Interacting With Objects

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Interacting with Objects

Author : Maurice Nevile,Pentti Haddington,Trine Heinemann,Mirka Rauniomaa
Publisher : John Benjamins Publishing Company
Page : 393 pages
File Size : 49,6 Mb
Release : 2014-09-15
Category : Psychology
ISBN : 9789027269836

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Interacting with Objects by Maurice Nevile,Pentti Haddington,Trine Heinemann,Mirka Rauniomaa Pdf

Objects are essential for how, together, people create and experience social life and relate to the physical environment around them. Interacting with Objects: Language, materiality, and social activity presents studies which use video recordings of real-life settings to explore how objects feature in social interaction and activity. The studies consider many objects (e.g. paper documents, food, a camera, art, furniture, and even the human body), across various situations, such as shopping, visiting the doctor, interviews and meetings, surgery, and instruction in dance, craft, or cooking. Analyses reveal in precise detail how, as people interact, objects are seen, touched and handled, heard, created, transformed, planned, imagined, shared, discussed, or appreciated. With the companion collection Multiactivity in Social Interaction: Beyond multitasking, the book advances understanding of the complex organisation and accomplishment of social interaction, especially the significance of embodiment, materiality, participation and temporality. By focussing on objects in and for actual occasions of human action, Interacting with Objects: Language, materiality, and social activity will interest many researchers and practitioners in language and social interaction, communication and discourse, design, and also more widely within anthropology, sociology, psychology, and related disciplines.

Cognition and Interaction: From Computers to Smart Objects and Autonomous Agents

Author : Amon Rapp,Maurizio Tirassa,Tom Ziemke
Publisher : Frontiers Media SA
Page : 178 pages
File Size : 54,6 Mb
Release : 2019-10-10
Category : Electronic
ISBN : 9782889630028

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Cognition and Interaction: From Computers to Smart Objects and Autonomous Agents by Amon Rapp,Maurizio Tirassa,Tom Ziemke Pdf

Cognitive sciences have been involved under numerous accounts to explain how humans interact with technology, as well as to design technological instruments tailored to human needs. As technological advancements in fields like wearable and ubiquitous computing, virtual reality, robotics and artificial intelligence are presenting novel modalities for interacting with technology, there are opportunities for deepening, exploring, and even rethinking the theoretical foundations of human technology use. This volume entitled “Cognition and Interaction: From Computers to Smart Objects and Autonomous Agents” is a collection of articles on the impacts that novel 3 September Frontiers in Psychology 2019 | Cognition and Interaction interactive technologies are producing on individuals. It puts together 17 works, spanning from research on social cognition in human-robot interaction to studies on neural changes triggered by Internet use, that tackle relevant technological and theoretical issues in human-computer interaction, encouraging us to rethink how we conceptualize technology, its use and development. The volume addresses fundamental issues at different levels. The first part revolves around the biological impacts that technologies are producing on our bodies and brains. The second part focuses on the psychological level, exploring how our psychological characteristics may affect the way we use, understand and perceive technology, as well as how technology is changing our cognition. The third part addresses relevant theoretical problems, presenting reflections that aim to reframe how we conceptualize ourselves, technology and interaction itself. Finally, the last part of the volume pays attention to the factors involved in the design of technological artifacts, providing suggestions on how we can develop novel technologies closer to human needs. Overall, it appears that human-computer interaction will have to face a variety of challenges to account for the rapid changes we are witnessing in the current technology landscape.

