Learn Cs Concepts With Snap

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Learn CS Concepts with Snap!

Author : Abhay B. Joshi
Publisher : Independently Published
Page : 156 pages
File Size : 42,8 Mb
Release : 2018-10-05
Category : Electronic
ISBN : 1728921716

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Learn CS Concepts with Snap! by Abhay B. Joshi Pdf

Who this book is for:This book is perfect for students who are keen to learn CS concepts and have no prior programming background. In addition to learning a lot of Computer Science concepts, you will do a series of interesting projects and programming activities. You will work on a few big projects, and you will also write many small "practice programs". You will learn and apply concepts of computer programming and computer science when you write these programs. Snap! language:The choice of programming language is critical to achieve the intended objectives of teaching CS to beginners. In this book we use the Snap! programming language. Snap! is an entertaining and powerful language, and yet it is easy to learn. It is known as a "low floor and high ceiling" language - it allows the learner to build his/her vocabulary without getting mired in the complexities of syntax and grammar.There is a lot of material on Snap! Programming on the Internet, including videos, online courses, Snap! projects, and so on. This book is meant to offer a more organized and tutorial-like treatment to learning Snap!. It is also focused more on learning CS concepts rather than Snap! itself.Why learn programming:The idea of using computer programming as a medium for learning is rapidly gaining acceptance. The benefits of learning programming and computer science concepts well before college - even in elementary grades - are well-understood. Here is a list of some of the amazing things that happen when young people engage in computer programming:- Students become active and creative learners, because they explore ideas through a hands-on activity with an infinitely powerful tool.- They learn to think about and analyze their own thinking, because that is the only way to program computers.- They learn to solve complex problems by breaking them into smaller sub-problems.- They learn a new way of thinking (called "computational" thinking).- In the world of programming, answers are not simply "right" or "wrong"; this prepares a child's mindset for real-life problems.- Their learning processes are transformed from acquiring facts to thinking creatively and analytically.How the book is organized:The book is organized as a series of units - each containing a bunch of CS concepts and associated programming activities. Typically, each unit also includes a major programming project that helps you practice all the concepts learnt till then.

Practice CS Concepts with Snap

Author : Abhay B. Joshi
Publisher : Learning Computer Programming
Page : 120 pages
File Size : 42,6 Mb
Release : 2019-03-19
Category : Computers
ISBN : 1090818815

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Practice CS Concepts with Snap by Abhay B. Joshi Pdf

Who this book is for: This book is a companion to the author's previous book "Learn CS Concepts with Snap." It is perfect for students who would like to practice the ideas and concepts they have learned in "Learn CS ..." You will be able to answer a lot of concept review questions and do a series of interesting programming activities. You will get to apply concepts of computer programming and computer science when you write these programs. Why learn programming: The idea of using computer programming as a medium for learning is rapidly gaining acceptance. The benefits of learning programming and computer science concepts well before college - even in elementary grades - are well-understood. Here is a list of some of the amazing things that happen when children and young adults engage in computer programming: - They become active and creative learners, because they explore ideas through a hands-on activity with an infinitely powerful tool.- They learn to think about and analyze their own thinking, because that is the only way to program computers.- They learn to solve complex problems by breaking them into smaller sub-problems.- They learn a new way of thinking (called "computational" thinking).- In the world of programming, answers are not simply "right" or "wrong"; this prepares a student's mindset for real-life problems.- The learning process is transformed from acquiring facts to thinking creatively and analytically.How the book is organized: The book is organized exactly along the lines of the original book: as a series of units - each containing a bunch of CS concepts and associated programming activities. Every programming assignment requires understanding of all the concepts presented in the current as well as all preceding units.Answers to all review questions and links to working programs for most of the programming exercises in the book are available online.

