Image And Geometry Processing For 3 D Cinematography

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Image and Geometry Processing for 3-D Cinematography

Author : Rémi Ronfard,Gabriel Taubin
Publisher : Springer Science & Business Media
Page : 307 pages
File Size : 42,5 Mb
Release : 2010-06-29
Category : Mathematics
ISBN : 9783642123924

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Image and Geometry Processing for 3-D Cinematography by Rémi Ronfard,Gabriel Taubin Pdf

papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

3D Cinema

Author : Miriam Ross
Publisher : Springer
Page : 225 pages
File Size : 42,7 Mb
Release : 2015-03-24
Category : Social Science
ISBN : 9781137378576

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3D Cinema by Miriam Ross Pdf

3D Cinema: Optical Illusions and Tactile Experiences questions the common frameworks used for discussing 3D cinema, realism and spectacle, in order to fully understand the embodied and sensory dimensions of 3D cinema's unique visuality.

3D Face Modeling, Analysis and Recognition

Author : Mohamed Daoudi,Anuj Srivastava,Remco Veltkamp
Publisher : John Wiley & Sons
Page : 219 pages
File Size : 41,9 Mb
Release : 2013-06-11
Category : Technology & Engineering
ISBN : 9781118592632

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3D Face Modeling, Analysis and Recognition by Mohamed Daoudi,Anuj Srivastava,Remco Veltkamp Pdf

3D Face Modeling, Analysis and Recognition presents methodologies for analyzing shapes of facial surfaces, develops computational tools for analyzing 3D face data, and illustrates them using state-of-the-art applications. The methodologies chosen are based on efficient representations, metrics, comparisons, and classifications of features that are especially relevant in the context of 3D measurements of human faces. These frameworks have a long-term utility in face analysis, taking into account the anticipated improvements in data collection, data storage, processing speeds, and application scenarios expected as the discipline develops further. The book covers face acquisition through 3D scanners and 3D face pre-processing, before examining the three main approaches for 3D facial surface analysis and recognition: facial curves; facial surface features; and 3D morphable models. Whilst the focus of these chapters is fundamentals and methodologies, the algorithms provided are tested on facial biometric data, thereby continually showing how the methods can be applied. Key features: • Explores the underlying mathematics and will apply these mathematical techniques to 3D face analysis and recognition • Provides coverage of a wide range of applications including biometrics, forensic applications, facial expression analysis, and model fitting to 2D images • Contains numerous exercises and algorithms throughout the book

3D Video and Its Applications

Author : Takashi Matsuyama,Shohei Nobuhara,Takeshi Takai,Tony Tung
Publisher : Springer Science & Business Media
Page : 346 pages
File Size : 45,5 Mb
Release : 2012-05-31
Category : Computers
ISBN : 9781447141204

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3D Video and Its Applications by Takashi Matsuyama,Shohei Nobuhara,Takeshi Takai,Tony Tung Pdf

This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

3D Video

Author : Laurent Lucas,Céline Loscos,Yannick Rémion
Publisher : John Wiley & Sons
Page : 338 pages
File Size : 53,6 Mb
Release : 2013-12-04
Category : Technology & Engineering
ISBN : 9781118761861

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3D Video by Laurent Lucas,Céline Loscos,Yannick Rémion Pdf

While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.

Emerging Technologies for 3D Video

Author : Frederic Dufaux,Béatrice Pesquet-Popescu,Marco Cagnazzo
Publisher : John Wiley & Sons
Page : 479 pages
File Size : 42,9 Mb
Release : 2013-04-22
Category : Science
ISBN : 9781118583579

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Emerging Technologies for 3D Video by Frederic Dufaux,Béatrice Pesquet-Popescu,Marco Cagnazzo Pdf

With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment. Key features: Offers an overview of key existing technologies for 3D video Provides a discussion of advanced research topics and future technologies Reviews relevant standardization efforts Addresses applications and implementation issues Includes contributions from leading researchers The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.

