Interactive Video

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Interactive Video

Author : Educational Technology Publications
Publisher : Educational Technology
Page : 212 pages
File Size : 45,9 Mb
Release : 1989
Category : Technology & Engineering
ISBN : 0877782113

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Interactive Video by Educational Technology Publications Pdf

Interactive Video

Author : Riad Hammoud
Publisher : Springer Science & Business Media
Page : 250 pages
File Size : 44,5 Mb
Release : 2007-01-21
Category : Technology & Engineering
ISBN : 9783540332152

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Interactive Video by Riad Hammoud Pdf

This book is a groundbreaking resource that covers both algorithms and technologies of interactive videos. It presents recent research and application work for building and browsing interactive digital videos. The book deals mainly with low-level semi-automatic and full-automatic processing of the video content for intelligent human computer interaction. There is a special focus on eye tracking methods.

Interactive Video

Author : Richard Schwier
Publisher : Educational Technology
Page : 232 pages
File Size : 51,7 Mb
Release : 1987
Category : Education
ISBN : 0877782067

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Interactive Video by Richard Schwier Pdf

Managing Interactive Video/multimedia Projects

Author : Robert E. Bergman,Thomas V. Moore
Publisher : Educational Technology
Page : 254 pages
File Size : 51,9 Mb
Release : 1990
Category : Education
ISBN : 0877782091

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Managing Interactive Video/multimedia Projects by Robert E. Bergman,Thomas V. Moore Pdf

Interactive Video Primer: Nursing Education

Author : Scott Alan Stewart
Publisher : Stewart Publishing, Inc.
Page : 108 pages
File Size : 51,8 Mb
Release : 1990-05-01
Category : Medical
ISBN : 9780936999128

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Interactive Video Primer: Nursing Education by Scott Alan Stewart Pdf

Provides an overview on the use of interactive videodisc systems in nursing education. Includes information about videodisc systems (computer, graphic/overlay boards, and videodisc players), as well as videodisc programs developed by hospitals, universities and colleges, commercial firms, and testing and certification organizations. Videodisc research, surveys, periodicals, conferences, film festivals, and other resources also are listed.

Interactive Video Primer: Medical Education

Author : Scott Alan Stewart
Publisher : Stewart Publishing, Inc.
Page : 138 pages
File Size : 45,8 Mb
Release : 1990-05-01
Category : Medical
ISBN : 9780936999135

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Interactive Video Primer: Medical Education by Scott Alan Stewart Pdf

Provides an overview on the use of interactive videodisc systems in medical education. Includes information about videodisc systems (computer, graphic/overlay boards, and videodisc players), as well as videodisc programs developed by universities and colleges, commercial firms, professional association, public organizations, and testing and certification organizations. Videodisc research, surveys, periodicals, conferences, film festivals, and other resources also are listed.

Interactive Video Management and Production

Author : Steven Imke
Publisher : Educational Technology
Page : 178 pages
File Size : 52,8 Mb
Release : 1991
Category : Technology & Engineering
ISBN : 0877782334

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Interactive Video Management and Production by Steven Imke Pdf

Nursing Education: A Promising Market for Interactive Video

Author : Christine Bolwell, RN MSN
Publisher : Stewart Publishing, Inc.
Page : 230 pages
File Size : 50,7 Mb
Release : 1990-05-01
Category : Medical
ISBN : 9780936999104

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Nursing Education: A Promising Market for Interactive Video by Christine Bolwell, RN MSN Pdf

Provides and overview of the use and promise of interactive video for use in nursing education. Includes the structure of nursing education, and overview of the nursing education market, and the growing use of microcomputers and interactive video. Explores the economic pressures on hospitals nursing schools and how interactive video can address them. Also discusses the barriers to implementation.

Multimodal Interaction in Image and Video Applications

Author : Angel D. Sappa,Jordi Vitrià
Publisher : Springer Science & Business Media
Page : 209 pages
File Size : 55,6 Mb
Release : 2013-01-11
Category : Technology & Engineering
ISBN : 9783642359323

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Multimodal Interaction in Image and Video Applications by Angel D. Sappa,Jordi Vitrià Pdf

Traditional Pattern Recognition (PR) and Computer Vision (CV) technologies have mainly focused on full automation, even though full automation often proves elusive or unnatural in many applications, where the technology is expected to assist rather than replace the human agents. However, not all the problems can be automatically solved being the human interaction the only way to tackle those applications. Recently, multimodal human interaction has become an important field of increasing interest in the research community. Advanced man-machine interfaces with high cognitive capabilities are a hot research topic that aims at solving challenging problems in image and video applications. Actually, the idea of computer interactive systems was already proposed on the early stages of computer science. Nowadays, the ubiquity of image sensors together with the ever-increasing computing performance has open new and challenging opportunities for research in multimodal human interaction. This book aims to show how existing PR and CV technologies can naturally evolve using this new paradigm. The chapters of this book show different successful case studies of multimodal interactive technologies for both image and video applications. They cover a wide spectrum of applications, ranging from interactive handwriting transcriptions to human-robot interactions in real environments.