Adventures in Snap Programming

Author : Abhay B Joshi
Publisher : Unknown
Page : 196 pages
File Size : 49,9 Mb
Release : 2020-10-05
Category : Electronic
ISBN : 9798551045519

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Adventures in Snap Programming by Abhay B Joshi Pdf

This book is for students who are already familiar with Snap - its various commands, and its user interface - and basic CS concepts such as, variables, conditional statements, looping, and so on. The book attempts to teach students how to "design" programs through a series of challenging and interesting projects on science simulation, games, puzzles, and math problems.Snap is a powerful language and offers access to lots of advanced ideas of Computer Science some of which are appropriate even for a college-level programming course.The book is organized as a series of independent Snap projects - each of which describes how to design and build an interesting and challenging Snap program. Each project progresses in stages - from a simple implementation to increasingly complex versions. You can take up these projects in any order you like, although I have tried to arrange them in an increasing order of challenge. Programming is a powerful tool that can be applied to virtually any field of human endeavor. The author has tried to maintain a good diversity of applications in this book. You will find the following types of projects: -Arcade games-Puzzle games-Simulations-Math games-Geometric designs-Optical illusions**Learn the concepts through application**As the experts will tell you, concepts are really understood and internalized when you apply them to solve problems. The purpose of this book is to help you apply Snap and CS concepts to solve interesting and challenging programming problems. Every chapter lists, at the very start, the Snap and CS concepts that you will apply while building that project.** Learn the design process **Besides these technical concepts, you will also learn the "divide and conquer" approach of problem-solving. This is a fancy term for the technique of breaking down a bigger problem into many smaller problems and solving them separately one by one.You will learn a bit about a program design technique called "object-oriented thinking". Without going into its gory details such as classes and inheritance, the book tries to show you how you can view each program as a collection of independent objects that cooperate to deliver a coherent experience.You will also learn the "iterative design process" for designing programs. This is another fancy name that describes the idea that something complex can be designed in a repeated idea -> implement -> test cycle, such that in each cycle we add a little more complexity.Finally, you will learn a bit of "project management". Project management helps you undertake a project - such as painting your house, celebrating your sister's birthday, or creating a complex computer program - and complete it in a reasonable time, with reasonable effort, and with reasonable quality. It involves things such as planning tasks, tracking their progress, etc. When you undertake the programming projects in this book, you will learn some of these project management techniques.** Audience for the book **The book is intended for students who are already familiar with Snap. The level of challenge is tuned for high-school students and above, but middle-school students who have picked up all the concepts in an introductory course might also be able to enjoy the projects presented in this book. The book would be a great resource for teachers who teach Snap programming. They could use the projects to teach advanced tricks of programming and to show how complex programs are designed.Finally, the book is for anyone who wants to get the wonderful taste of the entertaining and creative aspect of Computer Programming.** Hardware and software **You can do all your Snap programming work online by creating your own account at http: //snap.berkeley.edu.

Pen Art in Snap Programming

Author : Sandesh Gaikwad,Abhay Joshi
Publisher : Independently Published
Page : 190 pages
File Size : 41,5 Mb
Release : 2019-04-11
Category : Electronic
ISBN : 1093754710

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Pen Art in Snap Programming by Sandesh Gaikwad,Abhay Joshi Pdf

About this bookIn this book, we are going to focus on the "Pen" feature of the popular Snap! programming language. Henceforth we will refer to "Snap!" simply as "Snap".It is assumed that the reader is familiar with the basic features of Snap, such as, motion commands and looping. There is a lot of material on Snap Programming on the Internet, including videos, online courses, Snap projects, and so on. We highly recommend the book "Learn CS Concepts with Snap" by one of the authors, if you are a complete newcomer to Snap, or if you wish to brush up on your concepts.However, as you will discover, you can become an accomplished "Pen Artist" (or "Turtle Programmer") without having to be an expert Snap programmer. We have explained relevant Snap commands and concepts wherever required.Who this book is for: This book is expected to allow anyone to experience the magic of Turtle programming. You can read and understand the concepts presented, try out sample programs, and exercise your creativity by trying out the exercises. There are plenty of examples presented along with their results.The book is meant for CS students of all ages, teachers, parents, and really anyone who wants to get the wonderful taste of the entertaining and creative aspect of Computer Programming.Why learn programming: The idea of using computer programming as a medium for learning is rapidly gaining acceptance. The benefits of learning programming and computer science concepts well before college - even in elementary grades - are well-understood. Here is a list of some of the amazing things that happen when children and young adults engage in computer programming: - They become active and creative learners, because they explore ideas through a hands-on activity with an infinitely powerful tool.- They learn to think about and analyze their own thinking, because that is the only way to program computers.- They learn to solve complex problems by breaking them into smaller sub-problems.- They learn a new way of thinking (called "computational" thinking).- In the world of programming, answers are not simply "right" or "wrong"; this prepares a student's mindset for real-life problems.- The learning process is transformed from acquiring facts to thinking creatively and analytically.How the book is organized: The book is organized as a series of chapters - each containing a bunch of concepts and associated programming activities. Every chapter includes review questions and several programming assignments that will help you practice all the concepts learnt till then. Answers to all "review questions" and links to working programs for most of the programming exercises in the book are available online.

