Identity And Play In Interactive Digital Media

Identity And Play In Interactive Digital Media Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Identity And Play In Interactive Digital Media book. This book definitely worth reading, it is an incredibly well-written.

Identity and Play in Interactive Digital Media

Author : Sara M. Cole
Publisher : Routledge
Page : 158 pages
File Size : 40,9 Mb
Release : 2017-03-16
Category : Social Science
ISBN : 9781315390765

Get Book

Identity and Play in Interactive Digital Media by Sara M. Cole Pdf

Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.

Digital Identities

Author : Rob Cover
Publisher : Academic Press
Page : 320 pages
File Size : 42,6 Mb
Release : 2015-10-06
Category : Psychology
ISBN : 9780128004272

Get Book

Digital Identities by Rob Cover Pdf

Online Identities: Creating and Communicating the Online Self presents a critical investigation of the ways in which representations of identities have shifted since the advent of digital communications technologies. Critical studies over the past century have pointed to the multifaceted nature of identity, with a number of different theories and approaches used to explain how everyday people have a sense of themselves, their behaviors, desires, and representations. In the era of interactive, digital, and networked media and communication, identity can be understood as even more complex, with digital users arguably playing a more extensive role in fashioning their own self-representations online, as well as making use of the capacity to co-create common and group narratives of identity through interactivity and the proliferation of audio-visual user-generated content online. Makes accessible complex theories of identity from the perspective of today’s contemporary, digital media environment Examines how digital media has added to the complexity of identity Takes readers through examples of online identity such as in interactive sites and social networking Explores implications of inter-cultural access that emerges from globalization and world-wide networking

Recent Advances in Digital Media Impacts on Identity, Sexuality, and Relationships

Author : Wright, Michelle F.
Publisher : IGI Global
Page : 347 pages
File Size : 45,5 Mb
Release : 2019-11-29
Category : Social Science
ISBN : 9781799810650

Get Book

Recent Advances in Digital Media Impacts on Identity, Sexuality, and Relationships by Wright, Michelle F. Pdf

Between adolescence and adulthood, individuals begin to explore themselves mentally and emotionally in an attempt to figure out who they are and where they fit in society. Social technologies in the modern age have ushered in an era where these evolving adolescents must circumvent the negative pressures of online influences while also still trying to learn how to be utterly independent. Recent Advances in Digital Media Impacts on Identity, Sexuality, and Relationships is a collection of critical reference materials that provides imperative research on identity exploration in emerging adults and examines how digital media is used to help explore and develop one’s identity. While highlighting topics such as mobile addiction, online intimacy, and cyber aggression, this publication explores a crucial developmental period in the human lifespan and how digital media hinders (or helps) maturing adults navigate life. This book is ideally designed for therapists, psychologists, sociologists, psychiatrists, researchers, educators, academicians, and professionals.

Hybrid Play

Author : Adriana de Souza e Silva,Ragan Glover-Rijkse
Publisher : Routledge
Page : 264 pages
File Size : 52,6 Mb
Release : 2020-02-26
Category : Games & Activities
ISBN : 9781000042351

Get Book

Hybrid Play by Adriana de Souza e Silva,Ragan Glover-Rijkse Pdf

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

Digital Identity and Social Media

Author : Warburton, Steven
Publisher : IGI Global
Page : 333 pages
File Size : 53,8 Mb
Release : 2012-07-31
Category : Computers
ISBN : 9781466619166

Get Book

Digital Identity and Social Media by Warburton, Steven Pdf

"This book examines the impact of digital identities on our day-to-day activities from a range of contemporary technical and socio-cultural perspectives while allowing the reader to deepen understanding about the diverse range of tools and practices that compose the spectrum of online identity services and uses"--Provided by publisher.

Forms and Functions of Endings in Narrative Digital Games

Author : Michelle Herte
Publisher : Routledge
Page : 436 pages
File Size : 50,9 Mb
Release : 2020-09-16
Category : Games & Activities
ISBN : 9781000172768

Get Book

Forms and Functions of Endings in Narrative Digital Games by Michelle Herte Pdf

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.

Literacy and Identity Through Streaming Media

Author : Damiana Gibbons Pyles
Publisher : Taylor & Francis
Page : 152 pages
File Size : 47,5 Mb
Release : 2023-05-09
Category : Education
ISBN : 9781000869453

Get Book

Literacy and Identity Through Streaming Media by Damiana Gibbons Pyles Pdf

In this book, Damiana Gibbons Pyles guides readers through the fast-changing landscape of digital streaming services such as Netflix and explores their impact on children’s and teens’ identities. Children interact with streaming media in novel, hidden, and unforeseen ways that shape their digital, material, affective, and embodied worlds. By analyzing how Netflix represents gender, race, and ethnicities, Gibbons Pyles explores how this new media phenomenon portrays and influences young people’s development and sense of self, and how streaming media pushes children and teens to particular ways of being in its interfaces, algorithms, and content. Drawing primarily on Bakhtinian, feminist, and female Black scholarship, her incisive analysis reveals how the new media streaming phenomenon molds children’s understandings of their ways of being in the world. Ideal for scholars and graduate students in literacy education, media studies, and communication, the text is an illuminating view into the hidden role of streaming services as an essential, complex component of literacy scholarship.

