How To Create Fantasy Art For Video Games

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How to Create Fantasy Art for Video Games

Author : Bill Stoneham
Publisher : B.E.S. Publishing
Page : 0 pages
File Size : 52,5 Mb
Release : 2010
Category : Computer animation
ISBN : 0764145045

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How to Create Fantasy Art for Video Games by Bill Stoneham Pdf

A practical compendium of techniques for drawing, painting, and computer graphics, with emphasis on the art skills used throughout the games industry.

How to Create Fantasy Art for Computer Games

Author : Bill Stoneham
Publisher : A&C Black
Page : 129 pages
File Size : 51,8 Mb
Release : 2010-01-01
Category : Art
ISBN : 9781408127629

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How to Create Fantasy Art for Computer Games by Bill Stoneham Pdf

This title is a practical guide on how to create artwork for computer games, a burgeoning area in which thousands of artists are hired each year. It focuses on fantasy art but the information it gives on media, both traditional and digital, doodling, light and more is pertinent to all computer art.

Fantasy Clip Art

Author : Kevin Crossley
Publisher : Andrews McMeel Publishing
Page : 132 pages
File Size : 46,7 Mb
Release : 2007-06
Category : Art
ISBN : 0740765523

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Fantasy Clip Art by Kevin Crossley Pdf

* Create your own dragons to slay, orcs to kill, and every warrior, weapon, and warlock you could possibly conceive using the thousands of possible designs included on the CD. It's estimated the fantasy market has over nine million consumers. Fantasy enthusiasts who yearn to create their own alternate realities can do so easily with this indispensable resource. This book-and-CD combo provides high-resolution clip art and digital instruction allowing users to create personalized artwork. * Well-known fantasy artist Kevin Crossley created art for the CD. Weapons, characters, equipment, and landscapes are all included in a variety of customizable styles.

How to Become a Video Game Artist

Author : Sam R. Kennedy
Publisher : Watson-Guptill
Page : 162 pages
File Size : 44,5 Mb
Release : 2013-05-14
Category : Art
ISBN : 9780823008094

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How to Become a Video Game Artist by Sam R. Kennedy Pdf

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Drawing Basics and Video Game Art

Author : Chris Solarski
Publisher : Watson-Guptill
Page : 242 pages
File Size : 41,5 Mb
Release : 2012-09-18
Category : Art
ISBN : 9780823098484

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Drawing Basics and Video Game Art by Chris Solarski Pdf

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

The Art of Game Design

Author : Jesse Schell
Publisher : CRC Press
Page : 522 pages
File Size : 49,5 Mb
Release : 2008-08-04
Category : Art
ISBN : 9780123694966

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The Art of Game Design by Jesse Schell Pdf

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Game Art

Author : Matt Sainsbury
Publisher : No Starch Press
Page : 278 pages
File Size : 50,6 Mb
Release : 2015-09-01
Category : Games & Activities
ISBN : 9781593276652

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Game Art by Matt Sainsbury Pdf

Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

Designing Creatures and Characters

Author : Marc Taro Holmes
Publisher : Penguin
Page : 194 pages
File Size : 51,6 Mb
Release : 2016-10-12
Category : Art
ISBN : 9781440344091

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Designing Creatures and Characters by Marc Taro Holmes Pdf

All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design • Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. • Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. • Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. • Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

The Art of Game Worlds

Author : Dave Morris,Leo Hartas
Publisher : The Ilex Press Ltd
Page : 218 pages
File Size : 44,9 Mb
Release : 2004
Category : Computers
ISBN : 1904705340

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The Art of Game Worlds by Dave Morris,Leo Hartas Pdf

This book includes a complete illustrated guide to the modern computer game world with in depth examples of the most popular games across all formats.

Game Art

Author : Dave Morris,Leo Hartas
Publisher : Unknown
Page : 204 pages
File Size : 46,5 Mb
Release : 2003
Category : Art
ISBN : UOM:39015056934519

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Game Art by Dave Morris,Leo Hartas Pdf

A complete overview from history and application to projects and ideas to 500+ examples of today's hottest games.

Make Your Own Pixel Art

Author : Jennifer Dawe,Matthew Humphries
Publisher : No Starch Press
Page : 200 pages
File Size : 55,7 Mb
Release : 2019-03-12
Category : Computers
ISBN : 9781593278878

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Make Your Own Pixel Art by Jennifer Dawe,Matthew Humphries Pdf

Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.

Video Game Art

Author : Nic Kelman
Publisher : Unknown
Page : 324 pages
File Size : 44,8 Mb
Release : 2005
Category : Computer art
ISBN : UOM:39015068832982

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Video Game Art by Nic Kelman Pdf

Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.

Career Building Through Using Multimedia Art and Animation Tools

Author : Jason Glaser
Publisher : The Rosen Publishing Group, Inc
Page : 66 pages
File Size : 46,7 Mb
Release : 2013-12-15
Category : Juvenile Nonfiction
ISBN : 9781477717431

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Career Building Through Using Multimedia Art and Animation Tools by Jason Glaser Pdf

Highly creative, detail-oriented young people who enjoy visual media may find a satisfying career in multimedia art and animation. Multimedia artists create animation, special effects, and other visual images for a variety of media, including movies, video games, advertising, and the Web. This title discusses the opportunities available to aspiring multimedia creators and the tools of the trade they can begin learning now as a hobby. Readers get helpful advice on developing a body of artistic work and creating a quality portfolio that will help them reach their long-term goals.

Pixel Art for Game Developers

Author : Daniel Silber
Publisher : CRC Press
Page : 256 pages
File Size : 53,6 Mb
Release : 2015-07-28
Category : Computers
ISBN : 9781482252316

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Pixel Art for Game Developers by Daniel Silber Pdf

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide

Bridging Literacies with Videogames

Author : Hannah R. Gerber,Sandra Schamroth Abrams
Publisher : Springer
Page : 227 pages
File Size : 44,7 Mb
Release : 2014-09-23
Category : Education
ISBN : 9789462096684

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Bridging Literacies with Videogames by Hannah R. Gerber,Sandra Schamroth Abrams Pdf

Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.