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"The first three novels from the classic series that brought 'a dose of gritty realism to fantasy.' Being a human detective in a world of gnomes, trolls, and damsels in distress is no easy task, but when trouble comes knocking, Garrett is always the man for the job."--Page 4 of cover.
It should have been a simple job. But for Garrett, a human detective in a world of gnomes, tracking down the woman to whom his dead pal Danny left a fortune in silver is no slight task. Even with the aid of Morley, the toughest half-elf around, Garrett isn't sure he'll make it out alive from a land where magic can be murder, the dead still talk, and vampires are always hungry for human blood.
The first three books in a classic urban fantasy series. Garrett is a private investigator with a diverse clientele-from damsels in distress to elves, trolls, and sorcerers. Together for the first time are the first three books in the long-running, groundbreaking series: In Sweet Silver Blues, Garrett fights vampires and centaurs as he tracks down a woman with a fortune. In Bitter Gold Hearts, Garrett is hired by a powerful sorcerer to find her kidnapped son. In Cold Copper Tears, Garrett takes a case for a woman so gorgeous it can only spell trouble.
She was tall, blonde, and offering Garrett an irresistible fee to take a case that seemed open and shut. But in a town of elves and humans, thugs and swindlers—a place where magic and religion could prove an all-too potent mix—Garrett had learned to take a long, hard look before saying yes. Garrett’s doubts are confirmed when the Grand Inquisitor comes looking for his help in the lovely lady’s wake. But even a hard-boiled detective like Garrett, with a Dead Man for an ally and the toughest half-elf in town guarding his back, can find that it’s too late to say no. Turns out Garrett’s been fingered as the latest sacrifice to a long-dead god—and his only chance to save his neck is to solve the case.
For Garrett, P.I., loyalty and love come a close second to survival... Garrett's attempt at domestic bliss with the fiery Tinnie Tate is sidetracked when he waylays a pair of home intruders and learns they've been paid by an unknown source to kidnap Tinnie. But as Garrett rushes to find out who is trying to push his buttons, his best friend is attacked. Now, Garrett has to track down both malefactors. Unless they're really one and the same-in which case Garrett might be next...
Garrett’s having a pretty good morning until, five minutes in, he finds a strange child named Penny Dreadful poking around his apartment. Before he can figure out who the mysterious urchin really is, he’s hired to investigate how an old crime boss ended up in a coma—leaving his beautiful, criminally insane daughter to run the family business. The boss’s daughter has some lascivious designs on Garrett—and some deadly ones, too. But she’s not the only one dreaming up ways to finish off the endangered private eye—who now has to figure out why everyone is suddenly after him...
A series far ahead of its time, now back in print Anyone else would have learned by now: when trouble comes knocking, don't open the door. But there's a reason why Garrett's still in the P.I. business after all these years-he's not one to learn his lessons. Maybe that's why he lets himself get roped into being a bodyguard for Kip Prose, an obnoxious kid being threatened by creatures that can't quite be described. But before Kip Prose has a chance to explain what he's done to get on the hit list of some nameless nasties, the precocious Prose is abducted, and the chase begins...
When his old friend Blake Peters calls in some overdue favors. Garrett feels like he’s committed himself to a corps of corpses. Someone is trying to kill Blake's wealthy, retired General Stantnor, in a most lingering, painful, and maybe poisonous way. Can Garrett keep the general above ground? But Stantnor's mansion holds a host of surprises for a human detective who thought he'd seen it all. For while the general is dying slowly, his employees are losing their lives at a far speedier rate. And when some of the not-long-departed try to enlist their comrades in the growing legions of the dead, Garrett knows it's time to call in his own troops—in the person of Morley Dotes, the toughest half-elf around. With Morley guarding his back, Garrett's got to handle—or gets his hands on—both the killer and the mansion's two elusive beauties, who seem invisible to everyone but Garrett!
Blood-soaked blades have been taking their toll among the luscious lovelies in Garrett’s home city of TunFaire. And though Garrett can be as civic-minded as the next guy—unless the next guy is Captain Block of the Watch—the private eye isn’t sure he really wants to take on a serial killer psycho who does too good a carving job and never leaves any of the blood behind. Still, having Block pay him for his services with lots of ill-gotten government funds, and having his own partner, the Dead Man, strenuously urge him to take the case, prove an irresistible combination for Garrett. And so he begins a search that would take him from the lowest slums to the highest estates, from confrontations with magic-spitting enemies to run-ins with the king of crime’s wayward daughter, to a final encounter with an ancient evil that has once again been loosed on his unsuspecting town.
Garet , P. I., is on the case There are some new gods in the town of TunFaire, but temple real estate on the Street of Dreams is at a premium. So the big gods on the block issued a challenge-find the "key" to the one temple still available. When two rival pantheons try to hire Garrett, he knows he is in for it...
View our feature on Glen Cook's Cruel Zinc Melodies. Garrett uncovers the dark side of the fantasy city TunFaire, where no one is to be trusted especially beautiful women. When a pack of gorgeous women knock on his door, Garrett knows it’s too good to be true. The leader of the group is Alyx Weider, the daughter of the largest brewer in town. Her father and friends are opening a new theater in TunFaire and the lovely ladies are there to persuade Garrett to help get rid of the paranormal parasites living in the new construction. Garrett agrees because after all, it means free beer and the company of these beautiful girls. What else could a man want? But Garrett doesn’t realize the drama he’s stepping into.
The Tyranny of the Night launches a sweeping fantasy adventure series from Geln Cook, author of the popular "Black Company" novels Welcome to the world of the Instrumentalities of the Night, where imps, demons, and dark gods rule in the spaces surrounding upstart humanity. At the edges of the world stand walls of ice which push slowly forward to reclaim the land for the night. And at the world's center, in the Holy Land where two great religions were born, are the Wells of Ihrain, the source of the greatest magics. Over the last century the Patriarchs of the West have demanded crusades to claim the Wells from the Pramans, the followers of the Written. Now an uneasy truce extends between the Pramans and the West, waiting for a spark to start the conflict anew. Then, on a mission in the Holy Land, the young Praman warrior Else is attacked by a creature of the Dark-in effect, a minor god. Too ignorant to know that he can never prevail over such a thing, he fights it and wins, and in so doing, sets the terrors of the night against him. As a reward for his success, Else is sent as a spy to the heart of the Patriarchy to direct their attention away from further ventures into the Holy Lands. Dogged by hidden enemies and faithless allies, Else witnesses senseless butchery and surprising acts of faith as he penetrates to the very heart of the Patriarchy and rides alongside their armies in a new crusade against his own people. But the Night rides with him, too, sending two of its once-human agents from the far north to assassinate him. Submerged in his role, he begins to doubt his faith, his country, even his family. As his mission careens out of control, he faces unanswerable questions about his future. It is said that God will know his own, but can one who has slain gods ever know forgiveness? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Glen Cook, the father of Grimdark, returns to the Chronicles of the Black Company with a military fantasy adventure in Port of Shadows. The soldiers of the Black Company don’t ask questions, they get paid. But being “The Lady’s favored” is attracting the wrong kind of attention and has put a target on their backs--and the Company’s historian, Croaker, has the biggest target of all. The one person who was taken into The Lady’s Tower and returned unchanged has earned the special interest of the court of sorcerers known as The Ten Who Were Taken. Now, he and the company are being asked to seek the aid of their newest member, Mischievous Rain, to break a rebel army. However, Croaker doesn’t trust any of the Taken, especially not ones that look so much like The Lady and her sister... The Chronicles of the Black Company #1 The Chronicles of The Black Company #2 The Books of the South #3 The Return of The Black Company #4 The Many Deaths of the Black Company At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
It is assumed that every inch of the world has been explored and charted; that there is nowhere new to go. But perhaps it is the everyday places around us—the cities we live in—that need to be rediscovered. What does it feel like to find the city’s edge, to explore its forgotten tunnels and scale unfinished skyscrapers high above the metropolis? Explore Everything reclaims the city, recasting it as a place for endless adventure. Plotting expeditions from London, Paris, Berlin, Detroit, Chicago, Las Vegas and Los Angeles, Bradley L. Garrett has evaded urban security in order to experience the city in ways beyond the boundaries of conventional life. He calls it ‘place hacking’: the recoding of closed, secret, hidden and forgotten urban space to make them realms of opportunity. Explore Everything is an account of the author’s escapades with the London Consolidation Crew, an urban exploration collective. The book is also a manifesto, combining philosophy, politics and adventure, on our rights to the city and how to understand the twenty-first century metropolis.