Graphics Gems V Macintosh Version

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Graphics Gems V (Macintosh Version)

Author : Alan W. Paeth
Publisher : Academic Press
Page : 464 pages
File Size : 50,5 Mb
Release : 2014-05-19
Category : Computers
ISBN : 9781483296692

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Graphics Gems V (Macintosh Version) by Alan W. Paeth Pdf

Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. Includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk included containing source code from the gems available in both IBM and Macintosh versions.

Digital Cinematography

Author : Ben de Leeuw
Publisher : Morgan Kaufmann
Page : 308 pages
File Size : 53,5 Mb
Release : 1997-04-09
Category : Computers
ISBN : 0122088751

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Digital Cinematography by Ben de Leeuw Pdf

Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation. Key Features * Exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing * Historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result * Cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon * Cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines * Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D

Graphics Gems V

Author : Alan W. Paeth
Publisher : Academic Press
Page : 0 pages
File Size : 54,9 Mb
Release : 1995
Category : Computer graphics
ISBN : 0125434561

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Graphics Gems V by Alan W. Paeth Pdf

"Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Key Features: * Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field; * Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming; * Includes gems covering ellipses, splines, Bezier curves, and ray tracing"--Publisher description.

Graphics Gems III (IBM Version)

Author : David Kirk
Publisher : Morgan Kaufmann
Page : 672 pages
File Size : 40,9 Mb
Release : 1992
Category : Computers
ISBN : 0124096735

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Graphics Gems III (IBM Version) by David Kirk Pdf

Contains gems related to modeling and rendering, particularly lighting and shading. This work covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D and more. It explains techniques for making computer graphics implementations more efficient. It also includes a disk containing source codes.

Graphics Gems IV (IBM Version)

Author : Paul Heckbert
Publisher : Elsevier
Page : 575 pages
File Size : 49,5 Mb
Release : 1994-06-17
Category : Computers
ISBN : 9780080507569

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Graphics Gems IV (IBM Version) by Paul Heckbert Pdf

Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher

Graphics Gems III (IBM Version)

Author : David Kirk
Publisher : Elsevier
Page : 669 pages
File Size : 43,9 Mb
Release : 2012-12-02
Category : Computers
ISBN : 9780080507552

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Graphics Gems III (IBM Version) by David Kirk Pdf

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient

Graphics Gems II

Author : James Arvo
Publisher : Elsevier
Page : 683 pages
File Size : 55,8 Mb
Release : 2013-10-22
Category : Computers
ISBN : 9780080507545

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Graphics Gems II by James Arvo Pdf

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

Graphics Gems

Author : Paul S. Heckbert
Publisher : Elsevier
Page : 601 pages
File Size : 49,6 Mb
Release : 2013-11-06
Category : Computers
ISBN : 9781483218090

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Graphics Gems by Paul S. Heckbert Pdf

Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.

Graphics Gems

Author : Andrew S. Glassner
Publisher : Princeton University Press
Page : 866 pages
File Size : 44,5 Mb
Release : 1990
Category : Computers
ISBN : 0122861663

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Graphics Gems by Andrew S. Glassner Pdf

Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.

Game Engine Architecture, Third Edition

Author : Jason Gregory
Publisher : CRC Press
Page : 1240 pages
File Size : 42,9 Mb
Release : 2018-07-20
Category : Computers
ISBN : 9781351974288

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Game Engine Architecture, Third Edition by Jason Gregory Pdf

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

MacTech Magazine

Author : Anonim
Publisher : Unknown
Page : 666 pages
File Size : 50,9 Mb
Release : 1996
Category : Macintosh (Computer)
ISBN : STANFORD:36105017649489

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MacTech Magazine by Anonim Pdf

GPU Gems 2

Author : Matt Pharr,Randima Fernando
Publisher : Addison-Wesley Professional
Page : 814 pages
File Size : 41,8 Mb
Release : 2005
Category : Computers
ISBN : 0321335597

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GPU Gems 2 by Matt Pharr,Randima Fernando Pdf

More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Graphics Gems IV

Author : Paul S. Heckbert
Publisher : Morgan Kaufmann
Page : 616 pages
File Size : 41,7 Mb
Release : 1994
Category : Computers
ISBN : 0123361559

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Graphics Gems IV by Paul S. Heckbert Pdf

Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

The Software Encyclopedia

Author : Anonim
Publisher : Unknown
Page : 1204 pages
File Size : 54,9 Mb
Release : 1991
Category : Computer industry
ISBN : UOM:39015020247626

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The Software Encyclopedia by Anonim Pdf

American Book Publishing Record

Author : Anonim
Publisher : Unknown
Page : 148 pages
File Size : 47,5 Mb
Release : 1995
Category : Books
ISBN : STANFORD:36105117254479

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American Book Publishing Record by Anonim Pdf