Halos And Avatars

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Halos and Avatars

Author : Craig Detweiler
Publisher : Westminster John Knox Press
Page : 224 pages
File Size : 55,6 Mb
Release : 2010-01-25
Category : Religion
ISBN : 9781611640045

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Halos and Avatars by Craig Detweiler Pdf

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

Halo Colouring Book

Author : Microsoft
Publisher : Dark Horse Comics
Page : 99 pages
File Size : 53,7 Mb
Release : 2017-10-24
Category : Comics & Graphic Novels
ISBN : 9781506705705

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Halo Colouring Book by Microsoft Pdf

"The art of war. Your artistic skills will be tested, Spartan. Arm yourself and prepare for intense coloring action as you drop into forty-four black-and-white original illustrations filled with your favorite characters and vehicles from the Halo® franchise. Create patterns and add some color to Master Chief, the UNSC Infinity, and more!"--Page 4 of cover

Evangelical Christians and Popular Culture

Author : Robert H. Woods Jr.
Publisher : Bloomsbury Publishing USA
Page : 1097 pages
File Size : 42,6 Mb
Release : 2013-01-09
Category : Social Science
ISBN : 9780313386558

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Evangelical Christians and Popular Culture by Robert H. Woods Jr. Pdf

This three-volume collection demonstrates the depth and breadth of evangelical Christians' consumption, critique, and creation of popular culture, and how evangelical Christians are both influenced by—and influence—mainstream popular culture, covering comic books to movies to social media. Evangelical Christians and Popular Culture: Pop Goes the Gospel addresses the full spectrum of evangelical media and popular culture offerings, even delving into lesser-known forms of evangelical popular culture such as comic books, video games, and theme parks. The chapters in this 3-volume work are written by over 50 authors who specialize in fields as diverse as history, theology, music, psychology, journalism, film and television studies, advertising, and public relations. Volume 1 examines film, radio and television, and the Internet; Volume 2 covers literature, music, popular art, and merchandise; and Volume 3 discusses public figures, popular press, places, and events. The work is intended for a scholarly audience but presents material in a student-friendly, accessible manner. Evangelical insiders will receive a fresh look at the wide variety of evangelical popular culture offerings, many of which will be unknown, while non-evangelical readers will benefit from a comprehensive introduction to the subject matter.

Cultural Perspectives of Video Games: From Desiger to Player

Author : Anonim
Publisher : BRILL
Page : 207 pages
File Size : 42,5 Mb
Release : 2020-09-25
Category : Social Science
ISBN : 9781848881617

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Cultural Perspectives of Video Games: From Desiger to Player by Anonim Pdf

Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.

The Altars Where We Worship

Author : Juan M. Floyd-Thomas,Stacey M. Floyd-Thomas,Mark G. Toulouse
Publisher : Westminster John Knox Press
Page : 225 pages
File Size : 47,6 Mb
Release : 2016-12-02
Category : Religion
ISBN : 9781611647808

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The Altars Where We Worship by Juan M. Floyd-Thomas,Stacey M. Floyd-Thomas,Mark G. Toulouse Pdf

While a large percentage of Americans claim religious identity, the number of Americans attending traditional worship services has significantly declined in recent decades. Where, then, are Americans finding meaning in their lives, if not in the context of traditional religion? In this provocative study, the authors argue that the objects of our attention have become our god and fulfilling our desires has become our religion. They examine the religious dimensions of six specific aspects of American culturebody and sex, big business, entertainment, politics, sports, and science and technologythat function as “altars†where Americans gather to worship and produce meaning for their lives. The Altars Where We Worship shows how these secular altars provide resources for understanding the self, others, and the world itself. “For better or worse,†the authors write, “we are faced with the reality that human experiences before these altars contain religious characteristics in common with experiences before more traditional altars.†Readers will come away with a clearer understanding of what religion is after exploring the thoroughly religious aspects of popular culture in the United States.

Perspectives on Children’s Spirituality in Diverse and Changing Contexts

Author : John Chi-Kin Lee
Publisher : Taylor & Francis
Page : 147 pages
File Size : 51,6 Mb
Release : 2024-07-19
Category : Religion
ISBN : 9781040094839

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Perspectives on Children’s Spirituality in Diverse and Changing Contexts by John Chi-Kin Lee Pdf

This book offers multidisciplinary and inclusive perspectives on children and young people’s spirituality and its research in diverse socio-cultural contexts. It brings together a collection of select research articles that were published over a period of nearly two decades (2003-2021) in the International Journal of Children’s Spirituality (IJCS), to celebrate the journal’s 25th anniversary. Featuring contributions by leading international scholars from U.K., U.S., Canada, Finland, Australia, Hong Kong, and China, this edited volume focuses on different and complementary perspectives on children’s spirituality in diverse and changing contexts. Chapters cover topics such as: the study of children’s spirituality as a natural form of human awareness; a proposed pluricultural approach; the potential contributions of psychoanalytic tradition and cognitive psychology; possible influences of tradition(s), multidisciplinarity and perceptions on understanding children’s spiritual experiences; Christian perspectives on children’s spirituality in relation to living and dying in Quebec, Canada; Finnish pre‐adolescents’ perceptions of religion and spirituality; using technology, specifically tablets, as a component for understanding children’s spirituality; and cyber spirituality. This volume will be an invaluable resource for researchers and postgraduate students majoring in education studies, life, and moral and spiritual education and those majoring in psychology and religious studies.

iPod, YouTube, Wii Play

Author : D. Brent Laytham
Publisher : Wipf and Stock Publishers
Page : 221 pages
File Size : 41,6 Mb
Release : 2012-10-10
Category : Religion
ISBN : 9781556355097

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iPod, YouTube, Wii Play by D. Brent Laytham Pdf

Should Christians w00t or wail about the scope and power of modern entertainment? Maybe both. But first, Christians should think theologically about our human passion to be enteprtained as it relates to the popular culture that entertains us. Avoiding the one-size-fits-all celebrations and condemnations that characterize the current fad of pop culture analyses, this book engages entertainments case by case, uncovering the imaginative patterns and shaping power of our amusements. Individual chapters weave together analyses of entertainment forms, formats, technologies, trends, contents, and audiences to display entertainment as a multifaceted formational ecology.

