Learning Android

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Learning Android

Author : Marko Gargenta
Publisher : "O'Reilly Media, Inc."
Page : 270 pages
File Size : 55,5 Mb
Release : 2011-03-10
Category : Computers
ISBN : 9781449307240

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Learning Android by Marko Gargenta Pdf

Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by an expert who's taught this mobile platform to hundreds of developers in large organizations, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more. You'll build a Twitter-like application throughout the course of this book, adding new features with each chapter. Along the way, you'll also create your own toolbox of code patterns to help you program any type of Android application with ease. Get an overview of the Android platform and discover how it fits into the mobile ecosystem Learn about the Android stack, including its application framework, and the structure and distribution of application packages (APK) Set up your Android development environment and get started with simple programs Use Android’s building blocks—Activities, Intents, Services, Content Providers, and Broadcast Receivers Learn how to build basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application Get an introduction to Android Interface Definition Language (AIDL) and the Native Development Kit (NDK)

Learning Android

Author : Marko Gargenta,Masumi Nakamura
Publisher : "O'Reilly Media, Inc."
Page : 286 pages
File Size : 45,7 Mb
Release : 2014-01-09
Category : Computers
ISBN : 9781449336264

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Learning Android by Marko Gargenta,Masumi Nakamura Pdf

Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you’ll build a Twitter-like application, adding new features with each chapter. You’ll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android’s building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application

Learning Android Application Programming

Author : James Talbot,Justin McLean
Publisher : Addison-Wesley
Page : 428 pages
File Size : 54,8 Mb
Release : 2013-12-20
Category : Computers
ISBN : 9780133365016

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Learning Android Application Programming by James Talbot,Justin McLean Pdf

Learning AndroidTM Application Programming will help you master modern Android programming by building a fully functional app from the ground up. Working with the Android 4.3 toolset, you’ll solve real-world problems faced by every Android developer and learn best practices for success with any mobile development project. Ideal for developers who have little or no Android experience but have basic Java experience, this tutorial teaches through carefully structured exercises that address the entire development process. Leading Android developers James Talbot and Justin McLean guide you through building a real biking mobile app that can handle everything from mileage tracking to route planning. Each chapter builds your knowledge, step-by-step, and in the end you will have a complete, working app. Along the way, you’ll gain hands-on experience with writing code that can run on the widest spectrum of devices while still leveraging Android’s newest features. You’ll also discover proven solutions for the occasionally messy realities of Android development, from inaccurate sensor data to inadequate device battery life–pitfalls that most other Android books ignore. Learn how to Set up your Android development environment on Windows or Mac operating systems Quickly create a simple, working app that demonstrates basic Android principles Master core building blocks, such as Activities, Intents, Services, and Resources Build a functional user interface, and then make it more intuitive and usable Professionally style your Android app Make your app location-aware Integrate social networking features Build highly efficient threaded apps Integrate database support to read and write data Make your app run faster, while using less memory and power Efficiently test and debug your app Easily internationalize your app for multiple countries and languages Sell your app through Google Play and the Amazon AppStore Get all of this book’s sample code at www.androiddevbook.com/code.html. Register your book at informit.com/register to gain access to the Bonus KitKat Chapter. Download the free version of this book’s On Your Bike app from Google Play today.

Learning Android Application Development

Author : Raimon Rafols Montane,Laurence Dawson
Publisher : Packt Publishing Ltd
Page : 313 pages
File Size : 53,8 Mb
Release : 2016-08-30
Category : Computers
ISBN : 9781783553846

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Learning Android Application Development by Raimon Rafols Montane,Laurence Dawson Pdf

Build Android N applications using modern techniques and libraries to get your own high-quality apps published on Google Play in no time About This Book Get started with Android development, from the installation of required tools to publishing to the market Make your applications Android N ready—Android has evolved quite a lot since the very beginning and so has their Software Development Kit—so get up to speed Save time and improve the quality of your applications with widely used open source libraries and dependency management Who This Book Is For Want to get started with Android development? Start here. What You Will Learn Get to know how to use popular open source libraries to reduce time to market and avoid re-inventing the wheel Automate your application's testing phase to avoid last minute crashes Use dependency management to properly keep dependencies and updates under control Efficiently show huge amounts of items in a list Forget about memory and speed concerns Publish and monetize your Android applications on Google Play Persist your application data so it can continue working in offline mode Don't let the UX break because of network issues In Detail The mobile app market is huge. But where do you start? And how you can deliver something that takes Google Play by storm? This guide is the perfect route into Android app development – while it's easy for new apps to sink without a trace, we'll give you the best chance of success with practical and actionable guidance that will unlock your creativity and help you put the principles of Android development into practice. From the fundamentals and getting your project started to publishing your app to a huge market of potential customers, follow this guide to become a confident, creative and reliable mobile developer. Get to grips with new components in Android 7 such as RecyclerView, and find out how to take advantage of automated testing, and, of course, much, much more. What are you waiting for? There's never been a better time – or a better way – to get into Android app development. Style and approach More than just a manual, this is an accessible route into Android development. Packed with examples that demonstrate how to put key concepts and ideas into practice, this guide isn't just about learning, it's about immediate development.

Learning Android Forensics

Author : Rohit Tamma,Donnie Tindall
Publisher : Packt Publishing Ltd
Page : 322 pages
File Size : 45,6 Mb
Release : 2015-04-30
Category : Computers
ISBN : 9781782174448

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Learning Android Forensics by Rohit Tamma,Donnie Tindall Pdf

If you are a forensic analyst or an information security professional wanting to develop your knowledge of Android forensics, then this is the book for you. Some basic knowledge of the Android mobile platform is expected.

Learning Android Forensics

Author : Oleg Skulkin,Donnie Tindall,Rohit Tamma
Publisher : Packt Publishing Ltd
Page : 324 pages
File Size : 51,6 Mb
Release : 2018-12-28
Category : Computers
ISBN : 9781789137491

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Learning Android Forensics by Oleg Skulkin,Donnie Tindall,Rohit Tamma Pdf

A comprehensive guide to Android forensics, from setting up the workstation to analyzing key artifacts Key FeaturesGet up and running with modern mobile forensic strategies and techniquesAnalyze the most popular Android applications using free and open source forensic toolsLearn malware detection and analysis techniques to investigate mobile cybersecurity incidentsBook Description Many forensic examiners rely on commercial, push-button tools to retrieve and analyze data, even though there is no tool that does either of these jobs perfectly. Learning Android Forensics will introduce you to the most up-to-date Android platform and its architecture, and provide a high-level overview of what Android forensics entails. You will understand how data is stored on Android devices and how to set up a digital forensic examination environment. As you make your way through the chapters, you will work through various physical and logical techniques to extract data from devices in order to obtain forensic evidence. You will also learn how to recover deleted data and forensically analyze application data with the help of various open source and commercial tools. In the concluding chapters, you will explore malware analysis so that you’ll be able to investigate cybersecurity incidents involving Android malware. By the end of this book, you will have a complete understanding of the Android forensic process, you will have explored open source and commercial forensic tools, and will have basic skills of Android malware identification and analysis. What you will learnUnderstand Android OS and architectureSet up a forensics environment for Android analysisPerform logical and physical data extractionsLearn to recover deleted dataExplore how to analyze application dataIdentify malware on Android devicesAnalyze Android malwareWho this book is for If you are a forensic analyst or an information security professional wanting to develop your knowledge of Android forensics, then this is the book for you. Some basic knowledge of the Android mobile platform is expected.

Learning Android Application Programming for the Kindle Fire

Author : Lauren Darcey,Shane Conder
Publisher : Addison-Wesley
Page : 352 pages
File Size : 54,8 Mb
Release : 2012-07-13
Category : Computers
ISBN : 9780133038866

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Learning Android Application Programming for the Kindle Fire by Lauren Darcey,Shane Conder Pdf

