Ios Sdk Programming A Beginners Guide

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iOS SDK Programming A Beginners Guide

Author : James Brannan,Blake Ward
Publisher : McGraw Hill Professional
Page : 544 pages
File Size : 52,9 Mb
Release : 2011-01-31
Category : Computers
ISBN : 9780071759090

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iOS SDK Programming A Beginners Guide by James Brannan,Blake Ward Pdf

Essential Skills--Made Easy! Develop, test, and debug iPhone, iPad, and iPod touch applications with help from this practical resource. iOS SDK Programming: A Beginner's Guide shows you how to use Objective-C and Apple's new Xcode 4 development environment with an integrated, easy-to-use Interface Builder. You'll learn which UIView subclasses to use when laying out an iOS app and master all of the iOS user interface controls. Setting application preferences and storing application data are also covered. The book explains how to integrate multimedia into your apps and develop universal apps that run on the iPhone, iPod touch, and iPad. You'll learn how to take advantage of the iPad's larger display and the new features of iOS 4.2. By the end of this book, you'll be ready to create the next bit hit in the iTunes App Store! Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

iOS Programming: Starter Guide: What Every Programmer Needs to Know About iOS Programming

Author : Jason Scotts
Publisher : Speedy Publishing LLC
Page : 24 pages
File Size : 46,5 Mb
Release : 2013-11-25
Category : Education
ISBN : 9781630225445

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iOS Programming: Starter Guide: What Every Programmer Needs to Know About iOS Programming by Jason Scotts Pdf

What Every Programmers Need To Know About iOS Programming Exposed! iOS Programming: Starter Guide: What Every Programmer Needs to Know About iOS Programming is a precise and concise book for any programmmer to get a quick grasp of the intricacies of iOS and how to master it quickly. The book covers:- Chapter 1- What is iOS SDK? Chapter 2- How Do You Get Started With ios- C Programming? Chapter 3- What is XCode? Chapter 4- How to Design Interfaces in iOS Chapter 5- How to Develop Animations and Views in iOS Chapter 6- iOS Programming- How to Create Images, Touches and Gestures Chapter 7- How to Build Text in iOS Programming So, if you are interested in mastering iOS programming quickly and easily, this book is for you. Get it now! Other books by Jason Scotts:- 1.Python Programming Reloaded: How To Code Python Fast In Just 24 Hours With 7 Simple Steps 2.Windows 8 User Guide Reloaded: The Complete Beginners Guide + 50 Bonus Tips To Be A Power User Now 3. Raspberry Pi: The Ultimate Step by Step Raspberry Pi User Guide (The Updated Version )

iPhone SDK Programming: A Beginner's Guide

Author : James Brannan
Publisher : McGraw Hill Professional
Page : 481 pages
File Size : 47,7 Mb
Release : 2009-08-03
Category : Computers
ISBN : 9780071626507

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iPhone SDK Programming: A Beginner's Guide by James Brannan Pdf

Essential Skills--Made Easy! Now you can create your own iPhone and iPod touch applications in no time. iPhone SDK Programming: A Beginner's Guide shows you how to use Cocoa Touch, the Objective-C programming language, and the Xcode development tools. This hands-on guide features several self-contained projects, with the corresponding Xcode available for download and modification. By the end of the book you'll be able to build, test, and debug custom iPhone and iPod touch applications with ease. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

Beginner's Guide to IOS 13 App Development Using Swift 5. 1

Author : Serhan Yamacli
Publisher : Unknown
Page : 211 pages
File Size : 47,5 Mb
Release : 2019-10-27
Category : Electronic
ISBN : 1703090772

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Beginner's Guide to IOS 13 App Development Using Swift 5. 1 by Serhan Yamacli Pdf

This book covers iOS 13 app design fundamentals using the latest Swift 5.1 programming language, Xcode 11 and iOS 13.1 SDK.The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest Hello World app is developed step by step. In the next chapter, basics of the Swift 5 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 complete apps (including a 2D game) are developed in separate chapters. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app on simulators and real devices.Chapters of the book and the contents of these chapters are as follows: Chapter 1. Introduction: General info and the steps of developing an iOS app.Chapter 2. Setting up your development environment: Installing Xcode, setting up signing identities, viewing/adding simulators and real devices.Chapter 3. Test drive - the Hello World: Creating a new Xcode project, adding and positioning user interface objects, building the project, running the developed app on the simulator and on the real device.Chapter 4. Swift programming language: Variables, constants, optionals, arrays, dictionaries, sets, if-else and switch-case decision making statements, for and while loops, functions, classes, objects and inheritance in Swift 5. Each concept is clearly explained step by step with code examples and screenshots.Chapter 5. Disco lights app: Using buttons and connecting actions to buttons in the code.Chapter 6. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen.Chapter 7. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code.Chapter 8. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls.Chapter 9. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map.Chapter 10. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS.Chapter 11. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete 2D game.This book includes 212 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and project files can be viewed and downloaded from the book's companion website: www.yamaclis.com/ios13swift5