Learn Python in a Snap!

Author : Abhay B Joshi
Publisher : Unknown
Page : 82 pages
File Size : 51,5 Mb
Release : 2021-05
Category : Electronic
ISBN : 9798502337588

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Learn Python in a Snap! by Abhay B Joshi Pdf

This book is meant for Snap (and Scratch) programmers. It gives them a jumpstart into the Python universe. Snap is essentially a major upgrade to Scratch and it's an excellent bridge to Python. Snap adds a number of CS concepts and programming features that are missing in Scratch. The continuation of the familiar block-based interface helps students work with these advanced ideas fairly comfortably. This book assumes that the reader is familiar with the Snap programming language and the basics of computational thinking. It simply takes Snap concepts and features and shows their equivalent in Python. The book is by no means a comprehensive guide to Python. But thanks to Snap's extensive CS capability, you learn enough about Python to be able to start writing serious programs.

Learning to Code - An Invitation to Computer Science Through the Art and Patterns of Nature (Snap! Edition)

Author : David D Thornburg
Publisher : Unknown
Page : 0 pages
File Size : 55,5 Mb
Release : 2021-11-14
Category : Electronic
ISBN : 1955604053

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Learning to Code - An Invitation to Computer Science Through the Art and Patterns of Nature (Snap! Edition) by David D Thornburg Pdf

This is a book about discovery-the discoveries each of us can make when finding beauty in geometric patterns, beauty in mathematics, and beauty in computer programming. This is also a guide for teaching children to program computers in uniquely powerful ways. It is easy to see how one might find beauty in geometric patterns; this beauty forms the foundation of nature and art. We are continually entranced by geometric form-the symmetry of a butterfly's wings, the spiral of a snail's shell, the facets of a crystal-and each of these natural occurrences is perceived as having beauty associated with it. The hands of people have produced geometric art since marks were first made on cave walls or stones were first fashioned into tools. From the Pyramids and the Parthenon to the finest gold-link chain, the beauty of geometric form is clearly present for all who care to find it. Underlying the geometric pattern that we experience with our eyes lies a more subtle pattern of mathematical beauty, which is experienced intellectually-a collection of unifying principles that govern the arrangement and shapes of objects, both natural and crafted. Computer programming offers a bridge between the worlds of nature, design, and intellect. The computer today can be a tool for discovery and creative expression. It can be as malleable as a piece of clay and as powerful as the very ideas it helps to express. You do not have to be good at math or accept the passive ways computers are often used in classrooms. Thornburg's approach is eye-opening. The programming language used in this book is Snap! Snap! is a free block-based programming language designed at UC Berkeley that can be used on any device with a web browser. It looks a lot like Scratch, but adds a great deal of functionality and was designed to teach computer science concepts like those found in the NSF-funded Beauty and Joy of Computing Course. These added capabilities make it suitable for a serious introduction to computer science for high school or college students. Like Scratch, Snap! is in the Logo family of programming languages. The Logo programming language was designed for learning and its various dialects have been used by millions of learners for more than half a century. With Logo, students experience powerful ideas, solve problems, and create while engaging in conversation with the computer. Although coding is often thought of in vocational terms, Logo programming lies squarely in the grand traditions of the liberal arts and progressive education.

Introduction to Block Based Programming With Snap 2017

Author : Hobbypress
Publisher : Createspace Independent Publishing Platform
Page : 70 pages
File Size : 52,7 Mb
Release : 2017-04-27
Category : Electronic
ISBN : 154559905X

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Introduction to Block Based Programming With Snap 2017 by Hobbypress Pdf

Give yourself a strong head start in computer programming with our TomorrowSKILLS books, which are published fresh in 2017. Through these books you will learn how programming works and how simple programs may be created using ready-made resources and modern drag-and-drop programming environments. We assume you are totally new to programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Most trade jargons are intentionally skipped. This is an easy-read book that attempts to make concepts SIMPLE and STRAIGHTFORWARD. It does not aim to cover everything in Snap. It simply tries to get you started quickly.

Simply Scheme

Author : Brian Harvey,Matthew Wright
Publisher : MIT Press
Page : 620 pages
File Size : 55,6 Mb
Release : 1999
Category : Computers
ISBN : 0262082810

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Simply Scheme by Brian Harvey,Matthew Wright Pdf

Showing off scheme - Functions - Expressions - Defining your own procedures - Words and sentences - True and false - Variables - Higher-order functions - Lambda - Introduction to recursion - The leap of faith - How recursion works - Common patterns in recursive procedures - Advanced recursion - Example : the functions program - Files - Vectors - Example : a spreadsheet program - Implementing the spreadsheet program - What's next?

Digital Humanities and Libraries and Archives in Religious Studies

Author : Clifford B. Anderson
Publisher : Walter de Gruyter GmbH & Co KG
Page : 176 pages
File Size : 54,6 Mb
Release : 2022-02-07
Category : Religion
ISBN : 9783110534375

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Digital Humanities and Libraries and Archives in Religious Studies by Clifford B. Anderson Pdf

How are digital humanists drawing on libraries and archives to advance research and learning in the field of religious studies and theology? How can librarians and archivists make their collections accessible to digital humanists? The goal of this volume is to provide an overview of how religious and theological libraries and archives are supporting the nascent field of digital humanities in religious studies. The volume showcases the perspectives of faculty, librarians, archivists, and allied cultural heritage professionals who are drawing on primary and secondary sources in innovative ways to create digital humanities projects in theology and religious studies. Topics include curating collections as data, conducting stylometric analyses of religious texts, and teaching digital humanities at theological libraries. The shift to digital humanities promises closer collaborations between scholars, archivists, and librarians. The chapters in this volume constitute essential reading for those interested in the future of theological librarianship and of digital scholarship in the fields of religious studies and theology.

Coding + Math

Author : Nicol R. Howard,Keith E. Howard
Publisher : International Society for Technology in Education
Page : 145 pages
File Size : 51,6 Mb
Release : 2022-08-17
Category : Education
ISBN : 9781564848239

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Coding + Math by Nicol R. Howard,Keith E. Howard Pdf

This book offers a deep dive into computer science integration, providing guidelines for designing elementary CS/math curricula through case studies and practical examples. How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contrast, Coding + Math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. Grounded in research, the book’s mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future. The book: • Includes case studies in each chapter, with a research snapshot that contextualizes the key elements of the case study. • Offers strategies for “getting out the blocks” and introducing text-based CS when students are ready. • Examines the rationale and effectiveness of scaffolded approaches to CS — such as block coding, scripted and storyboarding — vs. traditional syntax-based and problem-solving approaches. • Ties effective teaching strategies directly to the CSTA K-12 Computer Science Standards, ISTE’s Standards for Computer Science Educators and the ISTE Computational Thinking Competencies. Coding + Math will strengthen the ties between math and CS to support students’ achievement in math, as well as their future CS course selections and pursuits of CS careers.

Informatics in Schools. New Ideas in School Informatics

Author : Sergei N. Pozdniakov,Valentina Dagienė
Publisher : Springer Nature
Page : 308 pages
File Size : 51,7 Mb
Release : 2019-11-11
Category : Education
ISBN : 9783030337599

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Informatics in Schools. New Ideas in School Informatics by Sergei N. Pozdniakov,Valentina Dagienė Pdf

This book constitutes the proceedings of the 12th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2019, held in Larnaca, Cyprus, in November 2019. The 23 revised full papers presented were carefully reviewed and selected from 55 submissions. They are organized in topical sections named : teacher education in informatics, primary education in informatics, contemporary computer science ideas in school informatics, teaching informatics: from highschool to university levels, contests, competitions and games in informatics.