Halo: Point of Light

Author : Kelly Gay
Publisher : Gallery Books
Page : 336 pages
File Size : 53,9 Mb
Release : 2021-03-02
Category : Fiction
ISBN : 9781982147860

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Halo: Point of Light by Kelly Gay Pdf

An original full-length novel set in the Halo universe and based on the New York Times bestselling video game series! August 2558. Rion Forge was once defined by her relentless quest for hope amidst the refuse and wreckage of a post-Covenant War galaxy—years spent searching for family as much as fortune. But that was before Rion and the crew of her salvager ship Ace of Spades encountered a powerful yet tragic being who forever altered their lives. This remnant from eons past, when the Forerunners once thrived, brought with it a revelation of ancient machinations and a shocking, brutal history. Unfortunately, the Ace crew also made dire enemies of the Office of Naval Intelligence in the process, with the constant threat of capture and incarceration a very real possibility. Now with tensions mounting and ONI forces closing in, Rion and her companions commit to this being’s very personal mission, unlocking untold secrets and even deadlier threats that have been hidden away for centuries from an unsuspecting universe....

Virtually Sacred

Author : Robert M. Geraci
Publisher : Oxford University Press
Page : 352 pages
File Size : 49,9 Mb
Release : 2014-06-13
Category : Religion
ISBN : 9780199379972

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Virtually Sacred by Robert M. Geraci Pdf

Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.

Playing with Religion in Digital Games

Author : Heidi A. Campbell,Gregory P. Grieve
Publisher : Indiana University Press
Page : 314 pages
File Size : 42,8 Mb
Release : 2014-04-28
Category : Games & Activities
ISBN : 9780253012630

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Playing with Religion in Digital Games by Heidi A. Campbell,Gregory P. Grieve Pdf

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Don't Stop Believin'

Author : Robert K. Johnston,Craig Detweiler,Barry Taylor
Publisher : Westminster John Knox Press
Page : 176 pages
File Size : 52,5 Mb
Release : 2012-10-13
Category : Religion
ISBN : 9781611642629

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Don't Stop Believin' by Robert K. Johnston,Craig Detweiler,Barry Taylor Pdf

Elvis Presley. Andy Warhol. Nike. Stephen King. Ellen DeGeneres. Sim City. Facebook. These American pop culture icons are just a few examples of entries you will find in this fascinating guide to religion and popular culture. Arranged chronologically from 1950 to the present, this accessible work explores the theological themes in 101 well-established figures and trends from film, television, video games, music, sports, art, fashion, and literature. This book is ideal for anyone who has an interest in popular culture and its impact on our spiritual lives. Contributors include such experts in the field as David Dark, Mark I. Pinsky, Lisa Swain, Steve Turner, Lauren Winner, and more.

Sports and Play in Christian Theology

Author : Philip Halstead,John Tucker
Publisher : Rowman & Littlefield
Page : 244 pages
File Size : 50,7 Mb
Release : 2020-11-24
Category : Religion
ISBN : 9781978711440

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Sports and Play in Christian Theology by Philip Halstead,John Tucker Pdf

Sport is a major preoccupation of the modern world. It consumes the time and energies of millions of people around the globe. In fact, for many participants, it operates much like a functional equivalent of religion, giving them a way to interpret and understand the world. Sports stadiums are the cathedrals of our time. Sports stars are the saints or demi-gods through whom we access the transcendent. Members of the sports media serve as religious scribes, and sports fans are the worshiping faithful. What is true of sport is also true, more generally, of play. Nevertheless, and quite remarkably, Christian theologians and religious historians have been surprisingly slow to recognize the spiritual and cultural significance of sport and play, or to engage in the study of these concepts. This book attempts to redress that neglect by integrating sport and play with Christian faith and practice. In Sports and Play in Christian Theology, ten Christian scholars and practitioners explore sport and play from theological, biblical, historical, and pastoral perspectives. This rich collection of wide-ranging reflections and focused case studies will help readers locate sport and play within Christian faith and practice.

Video Games as Art

Author : Frank G. Bosman,Archibald L.H.M. van Wieringen
Publisher : Walter de Gruyter GmbH & Co KG
Page : 124 pages
File Size : 51,6 Mb
Release : 2022-11-07
Category : History
ISBN : 9783110731019

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Video Games as Art by Frank G. Bosman,Archibald L.H.M. van Wieringen Pdf

Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Encyclopedia of Video Games [2 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 788 pages
File Size : 53,8 Mb
Release : 2012-08-16
Category : Social Science
ISBN : 9780313379376

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Encyclopedia of Video Games [2 volumes] by Mark J. P. Wolf Pdf

This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Godwired

Author : Rachel Wagner
Publisher : Routledge
Page : 294 pages
File Size : 40,6 Mb
Release : 2012-03-12
Category : Religion
ISBN : 9781136512131

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Godwired by Rachel Wagner Pdf

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts technology as a vehicle for sacred texts who we are when we go online what rituals have in common with games and how they work online what happens to community when people worship online how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today’s virtual religion marks a radical departure from traditional religious practice – it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.