iPhone SDK Programming, A Beginner's Guide

Author : James A Brannan
Publisher : Mcgraw-hill
Page : 512 pages
File Size : 41,5 Mb
Release : 2009-08-04
Category : Computers
ISBN : 0071626492

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iPhone SDK Programming, A Beginner's Guide by James A Brannan Pdf

Develop your own iPhone applications Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use a modified version of the Mac development environment, the Objective-C programming language, and the Xcode development tools. Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

iOS 12 Programming for Beginners

Author : Craig Clayton
Publisher : Packt Publishing Ltd
Page : 672 pages
File Size : 40,7 Mb
Release : 2018-12-24
Category : Computers
ISBN : 9781789348354

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iOS 12 Programming for Beginners by Craig Clayton Pdf

Begin your iOS 12 app development journey with this practical guide Key FeaturesKick-start your iOS programming career and have fun building iOS apps of your choiceGet to grips with Xcode 10 and Swift 4.2, the building blocks of iOS developmentDiscover the latest features of iOS 12 - SiriKit, notifications, and much moreBook Description Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you’re already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You’ll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently. What you will learnExplore the distinctive design principles that define the iOS user experienceNavigate panels within an Xcode projectUse the latest Xcode asset catalogue of Xcode 10Create a playgrounds project within your projects and understand how Ranges and Control flow workStudy operations with integers and work your way through if statementsBuild a responsive UI and add privacy to your custom-rich notificationsSet up Sirikit to add voice for Siri shortcutsCollect valuable feedback with TestFlight before releasing your apps on the App StoreWho this book is for This book is for you if you are completely new to Swift, iOS, or programming and want to make iOS applications. However, you’ll also find this book useful if you’re an experienced programmer looking to explore the latest iOS 12 features.

iOS 15 Programming for Beginners

Author : Ahmad Sahar,Craig Clayton
Publisher : Packt Publishing Ltd
Page : 784 pages
File Size : 48,6 Mb
Release : 2021-12-24
Category : Computers
ISBN : 9781801812139

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iOS 15 Programming for Beginners by Ahmad Sahar,Craig Clayton Pdf

Key Features Explore the latest features of Xcode 13 and the Swift 5.5 programming language in this updated sixth edition Start your iOS programming career and have fun building your own iOS apps Discover the new features of iOS 15 such as Mac Catalyst, SwiftUI, Swift Concurrency, and SharePlay Book DescriptionWith almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.What you will learn Get to grips with the fundamentals of Xcode 13 and Swift 5.5, the building blocks of iOS development Understand how to prototype an app using storyboards Discover the Model-View-Controller design pattern and how to implement the desired functionality within an app Implement the latest iOS features such as Swift Concurrency and SharePlay Convert an existing iPad app into a Mac app with Mac Catalyst Design, deploy, and test your iOS applications with design patterns and best practices Who this book is for This book is for anyone who has programming experience but is new to Swift and iOS app development. Basics knowledge of programming, including loops, boolean, and so on, is necessary.

Beginner's Guide to IOS 14 App Development Using Swift 5, SwiftUI and UIKit

Author : Serhan Yamacli
Publisher : Independently Published
Page : 254 pages
File Size : 41,6 Mb
Release : 2020-10-30
Category : Electronic
ISBN : 9798555856722

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Beginner's Guide to IOS 14 App Development Using Swift 5, SwiftUI and UIKit by Serhan Yamacli Pdf

