Greatest Moments In Video Game History

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Greatest Moments in Video Game History

Author : D.B. Weston
Publisher : DB Weston
Page : 136 pages
File Size : 42,8 Mb
Release : 2024-06-30
Category : Electronic
ISBN : 9781301174140

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Greatest Moments in Video Game History by D.B. Weston Pdf

Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.

Introduction to Game Analysis

Author : Clara Fernández-Vara
Publisher : Routledge
Page : 243 pages
File Size : 42,9 Mb
Release : 2014-07-17
Category : Social Science
ISBN : 9781134474202

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Introduction to Game Analysis by Clara Fernández-Vara Pdf

Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

The Greatest Stories Ever Played

Author : Dustin Hansen
Publisher : Feiwel & Friends
Page : 235 pages
File Size : 40,8 Mb
Release : 2022-04-12
Category : Young Adult Nonfiction
ISBN : 9781250183576

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The Greatest Stories Ever Played by Dustin Hansen Pdf

In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.

Game On!

Author : Dustin Hansen
Publisher : Feiwel & Friends
Page : 240 pages
File Size : 43,8 Mb
Release : 2016-11-22
Category : Young Adult Nonfiction
ISBN : 9781250080967

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Game On! by Dustin Hansen Pdf

Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!

Top 10 Moments in Baseball

Author : David Aretha
Publisher : Enslow Publishing, LLC
Page : 50 pages
File Size : 44,8 Mb
Release : 2015-12-15
Category : Juvenile Nonfiction
ISBN : 9780766074026

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Top 10 Moments in Baseball by David Aretha Pdf

Fully illustrated with photos and using easy-to-understand language that is full of facts and stats, young readers will love reliving baseball’s top ten moments again and again.

100 Greatest Video Game Characters

Author : Jaime Banks,Robert Mejia,Aubrie Adams
Publisher : Rowman & Littlefield
Page : 261 pages
File Size : 47,5 Mb
Release : 2017-06-23
Category : Games & Activities
ISBN : 9781442278134

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100 Greatest Video Game Characters by Jaime Banks,Robert Mejia,Aubrie Adams Pdf

Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.

Final Fantasy VII

Author : Anonim
Publisher : PediaPress
Page : 217 pages
File Size : 47,5 Mb
Release : 2024-06-30
Category : Electronic
ISBN : 8210379456XXX

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Final Fantasy VII by Anonim Pdf

100 Retro Videogames You Must Play Before You Die

Author : Tom Crossland
Publisher : epubli
Page : 203 pages
File Size : 49,6 Mb
Release : 2024-06-23
Category : Games & Activities
ISBN : 9783759831071

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100 Retro Videogames You Must Play Before You Die by Tom Crossland Pdf

Taking in everything from Another World to X-COM: UFO Defense, here are 100 classic retro games you must play before you die. The book includes, among many others, Doom, Half-Life, Sensible Soccer, Tomb Raider, Super Mario 64, Cannon Fodder, Space Invaders, Star Wars, Metal Gear Solid, Quake, Resident Evil, and Tetris. Prepare for a nostalgic trip through the vintage years of arcade and home gaming!

66 Of The Most Important Video Games Ever!

Author : S. PERRIN
Publisher : Unknown
Page : 274 pages
File Size : 43,6 Mb
Release : 2021-04-15
Category : Electronic
ISBN : 9798736012268

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66 Of The Most Important Video Games Ever! by S. PERRIN Pdf

What are the most important video games ever made?It's a tricky question to answer, how do you measure importance? Most popular, best-reviewed, critically acclaimed, best selling, infamously bad, true innovators?How about all of the above and more?66 Of The Most Important Games Ever! (According To Me) takes you on a journey of almost fifty years of gaming, from those very early arcade coin-op machines and the dawn of the home market, right up to the modern-day. I take a look at 66 games that I feel are massively important to the gaming industry and games that have had some kind of personal impact on me as a gamer.Each chapter features behind the scenes info and even insight from the very people who created those games in their own words. Just what was Shigeru Miyamoto doing when he created Mario? What was the first game to be given an age rating? What was the first game based on a movie (not the one the internet claims)? What massively popular games do I not like? What game taught me that journalists are full of s**t and turned me into a cynical b****d?All of those questions and many more are explored and answered in this book, with several gaming myths looked at and debunked too. Peppered with humour, references and featuring the greatest gaming related joke to be written. Taking a look at some of the behind the scenes stories of how the games were made, along with plenty of interesting titbits and tantalising trivia thrown in, along with insight from those who made the games too. All finished with my personal reasons why the games I've picked are so important.