Unity Development Cookbook

Author : Paris Buttfield-Addison,Jon Manning,Tim Nugent
Publisher : "O'Reilly Media, Inc."
Page : 430 pages
File Size : 43,9 Mb
Release : 2023-08-03
Category : Computers
ISBN : 9781098113674

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Unity Development Cookbook by Paris Buttfield-Addison,Jon Manning,Tim Nugent Pdf

Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry

Lifespan Developmental Systems

Author : Ellen A. Skinner,Thomas Kindermann,Andrew Mashburn
Publisher : Routledge
Page : 491 pages
File Size : 40,9 Mb
Release : 2019-05-09
Category : Psychology
ISBN : 9780429820755

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Lifespan Developmental Systems by Ellen A. Skinner,Thomas Kindermann,Andrew Mashburn Pdf

Everything you always wanted to know about theories, meta-theories, methods, and interventions but didn’t realize you needed to ask. This innovative textbook takes advanced undergraduate and graduate students "behind the curtain" of standard developmental science, so they can begin to appreciate the generative value and methodological challenges of a lifespan developmental systems perspective. It envisions applied developmental science as focused on ways to use knowledge about human development to help solve societal problems in real-life contexts, and considers applied developmental research to be purpose driven, field based, community engaged, and oriented toward efforts to optimize development. Based on the authors’ more than 25 years of teaching, this text is designed to help researchers and their students intentionally create a cooperative learning community, full of arguments, doubts, and insights, that can facilitate their own internal paradigm shifts, one student at a time. With the aid of extensive online supplementary materials, students of developmental psychology as well as students in other psychological subdisciplines (such as industrial-organizational, social, and community psychology) and applied professions that rely on developmental training (such as education, social work, counseling, nursing, health care, and business) will find this to be an invaluable guidebook and toolbox for conceptualizing and studying applied problems from a lifespan developmental systems perspective.

Multi-point Interaction with Real and Virtual Objects

Author : Federico Barbagli,Domenico Prattichizzo,Kenneth Salisbury
Publisher : Springer Science & Business Media
Page : 304 pages
File Size : 51,5 Mb
Release : 2005-07-07
Category : Technology & Engineering
ISBN : 3540260366

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Multi-point Interaction with Real and Virtual Objects by Federico Barbagli,Domenico Prattichizzo,Kenneth Salisbury Pdf

The problem of robotic and virtual interaction with physical objects has been the subject of research for many years in both the robotic manipulation and haptics communities. Both communities have focused much attention on human touch-based perception and manipulation, modelling contact between real or virtual hands and objects, or mechanism design. However, as a whole, these problems have not yet been addressed from a unified perspective. This edited book is the outcome of a well-attended workshop which brought together leading scholars from various branches of the robotics, virtual-reality, and human studies communities during the 2004 IEEE International Conference on Robotics and Automation. It covers some of the most challenging problems on the forefront of today’s research on physical interaction with real and virtual objects, with special emphasis on modelling contacts between objects, grasp planning algorithms, haptic perception, and advanced design of hands, devices and interfaces.

Designing for Gesture and Tangible Interaction

Author : Mary Lou Maher,Lina Lee
Publisher : Springer Nature
Page : 111 pages
File Size : 41,8 Mb
Release : 2022-05-31
Category : Computers
ISBN : 9783031022197

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Designing for Gesture and Tangible Interaction by Mary Lou Maher,Lina Lee Pdf

Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.

Universal Access in Human-Computer Interaction

Author : Margherita Antona,Constantine Stephanidis
Publisher : Springer Nature
Page : 655 pages
File Size : 43,7 Mb
Release : 2023-07-08
Category : Computers
ISBN : 9783031358975

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Universal Access in Human-Computer Interaction by Margherita Antona,Constantine Stephanidis Pdf

This two-volume set constitutes the refereed proceedings of the 17th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, during July 23-28, 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The UAHCI 2023 proceedings were organized in the following topical sections: Part I: Design for All Methods, Tools and Practice; Interaction Techniques, Platforms and Metaphors for Universal Access; Understanding the Universal Access User Experience; and Designing for Children with Autism Spectrum Disorders. Part II: Universal Access to XR; Universal Access to Learning and Education; Assistive Environments and Quality of Life Technologies.

