Mathematics And Physics For Programmers

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Beginning Math and Physics for Game Programmers

Author : Wendy Stahler,Dustin Clingman,Kaveh Kahrizi
Publisher : New Riders
Page : 508 pages
File Size : 49,8 Mb
Release : 2004
Category : Computers
ISBN : 0735713901

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Beginning Math and Physics for Game Programmers by Wendy Stahler,Dustin Clingman,Kaveh Kahrizi Pdf

Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.

Mathematics and Physics for Programmers

Author : Danny Kodicek,John P. Flynt
Publisher : Course Technology
Page : 0 pages
File Size : 46,9 Mb
Release : 2012
Category : Computer games
ISBN : 1435457331

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Mathematics and Physics for Programmers by Danny Kodicek,John P. Flynt Pdf

Rev. ed. of: Mathematics and physics for programmers / Danny Kodicek. c2005. 1st ed.

Mathematics and Physics for Programmers

Author : Danny Kodicek
Publisher : Delmar Thomson Learning
Page : 608 pages
File Size : 51,8 Mb
Release : 2005
Category : Computers
ISBN : 1584503300

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Mathematics and Physics for Programmers by Danny Kodicek Pdf

This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to know to write programs, using a non-language specific approach. The companion CD-ROM provides demo examples of the mathematical and physical principles discussed in the book, with source code in several different languages (C++, Lingo, and Java).

Physics for Game Programmers

Author : Grant Palmer
Publisher : Apress
Page : 458 pages
File Size : 53,8 Mb
Release : 2007-12-27
Category : Computers
ISBN : 9781430200215

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Physics for Game Programmers by Grant Palmer Pdf

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

Math for Programmers

Author : Paul Orland
Publisher : Manning Publications
Page : 686 pages
File Size : 53,7 Mb
Release : 2021-01-12
Category : Computers
ISBN : 9781617295355

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Math for Programmers by Paul Orland Pdf

In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Physics for Game Developers

Author : David M. Bourg
Publisher : "O'Reilly Media, Inc."
Page : 348 pages
File Size : 53,5 Mb
Release : 2002
Category : Physics
ISBN : 0596000065

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Physics for Game Developers by David M. Bourg Pdf

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Physics Modeling for Game Programmers

Author : David Conger
Publisher : Unknown
Page : 0 pages
File Size : 55,6 Mb
Release : 2004
Category : Computer games
ISBN : 1417544619

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Physics Modeling for Game Programmers by David Conger Pdf

Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate a trajectory of a projectile, the reader will actually see a cannon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.

Mathematics of Classical and Quantum Physics

Author : Frederick W. Byron,Robert W. Fuller
Publisher : Courier Corporation
Page : 674 pages
File Size : 53,7 Mb
Release : 2012-04-26
Category : Science
ISBN : 9780486135069

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Mathematics of Classical and Quantum Physics by Frederick W. Byron,Robert W. Fuller Pdf

Graduate-level text offers unified treatment of mathematics applicable to many branches of physics. Theory of vector spaces, analytic function theory, theory of integral equations, group theory, and more. Many problems. Bibliography.

Mathematics for Physics

Author : Michael Stone,Paul Goldbart
Publisher : Cambridge University Press
Page : 821 pages
File Size : 49,9 Mb
Release : 2009-07-09
Category : Science
ISBN : 9781139480611

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Mathematics for Physics by Michael Stone,Paul Goldbart Pdf

An engagingly-written account of mathematical tools and ideas, this book provides a graduate-level introduction to the mathematics used in research in physics. The first half of the book focuses on the traditional mathematical methods of physics – differential and integral equations, Fourier series and the calculus of variations. The second half contains an introduction to more advanced subjects, including differential geometry, topology and complex variables. The authors' exposition avoids excess rigor whilst explaining subtle but important points often glossed over in more elementary texts. The topics are illustrated at every stage by carefully chosen examples, exercises and problems drawn from realistic physics settings. These make it useful both as a textbook in advanced courses and for self-study. Password-protected solutions to the exercises are available to instructors at www.cambridge.org/9780521854030.

Mathematics for Physics

Author : Michael M. Woolfson,Malcolm S. Woolfson
Publisher : Oxford University Press
Page : 805 pages
File Size : 45,8 Mb
Release : 2007
Category : Mathematics
ISBN : 9780199289295

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Mathematics for Physics by Michael M. Woolfson,Malcolm S. Woolfson Pdf

Mathematics for Physics features both print and online support, with many in-text exercises and end-of-chapter problems, and web-based computer programs, to both stimulate learning and build understanding.

Essential Mathematics for Games and Interactive Applications

Author : James M. Van Verth,Lars M. Bishop
Publisher : CRC Press
Page : 706 pages
File Size : 41,9 Mb
Release : 2008-05-19
Category : Art
ISBN : 9780123742971

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Essential Mathematics for Games and Interactive Applications by James M. Van Verth,Lars M. Bishop Pdf

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Curvature in Mathematics and Physics

Author : Shlomo Sternberg
Publisher : Courier Corporation
Page : 416 pages
File Size : 51,5 Mb
Release : 2013-04-17
Category : Mathematics
ISBN : 9780486292717

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Curvature in Mathematics and Physics by Shlomo Sternberg Pdf

Expert treatment introduces semi-Riemannian geometry and its principal physical application, Einstein's theory of general relativity, using the Cartan exterior calculus as a principal tool. Prerequisites include linear algebra and advanced calculus. 2012 edition.

Physics for Game Programmers

Author : Grant Palmer
Publisher : Apress
Page : 458 pages
File Size : 49,8 Mb
Release : 2007-12-27
Category : Computers
ISBN : 9781430200215

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Physics for Game Programmers by Grant Palmer Pdf

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

Game Physics Engine Development

Author : Ian Millington
Publisher : CRC Press
Page : 542 pages
File Size : 47,9 Mb
Release : 2010-07-23
Category : Art
ISBN : 9780123819772

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Game Physics Engine Development by Ian Millington Pdf

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Quantum Computing for Programmers

Author : Robert Hundt
Publisher : Cambridge University Press
Page : 375 pages
File Size : 41,5 Mb
Release : 2022-03-31
Category : Computers
ISBN : 9781009098175

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Quantum Computing for Programmers by Robert Hundt Pdf

Takes readers from the basics to detailed derivations and open-source implementations of more than 25 fundamental quantum algorithms.