Illumination And Color In Computer Generated Imagery

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Illumination and Color in Computer Generated Imagery

Author : Roy Hall
Publisher : Springer Science & Business Media
Page : 287 pages
File Size : 49,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461235262

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Illumination and Color in Computer Generated Imagery by Roy Hall Pdf

In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.

Photorealism in Computer Graphics

Author : Kadi Bouatouch,Christian Bouville
Publisher : Springer Science & Business Media
Page : 230 pages
File Size : 50,6 Mb
Release : 2013-03-09
Category : Computers
ISBN : 9783662092873

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Photorealism in Computer Graphics by Kadi Bouatouch,Christian Bouville Pdf

The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal culations and Physics-Based Methods.

Image Processing for Computer Graphics

Author : Jonas Gomes,Luiz Velho
Publisher : Springer Science & Business Media
Page : 365 pages
File Size : 49,9 Mb
Release : 2013-04-17
Category : Computers
ISBN : 9781475727456

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Image Processing for Computer Graphics by Jonas Gomes,Luiz Velho Pdf

The focus of this book is on providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analysing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a healthy balance is struck between discussing the underlying mathematics of the subject and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing, and image processing.

Graphics Gems II

Author : James Arvo
Publisher : Elsevier
Page : 672 pages
File Size : 40,7 Mb
Release : 2013-10-22
Category : Computers
ISBN : 9780080507545

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Graphics Gems II by James Arvo Pdf

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

Computer Graphics Techniques

Author : David F. Rogers,Rae Earnshaw
Publisher : Springer Science & Business Media
Page : 562 pages
File Size : 53,5 Mb
Release : 2001-10-31
Category : Computers
ISBN : 0387972374

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Computer Graphics Techniques by David F. Rogers,Rae Earnshaw Pdf

In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.

Encyclopedia of Computer Science and Technology

Author : Allen Kent,James G. Williams
Publisher : CRC Press
Page : 380 pages
File Size : 54,8 Mb
Release : 1997-07-09
Category : Computers
ISBN : 0824722906

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Encyclopedia of Computer Science and Technology by Allen Kent,James G. Williams Pdf

Artificial Intelligence and Object-Oriented Technologies to Searching: An Algorithmic Tour

Computational Science and Its Applications - ICCSA 2003

Author : Vipin Kumar,Marina L. Gavrilova,C.J. Kenneth Tan,Pierre L'Ecuyer
Publisher : Springer
Page : 950 pages
File Size : 52,6 Mb
Release : 2003-08-03
Category : Computers
ISBN : 9783540448426

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Computational Science and Its Applications - ICCSA 2003 by Vipin Kumar,Marina L. Gavrilova,C.J. Kenneth Tan,Pierre L'Ecuyer Pdf

The three-volume set, LNCS 2667, LNCS 2668, and LNCS 2669, constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2003, held in Montreal, Canada, in May 2003.The three volumes present more than 300 papers and span the whole range of computational science from foundational issues in computer science and mathematics to advanced applications in virtually all sciences making use of computational techniques. The proceedings give a unique account of recent results in computational science.

Digital Video and HD

Author : Charles Poynton
Publisher : Morgan Kaufmann
Page : 738 pages
File Size : 48,8 Mb
Release : 2003
Category : Computers
ISBN : 9781558607927

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Digital Video and HD by Charles Poynton Pdf

& Quot;Digital Video and HDTV Algorithms and Interfaces covers the theory and engineering of digital video systems in a manner that is equally accessible to video engineers and computer graphics practitioners. It provides succinct and accurate treatment of standard-definition television (SDTV), high-definition television (HDTV), and compression systems. & quot;--BOOK JACKET.

Computer Graphics and Geometric Modelling

Author : Max K. Agoston
Publisher : Springer Science & Business Media
Page : 908 pages
File Size : 42,5 Mb
Release : 2005-12-06
Category : Computers
ISBN : 9781846281082

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Computer Graphics and Geometric Modelling by Max K. Agoston Pdf

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.

Interactive 3D Graphics in Windows®

Author : Roy Hall,Danielle Forsyth
Publisher : Springer Science & Business Media
Page : 375 pages
File Size : 46,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461384663

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Interactive 3D Graphics in Windows® by Roy Hall,Danielle Forsyth Pdf

Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced Visual C++ programmer can create an interactive 3-D application in a few hours. Roy Hall and Danielle Forsyth are the founders of Crisis in Perspective, Inc. in Portland, Oregon. Crisis in Perspective develops modeling systems for architects and building professionals which facilitate modeling and animation in the same way that word processors facilitate written document design; powerful, flexible, and extensive modeling systems for people that do not yet know exactly what they want to build.

Content-Based Image Retrieval

Author : Vipin Tyagi
Publisher : Springer
Page : 378 pages
File Size : 50,5 Mb
Release : 2018-01-15
Category : Computers
ISBN : 9789811067594

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Content-Based Image Retrieval by Vipin Tyagi Pdf

The book describes several techniques used to bridge the semantic gap and reflects on recent advancements in content-based image retrieval (CBIR). It presents insights into and the theoretical foundation of various essential concepts related to image searches, together with examples of natural and texture image types. The book discusses key challenges and research topics in the context of image retrieval, and provides descriptions of various image databases used in research studies. The area of image retrieval, and especially content-based image retrieval (CBIR), is a very exciting one, both for research and for commercial applications. The book explains the low-level features that can be extracted from an image (such as color, texture, shape) and several techniques used to successfully bridge the semantic gap in image retrieval, making it a valuable resource for students and researchers interested in the area of CBIR alike.

Physically Based Rendering, fourth edition

Author : Matt Pharr,Wenzel Jakob,Greg Humphreys
Publisher : MIT Press
Page : 1274 pages
File Size : 44,6 Mb
Release : 2023-03-28
Category : Computers
ISBN : 9780262048026

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Physically Based Rendering, fourth edition by Matt Pharr,Wenzel Jakob,Greg Humphreys Pdf

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code

Physically Based Rendering

Author : Matt Pharr,Greg Humphreys
Publisher : Elsevier
Page : 1056 pages
File Size : 48,5 Mb
Release : 2004-09-28
Category : Computers
ISBN : 9780080538969

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Physically Based Rendering by Matt Pharr,Greg Humphreys Pdf

Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. As each new rendering concept is introduced it is also shown implemented in code—there is no better way to understand the subtle and complex process of rendering. The code itself is highly readable, written in the literate programming style that mixes text describing the system with the code that implements it. The result is a stunning achievement in graphics education for students, professionals, and researchers. *CD-ROM with the source code for a complete rendering system for Windows, OS X, & Linux—with many examples of images created by the system throughout the 4 color text *The code and text are tightly woven together through the technique of literate programming with a unique indexing feature that lists all locations of functions, variables, and methods on the page they are first described *The most complete guide to understanding, designing, and building a rendering system

Handbook of Digital Image Synthesis

Author : Vincent Pegoraro
Publisher : CRC Press
Page : 955 pages
File Size : 46,7 Mb
Release : 2016-12-12
Category : Computers
ISBN : 9781315395203

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Handbook of Digital Image Synthesis by Vincent Pegoraro Pdf

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

Rendering Techniques 2000

Author : B. Peroche,H. Rushmeier
Publisher : Springer Science & Business Media
Page : 435 pages
File Size : 47,5 Mb
Release : 2013-11-11
Category : Computers
ISBN : 9783709163030

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Rendering Techniques 2000 by B. Peroche,H. Rushmeier Pdf

This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.