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Hands on Start to Wolfram/Alpha Notebook Edition by Cliff Hastings,Kelvin Mischo Pdf
Wolfram ] Alpha Notebook Edition combines the simplicity of Wolfram ] Alpha with the computational capabilities of Mathematica for the best of both in a single, unified tool perfect for teaching and learning. Use free-form input to get instant answers to questions, create and customize graphs, and turn static examples into dynamic models. Everything is saved as an interactive Wolfram Notebook, so you can add notes and use notebooks as class or reference materials, or present them as dynamic slide shows that engage your audience as you edit examples on the fly. With this book, you'll learn how to]¬‚¬] Quickly create notebooks that combine calculations, graphics, interactive examples and notes. Enter free-form input and get solutions for a variety of calculations (e.g. arithmetic, algebra, calculus, linear algebra). Access step-by-step solutions, suggestions for next steps and related computations. Create 2D, 3D and interactive graphics with controls to dynamically change the parameters. Use previous results in future calculations, assign variables and define functions. Create dynamic slide show presentations with interactive elements that can be changed on the fly.
Hands-on Start to Wolfram Mathematica by Cliff Hastings,Kelvin Mischo,Michael Morrison Pdf
For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.
This work presents a series of dramatic discoveries never before made public. Starting from a collection of simple computer experiments---illustrated in the book by striking computer graphics---Wolfram shows how their unexpected results force a whole new way of looking at the operation of our universe. Wolfram uses his approach to tackle a remarkable array of fundamental problems in science: from the origin of the Second Law of thermodynamics, to the development of complexity in biology, the computational limitations of mathematics, the possibility of a truly fundamental theory of physics, and the interplay between free will and determinism.
An Elementary Introduction to the Wolfram Language by Stephen Wolfram Pdf
The Wolfram Language represents a major advance in programming languages that makes leading-edge computation accessible to everyone. Unique in its approach of building in vast knowledge and automation, the Wolfram Language scales from a single line of easy-to-understand interactive code to million-line production systems. This book provides an elementary introduction to the Wolfram Language and modern computational thinking. It assumes no prior knowledge of programming, and is suitable for both technical and non-technical college and high-school students, as well as anyone with an interest in the latest technology and its practical application.
Dynamical Systems with Applications using Mathematica® by Stephen Lynch Pdf
This book provides an introduction to the theory of dynamical systems with the aid of the Mathematica® computer algebra package. The book has a very hands-on approach and takes the reader from basic theory to recently published research material. Emphasized throughout are numerous applications to biology, chemical kinetics, economics, electronics, epidemiology, nonlinear optics, mechanics, population dynamics, and neural networks. Theorems and proofs are kept to a minimum. The first section deals with continuous systems using ordinary differential equations, while the second part is devoted to the study of discrete dynamical systems.
The Mathematica Handbook by Martha L Abell,James P. Braselton Pdf
The Mathematica Handbook provides all the Mathematica commands and objects along with typical examples of them. This handbook is intended as a reference of all built-in Mathematica Version 2.0 objects to both beginning and advanced users of Mathematica. The book contains commands and examples of those commands found in the packages of Mathematica, a system for doing mathematics on a computer. The Preface describes how to use the entries of The Handbook and then briefly discusses elementary rules of Mathematica syntax, defining functions, and using commands that are contained in the standard Mathematica packages. Subsequent chapters provide commands for calculations in Calculus, Statistics, and Numerical Math. The commands in these sections are listed within each package, and the packages are listed alphabetically within each folder (or directory) as well. The book will be of use to engineers, computer scientists, physical scientists, mathematicians, business professionals, and students.
Programming for Computations - Python by Svein Linge,Hans Petter Langtangen Pdf
This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.
In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
Essentials of Programming in Mathematica® by Paul Wellin Pdf
This book covers Mathematica® for beginners. An example-driven text covering a wide variety of applications, containing over 350 exercises with solutions available online.
