Learning And Collaboration Technologies Games And Virtual Environments For Learning

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer Nature
Page : 360 pages
File Size : 43,5 Mb
Release : 2021-07-03
Category : Computers
ISBN : 9783030779436

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning by Panayiotis Zaphiris,Andri Ioannou Pdf

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer
Page : 343 pages
File Size : 44,6 Mb
Release : 2021-05-29
Category : Computers
ISBN : 3030779424

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning by Panayiotis Zaphiris,Andri Ioannou Pdf

This two-volume set LNCS 12774 and 12775 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Unknown
Page : 0 pages
File Size : 53,6 Mb
Release : 2021
Category : Electronic
ISBN : 3030779440

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Learning and Collaboration Technologies: Games and Virtual Environments for Learning by Panayiotis Zaphiris,Andri Ioannou Pdf

This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer
Page : 389 pages
File Size : 41,7 Mb
Release : 2019-07-10
Category : Computers
ISBN : 9783030218171

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Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration by Panayiotis Zaphiris,Andri Ioannou Pdf

This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.

Learning and Collaboration Technologies. Novel Technological Environments

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer Nature
Page : 348 pages
File Size : 46,5 Mb
Release : 2022-06-16
Category : Computers
ISBN : 9783031056758

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Learning and Collaboration Technologies. Novel Technological Environments by Panayiotis Zaphiris,Andri Ioannou Pdf

Chapter “Developing a VR Tool to Support Repeat Pattern Design Learning ” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

Author : Maiga Chang,Wu-Yuin Hwang,Ming-Puu Chen,Wolfgang Mueller
Publisher : Springer Science & Business Media
Page : 582 pages
File Size : 53,8 Mb
Release : 2011-08-19
Category : Education
ISBN : 9783642234552

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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications by Maiga Chang,Wu-Yuin Hwang,Ming-Puu Chen,Wolfgang Mueller Pdf

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Learning and Collaboration Technologies. Learning and Teaching

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer
Page : 543 pages
File Size : 45,6 Mb
Release : 2018-07-09
Category : Computers
ISBN : 9783319911526

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Learning and Collaboration Technologies. Learning and Teaching by Panayiotis Zaphiris,Andri Ioannou Pdf

This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education.​

Integrating Multi-User Virtual Environments in Modern Classrooms

Author : Qian, Yufeng
Publisher : IGI Global
Page : 342 pages
File Size : 48,7 Mb
Release : 2018-01-26
Category : Education
ISBN : 9781522537205

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Integrating Multi-User Virtual Environments in Modern Classrooms by Qian, Yufeng Pdf

As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience real-life tasks and situations more directly, promoting active engagement in education. Integrating Multi-User Virtual Environments in Modern Classrooms provides emerging research on the development of multi-user virtual learning environments and their potential role in education. Highlighting a range of pertinent topics, such as project-based learning, social learning theory, and interactive media, this book is a vital resource for educational researchers, school teachers, college professors, and instructional designers seeking current research on the benefits and integration of multi-user virtual environments in modern education.

Learning and Collaboration Technologies: Technology-Rich Environments for Learning and Collaboration.

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer
Page : 516 pages
File Size : 50,5 Mb
Release : 2014-06-07
Category : Computers
ISBN : 9783319074856

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Learning and Collaboration Technologies: Technology-Rich Environments for Learning and Collaboration. by Panayiotis Zaphiris,Andri Ioannou Pdf

The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: virtual and augmented learning environments; mobile and ubiquitous learning; technology@school; collaboration, learning and training.

Games-To-Teach or Games-To-Learn

Author : Yam San Chee
Publisher : Springer
Page : 190 pages
File Size : 45,8 Mb
Release : 2015-08-18
Category : Technology & Engineering
ISBN : 9789812875181

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Games-To-Teach or Games-To-Learn by Yam San Chee Pdf

The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.

Learning and Collaboration Technologies

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer
Page : 739 pages
File Size : 53,7 Mb
Release : 2015-07-18
Category : Computers
ISBN : 9783319206097

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Learning and Collaboration Technologies by Panayiotis Zaphiris,Andri Ioannou Pdf

The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address addressing the following major topics: technology-enhanced learning, adaptive and personalised learning and assessment, virtual worlds and virtual agents for learning, collaboration and Learning Serious Games and ICT in education.

Learning and Collaboration Technologies. Novel Learning Ecosystems

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer
Page : 505 pages
File Size : 50,7 Mb
Release : 2017-06-28
Category : Computers
ISBN : 9783319585093

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Learning and Collaboration Technologies. Novel Learning Ecosystems by Panayiotis Zaphiris,Andri Ioannou Pdf

The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: multimodal and natural interaction for learning; learning and teaching ecosystems; e-learning, social media and MOOCs; beyond the classroom; and games and gamification for learning.

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Author : Panconesi, Gianni,Guida, Maria
Publisher : IGI Global
Page : 637 pages
File Size : 44,8 Mb
Release : 2017-05-17
Category : Education
ISBN : 9781522524274

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Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments by Panconesi, Gianni,Guida, Maria Pdf

Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

Author : Klaus Bredl,Wolfgang Bösche
Publisher : IGI Global
Page : 382 pages
File Size : 50,9 Mb
Release : 2013-03-31
Category : Computers
ISBN : 9781466636743

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Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare by Klaus Bredl,Wolfgang Bösche Pdf

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Digital Learning and Collaborative Practices

Author : Eva Brooks,Susanne Dau,Staffan Selander
Publisher : Taylor & Francis
Page : 220 pages
File Size : 45,8 Mb
Release : 2021-07-18
Category : Education
ISBN : 9781000403503

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Digital Learning and Collaborative Practices by Eva Brooks,Susanne Dau,Staffan Selander Pdf

• Outlines a holistic, evidence-based mindset shift for designing and implementing technology-rich learning experiences that are attentive to social concerns such as equity, ethics, play, diversity, and democratic participation. • Driven by a balance of theoretical and methodological chapters with grounded empirical bases. • Concludes with a future-focused discussion about upcoming digital competencies and the implications of applying design-oriented approaches to digital learning practices.