This book covers iOS 14 app design fundamentals using the latest Swift 5 programming language, Xcode 12 and iOS 14 SDK.The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest Hello World app is developed step by step. In the next chapter, basics of the Swift 5 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 8 complete apps (including a 2D game in SpriteKit and a 3D game in SceneKit) are developed in separate chapters. Both the mature UIKit and the newest SwiftUI frameworks are used for developing these apps. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app on simulators and real devices.Chapters of the book and the contents of these chapters are as follows: Chapter 1. Introduction: General info and the steps of developing an iOS app.Chapter 2. Setting up your development environment: Installing Xcode, setting up signing identities, viewing/adding simulators and real devices.Chapter 3. Test drive - the "Hello World" app: Creating a new Xcode project, adding and positioning user interface objects, building the project, running the developed app on the simulator and on the real device.Chapter 4. Swift programming language: Variables, constants, optionals, arrays, dictionaries, sets, if-else and switch-case decision making statements, for and while loops, functions, classes, objects and inheritance in Swift 5. Each concept is clearly explained step by step with code examples and screenshots.Chapter 5. Disco lights app: Using buttons and connecting actions to buttons in the code.Chapter 6. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen.Chapter 7. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code.Chapter 8. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls.Chapter 9. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map.Chapter 10. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS.Chapter 11. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete 2D game.Chapter 12. Blue Capsule Hunter game: Basics of SceneKit that is used to develop 3D iOS games, adding objects to the game, moving objects, sensing screen touches, using score text and combining these concepts for developing a 3D game.This book includes 218 figures and 108 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and project files can be viewed and downloaded from the book's companion website: www.yamaclis.com/ios14.

iOS Programming For Beginners

Author : Joseph Joyner
Publisher : Speedy Publishing LLC
Page : 24 pages
File Size : 51,8 Mb
Release : 2015-02-24
Category : Computers
ISBN : 9781681274751

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iOS Programming For Beginners by Joseph Joyner Pdf

iOS that is previously known as iPhone OS is a popular mobile operating system developed and distributed exclusively by Apple Inc for Apple hardware. Recently, this operating system has gained much popularity in the mobile world because of its high modern technology. It's the only operating system in the market that provides power to many company's iDevices.

Objective-C for iPhone Developers, A Beginner's Guide

Author : James Brannan
Publisher : McGraw Hill Professional
Page : 448 pages
File Size : 40,9 Mb
Release : 2010-06-05
Category : Computers
ISBN : 9780071703291

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Objective-C for iPhone Developers, A Beginner's Guide by James Brannan Pdf

Essential Skills--Made Easy! Create your own iPhone and Mac OS X applications with ease. Objective-C for iPhone Developers: A Beginner's Guide shows you how to use the Objective-C programming language, Apple's Foundation framework, the iPhone SDK, and the Xcode development environment. The first stop for aspiring iPhone developers, this hands-on guide teaches you how to create versatile, innovative, and marketable apps in no time. Real-world examples throughout the book correspond with downloadable Xcode projects and video tutorials so you can get started with your first app right away. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternative ways of doing things Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated Ready-to-use code at www.mhprofessional.com/computingdownload and www.jamesabrannan.com

Xcode 4 IOS Development

Author : Steven F. Daniel
Publisher : Packt Publishing Ltd
Page : 409 pages
File Size : 53,9 Mb
Release : 2011
Category : Computers
ISBN : 1849691304

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Xcode 4 IOS Development by Steven F. Daniel Pdf

This step-by-step book guides you through the process of creating awesome iPhone apps using Xcode 4. As a beginner's guide, it focuses on getting you through all the major learning points in a smooth, logical order while showing you how to avoid some common pitfalls. If you want to learn how to build iPhone applications that compete with the rest and make your mark within the iPhone industry, this book is for you. You should have some basic programming experience with Objective-C, and a good understanding of OOP, as well as some knowledge of database design. No knowledge of Xcode 4 is required.

iOS 7 Programming Pushing the Limits

Author : Rob Napier,Mugunth Kumar
Publisher : John Wiley & Sons
Page : 504 pages
File Size : 44,9 Mb
Release : 2014-01-28
Category : Technology & Engineering
ISBN : 9781118818343

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iOS 7 Programming Pushing the Limits by Rob Napier,Mugunth Kumar Pdf

Get ready to create killer apps for iPad and iPhone on the new iOS 7! With Apple's introduction of iOS 7, demand for developers who know the new iOS will be high. You need in-depth information about the new characteristics and capabilities of iOS 7, and that's what you'll find in this book. If you have experience with C or C++, this guide will show you how to create amazing apps for iPhone, iPad, and iPod touch. You'll also learn to maximize your programs for mobile devices using iPhone SDK 7.0. Advanced topics such as security services, running on multiple iPlatforms, and local networking with Core Bluetooth are also covered. Prepares experienced developers to create great apps for the newest version of Apple's iOS Thoroughly covers the serious capabilities of iOS 7; information you need in order to make your apps stand out Delves into advanced topics including how to control multitasking, security services, running apps on multiple iPlatforms and iDevices, enabling in-app purchases, advanced text layout, and building a core foundation Also covers REST, advanced GCD, internationalization and localization, and local networking with Core Bluetooth iOS 7 Programming: Pushing the Limits will help you develop applications that take full advantage of everything iOS 7 has to offer.

