How To Be A Successful Game Tester

How To Be A Successful Game Tester Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of How To Be A Successful Game Tester book. This book definitely worth reading, it is an incredibly well-written.

How To Be A Successful Game Tester

Author : Stavros Kirkelie
Publisher : Digital Revolution Media
Page : 20 pages
File Size : 46,7 Mb
Release : 2024-06-29
Category : Games
ISBN : 8210379456XXX

Get Book

How To Be A Successful Game Tester by Stavros Kirkelie Pdf

The technology of video games has progressed a great deal since the creation of the first video game systems. An example of an earlier video game would be Pong. In this game two players would control simple lines that could only go up or down on the screen. These lines were controlled by paddles and the point of the game was to hit the bouncing ball and make your opponent miss it. The video games of today are much more advanced than that. They offer multiple genres of games that are sure to meet the interests of almost any person. Most of them can also be played online which offers an entire new experience in itself. Some people may not take the profession of video game testing as a serious career. Video game testing is actually quite important in the development of a game, some would argue that they are just as important as the programmers. The main job of a game tester is to go through a game, level by level, scene by scene, and make sure that everything is working correctly and that the game is functioning up to par. You will need some knowledge in programming and you will need an eye that pays very close attention to detail. In most cases, the difference between a top seller and a game that does not do well at all is attention to detail. Let Us Know What You Think!

The Game Tester’s Guide to the Universe: The Simple Guide to Landing Gamer & Beta Tester Jobs

Author : Swaggy Beta
Publisher : Bull City Publishing
Page : 38 pages
File Size : 48,5 Mb
Release : 2014-05-21
Category : Computers
ISBN : 8210379456XXX

Get Book

The Game Tester’s Guide to the Universe: The Simple Guide to Landing Gamer & Beta Tester Jobs by Swaggy Beta Pdf

Discover How Becoming A Game Tester Can Turn Your Life Around! Learn How You Can Earn up to $120 An Hour Or More… By Playing Video Games! Dear Game Lover, Are you sick and tired of running around in circles... are you frustrated because you haven’t found the right answers to online success for yourself? If you are suffering any of these situations then I have to tell you something very *important*... Being able to make money online isn’t as hard as it may seem.Hey I’m not kidding… There was a time when I too was frustrated… I used to work for long hours just to make ends meet. I hated the idea of getting up early only to get stuck in traffic, bosses ordering me what to do, and wasting my whole day in the office. Then I step into online business and tried all kinds of those ‘so called’ moneymaking systems, but they just never seemed to work. People were making money by getting me to do what they do. I invested my hard-earned money and in return I didn't even get the resources to get me off the ground. Everything turned to be scam… Finally, after countless hours and thousands of dollars of research I discovered a very easy and fail proof method to reach financial freedom. I do make money every single day…in fact every hour. No kidding! I have discovered such an easy method that allows me to have all that I wished for in my long hour jobs but never actually got any. Now I’m here To Share My Path to Success and Information with You!Before I reveal my fool-proof, super-easy money making method, let me ask you a question: Would you like to make a decent hourly rate just to play and test video games? Isn’t its great? If you are on this page it clearly shows you have a passion for video games. And I strongly believe that if passion turns into profession the resultant is *unlimited income*. So, I advice you to: Turn Your Passion into Your Profession You know… over 200 game companies are willing to pay you just to test their games. These companies want you to be a game tester and give them your advice on their developed games and in return they will pay you handsome sum of money. I’m a living example of it. It would be right if I say this is an era of Internet and Video Games. Today the game industry is over a $60 billion business. The companies that release their produced games with bugs in them will cause them a loss of millions of dollars. And no good company will ever want that. So, they think it a good idea to pay hundreds of dollars to gamers just to point out the glitches in their games. So they can release bug-free games and customers will not return their games. Okay… imagine this. You are a gamer and you buy a new video game that crashes every time your character shoots the enemy. It is obvious that you will not like the game and will never recommend it to anyone else. This will be a serious setback for the game company which had invested millions of dollars in the development of the game. And when no one buy their games due to the bad word-of-mouth advertising... the result is obvious: they will lose millions! “Then… What Are There Programmers For?” Well, programmers are not gamers. So they cannot find the bugs that a video-game tester will. If a company is paying you $50 an hour just to test video games for them that would otherwise ruin the game experience and quite possibly hurt their sales. Then what’s wrong in it? Isn't it a good deal? 5 Good Reasons Why Playing Video Games Is An Extremely Easy Way To Earn Money! 1. No Pre-Requisite No formal education is required to be a video game tester. 2. Top Paid Game Testers earn up $120 Per Hour Starting out You can earn $10 - $120 an hour being a video game tester. 3. Get the Games for FREE You keep the games you test without paying a dime. 4. video game system -You only need one video game system to become a video game tester. 5. Work on Your Will-You can choose your work hours.