The Ultimate History of Video Games, Volume 2

Author : Steven L. Kent
Publisher : Crown
Page : 592 pages
File Size : 41,9 Mb
Release : 2021-08-24
Category : Social Science
ISBN : 9781984825438

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The Ultimate History of Video Games, Volume 2 by Steven L. Kent Pdf

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Esports: Greatest Moments

Author : Josh Gregory
Publisher : Cherry Lake
Page : 32 pages
File Size : 44,9 Mb
Release : 2020-05-21
Category : Juvenile Nonfiction
ISBN : 9781534172388

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Esports: Greatest Moments by Josh Gregory Pdf

Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the greatest moments in esports history. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

The Great Expansion

Author : Alan Bass
Publisher : iUniverse
Page : 249 pages
File Size : 47,6 Mb
Release : 2011-01-25
Category : Sports & Recreation
ISBN : 9781450286077

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The Great Expansion by Alan Bass Pdf

Alan Bass does an incredible job of going through the era and describing these vital events that changed the game. EDWARD FRASER, THE HOCKEY NEWS To the degree that expansion has changed the league since 1967, its surprising that no ones gone in-depth to see what faced the NHLs six newest teams. Bass does, and gives any hockey history nut their fix! BRYAN THIEL, HOCKEY54.COM Alan Bass has captured the history of the biggest turning point in NHL history Bass brings both the highlights on the ice and all the important maneuvers behind the scenes to fans, including what happened and why. Full of in-depth analysis and interesting and never before heard stories, this book is a must for any hockey fan. BRAD KURTZBERG, AUTHOR OF SHORTHANDED: THE UNTOLD STORY OF THE SEALS Alan Bass has produced a well researched and thoughtful look back at the NHLs original expansion this book is a must for all those interested in the history of pro hockey in North America. BRUCE SCOOP COOPER, HOCKEY HISTORIAN, AUTHOR, AND BROADCASTER It was March 1965 when Clarence Campbell, president of the National Hockey League, emerged from a long board meeting and announced that the NHL would double in size beginning with the 1967-68 season. Fans loyal to the Original Six were furious. Owners were irate. In The Great Expansion: The Ultimate Risk that Changed the NHL Forever, hockey expert Alan Bass profiles the power brokers and provides an in-depth study of the decision and its revolutionary impact on the game. Bass, a former hockey player and freelance sports writer, relies on thorough research, interviews, and first-person accounts in order to reach into the past and uncover the mystery of a behind-closed-doors decision that seemed improbable at the time. As he profiles the powerful owners, media moguls, and die-hard sportsmen involved in the politics and backroom dealings, Bass shares a never-before-seen glimpse into how the decision forever impacted professional hockey in North America. The Great Expansion: The Ultimate Risk that Changed the NHL Forever is not only an important documentation of Clarence Campbells bold move of doubling the number of NHL franchises, but also provides an unforgettable look back into the history of pro hockey in North America.

The Ultimate History of Video Games, Volume 1

Author : Steven L. Kent
Publisher : Crown
Page : 628 pages
File Size : 46,6 Mb
Release : 2001
Category : Social Science
ISBN : 0761536434

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The Ultimate History of Video Games, Volume 1 by Steven L. Kent Pdf

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

The Ultimate History of Video Games, Volume 2

Author : Steven L. Kent
Publisher : Crown
Page : 592 pages
File Size : 49,9 Mb
Release : 2021-08-24
Category : Social Science
ISBN : 9781984825445

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The Ultimate History of Video Games, Volume 2 by Steven L. Kent Pdf

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.