Advances in Depth Images Analysis and Applications

Author : Xiaoyi Jiang,Olga Regina Pereira Bellon,Dmitry Goldgof,Takeshi Oishi
Publisher : Springer
Page : 205 pages
File Size : 43,7 Mb
Release : 2013-08-15
Category : Computers
ISBN : 9783642403033

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Advances in Depth Images Analysis and Applications by Xiaoyi Jiang,Olga Regina Pereira Bellon,Dmitry Goldgof,Takeshi Oishi Pdf

This book constitutes the refereed proceedings of the International Workshop on Depth Image Analysis, held in conjunction with ICPR 2012 in Japan in November 2012. The 16 revised full papers presented at the workshop were carefully reviewed and selected from 27 submissions and are complemented with 3 invited papers that were also peer-reviewed. The papers are organized in topical sections on acquisition and modeling of depth data, processing and analysis of depth data, applications, and ICPR contest.

Fundamentals of Multimedia

Author : Ze-Nian Li,Mark S. Drew,Jiangchuan Liu
Publisher : Springer Nature
Page : 824 pages
File Size : 43,7 Mb
Release : 2021-03-20
Category : Computers
ISBN : 9783030621247

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Fundamentals of Multimedia by Ze-Nian Li,Mark S. Drew,Jiangchuan Liu Pdf

PREVIOUS EDITIONThis textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Time-of-Flight and Depth Imaging. Sensors, Algorithms and Applications

Author : Marcin Grzegorzek,Christian Theobalt,Reinhard Koch,Andreas Kolb
Publisher : Springer
Page : 319 pages
File Size : 49,9 Mb
Release : 2013-11-09
Category : Computers
ISBN : 9783642449642

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Time-of-Flight and Depth Imaging. Sensors, Algorithms and Applications by Marcin Grzegorzek,Christian Theobalt,Reinhard Koch,Andreas Kolb Pdf

Cameras for 3D depth imaging, using either time-of-flight (ToF) or structured light sensors, have received a lot of attention recently and have been improved considerably over the last few years. The present techniques make full-range 3D data available at video frame rates, and thus pave the way for a much broader application of 3D vision systems. A series of workshops have closely followed the developments within ToF imaging over the years. Today, depth imaging workshops can be found at every major computer vision conference. The papers presented in this volume stem from a seminar on Time-of-Flight Imaging held at Schloss Dagstuhl in October 2012. They cover all aspects of ToF depth imaging, from sensors and basic foundations, to algorithms for low level processing, to important applications that exploit depth imaging. In addition, this book contains the proceedings of a workshop on Imaging New Modalities, which was held at the German Conference on Pattern Recognition in Saarbrücken, Germany, in September 2013. A state-of-the-art report on the Kinect sensor and its applications is followed by two reports on local and global ToF motion compensation and a novel depth capture system using a plenoptic multi-lens multi-focus camera sensor.

Computer Vision -- ACCV 2012

Author : Kyoung Mu Lee,Yasuyuki Matsushita,James M. Rehg,Zhanyi Hu
Publisher : Springer
Page : 741 pages
File Size : 40,9 Mb
Release : 2013-03-27
Category : Computers
ISBN : 9783642374319

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Computer Vision -- ACCV 2012 by Kyoung Mu Lee,Yasuyuki Matsushita,James M. Rehg,Zhanyi Hu Pdf

The four-volume set LNCS 7724--7727 constitutes the thoroughly refereed post-conference proceedings of the 11th Asian Conference on Computer Vision, ACCV 2012, held in Daejeon, Korea, in November 2012. The total of 226 contributions presented in these volumes was carefully reviewed and selected from 869 submissions. The papers are organized in topical sections on object detection, learning and matching; object recognition; feature, representation, and recognition; segmentation, grouping, and classification; image representation; image and video retrieval and medical image analysis; face and gesture analysis and recognition; optical flow and tracking; motion, tracking, and computational photography; video analysis and action recognition; shape reconstruction and optimization; shape from X and photometry; applications of computer vision; low-level vision and applications of computer vision.

