King S Quest Vii

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The King's Quest Companion

Author : Peter Spear
Publisher : Osborne Publishing
Page : 598 pages
File Size : 53,8 Mb
Release : 1990
Category : Fiction
ISBN : 0078816718

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The King's Quest Companion by Peter Spear Pdf

King's Quest VII

Author : Petra Schlunk
Publisher : Prima Games
Page : 236 pages
File Size : 50,6 Mb
Release : 1995
Category : Games
ISBN : 1559587199

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King's Quest VII by Petra Schlunk Pdf

Prince Rosella has to get married. Queen Valanice and King Graham suggest that she marry an ugly prince. While contemplating her dilemma, a fantasy land appears and she ventures into it through a pond and her adventure begins. Written by the co-author of Master of Magic: The Official Strategy Guide this handbook will be essential for over 7 million King's Quest players.

King's Quest VII

Author : Peter Spear,Jeremy Spear
Publisher : Unknown
Page : 229 pages
File Size : 44,7 Mb
Release : 1994
Category : Computer games
ISBN : OCLC:32731328

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King's Quest VII by Peter Spear,Jeremy Spear Pdf

King's Quest VII

Author : Peter Spear,Jeremy Spear
Publisher : IFTW Books
Page : 240 pages
File Size : 42,7 Mb
Release : 1995-02-01
Category : Electronic
ISBN : 1572800321

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King's Quest VII by Peter Spear,Jeremy Spear Pdf

What Is Your Quest?

Author : Anastasia Salter
Publisher : University of Iowa Press
Page : 217 pages
File Size : 53,6 Mb
Release : 2014-11
Category : Games & Activities
ISBN : 9781609382759

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What Is Your Quest? by Anastasia Salter Pdf

"What's Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans everywhere are blurring of the positions of reader and author. The magic of Youtube, the iPad, and adventure gaming draws upon a history of convergence in digital storytelling that has evolved alongside computing itself, as new tools and models for interactive narrative and the increased accessibility of those tools have allowed for a broad range of storytellers to build on these emerging models for literary interaction"--

Vintage Games

Author : Bill Loguidice,Matt Barton
Publisher : Taylor & Francis
Page : 603 pages
File Size : 43,7 Mb
Release : 2012-08-21
Category : Computers
ISBN : 9781136137570

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Vintage Games by Bill Loguidice,Matt Barton Pdf

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Not All Fairy Tales Have Happy Endings

Author : Ken Williams
Publisher : Unknown
Page : 410 pages
File Size : 47,9 Mb
Release : 2020-07-24
Category : Electronic
ISBN : 1716727367

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Not All Fairy Tales Have Happy Endings by Ken Williams Pdf

Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.

The Official Book of King's Quest

Author : Donald B. Trivette
Publisher : Compute! Publications
Page : 156 pages
File Size : 53,6 Mb
Release : 1988
Category : Games & Activities
ISBN : 0874551552

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The Official Book of King's Quest by Donald B. Trivette Pdf

This is the official guide to America's most popular series of 3-D animated adventure games--King's Quest from Sierra On-Line. Provides clues to solving the four King's Quest games, maps to help navigate the world of Daventry and beyond, descriptions of the game's elaborate programming, and much more.

Quests

Author : Jeff Howard
Publisher : CRC Press
Page : 248 pages
File Size : 50,6 Mb
Release : 2008-01-24
Category : Computers
ISBN : 9781439880814

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Quests by Jeff Howard Pdf

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh

See No Weevil

Author : Kenyon Morr
Publisher : Berkley
Page : 235 pages
File Size : 55,9 Mb
Release : 1996
Category : Fiction
ISBN : 1572971746

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See No Weevil by Kenyon Morr Pdf

In charge of Daventry while her parents attend a wedding, Princess Rosella launches preparations for the Harvest Festival that suit her own taste and inadvertently unleashes millions of ravenous weevils throughout the kingdom. Original.

The Floating Castle

Author : Craig Mills
Publisher : Boulevard
Page : 297 pages
File Size : 41,8 Mb
Release : 1995
Category : Fiction
ISBN : 157297009X

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The Floating Castle by Craig Mills Pdf

The peaceful world of Danventry is shattered by a vicious storm that precedes the arrival of an evil mage who steals the king's soul, prompting Prince Alexander to banish the evil forces from the kingdom and save his father. Original.

The Little Prince

Author : Antoine de Saint−Exupery
Publisher : Aegitas
Page : 102 pages
File Size : 44,6 Mb
Release : 2021-08-31
Category : Young Adult Fiction
ISBN : 9780369406378

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The Little Prince by Antoine de Saint−Exupery Pdf

The Little Prince and nbsp;(French: and nbsp;Le Petit Prince) is a and nbsp;novella and nbsp;by French aristocrat, writer, and aviator and nbsp;Antoine de Saint-Exupéry. It was first published in English and French in the US by and nbsp;Reynal and amp; Hitchcock and nbsp;in April 1943, and posthumously in France following the and nbsp;liberation of France and nbsp;as Saint-Exupéry's works had been banned by the and nbsp;Vichy Regime. The story follows a young prince who visits various planets in space, including Earth, and addresses themes of loneliness, friendship, love, and loss. Despite its style as a children's book, and nbsp;The Little Prince and nbsp;makes observations about life, adults and human nature. The Little Prince and nbsp;became Saint-Exupéry's most successful work, selling an estimated 140 million copies worldwide, which makes it one of the and nbsp;best-selling and nbsp;and and nbsp;most translated books and nbsp;ever published. and nbsp;It has been translated into 301 languages and dialects. and nbsp;The Little Prince and nbsp;has been adapted to numerous art forms and media, including audio recordings, radio plays, live stage, film, television, ballet, and opera.

How to Play Video Games

Author : Nina Huntemann
Publisher : NYU Press
Page : 376 pages
File Size : 49,8 Mb
Release : 2019-03-26
Category : Games & Activities
ISBN : 9781479827985

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How to Play Video Games by Nina Huntemann Pdf

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Henry VIII (Penguin Monarchs)

Author : John Guy
Publisher : Penguin UK
Page : 160 pages
File Size : 54,7 Mb
Release : 2014-12-04
Category : Biography & Autobiography
ISBN : 9780141977133

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Henry VIII (Penguin Monarchs) by John Guy Pdf

Charismatic, insatiable and cruel, Henry VIII was, as John Guy shows, a king who became mesmerized by his own legend - and in the process destroyed and remade England. Said to be a 'pillager of the commonwealth', this most instantly recognizable of kings remains a figure of extreme contradictions: magnificent and vengeful; a devout traditionalist who oversaw a cataclysmic rupture with the church in Rome; a talented, towering figure who nevertheless could not bear to meet people's eyes when he talked to them. In this revealing new account, John Guy looks behind the mask into Henry's mind to explore how he understood the world and his place in it - from his isolated upbringing and the blazing glory of his accession, to his desperate quest for fame and an heir and the terrifying paranoia of his last, agonising, 54-inch-waisted years.

Feminism in Play

Author : Kishonna L. Gray,Gerald Voorhees,Emma Vossen
Publisher : Springer
Page : 271 pages
File Size : 49,6 Mb
Release : 2018-10-04
Category : Language Arts & Disciplines
ISBN : 9783319905396

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Feminism in Play by Kishonna L. Gray,Gerald Voorhees,Emma Vossen Pdf

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.