Master AndroidTM App Development for Amazon’s Bestselling Kindle FireTM—Hands-On, Step-by-Step! In this book, bestselling Android programming authors Lauren Darcey and Shane Conder teach you every skill and technique you need to write production-quality apps for Amazon Kindle Fire, the world’s hottest Android tablet. You’ll learn the very best way: by building a complete app from start to finish. Every chapter builds on what you’ve already learned, helping you construct, expand, and extend your working app as you move through the entire development lifecycle. Packed with fully tested, reusable sample code, this book requires absolutely no previous Android or mobile development experience. If you’ve ever written any Java code, you can dive right in and get results fast. Darcey and Conder start with the absolute basics: installing Android development tools, structuring and configuring Kindle Fire apps, and applying crucial design principles associated with high-quality software. Next, building on this strong foundation, you’ll learn how to manage application resources and build application frameworks; integrate user interfaces, logic, and support for networking and web services; test your apps; and publish on the Amazon Appstore. Coverage includes Establishing an efficient development environment and setting up your first project Mastering Android fundamentals and adapting them to the Kindle Fire Building reusable prototypes that define a framework for production projects Incorporating strings, graphics, styles, templates, and other app and system resources Developing screens, from splash screens and main menus to settings and help Displaying dialogs and collecting user input Controlling app state, saving settings, and launching specific activities Internationalizing Kindle Fire apps to reach wider markets Setting application identity and permissions Preparing your app for publication

Learning Android Game Programming

Author : Richard A. Rogers,Rick Rogers
Publisher : Addison-Wesley Professional
Page : 480 pages
File Size : 48,6 Mb
Release : 2012
Category : Computers
ISBN : 9780321769626

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Learning Android Game Programming by Richard A. Rogers,Rick Rogers Pdf

Provides information on creating games for Android mobile devices, covering such topics as implementing the game loop, integrating user input, building virtual worlds with tile maps, and creating a scoring framework.

Learning Android Application Testing

Author : Paul Blundell,Diego Torres Milano
Publisher : Packt Publishing Ltd
Page : 274 pages
File Size : 53,7 Mb
Release : 2015-03-26
Category : Computers
ISBN : 9781784397999

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Learning Android Application Testing by Paul Blundell,Diego Torres Milano Pdf

If you are an Android developer looking to test your applications or optimize your application development process, then this book is for you. No previous experience in application testing is required.

Learning Embedded Android N Programming

Author : Ivan Morgillo,Stefano Viola
Publisher : Packt Publishing Ltd
Page : 282 pages
File Size : 55,6 Mb
Release : 2016-07-29
Category : Computers
ISBN : 9781785283284

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Learning Embedded Android N Programming by Ivan Morgillo,Stefano Viola Pdf

Create the perfectly customized system by unleashing the power of Android OS on your embedded device About This Book Understand the system architecture and how the source code is organized Explore the power of Android and customize the build system Build a fully customized Android version as per your requirements Who This Book Is For If you are a Java programmer who wants to customize, build, and deploy your own Android version using embedded programming, then this book is for you. What You Will Learn Master Android architecture and system design Obtain source code and understand the modular organization Customize and build your first system image for the Android emulator Level up and build your own Android system for a real-world device Use Android as a home automation and entertainment system Tailor your system with optimizations and add-ons Reach for the stars: look at the Internet of Things, entertainment, and domotics In Detail Take a deep dive into the Android build system and its customization with Learning Embedded Android Programming, written to help you master the steep learning curve of working with embedded Android. Start by exploring the basics of Android OS, discover Google's “repo” system, and discover how to retrieve AOSP source code. You'll then find out to set up the build environment and the first AOSP system. Next, learn how to customize the boot sequence with a new animation, and use an Android “kitchen” to “cook” your custom ROM. By the end of the book, you'll be able to build customized Android open source projects by developing your own set of features. Style and approach This step-by-step guide is packed with various real-world examples to help you create a fully customized Android system with the most useful features available.

Learning Android Game Development

Author : Nikhil Malankar
Publisher : Packt Publishing Ltd
Page : 228 pages
File Size : 54,6 Mb
Release : 2017-05-26
Category : Computers
ISBN : 9781785882913

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Learning Android Game Development by Nikhil Malankar Pdf

Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn Understand the nuts and bolts of developing highly interactive and interesting games for Android N Link the interface to the code used in games through simple methods Interact with the images on the screen and also learn to animate them Set and save the game state and save high scores, hit points, and so on for your games Get a grasp of various collision techniques and implement the bounding box technique Convert your 2D games to 3D games using Android N Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.

Learning Android Google Maps

Author : Raj Amal W.
Publisher : Packt Publishing Ltd
Page : 356 pages
File Size : 54,8 Mb
Release : 2015-09-30
Category : Computers
ISBN : 9781849698870

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Learning Android Google Maps by Raj Amal W. Pdf

Integrate Google Maps with your Android application to offer feature-rich and interactive maps About This Book Set up the development environment and obtain the Google API key to create your first map application Create a cutting edge Google maps application by implementing all the concepts learned A step-by-step tutorial guide that is full of pragmatic examples Who This Book Is For If you are an Android developer and want to integrate maps into your application, then this book is definitely for you. This book is intended for novice Android application developers who would like to get up and running with map rich applications using Google Maps. Some basic development experience would be helpful but it's not a mandate. What You Will Learn Get to know about the basic development environment setup needed to create a successful map application Generate an SHA1 fingerprint, obtain an API key, and create a basic map application Detect different types of maps and implement them in your application Add information to your map such as markers, overlays, information windows, and shapes Explore the interaction with maps and work with gestures Change the different camera views in your map application Work with real-time GPS location data and implementing it in your application Apply Street View and integrate the StreetViewPanoroma fragment to your application Employ the native Google maps application to solve some of the tasks using intents Create a cutting edge Google maps application by implementing all the concepts learned In Detail This book helps you to overcome the most common problems faced by users and helps you create a successful map application without any hassle. The book starts with a brief description of how to set up an environment and obtain an API key to create your map application. This book will teach you about adding markers, overlays, and information windows to the map in detail. You will then dive deep into customizing various types of maps and working with location data and Google Street view. By the end of this book, you will be able to create succinct map applications in Android using Google maps efficiently. Style and approach The book is tailored for the reader with a fundamental approach to Android Google Maps providing a step-by-step introduction to Android Google Maps. It focuses on simple, easy-to-understand examples that are pragmatic and serve as useful basis for real-world applications. Different topics are approached in a bottom-up fashion, gradually going from the simplest foundations to the most advanced features.

Learning Java by Building Android Games

Author : John Horton
Publisher : Packt Publishing Ltd
Page : 775 pages
File Size : 47,7 Mb
Release : 2018-08-29
Category : Computers
ISBN : 9781788836722

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Learning Java by Building Android Games by John Horton Pdf

Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Learning Pentesting for Android Devices

Author : Aditya Gupta
Publisher : Packt Publishing Ltd
Page : 209 pages
File Size : 40,8 Mb
Release : 2014-03-26
Category : Computers
ISBN : 9781783288991

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Learning Pentesting for Android Devices by Aditya Gupta Pdf

This is an easy-to-follow guide, full of hands-on and real-world examples of applications. Each of the vulnerabilities discussed in the book is accompanied with the practical approach to the vulnerability, and the underlying security issue. This book is intended for all those who are looking to get started in Android security or Android application penetration testing. You don’t need to be an Android developer to learn from this book, but it is highly recommended that developers have some experience in order to learn how to create secure applications for Android.

Learning Mobile App Development

Author : Jakob Iversen,Michael Eierman
Publisher : Addison-Wesley
Page : 464 pages
File Size : 55,9 Mb
Release : 2013-12-17
Category : Computers
ISBN : 9780133489514

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Learning Mobile App Development by Jakob Iversen,Michael Eierman Pdf

The Only Tutorial Covering BOTH iOS and Android—for students and professionals alike! Now, one book can help you master mobile app development with both market-leading platforms: Apple’s iOS and Google’s Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both—and gain a deeper understanding of the issues associated with developing mobile apps. You’ll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from planning through licensing and distribution. Each tutorial in this book has been carefully designed to support readers with widely varying backgrounds and has been extensively tested in live developer training courses. If you’re new to iOS, you’ll also find an easy, practical introduction to Objective-C, Apple’s native language. All source code for this book, organized by chapter, is available at https://github.com/LearningMobile/BookApps Coverage includes Understanding the unique design challenges associated with mobile apps Setting up your Android and iOS development environments Mastering Eclipse development tools for Android and Xcode 5 tools for iOS Designing interfaces and navigation schemes that leverage each platform’s power Reliably integrating persistent data into your apps Using lists (Android) or tables (iOS) to effectively present data to users Capturing device location, displaying it, and using it in your apps Accessing hardware devices and sensors Publishing custom apps internally within an organization Monetizing your apps on Apple’s AppStore or the Google Play marketplace, as well as other ways of profiting from app development, such as consulting and developer jobs