Infinity Engine

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Infinity Engine

Author : Neal Asher
Publisher : Pan Macmillan
Page : 575 pages
File Size : 54,5 Mb
Release : 2017-03-23
Category : Fiction
ISBN : 9781447249405

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Infinity Engine by Neal Asher Pdf

Infinity Engine is the third and final novel in the Transformation trilogy by bestselling science fiction author Neal Asher, following Dark Intelligence and War Factory. A man battles for his life, two AIs vie for supremacy and a civilization hangs in the balance . . . Several forces now pursue rogue artificial intelligence Penny Royal, hungry for revenge or redemption. And the Brockle is the most dangerous of all. This criminal swarm-robot AI has escaped confinement and is upgrading itself, becoming ever more powerful in anticipation of a showdown. Events also escalate aboard the war factory. Here Thorvald Spear, alien prador, and an assassin drone struggle to stay alive, battling insane AIs and technology gone wild. Then the Weaver arrives - last remnant of a race that died out two million years ago. But what could it contribute to Penny Royal's tortuous plans? And beyond the war factory a black hole conceals a tantalizing secret which could destroy the Polity. As AIs, humans and prador clash at its boundary, will anything survive their explosive final confrontation? 'Transcends the borders of morality, existence, and spacetime itself' – Publishers Weekly

Anachronist

Author : Andrew Hastie
Publisher : Infinity Engines
Page : 0 pages
File Size : 44,5 Mb
Release : 2017-03-26
Category : Electronic
ISBN : 1916474713

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Anachronist by Andrew Hastie Pdf

Josh had no future until he discovered he could travel back into the past One step away from prison, 17-year-old Joshua Jones breaks into the house of the local eccentric, the Colonel, and finds himself transported back to Hitler's war rooms in 1944. The Colonel rescues Josh and introduces him to a secret society of time travellers sworn to protect the future, taking him on an epic adventure into the alternate histories and guilds of the Oblivion Order. But Josh struggles to escape his broken past and the death of his best friend. Caught between a magical world of possibilities and a life of crime, will he use his new-found powers to alter his timeline? Can the Order help him to find the future he never dreamed he could have? The Anachronist is the first novel in The Infinity Engines Series. If you're a fan of time travel, fantasy and history, then you'll love this fast-paced adventure!

Beneath a Starless Sky

Author : David L Craddock
Publisher : Unknown
Page : 682 pages
File Size : 47,5 Mb
Release : 2019-11-08
Category : Electronic
ISBN : 1070487864

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Beneath a Starless Sky by David L Craddock Pdf

Dungeons & Dragons became a cornerstone of gaming culture by providing players with dice, sheets of paper, and guidebooks that teased the imagination-all the tools they needed to build their own worlds. Influenced by all-night D&D sessions, the video game developers at Black Isle Studios and BioWare had a thought: Leave the dice-rolling to computers, letting players focus solely on creating characters and embarking on unforgettable adventures.The result was Baldur's Gate, a computer roleplaying game (CRPG) featuring breathtaking scenes, compelling characters, dozens of quests, and deep tactical battles. As financial turmoil plagued their parent company, a small team of developers broke away from Black Isle and set out to create unforgettable adventures of their own.From the early days of Fallout and Baldur's Gate, to the formation of Obsidian Entertainment and the company's fateful crowdfunding campaign that averted financial ruin, Beneath a Starless Sky explores the making of the Infinity Engine CRPGs and the critically acclaimed Pillars of Eternity franchise.-Based on over 40 hours of interviews with developers from Black Isle and Obsidian-Go behind-the-scenes to witness the creation of the celebrated Infinity Engine CRPGs: Baldur's Gate, Planescape: Torment, Icewind Dale, Baldur's Gate II, and Icewind Dale II -Relive the dramatic moments that led to Obsidian's record-setting Kickstarter, and the making of 2015's Pillars of Eternity and 2018's Pillars of Eternity II: Deadfire-Sit in on a discussion of the past, present, and future of roleplaying games with Obsidian's co-founders, writers, and directors

The Difference Engine

Author : William Gibson
Publisher : Spectra
Page : 512 pages
File Size : 42,5 Mb
Release : 2011-07-26
Category : Fiction
ISBN : 9780345532589