Land a Job as a Video Game Tester

Author : Jason W. Bay
Publisher : Unknown
Page : 128 pages
File Size : 42,5 Mb
Release : 2015
Category : Electronic
ISBN : 1310654514

Get Book

Land a Job as a Video Game Tester by Jason W. Bay Pdf

Learn how to land a job as a video game tester from game industry expert Jason W. Bay! Anyone can get a job as a video game tester, but even after you learn the basics, there's major competition for each and every testing job in your city - your application could be just one in a stack of hundreds. How can you beat the odds to make sure you're the one that lands the job?Jason W. Bay has spent more than 15 years in the video game industry. He started as a game tester and worked his way up to become the head of a large game studio, so he knows exactly what hiring managers are looking for in a job applicant. In this book, he teaches you the essential game testing skills so you can feel confident applying for jobs, and then walks you through the entire process from resume to job offer so you can land the best job possible. After reading this book, you'll know exactly how to:Find and report bugs using the most popular testing toolsWrite a resume that gets noticed, even if you don't have any experienceFind the best testing jobs, while avoiding the many Internet scamsApply for jobs at game companies you admireCompare job offers to select the one with the best pay and perksMaster the unspoken "soft skills" that companies demand from game testers todayThis book is everything you need to launch your career as a video game tester. What are you waiting for? Your new career starts today!

Modern Game Testing

Author : Nikolina Finska
Publisher : Packt Publishing Ltd
Page : 232 pages
File Size : 53,7 Mb
Release : 2023-07-21
Category : Computers
ISBN : 9781803230764

Get Book

Modern Game Testing by Nikolina Finska Pdf

Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on time Key Features Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionFew things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What you will learn Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.

Game Testing

Author : Charles P. Schultz,Robert Denton Bryant
Publisher : Mercury Learning and Information
Page : 500 pages
File Size : 50,9 Mb
Release : 2016-09-15
Category : Computers
ISBN : 9781944534424

Get Book

Game Testing by Charles P. Schultz,Robert Denton Bryant Pdf

An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Game Development Essentials: Game QA & Testing

Author : Luis Levy,Jeannie Novak
Publisher : Cengage Learning
Page : 320 pages
File Size : 40,9 Mb
Release : 2009-06-22
Category : Design
ISBN : 1435439473

Get Book

Game Development Essentials: Game QA & Testing by Luis Levy,Jeannie Novak Pdf

GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA explains the history of testing, basic and advanced techniques, educational background, and available online resources on testing. With GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA, dedicated gamers can learn what it takes to become a professional, well-paid QA or production testers entering the game industry from the front door. The authors envision a future where game testers are recognized as well-trained, elite professionals that play a crucial role in game development. GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA is a comprehensive guide to the mysterious game testing profession. Through first-hand experience and deep research, the authors shed light on the history of testing, basic and advanced techniques, job-hunting, and moving up in the ladder of game development. GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA is the first book of its kind, preparing would-be testers for an exciting career in the game industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Game Testing All in One, Fourth Edition

Author : Robert Bryant
Publisher : Walter de Gruyter GmbH & Co KG
Page : 430 pages
File Size : 41,9 Mb
Release : 2024-06-17
Category : Computers
ISBN : 9781501519802