Computer Vision – ECCV 2016

Author : Bastian Leibe,Jiri Matas,Nicu Sebe,Max Welling
Publisher : Springer
Page : 829 pages
File Size : 50,9 Mb
Release : 2016-09-16
Category : Computers
ISBN : 9783319464848

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Computer Vision – ECCV 2016 by Bastian Leibe,Jiri Matas,Nicu Sebe,Max Welling Pdf

The eight-volume set comprising LNCS volumes 9905-9912 constitutes the refereed proceedings of the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The 415 revised papers presented were carefully reviewed and selected from 1480 submissions. The papers cover all aspects of computer vision and pattern recognition such as 3D computer vision; computational photography, sensing and display; face and gesture; low-level vision and image processing; motion and tracking; optimization methods; physics-based vision, photometry and shape-from-X; recognition: detection, categorization, indexing, matching; segmentation, grouping and shape representation; statistical methods and learning; video: events, activities and surveillance; applications. They are organized in topical sections on detection, recognition and retrieval; scene understanding; optimization; image and video processing; learning; action, activity and tracking; 3D; and 9 poster sessions.

Digital Representations of the Real World

Author : Marcus A. Magnor,Oliver Grau,Olga Sorkine-Hornung,Christian Theobalt
Publisher : CRC Press
Page : 454 pages
File Size : 51,9 Mb
Release : 2015-05-07
Category : Computers
ISBN : 9781482243826

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Digital Representations of the Real World by Marcus A. Magnor,Oliver Grau,Olga Sorkine-Hornung,Christian Theobalt Pdf

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne

3D TV and 3D Cinema

Author : Bernard Mendiburu,Yves Pupulin,Steve Schklair
Publisher : Taylor & Francis
Page : 254 pages
File Size : 48,9 Mb
Release : 2011
Category : Computers
ISBN : 9780240814612

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3D TV and 3D Cinema by Bernard Mendiburu,Yves Pupulin,Steve Schklair Pdf

Hollywood is going 3D; readers learn how to adapt their cinematography and production skills to this hot new medium so they can be part of the movement.

Vidéo 3D : Capture, traitement et diffusion 

Author : LUCAS Laurent,LOSCOS Céline,REMION Yannick
Publisher : Lavoisier
Page : 457 pages
File Size : 43,8 Mb
Release : 2013-10-01
Category : 3-D video (Three-dimensional imaging)
ISBN : 9782746295452

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Vidéo 3D : Capture, traitement et diffusion  by LUCAS Laurent,LOSCOS Céline,REMION Yannick Pdf

Les médias 3D relief, leur capture, leur retransmission en relief, possiblement en direct, sont aujourd’hui disponibles et portent l’évolution attendue pour la télévision et l’Internet. Ces technologies (« télévision 3D », « free viewpoint TV » ou « Vidéo 3D »), impactent toute la chaîne audiovisuelle : · les techniques d'acquisition relief sont plus variées · les scènes sont représentées par des structures numériques plus ou moins informatives : vidéos multi-vues sans/avec profondeur, modèles 3D · la reconstruction extrait lesdites représentations des vidéos multi-vues, · leur compression facilite la diffusion des médias, · l'affichage (auto-)stéréoscopique, avec/sans adaptation/enrichissement et/ou synthèse de vues intermédiaires, permet l’expérience visuelle immersive ciblée. La vidéo 3D recouvre donc de multiples facettes. Visant à donner aux étudiants une vision d’ensemble du sujet et aux chercheurs un texte de référence actuel aussi complet que possible, cet ouvrage en présente les principaux développements relevant de domaines variés : mathématiques appliquées, vision par ordinateur, informatique graphique, réalité virtuelle, psychophysique et physiologie de la vision humaine...

3D Movie Making

Author : Bernard Mendiburu
Publisher : CRC Press
Page : 232 pages
File Size : 51,9 Mb
Release : 2012-12-06
Category : Art
ISBN : 9781136137747

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3D Movie Making by Bernard Mendiburu Pdf

Hollywood is going 3D! Join the revolution with this primer to all of the essential skills for live action 3D, from preproduction through distribution. 3D perception and science is presented in an accessible way that provides the principles of Stereoscopic vision you need to make the transition from the 2D world. Tools of the trade are enumerated with an eye on current constraints and what is coming down the pike to smooth the way. Step-by-step instructions detail how 3D processes affect every stage of the production including screenwriting, art direction, principle photography, editing, visual effects and distribution. The downloadable resources include an array of 2D and 3D images that demonstrate concepts and techniques, 3D movie shorts that showcase alternative techniques, After Effects project files to explore and manipulate for effect, and a resource list of software tools and tutorials that demonstrate techniques.