Human Computer Interaction Design And User Experience Case Studies

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Human-Computer Interaction. Design and User Experience Case Studies

Author : Masaaki Kurosu
Publisher : Springer Nature
Page : 663 pages
File Size : 52,7 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030784683

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Human-Computer Interaction. Design and User Experience Case Studies by Masaaki Kurosu Pdf

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work

Interaction Design

Author : Helen Sharp,Jennifer Preece,Yvonne Rogers
Publisher : John Wiley & Sons
Page : 656 pages
File Size : 53,9 Mb
Release : 2019-04-03
Category : Computers
ISBN : 9781119547358

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Interaction Design by Helen Sharp,Jennifer Preece,Yvonne Rogers Pdf

A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.

Games User Research

Author : Miguel Angel Garcia-Ruiz
Publisher : CRC Press
Page : 311 pages
File Size : 42,5 Mb
Release : 2017-12-19
Category : Computers
ISBN : 9781498706421

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Games User Research by Miguel Angel Garcia-Ruiz Pdf

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

Human-Computer Interaction. Design and User Experience Case Studies

Author : Masaaki Kurosu
Publisher : Springer
Page : 663 pages
File Size : 51,5 Mb
Release : 2021-06-18
Category : Computers
ISBN : 3030784673

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Human-Computer Interaction. Design and User Experience Case Studies by Masaaki Kurosu Pdf

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work

Design, User Experience, and Usability: UX Research, Design, and Assessment

Author : Marcelo M. Soares,Elizabeth Rosenzweig,Aaron Marcus
Publisher : Springer Nature
Page : 563 pages
File Size : 51,9 Mb
Release : 2022-06-16
Category : Computers
ISBN : 9783031058974

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Design, User Experience, and Usability: UX Research, Design, and Assessment by Marcelo M. Soares,Elizabeth Rosenzweig,Aaron Marcus Pdf

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

Handbook of Usability and User-Experience

Author : Marcelo M. Soares,Francisco Rebelo,Tareq Z. Ahram
Publisher : CRC Press
Page : 320 pages
File Size : 49,6 Mb
Release : 2022-04-25
Category : Design
ISBN : 9781000436082

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Handbook of Usability and User-Experience by Marcelo M. Soares,Francisco Rebelo,Tareq Z. Ahram Pdf

This volume of the Handbook of Usability and User Experience (UX) presents research and case studies used to design products, systems and environments with good usability and consequent acceptance, pleasure in use, good user experience, and understanding of human interaction issues with products and systems for their improvement. The book presents concepts and perspectives of UX; it also discusses methods and tools that use requirements analysis activity elicitation, recording, and analysis to guarantee a good user experience. In addition, it introduces usability and UX in the automotive industry, usability and UX in a digital interface, game design and digital media, usability and UX in fashion design, and some case studies on usability and UX in various contexts in product design. We hope that this second volume will be helpful to a larger number of professionals, students and practitioners who strive to incorporate usability and UX principles and knowledge in a variety of applications. We trust that the knowledge presented in this volume will ultimately lead to an increased appreciation of the benefits of usability and incorporate the principles of usability and UX knowledge to improve the quality, effectiveness, and efficiency of everyday consumer products, systems, and environments.

Human-Computer Interaction. Design and User Experience Case Studies

Author : Masaaki Kurosu
Publisher : Unknown
Page : 0 pages
File Size : 48,6 Mb
Release : 2021
Category : Electronic
ISBN : 303078469X

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Human-Computer Interaction. Design and User Experience Case Studies by Masaaki Kurosu Pdf

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work.

Universal Access in Human-Computer Interaction. Design Methods and User Experience

Author : Margherita Antona,Constantine Stephanidis
Publisher : Springer Nature
Page : 660 pages
File Size : 47,6 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030780920

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Universal Access in Human-Computer Interaction. Design Methods and User Experience by Margherita Antona,Constantine Stephanidis Pdf

This two-volume set constitutes the refereed proceedings of the 15th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. UAHCI 2021 includes a total of 84 papers; they focus on topics related to universal access methods, techniques and practices, studies on accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments.

Designing User Experience

Author : DAVID. BENYON
Publisher : Unknown
Page : 640 pages
File Size : 40,7 Mb
Release : 2017-05-24
Category : Electronic
ISBN : 1292155515

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Designing User Experience by DAVID. BENYON Pdf

Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human-computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts.

Human-Computer Interaction. Design and User Experience

Author : Masaaki Kurosu
Publisher : Springer Nature
Page : 736 pages
File Size : 52,7 Mb
Release : 2020-07-10
Category : Computers
ISBN : 9783030490591

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Human-Computer Interaction. Design and User Experience by Masaaki Kurosu Pdf

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.