The Paradox of Transgression in Games

Author : Torill Elvira Mortensen,Kristine Jørgensen
Publisher : Routledge
Page : 201 pages
File Size : 54,8 Mb
Release : 2020-02-24
Category : Games & Activities
ISBN : 9781000049534

Get Book

The Paradox of Transgression in Games by Torill Elvira Mortensen,Kristine Jørgensen Pdf

The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Virtual Identities and Digital Culture

Author : Victoria Kannen,Aaron Langille
Publisher : Taylor & Francis
Page : 275 pages
File Size : 45,5 Mb
Release : 2023-02-28
Category : Social Science
ISBN : 9781000843088

Get Book

Virtual Identities and Digital Culture by Victoria Kannen,Aaron Langille Pdf

Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics – from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online – and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences – one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments.

Technologies for Interactive Digital Storytelling and Entertainment

Author : Stefan Göbel,Ulrike Spierling,Anja Hoffmann,Ido Iurgel,Oliver Schneider,Johanna Dechau,Axel Feix
Publisher : Springer Science & Business Media
Page : 320 pages
File Size : 45,6 Mb
Release : 2004-06-16
Category : Computers
ISBN : 9783540222835

Get Book

Technologies for Interactive Digital Storytelling and Entertainment by Stefan Göbel,Ulrike Spierling,Anja Hoffmann,Ido Iurgel,Oliver Schneider,Johanna Dechau,Axel Feix Pdf

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

How Drama Activates Learning

Author : Michael Anderson,Julie Dunn
Publisher : A&C Black
Page : 336 pages
File Size : 49,9 Mb
Release : 2013-08-01
Category : Education
ISBN : 9781441194169

Get Book

How Drama Activates Learning by Michael Anderson,Julie Dunn Pdf

How Drama Activates Learning: Contemporary Research and Practice draws together leaders in drama education and applied theatre from across the globe, including authors from Europe, North America and Australasia. It explores how learning can be activated when drama pedagogies and philosophies are applied across diverse contexts and for varied purposes. The areas explored include: · history · literacy, oracy and listening · health and human relationships education · science · democracy, social justice and global citizenship education · bullying and conflict management · criticality · digital technologies · additional language learning Drawing on a range of theoretical perspectives, the contributors present case studies of drama and applied theatre work in school and community settings, providing rich descriptions of practice accompanied by detailed analysis underpinned by the theoretical perspectives of key thinkers from both within and beyond the field of drama.

Playful identities

Author : Valerie Frissen,Joost Raessens,Jos de Mul,Sybille Lammes,Michiel de Lange
Publisher : Amsterdam University Press
Page : 367 pages
File Size : 46,8 Mb
Release : 2015-02-18
Category : Social Science
ISBN : 9789048523030

Get Book

Playful identities by Valerie Frissen,Joost Raessens,Jos de Mul,Sybille Lammes,Michiel de Lange Pdf

In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.

Informal Learning and Digital Media

Author : Kirsten Drotner,Hans Siggaard Jensen,Kim Christian Schrøder
Publisher : Cambridge Scholars Publishing
Page : 270 pages
File Size : 40,8 Mb
Release : 2009-12-14
Category : Education
ISBN : 9781443817943

Get Book

Informal Learning and Digital Media by Kirsten Drotner,Hans Siggaard Jensen,Kim Christian Schrøder Pdf

The book provides an engaging overview of the ways in which digital media impact on current understandings of informal learning, and it offes a range of grounded studies of the changing relations between digital media and informal learning processes with a particular focus on young people. A variety of international scholars examine these processes across a number of sites and settings, from Japan to Finland and the USA, and they discuss their implications for education, ICT and media. The volume is an ideal resource for graduate students as well as for practitioners and policy-makers.

Playing Along

Author : Kiri Miller
Publisher : OUP USA
Page : 274 pages
File Size : 41,6 Mb
Release : 2012-02-09
Category : Computers
ISBN : 9780199753468

Get Book

Playing Along by Kiri Miller Pdf

Playing Along shows how video games and social media are bridging virtual and visceral experience, transforming our understanding of musicality, creativity, play, and participation.

Identity and Digital Communication

Author : Rob Cover
Publisher : Taylor & Francis
Page : 236 pages
File Size : 53,6 Mb
Release : 2023-02-20
Category : Computers
ISBN : 9781000836714

Get Book

Identity and Digital Communication by Rob Cover Pdf

This comprehensive text explores the relationship between identity, subjectivity and digital communication, providing a strong starting point for understanding how fast-changing communication technologies, platforms, applications and practices have an impact on how we perceive ourselves, others, relationships and bodies. Drawing on critical studies of identity, behaviour and representation, Identity and Digital Communication demonstrates how identity is shaped and understood in the context of significant and ongoing shifts in online communication. Chapters cover a range of topics including advances in social networking, the development of deepfake videos, intimacies of everyday communication, the emergence of cultures based on algorithms, the authenticities of TikTok and online communication’s setting as a site for hostility and hate speech. Throughout the text, author Rob Cover shows how the formation and curation of self-identity is increasingly performed and engaged with through digital cultural practices, affirming that these practices must be understood if we are to make sense of identity in the 2020s and beyond. Featuring critical accounts, everyday examples and analysis of key platforms such as TikTok, this textbook is an essential primer for scholars and students in media studies, psychology, cultural studies, sociology, anthropology, computer science, as well as health practitioners, mental health advocates and community members.