Get Book

Game Testing All in One, Fourth Edition by Robert Bryant Pdf

An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy

Author : Chris Howell
Publisher : Modern Game Testing Company
Page : 298 pages
File Size : 50,8 Mb
Release : 2022-08-31
Category : Computers
ISBN : 9781739711511

Get Book

Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy by Chris Howell Pdf

Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features

Game Testing

Author : Robert Denton Bryant
Publisher : Stylus Publishing, LLC
Page : 457 pages
File Size : 46,6 Mb
Release : 2024-05-22
Category : Technology & Engineering
ISBN : 9781501519826

Get Book

Game Testing by Robert Denton Bryant Pdf

An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basic skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. FEATURES: Features test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development Explores documented methods and tools for tracking and managing game testing progress and game quality Provides companion files available for digital download, including classroom support files, templates, resources, and projects from the book

Video Game Designer

Author : Kevin Cunningham
Publisher : Cherry Lake
Page : 32 pages
File Size : 54,8 Mb
Release : 2008-08-01
Category : Juvenile Nonfiction
ISBN : 9781602794443

Get Book

Video Game Designer by Kevin Cunningham Pdf

Introduces readers to the cool career of video game designer by giving a better understanding of this cool job.

Land a Job As a Video Game Tester

Author : Jason Bay
Publisher : Unknown
Page : 56 pages
File Size : 48,5 Mb
Release : 2015-02-03
Category : Electronic
ISBN : 0692536779

Get Book

Land a Job As a Video Game Tester by Jason Bay Pdf

Learn how to land a job as a video game tester from game industry expert Jason W. Bay! Anyone can get a job as a video game tester, but even after you learn the basics, there's major competition for each and every testing job in your city - your application could be just one in a stack of hundreds. How can you beat the odds to make sure you're the one that lands the job? Jason W. Bay has spent more than 15 years in the video game industry. He started as a game tester and worked his way up to become the head of a large game studio, so he knows exactly what hiring managers are looking for in a job applicant. In this book, he teaches you the essential game testing skills so you can feel confident applying for jobs, and then walks you through the entire process from resume to job offer so you can land the best job possible. After reading this book, you'll know exactly how to: Find and report bugs using the most popular testing tools Write a resume that gets noticed, even if you don't have any experience Find the best testing jobs, while avoiding the many Internet scams Apply for jobs at game companies you admire Compare job offers to select the one with the best pay and perks Master the unspoken "soft skills" that companies demand from game testers today This book is everything you need to launch your career as a video game tester. What are you waiting for? Your new career starts today!

The Pocket Mentor for Video Game Testing

Author : Harun H. Ali
Publisher : CRC Press
Page : 133 pages
File Size : 50,9 Mb
Release : 2023-12-07
Category : Computers
ISBN : 9781003804529

Get Book

The Pocket Mentor for Video Game Testing by Harun H. Ali Pdf

Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot in the door. This book covers everything, from the education you’ll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering how to write a bug report and creating test plans, as well as interviews with top tips from experts in the industry. This book will be of great interest for all beginner and aspiring games QA testers looking to build their career.

The Gamer's Brain

Author : Celia Hodent
Publisher : CRC Press
Page : 387 pages
File Size : 46,6 Mb
Release : 2017-08-10
Category : Computers
ISBN : 9781351650762

Get Book

The Gamer's Brain by Celia Hodent Pdf

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Gamedev

Author : Wlad Marhulets
Publisher : Unknown
Page : 270 pages
File Size : 46,9 Mb
Release : 2020-06-29
Category : Electronic
ISBN : 1735232505

Get Book

Gamedev by Wlad Marhulets Pdf

If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.

Agile Testing

Author : Lisa Crispin,Janet Gregory
Publisher : Pearson Education
Page : 576 pages
File Size : 44,5 Mb
Release : 2009
Category : Computers
ISBN : 9780321534460

Get Book

Agile Testing by Lisa Crispin,Janet Gregory Pdf

Crispin and Gregory define agile testing and illustrate the tester's role with examples from real agile teams. They teach you how to use the agile testing quadrants to identify what testing is needed, who should do it, and what tools might help. The book chronicles an agile software development iteration from the viewpoint of a tester and explains the seven key success factors of agile testing.