Learning Xna 3 0

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Learning XNA 4.0

Author : Aaron Reed
Publisher : "O'Reilly Media, Inc."
Page : 540 pages
File Size : 55,8 Mb
Release : 2010-12-09
Category : Computers
ISBN : 1449302769

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Learning XNA 4.0 by Aaron Reed Pdf

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Learning XNA 3.0

Author : Aaron Reed
Publisher : "O'Reilly Media, Inc."
Page : 510 pages
File Size : 49,9 Mb
Release : 2008-11-22
Category : Computers
ISBN : 9780596554293

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Learning XNA 3.0 by Aaron Reed Pdf

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

XNA Game Studio 4.0 Programming

Author : Tom Miller,Dean Johnson
Publisher : Pearson Education
Page : 690 pages
File Size : 55,6 Mb
Release : 2010-12-12
Category : Computers
ISBN : 9780132620130

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XNA Game Studio 4.0 Programming by Tom Miller,Dean Johnson Pdf

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Microsoft XNA Game Studio 3.0 Unleashed

Author : Chad Carter
Publisher : Pearson Education
Page : 834 pages
File Size : 43,6 Mb
Release : 2009-02-25
Category : Computers
ISBN : 9780768688481

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Microsoft XNA Game Studio 3.0 Unleashed by Chad Carter Pdf

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

Essential XNA Game Studio 2.0 Programming

Author : Jim Perry,Allen Sherrod
Publisher : Jones & Bartlett Learning
Page : 554 pages
File Size : 47,8 Mb
Release : 2010-10-25
Category : Computers
ISBN : 9781449633608

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Essential XNA Game Studio 2.0 Programming by Jim Perry,Allen Sherrod Pdf

Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

Learning C# by Programming Games

Author : Wouter van Toll,Arjan Egges,Jeroen D. Fokker
Publisher : Springer Nature
Page : 512 pages
File Size : 49,9 Mb
Release : 2019-11-21
Category : Computers
ISBN : 9783662592526

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Learning C# by Programming Games by Wouter van Toll,Arjan Egges,Jeroen D. Fokker Pdf

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

XNA 3.0 Game Programming Recipes

Author : Riemer Grootjans
Publisher : Apress
Page : 663 pages
File Size : 50,9 Mb
Release : 2009-05-26
Category : Computers
ISBN : 9781430218562

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XNA 3.0 Game Programming Recipes by Riemer Grootjans Pdf

Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

Machine Learning and Knowledge Discovery in Databases, Part II

Author : Dimitrios Gunopulos,Thomas Hofmann,Donato Malerba,Michalis Vazirgiannis
Publisher : Springer Science & Business Media
Page : 702 pages
File Size : 48,6 Mb
Release : 2011-09-06
Category : Computers
ISBN : 9783642237829

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Machine Learning and Knowledge Discovery in Databases, Part II by Dimitrios Gunopulos,Thomas Hofmann,Donato Malerba,Michalis Vazirgiannis Pdf

This three-volume set LNAI 6911, LNAI 6912, and LNAI 6913 constitutes the refereed proceedings of the European conference on Machine Learning and Knowledge Discovery in Databases: ECML PKDD 2011, held in Athens, Greece, in September 2011. The 121 revised full papers presented together with 10 invited talks and 11 demos in the three volumes, were carefully reviewed and selected from about 600 paper submissions. The papers address all areas related to machine learning and knowledge discovery in databases as well as other innovative application domains such as supervised and unsupervised learning with some innovative contributions in fundamental issues; dimensionality reduction, distance and similarity learning, model learning and matrix/tensor analysis; graph mining, graphical models, hidden markov models, kernel methods, active and ensemble learning, semi-supervised and transductive learning, mining sparse representations, model learning, inductive logic programming, and statistical learning. a significant part of the papers covers novel and timely applications of data mining and machine learning in industrial domains.

An Introduction to Statistical Learning

Author : Gareth James,Daniela Witten,Trevor Hastie,Robert Tibshirani,Jonathan Taylor
Publisher : Springer Nature
Page : 617 pages
File Size : 44,9 Mb
Release : 2023-08-01
Category : Mathematics
ISBN : 9783031387470

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An Introduction to Statistical Learning by Gareth James,Daniela Witten,Trevor Hastie,Robert Tibshirani,Jonathan Taylor Pdf

An Introduction to Statistical Learning provides an accessible overview of the field of statistical learning, an essential toolset for making sense of the vast and complex data sets that have emerged in fields ranging from biology to finance, marketing, and astrophysics in the past twenty years. This book presents some of the most important modeling and prediction techniques, along with relevant applications. Topics include linear regression, classification, resampling methods, shrinkage approaches, tree-based methods, support vector machines, clustering, deep learning, survival analysis, multiple testing, and more. Color graphics and real-world examples are used to illustrate the methods presented. This book is targeted at statisticians and non-statisticians alike, who wish to use cutting-edge statistical learning techniques to analyze their data. Four of the authors co-wrote An Introduction to Statistical Learning, With Applications in R (ISLR), which has become a mainstay of undergraduate and graduate classrooms worldwide, as well as an important reference book for data scientists. One of the keys to its success was that each chapter contains a tutorial on implementing the analyses and methods presented in the R scientific computing environment. However, in recent years Python has become a popular language for data science, and there has been increasing demand for a Python-based alternative to ISLR. Hence, this book (ISLP) covers the same materials as ISLR but with labs implemented in Python. These labs will be useful both for Python novices, as well as experienced users.

XNA 2.0 Game Programming Recipes

Author : Riemer Grootjans
Publisher : Apress
Page : 638 pages
File Size : 44,6 Mb
Release : 2008-09-20
Category : Computers
ISBN : 9781430205142

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XNA 2.0 Game Programming Recipes by Riemer Grootjans Pdf

In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.

Beginning XNA 3.0 Game Programming

Author : Bruno Evangelista,Alexandre Santos Lobao,Riemer Grootjans,Jose ANTONIO LEAL DEFARIAS
Publisher : Apress
Page : 437 pages
File Size : 50,7 Mb
Release : 2009-05-31
Category : Computers
ISBN : 9781430218180

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Beginning XNA 3.0 Game Programming by Bruno Evangelista,Alexandre Santos Lobao,Riemer Grootjans,Jose ANTONIO LEAL DEFARIAS Pdf

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

Microsoft XNA Game Studio 4.0

Author : Rob S. Miles
Publisher : Unknown
Page : 0 pages
File Size : 47,9 Mb
Release : 2011
Category : Computer games
ISBN : 0735651574

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Microsoft XNA Game Studio 4.0 by Rob S. Miles Pdf

Programmers for Windows Phone 7, Xbox 360, Zune devices, and more can use this hands-on guide to dive straight into their first project--adding new tools and tricks to their arsenal as they go.

Machine Learning and Knowledge Discovery in Databases

Author : José L. Balcázar,Francesco Bonchi,Aristides Gionis,Michèle Sebag
Publisher : Springer Science & Business Media
Page : 652 pages
File Size : 50,7 Mb
Release : 2010-09-13
Category : Computers
ISBN : 9783642159381

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Machine Learning and Knowledge Discovery in Databases by José L. Balcázar,Francesco Bonchi,Aristides Gionis,Michèle Sebag Pdf

This book constitutes the refereed proceedings of the joint conference on Machine Learning and Knowledge Discovery in Databases: ECML PKDD 2010, held in Barcelona, Spain, in September 2010. The 120 revised full papers presented in three volumes, together with 12 demos (out of 24 submitted demos), were carefully reviewed and selected from 658 paper submissions. In addition, 7 ML and 7 DM papers were distinguished by the program chairs on the basis of their exceptional scientific quality and high impact on the field. The conference intends to provide an international forum for the discussion of the latest high quality research results in all areas related to machine learning and knowledge discovery in databases. A topic widely explored from both ML and DM perspectives was graphs, with motivations ranging from molecular chemistry to social networks.

Microsoft XNA 4.0 Game Development Cookbook

Author : Luke Drumm
Publisher : Packt Publishing Ltd
Page : 522 pages
File Size : 43,7 Mb
Release : 2012-06-25
Category : Computers
ISBN : 9781849691994

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Microsoft XNA 4.0 Game Development Cookbook by Luke Drumm Pdf

Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.

Advanced Lectures on Machine Learning

Author : Olivier Bousquet,Ulrike von Luxburg,Gunnar Rätsch
Publisher : Springer Science & Business Media
Page : 249 pages
File Size : 49,6 Mb
Release : 2004-09-02
Category : Computers
ISBN : 9783540231226

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Advanced Lectures on Machine Learning by Olivier Bousquet,Ulrike von Luxburg,Gunnar Rätsch Pdf

Machine Learning has become a key enabling technology for many engineering applications, investigating scientific questions and theoretical problems alike. To stimulate discussions and to disseminate new results, a summer school series was started in February 2002, the documentation of which is published as LNAI 2600. This book presents revised lectures of two subsequent summer schools held in 2003 in Canberra, Australia, and in Tübingen, Germany. The tutorial lectures included are devoted to statistical learning theory, unsupervised learning, Bayesian inference, and applications in pattern recognition; they provide in-depth overviews of exciting new developments and contain a large number of references. Graduate students, lecturers, researchers and professionals alike will find this book a useful resource in learning and teaching machine learning.