Theories and Practice in Interaction Design

Author : Sebastiano Bagnara,Gillian Crampton Smith
Publisher : CRC Press
Page : 392 pages
File Size : 47,9 Mb
Release : 2006-06-20
Category : Computers
ISBN : 9781482269536

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Theories and Practice in Interaction Design by Sebastiano Bagnara,Gillian Crampton Smith Pdf

Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut

The Nature of Ordinary Objects

Author : Javier Cumpa,Bill Brewer
Publisher : Cambridge University Press
Page : 307 pages
File Size : 52,5 Mb
Release : 2019-04-04
Category : Philosophy
ISBN : 9781107160095

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The Nature of Ordinary Objects by Javier Cumpa,Bill Brewer Pdf

Provides new insights into contemporary debates surrounding the metaphysics of objects, a subject undergoing an important revival.

Objects, Bodies and Work Practice

Author : Dennis Day,Johannes Wagner
Publisher : Multilingual Matters
Page : 302 pages
File Size : 44,5 Mb
Release : 2019-07-15
Category : Business & Economics
ISBN : 9781788924542

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Objects, Bodies and Work Practice by Dennis Day,Johannes Wagner Pdf

What role do material objects play in the in-situ, embodied and spatial circumstances of interaction? How do people organize their embodied conduct with regard to such objects, and how is this consequential in and for their work practices? In this volume, contributors focus on these questions in terms of connections between ongoing courses of interaction within work practices, object materiality and mobility in space, bodily movement and manipulation of objects, and language. The chapters in this book address a broad range of settings and actions (including dressmaking, foreign language teaching, international business meetings and forklift driving) where a variety of objects become relevant.

Scripting with Objects

Author : Avinash C. Kak
Publisher : John Wiley & Sons
Page : 1315 pages
File Size : 55,8 Mb
Release : 2012-07-16
Category : Computers
ISBN : 9780470255780

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Scripting with Objects by Avinash C. Kak Pdf

Object-Oriented scripting with Perl and Python Scripting languages are becoming increasingly important for software development. These higher-level languages, with their built-in easy-to-use data structures are convenient for programmers to use as "glue" languages for assembling multi-language applications and for quick prototyping of software architectures. Scripting languages are also used extensively in Web-based applications. Based on the same overall philosophy that made Programming with Objects such a wide success, Scripting with Objects takes a novel dual-language approach to learning advanced scripting with Perl and Python, the dominant languages of the genre. This method of comparing basic syntax and writing application-level scripts is designed to give readers a more comprehensive and expansive perspective on the subject. Beginning with an overview of the importance of scripting languages—and how they differ from mainstream systems programming languages—the book explores: Regular expressions for string processing The notion of a class in Perl and Python Inheritance and polymorphism in Perl and Python Handling exceptions Abstract classes and methods in Perl and Python Weak references for memory management Scripting for graphical user interfaces Multithreaded scripting Scripting for network programming Interacting with databases Processing XML with Perl and Python This book serves as an excellent textbook for a one-semester undergraduate course on advanced scripting in which the students have some prior experience using Perl and Python, or for a two-semester course for students who will be experiencing scripting for the first time. Scripting with Objects is also an ideal resource for industry professionals who are making the transition from Perl to Python, or vice versa.

Computer Animation and Simulation ’98

Author : Bruno Arnaldi,Gerard Hegron
Publisher : Springer Science & Business Media
Page : 140 pages
File Size : 55,6 Mb
Release : 1999-02-23
Category : Computers
ISBN : 3211832572

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Computer Animation and Simulation ’98 by Bruno Arnaldi,Gerard Hegron Pdf

The 9th Eurographics workshop on Animation and Simulation was held on Au­ gust 31st -September 1st, 1998, at INESC Lisbon. The workshop was chaired by Bruno Arnaldi (IRISA Rennes, France) and Gerard Hegron (Ecole des Mines de Nantes, France). The local organizer Mario Rui Gomes (INESC Lisbon, Por­ tugal) notably contributed to provide a harmonious environment. The main theme of this seventh workshop was centered on Virtual Reality versus Anima­ tion and Simulation: from real time animation/simulation to physical perception of virtual environments. About twenty participants attended the workshop, rep­ resenting eight countries: France, Spain, Austria, Switzerland, Ireland, Portugal, Germany and USA. The Program Committee selected eight papers among sub­ mitted papers. Thirteen minutes of presentation and fifteen minutes discussion time per paper was also planned; this approach succeeded in creating a stimu­ lating exchange atmosphere during the two days. Four sessions have been organized : Applications : in this session, two papers were presented, the first one deals with the use of simulation in natural desasters prevention while the second one concerns dynamic light sources for radiosity environments natural simulation : the first paper of this session presents works on real time behavioral simulation from psychological studies, the second one deals with identification of motion for living beeing. Interaction : the first paper presents a method for interactively animate solid using displacement contraints and the second paper presents the modeling of objects for interactive virtual human tasks.