The Interactive Past

Author : Angus A. A. Mol,Angenitus Arie Andries Mol,Csilla E. Ariese-Vandemeulebroucke,Krijn H. J. Boom,Aris Politopoulos
Publisher : Unknown
Page : 0 pages
File Size : 47,8 Mb
Release : 2017
Category : Archaeology
ISBN : 9088904367

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The Interactive Past by Angus A. A. Mol,Angenitus Arie Andries Mol,Csilla E. Ariese-Vandemeulebroucke,Krijn H. J. Boom,Aris Politopoulos Pdf

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Interactive Storytelling for Video Games

Author : Josiah Lebowitz,Chris Klug
Publisher : Taylor & Francis
Page : 333 pages
File Size : 45,7 Mb
Release : 2012-09-10
Category : Computers
ISBN : 9781136127335

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Interactive Storytelling for Video Games by Josiah Lebowitz,Chris Klug Pdf

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Interactive Video-On-Demand Systems

Author : T.P. Jimmy To,Babak Hamidzadeh
Publisher : Springer Science & Business Media
Page : 154 pages
File Size : 42,6 Mb
Release : 1998-11-30
Category : Computers
ISBN : 0792383206

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Interactive Video-On-Demand Systems by T.P. Jimmy To,Babak Hamidzadeh Pdf

Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies addresses issues in scheduling and management of resources in an interactive continuous-media (e.g., audio and video) server. The book emphasizes dynamic and run-time strategies for resource scheduling and management. Such strategies provide effective tools for supporting interactivity with on-line users who require the system to be responsive in serving their requests, and whose needs and actions vary frequently over time. With an emphasis on responsiveness and transient performance, this book elaborates on dynamic strategies for managing and scheduling resources in Video-on-Demand/Multimedia systems. Unlike previous books, this volume presents an unprecedented detailed analysis of the start-up and departure of streams. It gives a comprehensive evaluation of various techniques as workloads are varied in multiple dimensions (including arrival rate, data rate and length of play). Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies collectively addresses multiple issues including QoS, throughput, responsiveness and efficiency. The solutions discussed in this volume are particularly valuable to practitioners who are building digital library, interactive multimedia and hypermedia servers. Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies is an excellent reference for researchers, practitioners and educators in the field of multimedia systems, and may be used for advanced courses on multimedia systems and Video-on-Demand servers.

Yoga Bunny

Author : Brian Russo
Publisher : HarperCollins
Page : 40 pages
File Size : 48,5 Mb
Release : 2020-05-26
Category : Juvenile Fiction
ISBN : 9780063055728

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Yoga Bunny by Brian Russo Pdf

Even bunnies do yoga! It's a perfect day for yoga, and Bunny is practicing his poses and wishes his friends would do yoga with him! But Lizard is too tired, Fox is in a rush, and Bird has the hiccups. Will Bunny ever be able to get his friends to slow down and realize that yoga just might be the solution to their problems? Akin to I Am Yoga by Susan Verde, Yoga Bunny helps readers relax and unwind as they learn beginning yoga poses, from downward dog to tree pose. Debut author-illustrator Brian Russo shows readers just how relaxing yoga can be.

Novel Algorithms and Techniques in Telecommunications, Automation and Industrial Electronics

Author : Tarek Sobh,Khaled Elleithy,Ausif Mahmood,Mohammad A. Karim
Publisher : Springer Science & Business Media
Page : 597 pages
File Size : 47,7 Mb
Release : 2008-08-15
Category : Technology & Engineering
ISBN : 9781402087370

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Novel Algorithms and Techniques in Telecommunications, Automation and Industrial Electronics by Tarek Sobh,Khaled Elleithy,Ausif Mahmood,Mohammad A. Karim Pdf

Novel Algorithms and Techniques in Telecommunications, Automation and Industrial Electronics includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Industrial Electronics, Technology and Automation, Telecommunications and Networking. Novel Algorithms and Techniques in Telecommunications, Automation and Industrial Electronics includes selected papers form the conference proceedings of the International Conference on Industrial Electronics, Technology and Automation (IETA 2007) and International Conference on Telecommunications and Networking (TeNe 07) which were part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).

Storytelling for Interactive Digital Media and Video Games

Author : Nicholas B. Zeman
Publisher : CRC Press
Page : 280 pages
File Size : 50,5 Mb
Release : 2017-04-07
Category : Computers
ISBN : 9781315354477

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Storytelling for Interactive Digital Media and Video Games by Nicholas B. Zeman Pdf

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically