Liveness And Recording In The Media

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Liveness and Recording in the Media

Author : Andrew Crisell
Publisher : Bloomsbury Publishing
Page : 128 pages
File Size : 40,8 Mb
Release : 2017-09-16
Category : Social Science
ISBN : 9780230392625

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Liveness and Recording in the Media by Andrew Crisell Pdf

We think of radio and television as live media. Yet much of their output is pre-recorded. And if we value liveness so highly, why do we often consume their output some time after it has been broadcast? This book provides some unexpected answers about the meaning of 'liveness' and 'recording', the complexity of their relationship, and their significance not just for television and radio but the popular music which is radio's mainstay. Written in a clear and lively style, the book sets television and radio in the context of other media and traces the history of liveness and recording. To the relationship between these qualities it ascribes the rise of the serial programmes that characterise so much broadcasting. Citing well-known examples of broadcast output and making extensive use of BBC 1 as a case-study, it supports its arguments by taking illustrations and parallels from theatre, philosophical writing and even poetry.

Media Rituals

Author : Nick Couldry
Publisher : Psychology Press
Page : 196 pages
File Size : 54,6 Mb
Release : 2003
Category : Mass media
ISBN : 0415270154

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Media Rituals by Nick Couldry Pdf

The media are an inescapable part of our everyday life. Drawing on sociological and anthropological approaches to the study of ritual, Nick Couldry applies the work of theorists to a number of important media arenas.

The Ends of Knowledge

Author : Rachael Scarborough King,Seth Rudy
Publisher : Bloomsbury Publishing
Page : 273 pages
File Size : 55,6 Mb
Release : 2023-06-01
Category : Literary Criticism
ISBN : 9781350242302

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The Ends of Knowledge by Rachael Scarborough King,Seth Rudy Pdf

Bringing together an exciting group of knowledge workers, scholars and activists from across fields, this book revisits a foundational question of the Enlightenment: what is “the last or furthest end of knowledge”? It is a book about why we do what we do, and how we might know when we are done. In the reorganization of knowledge that characterized the Enlightenment, disciplines were conceived as having particular “ends,” both in terms of purposes and end-points. As we experience an ongoing shift to the knowledge economy of the Information Age, this collection asks whether we still conceptualize knowledge in this way. Does an individual discipline have both an inherent purpose and a natural endpoint? What do an experiment on a fruit fly, a reading of a poem, and the writing of a line of code have in common? Focusing on areas as diverse as AI; biology; Black studies; literary studies; physics; political activism; and the concept of disciplinarity itself, contributors uncover a life after disciplinarity for subjects that face immediate threats to the structure if not the substance of their contributions. These essays – whether reflective, historical, eulogistic, or polemical – chart a vital and necessary course towards the reorganization of knowledge production as a whole.

Game Time

Author : Christopher Hanson
Publisher : Indiana University Press
Page : 296 pages
File Size : 43,7 Mb
Release : 2018-03-08
Category : Games & Activities
ISBN : 9780253032843

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Game Time by Christopher Hanson Pdf

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating... Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

Liveness in Modern Music

Author : Paul Sanden
Publisher : Routledge
Page : 222 pages
File Size : 48,9 Mb
Release : 2013
Category : Art
ISBN : 9780415895408

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Liveness in Modern Music by Paul Sanden Pdf

This study investigates the idea and practice of liveness in modern music.. The book argues that liveness itself emerges from dynamic tensions inherent in mediated musical contexts--tensions between music as an acoustic human utterance, and musical sound as something produced or altered by machines.

Podcasting as an Intimate Medium

Author : Alyn Euritt
Publisher : Taylor & Francis
Page : 157 pages
File Size : 47,5 Mb
Release : 2022-11-18
Category : Performing Arts
ISBN : 9781000812060

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Podcasting as an Intimate Medium by Alyn Euritt Pdf

This book delves into the notion of intimacy as a defining feature of podcasting, examining the concept of intimacy itself and how the public sphere explores the relationships created and maintained through podcasts. The book situates textual analysis of specific American podcasts within podcast criticism, monetization, and production advice. Through analysis of these sources' self-descriptions, the text builds a podcasting-specific framework for intimacy and uses that framework to interpret how podcasting imagines the connections it forms within communities. Instead of intimacy being inherent, the book argues that podcasting constructs intimacy and uses it to define the quality of its own mediation. This book will be of interest to scholars and students of New and Digital Media, Media Studies, Communication Studies, Journalism, Literature, Cultural Studies, and American Studies. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a CreativeCommons Attribution-Non Commercial-No Derivatives 4.0 license.

The Cambridge Companion to Music in Digital Culture

Author : Nicholas Cook,Monique M. Ingalls,David Trippett
Publisher : Cambridge University Press
Page : 347 pages
File Size : 43,7 Mb
Release : 2019-09-19
Category : Music
ISBN : 9781107161788

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The Cambridge Companion to Music in Digital Culture by Nicholas Cook,Monique M. Ingalls,David Trippett Pdf

Digital technology has profoundly transformed almost all aspects of musical culture. This book explains how and why.

Analyzing Recorded Music

Author : William Moylan,Lori Burns,Mike Alleyne
Publisher : CRC Press
Page : 491 pages
File Size : 52,9 Mb
Release : 2022-12-29
Category : Music
ISBN : 9781000819663

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Analyzing Recorded Music by William Moylan,Lori Burns,Mike Alleyne Pdf

Analyzing Recorded Music: Collected Perspectives on Popular Music Tracks is a collection of essays dedicated to the study of recorded popular music, with the aim of exploring "how the record shapes the song" (Moylan, Recording Analysis, 2020) from a variety of perspectives. Introduced with a Foreword by Paul Théberge, the distinguished editorial team has brought together a group of reputable international contributors to write about a rich collection of recordings. Examining a diverse set of songs from a range of genres and points in history (spanning the years 1936–2020), the authors herein illuminate unique attributes of the selected tracks and reveal how the recording develops the expressive content of song performance. Analyzing Recorded Music will interest all those who study popular music, cultural studies, and the musicology of record production, as well as popular music listeners.

Playing Real

Author : Lindsay Brandon Hunter
Publisher : Northwestern University Press
Page : 258 pages
File Size : 45,7 Mb
Release : 2021-02-15
Category : Performing Arts
ISBN : 9780810143074

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Playing Real by Lindsay Brandon Hunter Pdf

Playing Real: Mimesis, Media, and Mischief explores the integration and interaction of mimetic theatricality and representational media in twentieth- and twenty‐first-century performance. It brings together carefully chosen sites of performance—including live broadcasts of theatrical productions, reality television, and alternate-reality gaming—in which mediatization and mimesis compete and collude to represent the real to audiences. Lindsay Brandon Hunter reads such performances as forcing confrontation between notions of authenticity, sincerity, and spontaneity and their various others: the fake, the feigned, the staged, or the rehearsed. Each site examined in Playing Real purports to show audiences something real—real theater, real housewives, real alternative scenarios—which is simultaneously visible as overtly constructed, adulterated by artifice and artificiality. The integration of mediatization and theatricality in these performances, Hunter argues, exploits the proclivities of both to conjure the real even as they risk corrupting the perception of authenticity by imbricating it with artifice and overt manipulation. Although the performances analyzed obscure boundaries separating actual from virtual, genuine from artificial, and truth from fiction, Hunter rejects the notion that these productions imperil the “real.” She insists on uncertainty as a fertile site for productive and pleasurable mischief—including relationships to realness and authenticity among both audience and participants.

Sound Media

Author : Lars Nyre
Publisher : Routledge
Page : 240 pages
File Size : 47,7 Mb
Release : 2009-06-02
Category : Music
ISBN : 9781135253776

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Sound Media by Lars Nyre Pdf

Sound Media considers how music recording, radio broadcasting and muzak influence people's daily lives and introduces the many and varied creative techniques that have developed in music and journalism throughout the twentieth century. Lars Nyre starts with the contemporary cultures of sound media, and works back to the archaic soundscapes of the 1870s. The first part of the book devotes five chapters to contemporary digital media, and presents the internet, the personal computer, digital radio (news and talk) and various types of loudspeaker media (muzak, DJ-ing, clubbing and PA systems). The second part examines the historical accumulation of techniques and sounds in sound media, and presents multitrack music in the 1960s, the golden age of radio in the 1950s and back to the 1930s, microphone recording of music in the 1930s, the experimental phase of wireless radio in the 1910s and 1900s, and the invention of the gramophone and phonograph in the late nineteenth century. Sound Media includes a soundtrack on downloadable resources with thirty-six examples from broadcasting and music recording in Europe and the USA, from Edith Piaf to Sarah Cox, and is richly illustrated with figures, timelines and technical drawings.

The Routledge Companion to Theatre and Performance

Author : Paul Allain,Jen Harvie
Publisher : Routledge
Page : 315 pages
File Size : 50,6 Mb
Release : 2014-08-01
Category : Performing Arts
ISBN : 9781317698203

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The Routledge Companion to Theatre and Performance by Paul Allain,Jen Harvie Pdf

What is theatre? What is performance? What connects them and how are they different? What events, people, practices and ideas have shaped theatre and performance in the twentieth and twenty-first century? The Routledge Companion to Theatre and Performance offers some answers to these big questions. It provides an analytical, informative and engaging introduction to important people, companies, events, concepts and practices that have defined the complementary fields of theatre and performance studies. This fully updated second edition contains three easy to use alphabetized sections including over 120 revised entries on topics and people ranging from performance artist Ron Athey, to directors Vsevold Meyerhold and Robert Wilson, megamusicals , postdramatic theatre and documentation. Each entry includes crucial historical and contextual information, extensive cross-referencing, detailed analysis and an annotated bibliography. The Routledge Companion to Theatre and Performance is a perfect reference guide for the keen student.

Live Coding

Author : Alan F. Blackwell,Emma Cocker,Geoff Cox,Alex McLean,Thor Magnusson
Publisher : MIT Press
Page : 353 pages
File Size : 51,5 Mb
Release : 2022-11-22
Category : Social Science
ISBN : 9780262372626

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Live Coding by Alan F. Blackwell,Emma Cocker,Geoff Cox,Alex McLean,Thor Magnusson Pdf

The first comprehensive introduction to the origins, aspirations, and evolution of live coding. Performative, improvised, on the fly: live coding is about how people interact with the world and each other via code. In the last few decades, live coding has emerged as a dynamic creative practice gaining attention across cultural and technical fields—from music and the visual arts through to computer science. Live Coding: A User’s Manual is the first comprehensive introduction to the practice, and a broader cultural commentary on the potential for live coding to open up deeper questions about contemporary cultural production and computational culture. This multi-authored book—by artists and musicians, software designers, and researchers—provides a practice-focused account of the origins, aspirations, and evolution of live coding, including expositions from a wide range of live coding practitioners. In a more conceptual register, the authors consider liveness, temporality, and knowledge in relation to live coding, alongside speculating on the practice’s future forms.

Japanoise

Author : David Novak
Publisher : Duke University Press
Page : 305 pages
File Size : 41,8 Mb
Release : 2013-07-17
Category : Music
ISBN : 9780822397540

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Japanoise by David Novak Pdf

Noise, an underground music made through an amalgam of feedback, distortion, and electronic effects, first emerged as a genre in the 1980s, circulating on cassette tapes traded between fans in Japan, Europe, and North America. With its cultivated obscurity, ear-shattering sound, and over-the-top performances, Noise has captured the imagination of a small but passionate transnational audience. For its scattered listeners, Noise always seems to be new and to come from somewhere else: in North America, it was called "Japanoise." But does Noise really belong to Japan? Is it even music at all? And why has Noise become such a compelling metaphor for the complexities of globalization and participatory media at the turn of the millennium? In Japanoise, David Novak draws on more than a decade of research in Japan and the United States to trace the "cultural feedback" that generates and sustains Noise. He provides a rich ethnographic account of live performances, the circulation of recordings, and the lives and creative practices of musicians and listeners. He explores the technologies of Noise and the productive distortions of its networks. Capturing the textures of feedback—its sonic and cultural layers and vibrations—Novak describes musical circulation through sound and listening, recording and performance, international exchange, and the social interpretations of media.

Liveness

Author : Philip Auslander
Publisher : Routledge
Page : 191 pages
File Size : 53,9 Mb
Release : 2002-09-11
Category : Performing Arts
ISBN : 9781134642984

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Liveness by Philip Auslander Pdf

In Liveness Philip Auslander addresses what may be the single most important question facing all kinds of performance today: What is the status of live performance in a culture dominated by mass media? By looking at specific instances of live performance such as theatre, rock music, sport and courtroom testimony, Liveness offers penetrating insights into media culture. This provocative book tackles some of the enduring 'sacred truths' surrounding the high cultural status of the live event.

Reality Media

Author : Jay David Bolter,Maria Engberg,Blair MacIntyre
Publisher : MIT Press
Page : 245 pages
File Size : 46,5 Mb
Release : 2021-11-16
Category : Social Science
ISBN : 9780262045124

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Reality Media by Jay David Bolter,Maria Engberg,Blair MacIntyre Pdf

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.