Image Based Rendering

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Image-Based Rendering

Author : Heung-Yeung Shum,Shing-Chow Chan,Sing Bing Kang
Publisher : Springer Science & Business Media
Page : 425 pages
File Size : 44,5 Mb
Release : 2008-05-26
Category : Computers
ISBN : 9780387326689

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Image-Based Rendering by Heung-Yeung Shum,Shing-Chow Chan,Sing Bing Kang Pdf

Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Physically Based Rendering

Author : Matt Pharr,Greg Humphreys
Publisher : Morgan Kaufmann
Page : 1201 pages
File Size : 44,9 Mb
Release : 2010-06-28
Category : Computers
ISBN : 9780123750792

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Physically Based Rendering by Matt Pharr,Greg Humphreys Pdf

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

3D-TV System with Depth-Image-Based Rendering

Author : Ce Zhu,Yin Zhao,Lu Yu,Masayuki Tanimoto
Publisher : Springer Science & Business Media
Page : 478 pages
File Size : 55,6 Mb
Release : 2012-08-15
Category : Technology & Engineering
ISBN : 9781441999641

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3D-TV System with Depth-Image-Based Rendering by Ce Zhu,Yin Zhao,Lu Yu,Masayuki Tanimoto Pdf

Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

Rendering Techniques ’98

Author : George Drettakis,Nelson Max
Publisher : Springer Science & Business Media
Page : 360 pages
File Size : 42,5 Mb
Release : 1998-08-11
Category : Technology & Engineering
ISBN : 3211832130

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Rendering Techniques ’98 by George Drettakis,Nelson Max Pdf

Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Non-Photorealistic Rendering

Author : Bruce Gooch,Amy Gooch
Publisher : CRC Press
Page : 286 pages
File Size : 54,7 Mb
Release : 2001-07-18
Category : Computers
ISBN : 9781439864173

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Non-Photorealistic Rendering by Bruce Gooch,Amy Gooch Pdf

The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

Pattern Recognition, Machine Intelligence and Biometrics

Author : Patrick S. P. Wang
Publisher : Springer Science & Business Media
Page : 866 pages
File Size : 54,7 Mb
Release : 2012-02-13
Category : Computers
ISBN : 9783642224072

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Pattern Recognition, Machine Intelligence and Biometrics by Patrick S. P. Wang Pdf

"Pattern Recognition, Machine Intelligence and Biometrics" covers the most recent developments in Pattern Recognition and its applications, using artificial intelligence technologies within an increasingly critical field. It covers topics such as: image analysis and fingerprint recognition; facial expressions and emotions; handwriting and signatures; iris recognition; hand-palm gestures; and multimodal based research. The applications span many fields, from engineering, scientific studies and experiments, to biomedical and diagnostic applications, to personal identification and homeland security. In addition, computer modeling and simulations of human behaviors are addressed in this collection of 31 chapters by top-ranked professionals from all over the world in the field of PR/AI/Biometrics. The book is intended for researchers and graduate students in Computer and Information Science, and in Communication and Control Engineering. Dr. Patrick S. P. Wang is a Professor Emeritus at the College of Computer and Information Science, Northeastern University, USA, Zijiang Chair of ECNU, Shanghai, and NSC Visiting Chair Professor of NTUST, Taipei.

Handbook of Digital Image Synthesis

Author : Vincent Pegoraro
Publisher : CRC Press
Page : 955 pages
File Size : 49,7 Mb
Release : 2016-12-12
Category : Computers
ISBN : 9781315395203

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Handbook of Digital Image Synthesis by Vincent Pegoraro Pdf

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

3D Graphics Rendering Cookbook

Author : Sergey Kosarevsky,Viktor Latypov
Publisher : Packt Publishing Ltd
Page : 671 pages
File Size : 46,7 Mb
Release : 2021-08-25
Category : Computers
ISBN : 9781838985301

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3D Graphics Rendering Cookbook by Sergey Kosarevsky,Viktor Latypov Pdf

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

Photorealistic Rendering in Computer Graphics

Author : Pere Brunet,Frederik W. Jansen
Publisher : Springer Science & Business Media
Page : 289 pages
File Size : 51,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642579639

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Photorealistic Rendering in Computer Graphics by Pere Brunet,Frederik W. Jansen Pdf

Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.

Rendering Techniques ’98

Author : George Drettakis,Nelson Max
Publisher : Springer Science & Business Media
Page : 351 pages
File Size : 42,7 Mb
Release : 2012-12-06
Category : Technology & Engineering
ISBN : 9783709164532

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Rendering Techniques ’98 by George Drettakis,Nelson Max Pdf

Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Real-Time Rendering

Author : Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publisher : CRC Press
Page : 1046 pages
File Size : 55,6 Mb
Release : 2019-01-18
Category : Computers
ISBN : 9781315362007

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Real-Time Rendering by Tomas Akenine-Möller,Eric Haines,Naty Hoffman Pdf

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Rendering for Beginners

Author : Saty Raghavachary
Publisher : Taylor & Francis
Page : 386 pages
File Size : 52,7 Mb
Release : 2005
Category : Computers
ISBN : 9780240519357

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Rendering for Beginners by Saty Raghavachary Pdf

Finally, a non-technical introduction to Pixar's RenderMan written for artists!

Dynamics in Image-Based Rendering

Author : Biswarup Choudhury
Publisher : LAP Lambert Academic Publishing
Page : 196 pages
File Size : 46,9 Mb
Release : 2010-03
Category : Electronic
ISBN : 3838344839

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Dynamics in Image-Based Rendering by Biswarup Choudhury Pdf

The inherent rigidity of Image-based Rendering (IBR) techniques, i.e., images once captured cannot be modified is a major limitation which cannot satisfy computer graphics needs. Our goal is to push this limit and provide novel scene synthesis beginning only with images of the scene as input. To this end, we propose techniques to introduce dynamics into Image based Rendering techniques. In any IBR model, there exists two aspects, the scene (whose image is captured) and the viewpoint (from which the image is captured). The possibility of novelty in "scene synthesis" therefore lies in both these two aspects.Specifically, 1. Image-based Relighting (IBRL) for opaque objects. 2. Environment Matting (EM): Discovering the complex illumination effects emanating from the interaction of the environment with a transparent object. 3. Object Pose: Create realistic animation sequences of an object moving along any arbitrary path in any specified environment given only images of the static object. 4. Viewpoint: Generating detailed views of a scene from novel viewpoints, once authentic imagery of the scene has been acquired using a camera gantry, or a handheld camera.

Real-Time Graphics Rendering Engine

Author : Hujun Bao,Wei Hua
Publisher : Springer Science & Business Media
Page : 300 pages
File Size : 48,8 Mb
Release : 2011-12-07
Category : Computers
ISBN : 9783642183423

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Real-Time Graphics Rendering Engine by Hujun Bao,Wei Hua Pdf

"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.

Photorealistic Rendering Techniques

Author : Georgios Sakas,Peter Shirley,Stefan Müller
Publisher : Springer Science & Business Media
Page : 448 pages
File Size : 55,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642878251

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Photorealistic Rendering Techniques by Georgios Sakas,Peter Shirley,Stefan Müller Pdf

This book contains the final versions of the proceedings of the fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 (!) papers have been submitted from Europe, North America, and Asia. The average quality in terms of technical merit was impressive, showing that substantial work is achieved on this topic from several groups around the world. In general we all gained the impression that in the mean time the technical quality of the contributions is comparable to that of a specialised high-end, full scale conference. All papers have been reviewed from at least three members of the program committee. In addition, several colleagues helped us in managing the reviewing process in time either by supporting additional reviews, or by assisting the members of the committee. We have been very happy to welcome eminent invited speakers. Holly Rush meier is internationally well known for her excellent work in all areas of rendering and gave us a review of modelling and rendering participating media with em phasis on scientific visualization. In addition, Peter Shirley presented a survey about future rends in rendering techniques.