Information Experience In Theory And Design

Information Experience In Theory And Design Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Information Experience In Theory And Design book. This book definitely worth reading, it is an incredibly well-written.

Information Experience in Theory and Design

Author : Tim Gorichanaz
Publisher : Emerald Group Publishing
Page : 220 pages
File Size : 42,7 Mb
Release : 2020-10-01
Category : Business & Economics
ISBN : 9781839093685

Get Book

Information Experience in Theory and Design by Tim Gorichanaz Pdf

SI 14 provides a rigorous theoretical foundation for the study of information experience, an emerging field within Information Science. With particular focus on information behavior and literacy, it explores the importance and implications of individual user experience through the themes of understanding, meaning, and self.

Information Experience in Theory and Design

Author : Tim Gorichanaz
Publisher : Emerald Group Publishing
Page : 228 pages
File Size : 51,5 Mb
Release : 2020-10-01
Category : Business & Economics
ISBN : 9781839093708

Get Book

Information Experience in Theory and Design by Tim Gorichanaz Pdf

SI 14 provides a rigorous theoretical foundation for the study of information experience, an emerging field within Information Science. With particular focus on information behavior and literacy, it explores the importance and implications of individual user experience through the themes of understanding, meaning, and self.

The Experience Book

Author : Adam Scott,Dave Waddell
Publisher : Black Dog Press
Page : 288 pages
File Size : 51,5 Mb
Release : 2022-09-27
Category : Design
ISBN : 1912165384

Get Book

The Experience Book by Adam Scott,Dave Waddell Pdf

Contrary towhat one might imagine, there is no such thing as an experience designer. Atleast not in the sense that we might talk of an individual recognised as such.To make experiences is to be human. Shaman, architect, food engineer - you nameit, they are all experience designers. Informed by an understanding of people'sneeds and wants - our stories, our rituals, our myths - the beautifullydesigned experience has the power to transform lives. “/i>iThe Experience Book is an ode to that power. Essentially, it is a book abouttime and how we use it to design and make experiencesthat define the spaces we live, work and play in. Divided into a guidebook anda sourcebook, it begins by explaining what it is about the human mind that sodeeply feasts on the notion of the experience, and then employs this knowledgeto suggest a method or framework fordesigning experiences. The guidebook done, the sourcebook serves asinspiration for the art of experience design, with precedents drawn from the past 35,000 years' worth oftransformative experience making. The first publication about theattributes that together make what is fast becoming a recognised discipline, “/i>iThe Experience Book is beautifully presented. Comprised of a wonderfully eclectic range of written forms, illustratedby a fantastic mix of drawings and photography, and backed by historicaland contemporary examples from the worlds ofarchitecture, branding, fashion, music, art, sport and business, it introducesthe maker of experiences as part ethnographer, storyteller, master planner andperformance artist. Challenging theorthodoxy of function, reasserting process over monument and product, delighting in the unexpected, and championing the spectator over the spectacle, this is a book for anyone interested in the power of design,be they creator, communicator or consumer.

Experience Design 1.1

Author : Nathan Shedroff
Publisher : Unknown
Page : 0 pages
File Size : 51,9 Mb
Release : 2009
Category : Design
ISBN : 0982233906

Get Book

Experience Design 1.1 by Nathan Shedroff Pdf

Experience Design 1.1 is the update to the seminal book Experience Design 1, published in 2001. This update expands the text in the descriptive chapters and adds may new online and offline examples. It is a book about today's intersection of disciplines, such as: interaction design, information design, visual design, and more related methodologies are just parts of the whole. Practiced by many people around the world, experience design is as much an approach and ethic, as it is a field of work. Experience Design is not only a way of designing online experience (such as websites), as but more importantly, it is a way of approaching all design, including products, services, environments, and events. Read cover to cover, Experience Design 1.1 is a kind of text book containing theory as well as examples. Opened to a page at random, it's a source of inspiration that can be used to challenge your thinking when working on a creative project.