Visions and Concepts for Education 4.0

Author : Michael E. Auer,Dan Centea
Publisher : Springer Nature
Page : 572 pages
File Size : 54,9 Mb
Release : 2021-02-05
Category : Technology & Engineering
ISBN : 9783030672096

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Visions and Concepts for Education 4.0 by Michael E. Auer,Dan Centea Pdf

This book contains papers in the fields of Interactive, Collaborative, and Blended Learning; Technology-Supported Learning; Education 4.0; Pedagogical and Psychological Issues. With growing calls for affordable and quality education worldwide, we are currently witnessing a significant transformation in the development of post-secondary education and pedagogical practices. Higher education is undergoing innovative transformations to respond to our urgent needs. The change is hastened by the global pandemic that is currently underway. The 9th International Conference on Interactive, Collaborative, and Blended Learning: Visions and Concepts for Education 4.0 was conducted in an online format at McMaster University, Canada, from 14th to 15th October 2020, to deliberate and share the innovations and strategies. This conference’s main objectives were to discuss guidelines and new concepts for engineering education in higher education institutions, including emerging technologies in learning; to debate new conference format in worldwide pandemic and post-pandemic conditions; and to discuss new technology-based tools and resources that drive the education in non-traditional ways such as Education 4.0. Since its beginning in 2007, this conference is devoted to new learning approaches with a focus on applications and experiences in the fields of interactive, collaborative, and blended learning and related new technologies. Currently, the ICBL conferences are forums to exchange recent trends, research findings, and disseminate practical experiences in collaborative and blended learning, and engineering pedagogy. The conference bridges the gap between ‘pure’ scientific research and the everyday work of educators. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, industry-centric educators, continuing education practitioners, etc.

Robotics in Education

Author : Wilfried Lepuschitz,Munir Merdan,Gottfried Koppensteiner,Richard Balogh,David Obdržálek
Publisher : Springer
Page : 286 pages
File Size : 42,5 Mb
Release : 2018-09-01
Category : Technology & Engineering
ISBN : 9783319970851

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Robotics in Education by Wilfried Lepuschitz,Munir Merdan,Gottfried Koppensteiner,Richard Balogh,David Obdržálek Pdf

This proceedings volume comprises the latest achievements in research and development in educational robotics presented at the 9th International Conference on Robotics in Education (RiE) held in Qawra, St. Paul's Bay, Malta, during April 18-20, 2018. Researchers and educators will find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Extensive evaluation results are presented that highlight the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from elementary school to the university level in both formal as well as informal settings.

Advances in Computational Intelligence

Author : Ignacio Rojas,Gonzalo Joya,Andreu Catala
Publisher : Springer
Page : 763 pages
File Size : 43,8 Mb
Release : 2017-06-04
Category : Computers
ISBN : 9783319591476

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Advances in Computational Intelligence by Ignacio Rojas,Gonzalo Joya,Andreu Catala Pdf

This two-volume set LNCS 10305 and LNCS 10306 constitutes the refereed proceedings of the 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, held in Cadiz, Spain, in June 2017. The 126 revised full papers presented in this double volume were carefully reviewed and selected from 199 submissions. The papers are organized in topical sections on Bio-inspired Computing; E-Health and Computational Biology; Human Computer Interaction; Image and Signal Processing; Mathematics for Neural Networks; Self-organizing Networks; Spiking Neurons; Artificial Neural Networks in Industry ANNI'17; Computational Intelligence Tools and Techniques for Biomedical Applications; Assistive Rehabilitation Technology; Computational Intelligence Methods for Time Series; Machine Learning Applied to Vision and Robotics; Human Activity Recognition for Health and Well-Being Applications; Software Testing and Intelligent Systems; Real World Applications of BCI Systems; Machine Learning in Imbalanced Domains; Surveillance and Rescue Systems and Algorithms for Unmanned Aerial Vehicles; End-User Development for Social Robotics; Artificial Intelligence and Games; and Supervised, Non-Supervised, Reinforcement and Statistical Algorithms.

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 969 pages
File Size : 50,6 Mb
Release : 2021-07-16
Category : Education
ISBN : 9781668424124

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Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom by Management Association, Information Resources Pdf

The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.