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Kender, Gully Dwarves and Gnomes by Margaret Weis,Tracy Hickman Pdf
This collection of nine tales about the minor races of Krynn--the lovable, mischievous, and brave sidekicks of the "Dragonlance" heroes--also includes a novella by the editors. Reprint.
First launched over a decade ago, the Preludes series has continued to prove popular with Dragonlance fans. This digital release of Flint the King showcases a new look that is also reflected in the other recovers of this series. The title features cover art from lead Dragonlance saga artist Matt Stawicki. Before the War of the Lance The peaceful life of Flint Fireforge is disturbed when he is forced to leave Solace and return to his dwarven homeland to investigate his brother's murder. As he delves into the mystery, unexpected allies and unseen enemies join the fight of truth against treachery. Flint soon discovers that to bring his brother's killer to justice, he must either die or become king. He's not sure which choice might be worse.
This anthology collects tales of love and war as they affect the characters of Krynn, including the story "Raistlin's Daughter" by Margaret Weis and Dezra Despain, as well as works by Richard A. Knaak, Nick O'Donohoe, Nancy Varian Berberick, Paul B. Thompson and Tonya C. Cook, Kevin Randle, and others. Reprint.
The Magic of Krynn by Margaret Weis,Tracy Hickman Pdf
Nine short stories and a novel journey to the magical world of Krynn and feature the strange creatures and races of Krynn, along with an appearance by the Companions of the Lance and the twins Caramon and Raistlin. Reissue.
From one of the most reviled races on Krynn emerges a dwarven hero whose destiny lies on the battlefields of the War of the Lance When the god Reorx recites a mystical prophecy to Verden Leafglow—a reformed green dragon rejected by Takhisis, the queen of villainy—there is no disobeying him. But though Verden is given specific instructions, he is still left to wonder: Who is the new hero Reorx speaks of? Determined to uncover the truth of the prophecy, Verden sets out on a quest for answers. He finds them in Bron, son of the leader of the gully dwarf tribe of Bulp. With the dragon’s encouragement, Bron must prove his mettle as the first Aghar hero when the gully dwarves are caught up in the struggles that follow the War of the Lance.
Riverwind the Plainsman by Paul B. Thompson,Tonya C. Cook Pdf
Desperate to win the hand of his chieftan's daughter, Riverwind embarks on a dangerous mission to find the fabled Blue Crystal Staff To prove himself worthy of his great love, Goldmoon, Riverwind is sent on an impossible quest by the elders of the Que-Shu tribe: Find evidence of the true gods. With an eccentric soothsayer named Catchflea, Riverwind falls down a magical shaft, and alights in a world of slavery, sorcery, and rebellion. As Riverwind, Catchflea, and a resourceful elf-girl find their way to Xak Tsaroth—and discover the Blue Crystal Staff of Miashakal—they are stalked by fate and prophecy. For it is said that one of them will go mad, one will die, and one will find glory.
The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have they inflicted war and terrible cataclysms.
The Reign of Istar by Margaret Weis,Tracy Hickman Pdf
A collection of short stories featuring the strange and divergent races of Krynn depicts the rise and fall of life on Krynn during the years before the Cataclysm. Reissue.
A miraculous machine . . . and a nightmare! Innova, a young gnomish recluse finds himself in a terrible situation. Tried in a gnomish court for an unfortunate accident and sentenced to spend months at the bottom of Mt. Nevermind tuning gnomeflingers, young Innova makes an incredible discovery. The whole gnomish society is changed by one machine that, unlike any other gnomish invention, makes the entire mountain run like clockwork. In the face of this, Commander Halion Khargos of the Knights of Tahkisis must fulfill his Vision, sent to him by the Dark Queen Tahkisis. He must take Mt. Nevermind. Fergus Ryan tells the amazing story of the gnomes of Mt. Nevermind during the upheval of the Chaos War. And because they're gnomes, their adventures are punctuated with two or three explosions.
Before the War of the Lance, carefree kender Tasslehoff Burrfoot is enjoying the company of his friends at the Inn of the Last Home when a bounty hunter arrives and charges him with desertion for violating the kender laws of prearranged marriage. But Tasslehoff’s intended has pulled a disappearing act of her own. The race is on to see who gets dragged to the altar first in a tale of adventure replete with magic, monsters, and mayhem.
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.