Information Experience

Author : Christine Bruce,Helen Partridge,Kate Davis,Hilary Hughes,Ian Stoodley
Publisher : Emerald Group Publishing
Page : 368 pages
File Size : 53,9 Mb
Release : 2014-07-16
Category : Language Arts & Disciplines
ISBN : 9781783508167

Get Book

Information Experience by Christine Bruce,Helen Partridge,Kate Davis,Hilary Hughes,Ian Stoodley Pdf

This book comprises innovative research on the information behavior of various age groups. It also looks at special populations such as ethnic minorities, indigenous peoples, and users with disabilities. The book presents research and reflections on designing systems that help the new generation cope with a complex knowledge society.

Information Architecture

Author : Wei Ding,Xia Lin,Michael Zarro
Publisher : Springer Nature
Page : 164 pages
File Size : 42,8 Mb
Release : 2022-06-01
Category : Computers
ISBN : 9783031023088

Get Book

Information Architecture by Wei Ding,Xia Lin,Michael Zarro Pdf

Information Architecture is about organizing and simplifying information, designing and integrating information spaces/systems, and creating ways for people to find and interact with information content. Its goal is to help people understand and manage information and make the right decisions accordingly. This updated and revised edition of the book looks at integrated information spaces in the web context and beyond, with a focus on putting theories and principles into practice. In the ever-changing social, organizational, and technological contexts, information architects not only design individual information spaces (e.g., websites, software applications, and mobile devices), but also tackle strategic aggregation and integration of multiple information spaces across websites, channels, modalities, and platforms. Not only do they create predetermined navigation pathways, but they also provide tools and rules for people to organize information on their own and get connected with others. Information architects work with multi-disciplinary teams to determine the user experience strategy based on user needs and business goals, and make sure the strategy gets carried out by following the user-centered design (UCD) process via close collaboration with others. Drawing on the authors’ extensive experience as HCI researchers, User Experience Design practitioners, and Information Architecture instructors, this book provides a balanced view of the IA discipline by applying theories, design principles, and guidelines to IA and UX practices. It also covers advanced topics such as iterative design, UX decision support, and global and mobile IA considerations. Major revisions include moving away from a web-centric view toward multi-channel, multi-device experiences. Concepts such as responsive design, emerging design principles, and user-centered methods such as Agile, Lean UX, and Design Thinking are discussed and related to IA processes and practices.

Design, User Experience, and Usability. Theory, Methods, Tools and Practice

Author : Aaron Marcus
Publisher : Springer
Page : 740 pages
File Size : 51,7 Mb
Release : 2011-06-18
Category : Computers
ISBN : 9783642216756

Get Book

Design, User Experience, and Usability. Theory, Methods, Tools and Practice by Aaron Marcus Pdf

The two-volume set LNCS 6769 + LNCS 6770 constitutes the proceedings of the First International Conference on Design, User Experience, and Usability, DUXU 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011, incorporating 12 thematically similar conferences. A total of 4039 contributions was submitted to HCII 2011, of which 1318 papers were accepted for publication. The total of 154 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on DUXU theory, methods and tools; DUXU guidelines and standards; novel DUXU: devices and their user interfaces; DUXU in industry; DUXU in the mobile and vehicle context; DXU in Web environment; DUXU and ubiquitous interaction/appearance; DUXU in the development and usage lifecycle; DUXU evaluation; and DUXU beyond usability: culture, branding, and emotions.

Design for Information

Author : Isabel Meirelles
Publisher : Rockport Publishers
Page : 226 pages
File Size : 41,6 Mb
Release : 2013-10-01
Category : Design
ISBN : 9781610589482

Get Book

Design for Information by Isabel Meirelles Pdf

The visualization process doesn’t happen in a vacuum; it is grounded in principles and methodologies of design, cognition, perception, and human-computer-interaction that are combined to one’s personal knowledge and creative experiences. Design for Information critically examines other design solutions —current and historic— helping you gain a larger understanding of how to solve specific problems. This book is designed to help you foster the development of a repertoire of existing methods and concepts to help you overcome design problems. Learn the ins and outs of data visualization with this informative book that provides you with a series of current visualization case studies. The visualizations discussed are analyzed for their design principles and methods, giving you valuable critical and analytical tools to further develop your design process. The case study format of this book is perfect for discussing the histories, theories and best practices in the field through real-world, effective visualizations. The selection represents a fraction of effective visualizations that we encounter in this burgeoning field, allowing you the opportunity to extend your study to other solutions in your specific field(s) of practice. This book is also helpful to students in other disciplines who are involved with visualizing information, such as those in the digital humanities and most of the sciences.

Design, User Experience, and Usability

Author : Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soares
Publisher : Springer Nature
Page : 476 pages
File Size : 43,6 Mb
Release : 2023-07-08
Category : Computers
ISBN : 9783031357022

Get Book

Design, User Experience, and Usability by Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soares Pdf

This 5-volume HCII-DUXU 2023 book set constitutes the refereed proceedings of the 12th International Conference on Design, User Experience, and Usability, DUXU 2023, held as part of the 24th International Conference, HCI International 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in this volume set were organized in topical sections as follows: Part I: Design methods, tools and practices; emotional and persuasive design; Part II: Design case studies; and creativity and design education; Part III: Evaluation methods and techniques; and usability, user experience and technology acceptance studies; Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience; Part V: DUXU for cultural heritage; and DUXU for health and wellbeing.

Design Justice

Author : Sasha Costanza-Chock
Publisher : MIT Press
Page : 358 pages
File Size : 53,5 Mb
Release : 2020-03-03
Category : Design
ISBN : 9780262043458

Get Book

Design Justice by Sasha Costanza-Chock Pdf

An exploration of how design might be led by marginalized communities, dismantle structural inequality, and advance collective liberation and ecological survival. What is the relationship between design, power, and social justice? “Design justice” is an approach to design that is led by marginalized communities and that aims expilcitly to challenge, rather than reproduce, structural inequalities. It has emerged from a growing community of designers in various fields who work closely with social movements and community-based organizations around the world. This book explores the theory and practice of design justice, demonstrates how universalist design principles and practices erase certain groups of people—specifically, those who are intersectionally disadvantaged or multiply burdened under the matrix of domination (white supremacist heteropatriarchy, ableism, capitalism, and settler colonialism)—and invites readers to “build a better world, a world where many worlds fit; linked worlds of collective liberation and ecological sustainability.” Along the way, the book documents a multitude of real-world community-led design practices, each grounded in a particular social movement. Design Justice goes beyond recent calls for design for good, user-centered design, and employment diversity in the technology and design professions; it connects design to larger struggles for collective liberation and ecological survival.

Critical Theory and Interaction Design

Author : Jeffrey Bardzell,Shaowen Bardzell,Mark Blythe
Publisher : MIT Press
Page : 840 pages
File Size : 40,9 Mb
Release : 2018-12-04
Category : Computers
ISBN : 9780262037983

Get Book

Critical Theory and Interaction Design by Jeffrey Bardzell,Shaowen Bardzell,Mark Blythe Pdf

Classic texts by thinkers from Althusser to Žižek alongside essays by leaders in interaction design and HCI show the relevance of critical theory to interaction design. Why should interaction designers read critical theory? Critical theory is proving unexpectedly relevant to media and technology studies. The editors of this volume argue that reading critical theory—understood in the broadest sense, including but not limited to the Frankfurt School—can help designers do what they want to do; can teach wisdom itself; can provoke; and can introduce new ways of seeing. They illustrate their argument by presenting classic texts by thinkers in critical theory from Althusser to Žižek alongside essays in which leaders in interaction design and HCI describe the influence of the text on their work. For example, one contributor considers the relevance Umberto Eco's “Openness, Information, Communication” to digital content; another reads Walter Benjamin's “The Author as Producer” in terms of interface designers; and another reflects on the implications of Judith Butler's Gender Trouble for interaction design. The editors offer a substantive introduction that traces the various strands of critical theory. Taken together, the essays show how critical theory and interaction design can inform each other, and how interaction design, drawing on critical theory, might contribute to our deepest needs for connection, competency, self-esteem, and wellbeing. Contributors Jeffrey Bardzell, Shaowen Bardzell, Olav W. Bertelsen, Alan F. Blackwell, Mark Blythe, Kirsten Boehner, John Bowers, Gilbert Cockton, Carl DiSalvo, Paul Dourish, Melanie Feinberg, Beki Grinter, Hrönn Brynjarsdóttir Holmer, Jofish Kaye, Ann Light, John McCarthy, Søren Bro Pold, Phoebe Sengers, Erik Stolterman, Kaiton Williams., Peter Wright Classic texts Louis Althusser, Aristotle, Roland Barthes, Seyla Benhabib, Walter Benjamin, Judith Butler, Arthur Danto, Terry Eagleton, Umberto Eco, Michel Foucault, Wolfgang Iser, Alan Kaprow, Søren Kierkegaard, Bruno Latour, Herbert Marcuse, Edward Said, James C. Scott, Slavoj Žižek