Designing Objects in Motion

Author : Kensho Miyoshi
Publisher : Birkhäuser
Page : 216 pages
File Size : 41,5 Mb
Release : 2020-11-23
Category : Design
ISBN : 9783035621105

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Designing Objects in Motion by Kensho Miyoshi Pdf

The movement of designed objects is not just something purely functional but also triggers a wide range of sensations. A curtain swaying gently in the wind can cause the onlooker to feel easy and relaxed, as if it was he or she who is floating in the air. This imagined projection caused by the perception of moving objects is called "kinesthetic empathy". In this study, which followed on from a dissertation at the School of Design Research in London, the author investigates the esthetics of movement by documenting his own design-based learning and research process in terms of "research through design", using the experimental cooperation with puppet players as an example. He thereby creates a framework that allows designers to observe the esthetics of objects in motion as a trigger of feelings.

Augmented Reality with Unity AR Foundation

Author : Jonathan Linowes
Publisher : Packt Publishing Ltd
Page : 383 pages
File Size : 48,9 Mb
Release : 2021-08-16
Category : Computers
ISBN : 9781838982966

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Augmented Reality with Unity AR Foundation by Jonathan Linowes Pdf

Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity featuresImplement common AR application user experiences needed to build engaging applicationsBook Description Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways. What you will learnDiscover Unity engine features for building AR applications and gamesGet up to speed with Unity AR Foundation components and the Unity APIBuild a variety of AR projects using best practices and important AR user experiencesUnderstand the core concepts of augmented reality technology and development for real-world projectsSet up your system for AR development and learn to improve your development workflowCreate an AR user framework with interaction modes and UI, saved as a template for new projectsWho this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

Formal Methods for Components and Objects

Author : Frank S.de Boer,Marcello Bonsangue,Susanne Graf,Willem-Paul de Roever
Publisher : Springer
Page : 512 pages
File Size : 45,8 Mb
Release : 2003-12-01
Category : Computers
ISBN : 9783540396567

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Formal Methods for Components and Objects by Frank S.de Boer,Marcello Bonsangue,Susanne Graf,Willem-Paul de Roever Pdf

Largeandcomplexsoftwaresystemsprovidethenecessaryinfrastuctureinall- dustries today. In order to construct such large systems in a systematic manner, the focus in the development methodologies has switched in the last two decades from functional issues to structural issues: both data and functions are enc- sulated into software units that are integrated into large systems by means of various techniques supporting reusability and modi?ability. This encapsulation principleisessentialtoboththeobject-orientedandthemorerecentcompone- based sofware engineering paradigms. Formalmethodshavebeenappliedsuccessfullytotheveri?cationofmedi- sized programs in protocol and hardware design. However, their application to large systems requires the further development of speci?cation and veri?cation techniques supporting the concepts of reusability and modi?ability. In order to bring together researchers and practioners in the areas of so- ware engineering and formal methods, we organized the 1st International S- posium on Formal Methods for Components and Objects (FMCO) in Leiden, The Netherlands, November 5–8, 2002. The program consisted of invited tu- rials and more technical presentations given by leading experts in the ?elds of Theoretical Computer Science and Software Engineering. The symposium was attended by more than 100 people. This volume contains the contributions of the invited speakers to FMCO 2002. We believe that the presented material provides a unique combination of ideas on software engineering and formal methods which we hope will be an inspiration for those aiming at further bridging the gap between the theory and practice of software engineering.