Human Computer Interaction And Virtual Environments

Human Computer Interaction And Virtual Environments Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Human Computer Interaction And Virtual Environments book. This book definitely worth reading, it is an incredibly well-written.

Perception and Machine Intelligence

Author : Malay K. Kundu,Sushmita Mitra,Debasis Mazumdar,Sankar K. Pal
Publisher : Springer
Page : 394 pages
File Size : 41,6 Mb
Release : 2012-01-12
Category : Computers
ISBN : 9783642273872

Get Book

Perception and Machine Intelligence by Malay K. Kundu,Sushmita Mitra,Debasis Mazumdar,Sankar K. Pal Pdf

This book constitutes the proceedings of the First Indo-Japanese conference on Perception and Machine Intelligence, PerMIn 2012, held in Kolkata, India, in January 2012. The 41 papers, presented together with 1 keynote paper and 3 plenary papers, were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections named perception; human-computer interaction; e-nose and e-tongue; machine intelligence and application; image and video processing; and speech and signal processing.

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Author : Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince
Publisher : Springer Science & Business Media
Page : 482 pages
File Size : 47,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447102595

Get Book

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments by Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince Pdf

Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Human-Computer Interaction

Author : Julie Jacko,Constantine Stephanidis
Publisher : CRC Press
Page : 1473 pages
File Size : 43,8 Mb
Release : 2003-09-01
Category : Technology & Engineering
ISBN : 9780805849318

Get Book

Human-Computer Interaction by Julie Jacko,Constantine Stephanidis Pdf

This is the second volume in the HCI International Conference Proceedings 2003. See following arrangement for details.

Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments

Author : Margherita Antona,Constantine Stephanidis
Publisher : Springer
Page : 606 pages
File Size : 52,6 Mb
Release : 2018-07-09
Category : Computers
ISBN : 9783319920528

Get Book

Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments by Margherita Antona,Constantine Stephanidis Pdf

This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 48 papers presented in this volume were organized in topical sections named: virtual and augmented reality for universal access; intelligent assistive environments; and access to the web, social media, education, culture and social innovation.

Human-Computer Interaction. Interaction Design and Usability

Author : Julie A. Jacko
Publisher : Springer
Page : 1243 pages
File Size : 49,9 Mb
Release : 2007-08-28
Category : Computers
ISBN : 9783540731054

Get Book

Human-Computer Interaction. Interaction Design and Usability by Julie A. Jacko Pdf

Here is the first of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers interaction design: theoretical issues, methods, techniques and practice; usability and evaluation methods and tools; understanding users and contexts of use; and models and patterns in HCI.

Interacting with Presence

Author : Giuseppe Riva,John Waterworth,Dianne Murray
Publisher : Walter de Gruyter GmbH & Co KG
Page : 196 pages
File Size : 48,7 Mb
Release : 2014-10-08
Category : Psychology
ISBN : 9783110409697

Get Book

Interacting with Presence by Giuseppe Riva,John Waterworth,Dianne Murray Pdf

The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present’ in computer-generated and -mediated augmented worlds. This feeling of 'Presence’, of “being inside the mediated world”, is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or ‘tele-presence’ - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal “Interacting with Computers”.

Human-Computer Interaction

Author : Inaki Maurtua
Publisher : BoD – Books on Demand
Page : 572 pages
File Size : 55,8 Mb
Release : 2009-12-01
Category : Computers
ISBN : 9789533070223

Get Book

Human-Computer Interaction by Inaki Maurtua Pdf

In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools.

New Trends in Interaction, Virtual Reality and Modeling

Author : Victor M.R. Penichet,Antonio Peñalver,José A. Gallud
Publisher : Springer Science & Business Media
Page : 150 pages
File Size : 43,8 Mb
Release : 2013-10-10
Category : Computers
ISBN : 9781447154457

Get Book

New Trends in Interaction, Virtual Reality and Modeling by Victor M.R. Penichet,Antonio Peñalver,José A. Gallud Pdf

The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Universal Access in Human-Computer Interaction. Interaction Techniques and Environments

Author : Margherita Antona,Constantine Stephanidis
Publisher : Springer
Page : 478 pages
File Size : 42,6 Mb
Release : 2016-07-04
Category : Computers
ISBN : 9783319402444

Get Book

Universal Access in Human-Computer Interaction. Interaction Techniques and Environments by Margherita Antona,Constantine Stephanidis Pdf

The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.

New Trends on Human-Computer Interaction

Author : José A. Macías,Antoni Granollers Saltiveri,Pedro Miguel Latorre Andrés
Publisher : Springer Science & Business Media
Page : 168 pages
File Size : 42,6 Mb
Release : 2009-04-21
Category : Computers
ISBN : 9781848823525

Get Book

New Trends on Human-Computer Interaction by José A. Macías,Antoni Granollers Saltiveri,Pedro Miguel Latorre Andrés Pdf

This book comprises a variety of breakthroughs and recent advances on Human– Computer Interaction (HCI) intended for both researchers and practitioners. Topics addressed here can be of interest for those people searching for last trends involving such a growing discipline. Important issues concerning this book includes cutti- edge topics such as Semantic Web Interfaces, Natural Language Processing and - bile Interaction, as well as new methodological trends such as Interface-Engineering techniques, User-Centred Design, Usability, Accessibility, Development Meth- ologiesandEmotionalUserInterfaces. Theideabehindthisbookistobringtogether relevant and novel research on diverse interaction paradigms. New trends are gu- anteedaccordingtothedemandingclaimsofbothHCIresearchersandpractitioners, which encourage the explicit arrangement of new industrial and technological topics such as the previously cited Interfaces for the Semantic Web, and Mobile Interfaces, but also Multimodal Interaction, Collaborative Interfaces, End-User Development, Usability and User Interface Engineering. Chapters included in this book comprise a selection of top high-quality papers from Interaccion ́ 2007, which is the most important HCI conference sponsored by AIPO (the Spanish HCI Association). Papers were selected from a ranking - tained through double-blind peer review and later meta-review processes, cons- ering the best evaluated paper from both the review and presentation session. Such a paper selection constitutes only 33% of the papers published in the conference proceedings. We would like to thank the reviewers for their effort in revising the chapters included in this publication, namely Silvia T. Acuna, ̃ Sandra Baldasarri, Crescencio Bravo, Cesar A.

Virtual Reality and Virtual Environments in 10 Lectures

Author : Stanislav Stanković
Publisher : Springer Nature
Page : 184 pages
File Size : 41,9 Mb
Release : 2022-06-01
Category : Technology & Engineering
ISBN : 9783031022548

Get Book

Virtual Reality and Virtual Environments in 10 Lectures by Stanislav Stanković Pdf

The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Author : Randall Shumaker,Lackey Stephanie
Publisher : Springer
Page : 451 pages
File Size : 52,9 Mb
Release : 2014-06-06
Category : Computers
ISBN : 9783319074580

Get Book

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by Randall Shumaker,Lackey Stephanie Pdf

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments.

Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments

Author : Julie A. Jacko
Publisher : Springer
Page : 1038 pages
File Size : 46,9 Mb
Release : 2007-08-24
Category : Computers
ISBN : 9783540731108

Get Book

Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments by Julie A. Jacko Pdf

Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Author : Randall Shumaker
Publisher : Springer
Page : 417 pages
File Size : 47,5 Mb
Release : 2013-06-12
Category : Computers
ISBN : 9783642394058

Get Book

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by Randall Shumaker Pdf

Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.