Fieldwork for Design

Author : David Randall,Richard Harper,Mark Rouncefield
Publisher : Springer Science & Business Media
Page : 333 pages
File Size : 45,8 Mb
Release : 2007-04-24
Category : Computers
ISBN : 9781846287688

Get Book

Fieldwork for Design by David Randall,Richard Harper,Mark Rouncefield Pdf

This book looks at why ethnographic approaches are popular in the design of computing devices for the workplace, for the home and elsewhere. It presents a history of ethnography, both as it was practiced before computer science picked it up and since, most especially in the CSCW and HCI domains. The focus of the book is on the practical relationship between theory and practice, a relationship that is fundamental to successful design.

Understanding by Design

Author : Grant P. Wiggins,Jay McTighe
Publisher : ASCD
Page : 383 pages
File Size : 46,7 Mb
Release : 2005
Category : Education
ISBN : 9781416600350

Get Book

Understanding by Design by Grant P. Wiggins,Jay McTighe Pdf

What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.

Information Visualisation

Author : Maria dos Santos Lonsdale
Publisher : SAGE
Page : 324 pages
File Size : 53,9 Mb
Release : 2022-12-10
Category : Social Science
ISBN : 9781529786934

Get Book

Information Visualisation by Maria dos Santos Lonsdale Pdf

In a world of information overload, this book will help you to cut through the noise and communicate information with clear, efficient, and engaging visualisations. Taking you on a journey through a full range of different types of visualisations including infographics and motion graphics, the book: • Explains the underlying principles behind information visualisation, including the science of visual perception and cognition • Provides easy-to-digest guidelines that bring research and best practice together • Showcases a range of real-world applied examples, and outlines the do’s and don’ts of different approaches • Shows how to use research methods to design with and for your target audience. From an expert with years of experience researching, teaching, and doing information visualisation, learn how to make better and informed decisions around visualisation design that are appropriate for both your data and audience.

Design for Dasein

Author : Thomas Wendt
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 40,9 Mb
Release : 2015
Category : Art and design
ISBN : 1506166539

Get Book

Design for Dasein by Thomas Wendt Pdf

This book draws from philosophy, psychology, object studies, and design theory to articulate the intersection of design thinking and human experience. When designers talk about related fields, they often mention anthropology, cognitive science, psychology, information science, etc., but philosophy is usually left out. Why? Why don't we talk about philosophy as a contributor to the understanding of design, especially when phenomenology, the philosophical study of human experience, has contributed so much to our understanding of the interrelation between humans and technology? Design for Dasein attempts to apply phenomenological thinking to design in order to further inform what designers (especially what we might call "experience designers") do in their day to day work. Many activities designers perform every day can be traced back to insights from phenomenology. Activities like user testing, prototyping, sketching, interaction models, personas, interviewing, ethnography, participatory design, and processes like design thinking and lean UX all have phenomenological roots. The book will highlight these connections and explore how they contribute to designing better experiences, providing the reader with new ways of thinking about his or her work, and new strategies for designing systems for both present and future scenarios.