Design, User Experience, and Usability. Practice and Case Studies

Author : Aaron Marcus,Wentao Wang
Publisher : Springer
Page : 659 pages
File Size : 48,8 Mb
Release : 2019-07-10
Category : Computers
ISBN : 9783030235352

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Design, User Experience, and Usability. Practice and Case Studies by Aaron Marcus,Wentao Wang Pdf

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Designing the Total User Experience at IBM

Author : Karel Vredenburg
Publisher : CRC Press
Page : 296 pages
File Size : 49,6 Mb
Release : 2003-07-30
Category : Technology & Engineering
ISBN : 1410608824

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Designing the Total User Experience at IBM by Karel Vredenburg Pdf

Volume 14, Numbers 3 & 4 Contents: K. Vredenburg, Introduction: Designing the Total User Experience at IBM: An Examination of Case Studies, Research Finding, and Advanced Methods. ARTICLES: R. Sobiesiak, R.J. Jones, S.M. Lewis, DB2 Universal Database: A Case Study of a Successful User-Centered Design Program. D.A. Swain, K. Yamazaki, A. Kumaki, Putting the "D" in UCD: User-Centered Design in the ThinkPad Experience Development. V. Healy, R. Herder, A Walk-Up-and-USE Information System for the Sydney Olympics: A Case Study in User-Centered Design. M. Ominsky, K.R. Stern, J.R. Rudd, User-Centered Design at IBM Consulting. C-M. Karat, J. Karat, J. Vergo, C. Pinhanez, D. Reicken, T. Cofino, That's Entertainment! Designing Streaming, Multimedia Web Experiences. J. Lai, S. Mitchell, M. Viveros, D. Wood, K.M. Lee, Ubiquitous Access to Unified Messaging: A Study of Usability and the Use of Pervasive Computing. M.A. Rodriguez, Development of Diagrammatic Procedural Instructions for Performing Complex One-Time Tasks. M.D. Polkosky, J.R. Lewis, Effect of Auditory Waiting Cues on Time Estimation in Speech Recognition Telephony Applications. R.J. Kamper, Extending the Usability of Heuristics for Design and Evaluation: Lead, Follow, and Get Out of the Way. J.R. Lewis, Psychometric Evaluation of the PSSUA Using Data From Five Years of Usability Studies. E. McFadden, D.R. Hager, C.J. Elie, J.M. Blackwell, Remote Usability Evaluation: Overview and Case Studies. D. Gruen, T. Rauch, S. Redpath, S. Ruettinger, The Use of Stories in User Experience Design. D. Bardon, D. Berry, C. Bjerke, D. Roberts, Crafting the Compelling User Experience. BOOK REVIEWS.

HCI International 2021 - Late Breaking Papers: Design and User Experience

Author : Constantine Stephanidis,Marcelo M. Soares,Elizabeth Rosenzweig,Aaron Marcus,Sakae Yamamoto,Hirohiko Mori,Pei-Luen Patrick Rau,Gabriele Meiselwitz,Xiaowen Fang,Abbas Moallem
Publisher : Springer Nature
Page : 620 pages
File Size : 49,5 Mb
Release : 2021-11-19
Category : Computers
ISBN : 9783030902384

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HCI International 2021 - Late Breaking Papers: Design and User Experience by Constantine Stephanidis,Marcelo M. Soares,Elizabeth Rosenzweig,Aaron Marcus,Sakae Yamamoto,Hirohiko Mori,Pei-Luen Patrick Rau,Gabriele Meiselwitz,Xiaowen Fang,Abbas Moallem Pdf

This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Cross-Cultural Design. Methods, Practice, and Case Studies

Author : P.L.Patrick Rau
Publisher : Springer
Page : 548 pages
File Size : 50,9 Mb
Release : 2013-07-01
Category : Computers
ISBN : 9783642391439

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Cross-Cultural Design. Methods, Practice, and Case Studies by P.L.Patrick Rau Pdf

This is the first part of the two-volume set (LNCS 8023-8024) that constitutes the refereed proceedings of the 5th International Conference on Cross-Cultural Design, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This two-volume set contains 113 papers. The papers in this volume focus on the following topics: cross-cultural product design, cross-cultural design methods and techniques, international usability evaluation, and case studies in cross-cultural design.

HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies

Author : Constantine Stephanidis,Aaron Marcus,Elizabeth Rosenzweig,Pei-Luen Patrick Rau,Abbas Moallem,Matthias Rauterberg
Publisher : Springer Nature
Page : 825 pages
File Size : 48,7 Mb
Release : 2020-10-02
Category : Computers
ISBN : 9783030601140

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HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies by Constantine Stephanidis,Aaron Marcus,Elizabeth Rosenzweig,Pei-Luen Patrick Rau,Abbas Moallem,Matthias Rauterberg Pdf

This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies.