Introduction To Computer Game Programming With Directx 8 0

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Introduction to Computer Game Programming with DirectX 8.0

Author : Ian Parberry
Publisher : Wordware Publishing
Page : 312 pages
File Size : 45,5 Mb
Release : 2001
Category : Computers
ISBN : UCSD:31822030010086

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Introduction to Computer Game Programming with DirectX 8.0 by Ian Parberry Pdf

This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.

Advanced 3-D Game Programming Using DirectX 8.0

Author : Peter Walsh,Adrian Perez
Publisher : Wordware Publishing
Page : 0 pages
File Size : 42,6 Mb
Release : 2001
Category : Computer games
ISBN : 155622513X

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Advanced 3-D Game Programming Using DirectX 8.0 by Peter Walsh,Adrian Perez Pdf

This volume targets experienced game programmers and those interested in game programming. Detailed coverage is given to the substantial implementation changes in DirectX.

Introduction to 3D Game Programming with DirectX 9.0c

Author : Frank Luna,Luna
Publisher : Jones & Bartlett Publishers
Page : 724 pages
File Size : 46,8 Mb
Release : 2006-06-07
Category : Computers
ISBN : 9781449623906

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Introduction to 3D Game Programming with DirectX 9.0c by Frank Luna,Luna Pdf

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction to 3D Game Programming with DirectX 12

Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 900 pages
File Size : 52,7 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781944534554

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Introduction to 3D Game Programming with DirectX 12 by Frank Luna Pdf

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Introduction to 3D Game Programming with DirectX 10

Author : Frank D. Luna
Publisher : Jones & Bartlett Publishers
Page : 529 pages
File Size : 44,9 Mb
Release : 2008
Category : Computers
ISBN : 9781598220537

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Introduction to 3D Game Programming with DirectX 10 by Frank D. Luna Pdf

"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

Introduction To 3D Game Programming With Directx 9.0

Author : Frank Luna
Publisher : Jones & Bartlett Learning
Page : 0 pages
File Size : 53,5 Mb
Release : 2003
Category : Computers
ISBN : 1556229135

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Introduction To 3D Game Programming With Directx 9.0 by Frank Luna Pdf

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts; learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API; use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing; find out how to write vertex and pixel shader programs with the High-Level Shading Language; discover how to write and use effect files with the Direct3D effects framework.

Introduction to 3D Game Programming with DirectX 11

Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 600 pages
File Size : 40,5 Mb
Release : 2012-03-15
Category : Computers
ISBN : 9781937585969

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Introduction to 3D Game Programming with DirectX 11 by Frank Luna Pdf

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Administrator's Guide to Sybase ASE 15

Author : Jeffrey Garbus,Ashish Gupta
Publisher : Jones & Bartlett Publishers
Page : 485 pages
File Size : 40,5 Mb
Release : 2010-10-25
Category : Computers
ISBN : 9781449612740

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Administrator's Guide to Sybase ASE 15 by Jeffrey Garbus,Ashish Gupta Pdf

Administrator's Guide to Sybase ASE 15 is a practical systems administration guide for the newest release of the ASE product. Designed to provide all administrators with an authoritative guide, topics include installation, defining physical and Sybase-mirrored devices, transaction logging and modes, security, auditing, database backup and restoration, troubleshooting, maintenance, and more. After reading this book, you should be able to perform any task that encompasses the creation or maintenance of a server. With this book any administrator will understand the responsibilities of a system administrator; find out how to set limits on server resources using the Resource Governor; learn how to prioritize tasks with the Logical Process Manager; use data partitioning to enable finer control over data placement, maintenance, and management.

Advanced 3D Game Programming with DirectX 10.0

Author : Peter Walsh
Publisher : Jones & Bartlett Publishers
Page : 530 pages
File Size : 43,6 Mb
Release : 2008-01-08
Category : Computers
ISBN : 9781449633592

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Advanced 3D Game Programming with DirectX 10.0 by Peter Walsh Pdf

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Advanced 3-D Game Programming Using DirectX 7.0

Author : Adrian Perez,Dan Royer
Publisher : Wordware Publishing
Page : 644 pages
File Size : 48,7 Mb
Release : 2000
Category : Computers
ISBN : 1556227213

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Advanced 3-D Game Programming Using DirectX 7.0 by Adrian Perez,Dan Royer Pdf

This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.

Beginning DirectX 10 Game Programming

Author : Wendy Jones
Publisher : Muska/Lipman
Page : 367 pages
File Size : 51,7 Mb
Release : 2007
Category : Computers
ISBN : 1598633619

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Beginning DirectX 10 Game Programming by Wendy Jones Pdf

An introduction to working with DirectX to create a variety of computer games explains all aspects of DirectX under Windows Vista and covers such topics as Sprites and 2D drawing, fonts, Direct3D Quickstart, Shaders, Advanced Direct 3D, DirectInput and XInput, and others helpful topics. Original. (Beginners)

Learn Computer Game Programming with DirectX 7.0

Author : Ian Parberry
Publisher : Wordware Publishing
Page : 0 pages
File Size : 52,6 Mb
Release : 2000
Category : Computer games
ISBN : 1556227418

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Learn Computer Game Programming with DirectX 7.0 by Ian Parberry Pdf

Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program's C++ code. With this book, learn how to: Create a primary surface in DirectDraw and display a background image.Implement page flipping to produce smooth transitions between frames.Rgulate animation speed using the timer class.Enhance your sprite animation using clipping and transparent blitting.Simulate AI using timers and pseudorandom number generators.Wrap a game shell around your game engine.Set up DirectSound for playing and mixing sounds.Manage user input from the mouse, buttons, or joystick.Ian Parberry is a professor of computer science at the University of North Texas, where he has established a unique curriculum focusing on the computer game development industry. Parberry is internationally recognized as one of the top academics in his field of computer game programming.