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The Difference Engine by William Gibson Pdf

1855: The Industrial Revolution is in full and inexorable swing, powered by steam-driven cybernetic Engines. Charles Babbage perfects his Analytical Engine and the computer age arrives a century ahead of its time. And three extraordinary characters race toward a rendezvous with history—and the future: Sybil Gerard—a fallen woman, politician’s tart, daughter of a Luddite agitator Edward “Leviathan” Mallory—explorer and paleontologist Laurence Oliphant—diplomat, mystic, and spy. Their adventure begins with the discovery of a box of punched Engine cards of unknown origin and purpose. Cards someone wants badly enough to kill for…. Part detective story, part historical thriller, The Difference Engine is the collaborative masterpiece by two of the most acclaimed science fiction authors writing today. Provocative, compelling, intensely imagined, it is a startling extension of Gibson’s and Sterling’s unique visions—and the beginning of movement we know today as “steampunk!”

The Beginning of Infinity

Author : David Deutsch
Publisher : Penguin UK
Page : 571 pages
File Size : 55,5 Mb
Release : 2011-03-31
Category : Science
ISBN : 9780141969695

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The Beginning of Infinity by David Deutsch Pdf

'Science has never had an advocate quite like David Deutsch ... A computational physicist on a par with his touchstones Alan Turing and Richard Feynman, and a philosopher in the line of his greatest hero, Karl Popper. His arguments are so clear that to read him is to experience the thrill of the highest level of discourse available on this planet and to understand it' Peter Forbes, Independent In our search for truth, how far have we advanced? This uniquely human quest for good explanations has driven amazing improvements in everything from scientific understanding and technology to politics, moral values and human welfare. But will progress end, either in catastrophe or completion - or will it continue infinitely? In this profound and seminal book, David Deutsch explores the furthest reaches of our current understanding, taking in the Infinity Hotel, supernovae and the nature of optimism, to instill in all of us a wonder at what we have achieved - and the fact that this is only the beginning of humanity's infinite possibility. 'This is Deutsch at his most ambitious, seeking to understand the implications of our scientific explanations of the world ... I enthusiastically recommend this rich, wide-ranging and elegantly written exposition of the unique insights of one of our most original intellectuals' Michael Berry, Times Higher Education Supplement 'Bold ... profound ... provocative and persuasive' Economist 'David Deutsch may well go down in history as one of the great scientists of our age' Scotsman

RPG Programming with XNA Game Studio 3.0

Author : Jim Perry
Publisher : Jones & Bartlett Learning
Page : 335 pages
File Size : 45,6 Mb
Release : 2009-06-19
Category : Computers
ISBN : 9781449631505

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RPG Programming with XNA Game Studio 3.0 by Jim Perry Pdf

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

Sky Ranch Engineering Manual

Author : John Schwaner
Publisher : John Schwaner
Page : 516 pages
File Size : 49,9 Mb
Release : 1991
Category : Airplanes
ISBN : 8210379456XXX

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Sky Ranch Engineering Manual by John Schwaner Pdf

Gold Digger Omnibus #5

Author : Fred Perry
Publisher : Antarctic Press
Page : 321 pages
File Size : 54,6 Mb
Release : 2024-05-10
Category : Comics & Graphic Novels
ISBN : 8210379456XXX

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Gold Digger Omnibus #5 by Fred Perry Pdf

More adventures of Gina and Cheetah!

Archive Everything

Author : Gabriella Giannachi
Publisher : MIT Press
Page : 237 pages
File Size : 46,7 Mb
Release : 2023-09-19
Category : Art
ISBN : 9780262549240

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Archive Everything by Gabriella Giannachi Pdf

How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday. In Archive Everything, Gabriella Giannachi traces the evolution of the archive into the apparatus through which we map the everyday. The archive, traditionally a body of documents or a site for the preservation of documents, changed over the centuries to encompass, often concurrently, a broad but interrelated number of practices not traditionally considered as archival. Archives now consist of not only documents and sites but also artworks, installations, museums, social media platforms, and mediated and mixed reality environments. Giannachi tracks the evolution of these diverse archival practices across the centuries. Archives today offer a multiplicity of viewing platforms to replay the past, capture the present, and map our presence. Giannachi uses archaeological practices to explore all the layers of the archive, analyzing Lynn Hershman Leeson's !Women Art Revolution project, a digital archive of feminist artists. She considers the archive as a memory laboratory, with case studies that include visitors' encounters with archival materials in the Jewish Museum in Berlin. She discusses the importance of participatory archiving, examining the “multimedia roadshow” Digital Diaspora Family Reunion as an example. She explores the use of the archive in works that express the relationship between ourselves and our environment, citing Andy Warhol and Ant Farm, among others. And she looks at the transmission of the archive through the body in performance, bioart, and database artworks, closing with a detailed analysis of Lynn Hershman Leeson's Infinity Engine.

Playing to Win

Author : Robert Alan Brookey,Thomas P. Oates
Publisher : Indiana University Press
Page : 260 pages
File Size : 55,9 Mb
Release : 2015-01-12
Category : Technology & Engineering
ISBN : 9780253015051

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Playing to Win by Robert Alan Brookey,Thomas P. Oates Pdf

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

The Persistence of Code in Game Engine Culture

Author : Eric Freedman
Publisher : Routledge
Page : 276 pages
File Size : 50,5 Mb
Release : 2020-04-07
Category : Social Science
ISBN : 9780429784408

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The Persistence of Code in Game Engine Culture by Eric Freedman Pdf

With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

Performance and the Medical Body

Author : Alex Mermikides,Gianna Bouchard
Publisher : Bloomsbury Publishing
Page : 273 pages
File Size : 52,9 Mb
Release : 2016-02-25
Category : Medical
ISBN : 9781472570796

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Performance and the Medical Body by Alex Mermikides,Gianna Bouchard Pdf

This edited collection focuses on performance practice and analysis that engages with medical and biomedical sciences. After locating the 'biologization' of theatre at the turn of the twentieth century, it examines a range of contemporary practices that respond to understandings of the human body as revealed by biomedical science. In bringing together a variety of analytical perspectives, the book draws on scholars, scientists, artists and practices that are at the forefront of current creative, scientific and academic research. Its exploration of the dynamics and exchange between performance and medicine will stimulate a widening of the debate around key issues such as subjectivity, patient narratives, identity, embodiment, agency, medical ethics, health and illness. In focusing on an interdisciplinary understanding of performance, the book examines the potential of performance and theatre to intervene in, shape, inform and extend vital debates around biomedical knowledge and practice in the contemporary moment.

Dungeons & Dragons Art & Arcana

Author : Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed
Publisher : Ten Speed Press
Page : 450 pages
File Size : 49,8 Mb
Release : 2018-10-23
Category : Games & Activities
ISBN : 9780399580956

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Dungeons & Dragons Art & Arcana by Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed Pdf

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Bloodstone

Author : Allan Boroughs
Publisher : Pan Macmillan
Page : 232 pages
File Size : 43,6 Mb
Release : 2014-12-15
Category : Juvenile Fiction
ISBN : 9781447273745

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Bloodstone by Allan Boroughs Pdf

'Are you afraid of the dark?' asked the spectre. 'You should be. Everyone would be afraid if they knew what lived there.' Life has changed dramatically for India Bentley since discovering Ironheart a year ago. Instead of scraping out a living in London, she's been travelling the world, learning to tech-hunt and doing her best to stay out of trouble. Unfortunately, trouble has a habit of finding her. Falsely accused of an assassination attempt, India is on the run with her mentor, Verity Brown, and scientist Professor Moon: a man obsessed with finding an ancient artefact known as the Bloodstone, the key to a source of unlimited energy, which he believes can be found in the lost city of Atlantis. Pursued by the ghosts of her past, India must be prepared to risk everything to save her friends . . . and the world.

Gamers at Work

Author : Morgan Ramsay
Publisher : Apress
Page : 345 pages
File Size : 43,6 Mb
Release : 2012-06-08
Category : Computers
ISBN : 9781430233527

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Gamers at Work by Morgan Ramsay Pdf

"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7