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Skeeve turns out to be a lucky winner on his first try at dragon poker--and his winnings include a young girl, Markie, who brings nothing but trouble, and an invitation to another game with a half-a-million dollar pot.
Skeeve, a powerful young magician, and his companions venture into an upside-down dimension to search for his missing demon partner, Aahz, in Myth-ing Persons, and finds himself saddled with Markie, a pint-sized troublemaker, as an IOU for a high-stakes poker game in Little Myth Marker, in an entertaining omnibus volume.
A CAMPAIGN OF MYTH-INFORMATION Since it was founded, M.Y.T.H., Inc. has dealt with all manner of vile and evil creatures. But not even a magician of Skeeve’s caliber is prepared to face the most duplicitous monsters of all: politicians. Emo Weavil and his cousin Wilmer Weavil-Scuttil have been running against each other for governor of the island of Bokromi—for five years. Their magical mudslinging (literal and otherwise) strategies continue to postpone the election, leaving the realm in a state of leaderless chaos. Hired to moderate a fair and balanced race between the candidates, Skeeve and Bunny attempt to clean up the dirty politics, only to become targets of the tabloids and paparazzi who are more interested in innuendo than in the facts…
The sixth of Robert Asprin's Myth series. The mob wants him married; the magicians want him dead. Legendary car-shooting ace, the Sen Sen Ante Kid, wants to take him for a cool half-million in a game of dragon poker. Otherwise, life for Skeeve, extra-dimensional magician, is perfect - or almost.
When a girl (lushly curved, with a mane if light green hair) asks for a favour, a chap would have to possess a heart of stone (or a testosterone deficiency) to refuse. Court magician to the kingdom of Possiltum, Skeeve is a chap all right - and heads off with Tanda into the dimensions. The quest: to steal The Trophy on which Tanda has set her heart. Naturally, he bogs it.
Aahz falls for a literal pyramid scheme, selling it stone by stone as a burial site, while claiming the coveted pointed stone top for himself. But Skeeve wants to be know why the construction site is having so many accidents-before both he and Aahz end up in the afterlife before their time...
Skeeve bluffs his way into a high-stakes game of dragon poker-and wins But now he's left with Markie, a pint-sized IOU left by a player who went broke. She conjures up a house full of trouble every time she tries to cast a spell. And now the dragon poker champion has challenged Skeeve to a game-with a pot of half a million.
Alexander Maksik's electrifying novel tracks a woman's journey from the horrors of Charles Taylor's Liberia to abject poverty and self-exile on a Greek island, where she must grapple with a haunted past and find a way back into human society. On an island somewhere in the Aegean, Jacqueline, a young Liberian woman, veers between starvation and satiety, between the brutality of her past and the precarious uncertainty of her present in the aftermath of experiences so unspeakable that she prefers homeless numbness to the psychological confrontation she knows is inevitable. Hypnotic, highly sensual, exquisitely written, and extraordinary in its depiction of both pleasure and pain, of excruciating physical and spiritual hungers, A Marker to Measure Drift is a novel about memory, how we live with what we know, and whether and how we go forward, intact and whole, after the ravages of loss. It is beautiful, lacerating, impossible to put down. A breakthrough work from a prodigiously gifted young writer.
Robert Asprin's Myth Adventures by Robert Asprin Pdf
Robert Asprin's Myth Adventure Series continues in this collection including M.Y.T.H. Inc. Link, Myth-Nomers and Im-Pervections, M.Y.T.H. Inc. In Action, Sweet Myth-tery of Life, Myth-ion Improbable and Something M.Y.T.H. Inc. Includes illustrations by Phil Foglio.