Lords Of Everquest

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Lords of EverQuest

Author : Elliott Chin,Ron Dulin
Publisher : Unknown
Page : 388 pages
File Size : 53,9 Mb
Release : 2003
Category : Games & Activities
ISBN : 0761544216

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Lords of EverQuest by Elliott Chin,Ron Dulin Pdf

Let the battle for Antonica begin! - Strategies for playing all three factions - Tips on every unit in the game - Details on all special abilities and spells for every lord, knight, and unit - Maps for all single- and multiplayer quests - Complete walkthroughs for all 36 missions!

The Video Games Guide

Author : Matt Fox
Publisher : McFarland
Page : 385 pages
File Size : 42,8 Mb
Release : 2013-01-17
Category : Games & Activities
ISBN : 9780786472574

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The Video Games Guide by Matt Fox Pdf

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Everquest Companion

Author : Robert Marks
Publisher : McGraw-Hill/Osborne Media
Page : 244 pages
File Size : 51,8 Mb
Release : 2003
Category : Computers
ISBN : STANFORD:36105111845124

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Everquest Companion by Robert Marks Pdf

Everquest is a Massively Multiplayer Online Role-Playing Game (MMORPG). This is the only book to tell the story behind Everquest, as it takes readers behind the scenes to meet the game's creators and developers.

The Masked Issue: GMR

Author : Anonim
Publisher : Unknown
Page : 100 pages
File Size : 47,6 Mb
Release : 2003
Category : Electronic
ISBN : 8210379456XXX

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The Masked Issue: GMR by Anonim Pdf

Everquest

Author : Debra Lockridge
Publisher : Prima Games
Page : 308 pages
File Size : 46,7 Mb
Release : 2003
Category : Video games
ISBN : 0761544305

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Everquest by Debra Lockridge Pdf

Explore the New Worlds and Claim Your Destiny - Vital information for both "Legacy of Ykesha" and "Lost Dungeons of Norrath" - Complete coverage of the new features - Extensive storyline behind the emergence of the new Froglok race and Troll history - All Froglok class stats - Maps for all Ykesha zones - Crucial information on new monsters, spells, and tradeskill recipes

Serious Games

Author : Ralf Dörner,Stefan Göbel,Wolfgang Effelsberg,Josef Wiemeyer
Publisher : Springer
Page : 421 pages
File Size : 49,7 Mb
Release : 2016-08-25
Category : Computers
ISBN : 9783319406121

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Serious Games by Ralf Dörner,Stefan Göbel,Wolfgang Effelsberg,Josef Wiemeyer Pdf

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

The Software Encyclopedia

Author : Anonim
Publisher : Unknown
Page : 1744 pages
File Size : 54,9 Mb
Release : 1986
Category : Computer industry
ISBN : STANFORD:36105129050121

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The Software Encyclopedia by Anonim Pdf

Cinefantastique

Author : Anonim
Publisher : Unknown
Page : 458 pages
File Size : 45,6 Mb
Release : 2004
Category : Fantasy films
ISBN : UCSC:32106018155785

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Cinefantastique by Anonim Pdf

Computer Gaming World

Author : Anonim
Publisher : Unknown
Page : 548 pages
File Size : 49,6 Mb
Release : 2004
Category : Computer games
ISBN : UCSD:31822035130285

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Computer Gaming World by Anonim Pdf

PC Gamer

Author : Anonim
Publisher : Unknown
Page : 566 pages
File Size : 55,8 Mb
Release : 2006
Category : Computer games
ISBN : PSU:000055185141

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PC Gamer by Anonim Pdf

Popular Science

Author : Anonim
Publisher : Unknown
Page : 748 pages
File Size : 51,7 Mb
Release : 1950
Category : Electronic journals
ISBN : UOM:39076002374200

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Popular Science by Anonim Pdf

EverQuest

Author : Anonim
Publisher : Unknown
Page : 214 pages
File Size : 47,8 Mb
Release : 2001
Category : Computer adventure games
ISBN : 0761536787

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EverQuest by Anonim Pdf

Books In Print 2004-2005

Author : Ed Bowker Staff,Staff Bowker, Ed
Publisher : R. R. Bowker
Page : 3274 pages
File Size : 47,8 Mb
Release : 2004
Category : Reference
ISBN : 0835246426

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Books In Print 2004-2005 by Ed Bowker Staff,Staff Bowker, Ed Pdf

Developing Online Games

Author : Jessica Mulligan,Bridgette Patrovsky
Publisher : New Riders
Page : 532 pages
File Size : 42,8 Mb
Release : 2003
Category : Computers
ISBN : 1592730000

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Developing Online Games by Jessica Mulligan,Bridgette Patrovsky Pdf

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).