Mathematica Cookbook helps you master the application's core principles by walking you through real-world problems. Ideal for browsing, this book includes recipes for working with numerics, data structures, algebraic equations, calculus, and statistics. You'll also venture into exotic territory with recipes for data visualization using 2D and 3D graphic tools, image processing, and music. Although Mathematica 7 is a highly advanced computational platform, the recipes in this book make it accessible to everyone -- whether you're working on high school algebra, simple graphs, PhD-level computation, financial analysis, or advanced engineering models. Learn how to use Mathematica at a higher level with functional programming and pattern matching Delve into the rich library of functions for string and structured text manipulation Learn how to apply the tools to physics and engineering problems Draw on Mathematica's access to physics, chemistry, and biology data Get techniques for solving equations in computational finance Learn how to use Mathematica for sophisticated image processing Process music and audio as musical notes, analog waveforms, or digital sound samples
The MATHEMATICA ® Book, Version 3 by Stephen Wolfram Pdf
With over a million users around the world, the Mathematica ® software system created by Stephen Wolfram has defined the direction of technical computing for nearly a decade. With its major new document and computer language technology, the new version, Mathematica 3.0 takes the top-power capabilities of Mathematica and make them accessible to a vastly broader audience. This book presents this revolutionary new version of Mathematica. The Mathematica Book is a must-have purchase for anyone who wants to understand the revolutionary opportunities in science, technology, business and education made possible by Mathematica 3.0. This encompasses a broad audience of scientists and mathematicians; engineers; computer professionals; quantitative financial analysts; medical researchers; and students at high-school, college and graduate levels. Written by the creator of the system, The Mathematica Book includes both a tutorial introduction and complete reference information, and contains a comprehensive description of how to take advantage of Mathematica's ability to solve myriad technical computing problems and its powerful graphical and typesetting capabilities. Like previous editions, the book is sure to be found well-thumbed on the desks of many technical professionals and students around the world.
"Mathematica in Action, 2nd Edition," is designed both as a guide to the extraordinary capabilities of Mathematica as well as a detailed tour of modern mathematics by one of its leading expositors, Stan Wagon. Ideal for teachers, researchers, mathematica enthusiasts. This second edition of the highly sucessful W.H. Freeman version includes an 8 page full color insert and 50% new material all organized around Elementary Topics, Intermediate Applications, and Advanced Projects. In addition, the book uses Mathematica 3.0 throughtout. Mathematica 3.0 notebooks with all the programs and examples discussed in the book are available on the TELOS web site (www.telospub.com). These notebooks contain materials suitable for DOS, Windows, Macintosh and Unix computers. Stan Wagon is well-known in the mathematics (and Mathematica) community as Associate Editor of the "American Mathematical Monthly," a columnist for the "Mathematical Intelligencer" and "Mathematica in Education and Research," author of "The Banach-Tarski Paradox" and "Unsolved Problems in Elementary Geometry and Number Theory (with Victor Klee), as well as winner of the 1987 Lester R. Ford Award for Expository Writing.
The Data Science Design Manual by Steven S. Skiena Pdf
This engaging and clearly written textbook/reference provides a must-have introduction to the rapidly emerging interdisciplinary field of data science. It focuses on the principles fundamental to becoming a good data scientist and the key skills needed to build systems for collecting, analyzing, and interpreting data. The Data Science Design Manual is a source of practical insights that highlights what really matters in analyzing data, and provides an intuitive understanding of how these core concepts can be used. The book does not emphasize any particular programming language or suite of data-analysis tools, focusing instead on high-level discussion of important design principles. This easy-to-read text ideally serves the needs of undergraduate and early graduate students embarking on an “Introduction to Data Science” course. It reveals how this discipline sits at the intersection of statistics, computer science, and machine learning, with a distinct heft and character of its own. Practitioners in these and related fields will find this book perfect for self-study as well. Additional learning tools: Contains “War Stories,” offering perspectives on how data science applies in the real world Includes “Homework Problems,” providing a wide range of exercises and projects for self-study Provides a complete set of lecture slides and online video lectures at www.data-manual.com Provides “Take-Home Lessons,” emphasizing the big-picture concepts to learn from each chapter Recommends exciting “Kaggle Challenges” from the online platform Kaggle Highlights “False Starts,” revealing the subtle reasons why certain approaches fail Offers examples taken from the data science television show “The Quant Shop” (www.quant-shop.com)