Beginner's Guide to IOS 12 App Development Using Swift 4

Author : Serhan Yamacli
Publisher : Createspace Independent Publishing Platform
Page : 216 pages
File Size : 55,9 Mb
Release : 2018-10-02
Category : Electronic
ISBN : 1727517695

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Beginner's Guide to IOS 12 App Development Using Swift 4 by Serhan Yamacli Pdf

This book covers iOS 12 app design fundamentals using the latest Swift 4.2 programming language, Xcode 10 and iOS 12 SDK. The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Swift 4.2 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 real world apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app in simulators and real devices. Sample apps developed in this book are as follows: 1. Disco lights app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code. 4. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls. 5. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map. 6. SOS sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete ball bouncing game. This book includes 214 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be viewed and downloaded from the the book's website: www.yamaclis.com/ios12.

Programming in Swift

Author : Stephen G. Kochan,Patrick Mick
Publisher : Addison-Wesley Professional
Page : 0 pages
File Size : 45,6 Mb
Release : 2025-05-25
Category : Computer programming
ISBN : 013403757X

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Programming in Swift by Stephen G. Kochan,Patrick Mick Pdf

Programming in Sw ift is a concise, carefully written tutorial on the Swift language and its use in developing iOS and OS X applications. The book makes no assumptions about prior experience with programming languages, or with Swift's precursor, Objective-C. Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Swift programming. Readers can also learn the concepts of contemporary object-oriented programming without having to first learn all of the intricacies of a procedural language like C. This approach, combined with many small program examples and exercises at the end of each chapter, makes it ideally suited for either classroom use or self-study.

Mastering Swift

Author : Sufyan Bin Uzayr
Publisher : CRC Press
Page : 334 pages
File Size : 41,6 Mb
Release : 2022
Category : Computers
ISBN : 100325408X

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Mastering Swift by Sufyan Bin Uzayr Pdf

If you want to become an iOS developer, you have made an excellent choice with this book. Swift holds a significant position in the iOS industry because of the long list of features it serves. It is user-friendly, has great community support, and offers a greater extent of customization. As a result, we can observe a sharp increase in the market demand for developing Apple mobile applications, and with that, companies search for smart developers with the right skill set. Mastering Swift introduces Apple's excellent Swift standard library style and incorporates usage feedback across multiple Swift projects. However, it should be regarded as a living, changeable document and the basis upon which the programming language is implemented. Before going further into the details of the Swift programming language, the book briefly explains the basic information about the language. It is a high-level language created to develop multifaceted iOS applications that cater to diverse needs of different social and business domains. It is meant to develop high-end apps with multiple complexities. But since it is very close to Objective C, it is easy to code and understand. This feature also makes it incredibly friendly to beginners. Moreover, it is equally compatible with the iPhone, the iPad, Apple Watch, MacBook, and Apple TV, and it can be applied to develop equally efficient and scalable apps for them. This book in the Mastering series encircles all the essential aspects of Swift and explores why this programming language is the future for iOS app development. Different from other languages, it requires fewer lines to activate any feature. This paves the way for a shorter development cycle and saves a lot of precious resources. Further, as one of the most reliable iOS programming languages it supports dynamic libraries that indicate executable bits of code that you can link to an application. Because of such support, Swift apps can interoperate with the newest version of the language to make the app irreplaceable. Swift is a language that was not designed but deliberately made open source so as to invite community input, allowing the product to grow and to mature over the years. This could possibly be the most crucial aspect of Swift. As people become more aware of its potential to be used in servers, web frameworks were more willing to support the demand. Owing to its popularity and significance, its adoption rate in Apple's rivals remains very high. Whether you are a beginner or an advanced learner, if you are planning for iOS app development through Swift, this book can help with the high-domain expertise and experienced resources. Without a doubt, the developers that create native apps are not going to abandon Swift anytime soon. However, it seems like something must evolve for it to keep growing constantly. We believe that Swift is indeed the future for iOS app developers. And if you are convinced and want to start learning the programming language right away, then this book is what you're looking for. Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS