Language Gender And Videogames

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Language, Gender and Videogames

Author : Frazer Heritage
Publisher : Springer Nature
Page : 250 pages
File Size : 41,7 Mb
Release : 2021-07-30
Category : Language Arts & Disciplines
ISBN : 9783030743987

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Language, Gender and Videogames by Frazer Heritage Pdf

This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.

The Language of Gaming

Author : Astrid Ensslin
Publisher : Bloomsbury Publishing
Page : 219 pages
File Size : 47,9 Mb
Release : 2017-09-16
Category : Language Arts & Disciplines
ISBN : 9780230357082

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The Language of Gaming by Astrid Ensslin Pdf

This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts - the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects' - The construction of game worlds and their rules, of gamer identities and communities - Dominant discourse patterns among gamers and how they relate to the nature of gaming - The multimodal language of games and gaming - The ways in which ideologies of race, gender, media effects and language are constructed Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.

Video Games Have Always Been Queer

Author : Bonnie Ruberg
Publisher : NYU Press
Page : 278 pages
File Size : 48,5 Mb
Release : 2019-03-19
Category : Social Science
ISBN : 9781479843749

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Video Games Have Always Been Queer by Bonnie Ruberg Pdf

Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

Gaming Representation

Author : Jennifer Malkowski,TreaAndrea M. Russworm
Publisher : Indiana University Press
Page : 276 pages
File Size : 48,8 Mb
Release : 2017-07-03
Category : Games & Activities
ISBN : 9780253026606

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Gaming Representation by Jennifer Malkowski,TreaAndrea M. Russworm Pdf

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

The Routledge Handbook of Corpus Linguistics

Author : Anne O'Keeffe,Michael J. McCarthy
Publisher : Taylor & Francis
Page : 755 pages
File Size : 46,5 Mb
Release : 2022-02-08
Category : Language Arts & Disciplines
ISBN : 9780429634130

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The Routledge Handbook of Corpus Linguistics by Anne O'Keeffe,Michael J. McCarthy Pdf

The Routledge Handbook of Corpus Linguistics 2e provides an updated overview of a dynamic and rapidly growing area with a widely applied methodology. Over a decade on from the first edition of the Handbook, this collection of 47 chapters from experts in key areas offers a comprehensive introduction to both the development and use of corpora as well as their ever-evolving applications to other areas, such as digital humanities, sociolinguistics, stylistics, translation studies, materials design, language teaching and teacher development, media discourse, discourse analysis, forensic linguistics, second language acquisition and testing. The new edition updates all core chapters and includes new chapters on corpus linguistics and statistics, digital humanities, translation, phonetics and phonology, second language acquisition, social media and theoretical perspectives. Chapters provide annotated further reading lists and step-by-step guides as well as detailed overviews across a wide range of themes. The Handbook also includes a wealth of case studies that draw on some of the many new corpora and corpus tools that have emerged in the last decade. Organised across four themes, moving from the basic start-up topics such as corpus building and design to analysis, application and reflection, this second edition remains a crucial point of reference for advanced undergraduates, postgraduates and scholars in applied linguistics.

Gaming Sexism

Author : Amanda C. Cote
Publisher : NYU Press
Page : 274 pages
File Size : 52,8 Mb
Release : 2020-09-01
Category : Social Science
ISBN : 9781479802197

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Gaming Sexism by Amanda C. Cote Pdf

Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Analysing Representation

Author : Frazer Heritage,Charlotte Taylor
Publisher : Taylor & Francis
Page : 316 pages
File Size : 45,5 Mb
Release : 2024-05-31
Category : Language Arts & Disciplines
ISBN : 9781040018989

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Analysing Representation by Frazer Heritage,Charlotte Taylor Pdf

Analysing Representation: A Corpus and Discourse Textbook guides readers through the process of researching how people and phenomena are represented in discourse and introduces them to key tools they can use from corpus linguistics and (critical) discourse analysis. This book takes a step-by-step approach to introducing each concept and includes exercises and further reading to help readers check their progress and prepare for independent research. It is unique in introducing readers to a range of experts representing the full range of work in this area. This book is aimed at final-year undergraduate, taught postgraduate and doctoral level students. It wil also be useful to scholars who are new to combining corpus and discourse methods in investigations of representation.

Gender and Sexuality in Online Game Cultures

Author : Jenny Sundén,Malin Sveningsson
Publisher : Routledge
Page : 250 pages
File Size : 47,9 Mb
Release : 2012-03-12
Category : Social Science
ISBN : 9781136499784

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Gender and Sexuality in Online Game Cultures by Jenny Sundén,Malin Sveningsson Pdf

How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT. Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.

Play like a Feminist.

Author : Shira Chess
Publisher : MIT Press
Page : 182 pages
File Size : 50,8 Mb
Release : 2020-08-18
Category : Games & Activities
ISBN : 9780262360449

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Play like a Feminist. by Shira Chess Pdf

An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.

Incels and Ideologies

Author : Frazer Heritage
Publisher : Springer Nature
Page : 255 pages
File Size : 52,9 Mb
Release : 2023-12-11
Category : Language Arts & Disciplines
ISBN : 9783031401848

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Incels and Ideologies by Frazer Heritage Pdf

This book explores how incels use language and other semiotic resources to construct ideologies of gender and race/ethnicity. The author theorises and positions incels' performances of masculinity against a backdrop of broader social sciences and linguistic literature, and discusses some of the limitations of different lenses through which incels have previously been understood, as well some of the ethical issues involved with researching a hostile community. Corpus linguistic methods and netnographic reflections are used to explore how incels construct ideologies about gender, gendered social actors, and race/ethnicity, as well as where these concepts intersect. Taking a post-structuralist critical analysis to this community reveals a number of way ideologies towards different groups based on social identities are linguistically constructed. This book will be relevant to those researching or studying language, gender, and sexuality, sociology, and criminology. Outside of academic applications, it is also written in a way that is accessible to external organisations interested in equality and the prevention of incel-ideology-motivated offline attacks.

Feminism in Play

Author : Kishonna L. Gray,Gerald Voorhees,Emma Vossen
Publisher : Springer
Page : 271 pages
File Size : 45,8 Mb
Release : 2018-10-04
Category : Language Arts & Disciplines
ISBN : 9783319905396

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Feminism in Play by Kishonna L. Gray,Gerald Voorhees,Emma Vossen Pdf

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

Ethnographies of the Videogame

Author : Helen Thornham
Publisher : Routledge
Page : 219 pages
File Size : 44,9 Mb
Release : 2016-04-29
Category : Sports & Recreation
ISBN : 9781317140641

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Ethnographies of the Videogame by Helen Thornham Pdf

Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure.

Women and Video Game Modding

Author : Bridget Whelan,Matthew Wilhelm Kapell
Publisher : McFarland
Page : 217 pages
File Size : 45,9 Mb
Release : 2020-01-24
Category : Games & Activities
ISBN : 9781476667430

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Women and Video Game Modding by Bridget Whelan,Matthew Wilhelm Kapell Pdf

The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Inclusive Theory and Practice in Special Education

Author : van Rensburg, Henriette,O'Neill, Shirley
Publisher : IGI Global
Page : 425 pages
File Size : 41,8 Mb
Release : 2020-01-03
Category : Education
ISBN : 9781799829034

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Inclusive Theory and Practice in Special Education by van Rensburg, Henriette,O'Neill, Shirley Pdf

Inclusive education retains significant complexity associated with creating a definition, and there is significant importance within the surrounding narratives reflecting the broader definitions. Due to the flexibility within the definition, investigating current practices across an array of definitions becomes essential to developing best practices in special education. Inclusive Theory and Practice in Special Education is an essential research book that examines current shifts in the field within the overarching philosophy of inclusion and inclusive education. It reports recent research that focuses on the experiences of teachers and students in classrooms and ways of enhancing the practices of inservice teachers and early career teachers, as well as the preparation of preservice teachers. Besides presenting research from these perspectives, it also addresses a selection of broader issues that impact on policy and curriculum, thus identifying related concerns, including those of the wider community. Highlighting a wide range of topics such as learning disabilities, student mobility, and early childhood education, this publication is ideal for researchers, professionals, administrators, curriculum designers, academicians, policymakers, and students.

Women in Game Development

Author : Jennifer Brandes Hepler
Publisher : CRC Press
Page : 317 pages
File Size : 47,8 Mb
Release : 2019-04-24
Category : Computers
ISBN : 9781000007770

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Women in Game Development by Jennifer Brandes Hepler Pdf

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day. Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism. Get tips for how to be a better ally and make your company and teams more inclusive. Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. Meet the human face of some of the women who have endured the industry’s worst harassment... and kept on going.