Maya 5 Fundamentals

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Maya 5 Fundamentals

Author : Garry Lewis,Jim Lammers
Publisher : New Riders
Page : 616 pages
File Size : 40,8 Mb
Release : 2004
Category : Computers
ISBN : 0735713723

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Maya 5 Fundamentals by Garry Lewis,Jim Lammers Pdf

With the powerful 3D modeling program Maya 5, users are limited only by their own imagination. In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film "Starship Troopers") takes readers from a review of 3D fundamentals to full-blown Maya 5 content creation. A companion CD includes video-captured movies that walk readers through every tutorial in the book.

Inside Maya 5

Author : Mark Adams,Max Sims,Erick Miller
Publisher : New Riders
Page : 940 pages
File Size : 55,5 Mb
Release : 2003
Category : Computers
ISBN : 0735712530

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Inside Maya 5 by Mark Adams,Max Sims,Erick Miller Pdf

Real-world solutions for real-world production environments! Luis Cataldi, BlueSky Studios Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power.Inside Maya 5can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods. From the back cover Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so,Inside Maya 5is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges! You'll get coverage of: Using Maya in the digital studio pipeline MEL and the Maya API Modeling techniques for NURBS, polygonal modeling, and subdivision surfaces Modeling characters, sets, and props Maya's node-based architecture Particles and dynamics Character animation and rigging Lighting, shading and rendering Bonus interviews with Scott Clark (Pixar) and Paul Thuriot (Tippett Studios) The companion CD includes the source files you need to complete the exercises in each chapter.

Maya 5 Savvy

Author : John Kundert-Gibbs,Peter Lee,Dariush Derakhshani,Eric Kunzendorf
Publisher : John Wiley & Sons
Page : 973 pages
File Size : 45,9 Mb
Release : 2006-07-14
Category : Computers
ISBN : 9780782151190

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Maya 5 Savvy by John Kundert-Gibbs,Peter Lee,Dariush Derakhshani,Eric Kunzendorf Pdf

Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Character Animation Fundamentals

Author : Steve Roberts
Publisher : Taylor & Francis
Page : 458 pages
File Size : 50,7 Mb
Release : 2011
Category : Art
ISBN : 9780240522272

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Character Animation Fundamentals by Steve Roberts Pdf

The DVD and companion website will include 20 fully built and rigged models to animate with; over 50 tutorials on how to build and animate these models; 140 2D and 3D animated movies as examples; 22 live action movies.

Tradigital Maya

Author : Lee Montgomery
Publisher : Taylor & Francis
Page : 570 pages
File Size : 51,8 Mb
Release : 2012
Category : Art
ISBN : 9780123852229

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Tradigital Maya by Lee Montgomery Pdf

Finally a book that bridges the world of software instruction with the classical principles of animation - for animators. Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tool set.

Maya 5 Fundamentals with Macromedia Director 8.5 Shockwave Studio for 3D

Author : Jim Lammers,Phil Gross,Michael Gross
Publisher : New Riders
Page : 128 pages
File Size : 47,6 Mb
Release : 2004-07-01
Category : Macromedia Director (Computer file)
ISBN : 1405810467

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Maya 5 Fundamentals with Macromedia Director 8.5 Shockwave Studio for 3D by Jim Lammers,Phil Gross,Michael Gross Pdf

Computer Arts

Author : Anonim
Publisher : Unknown
Page : 702 pages
File Size : 40,6 Mb
Release : 2004
Category : Computer drawing
ISBN : UOM:39015058887285

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Computer Arts by Anonim Pdf

FUNDAMENTAL PRINCIPLES OF INDIAN PHILOSOPHY

Author : Dr. Manish Venupal Maheep
Publisher : BlueRose Publishers
Page : 156 pages
File Size : 40,8 Mb
Release : 2020-01-27
Category : Philosophy
ISBN : 8210379456XXX

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FUNDAMENTAL PRINCIPLES OF INDIAN PHILOSOPHY by Dr. Manish Venupal Maheep Pdf

Every subject identity is dependent on fundamental principles. Indian philosophy plays an important role in every other philosophy of the world. Every man must have a religion, especially one which appeals to the intellectual mind. This book in an analytical approach to providing all the important fundamental principles of Indian philosophy in a brief and precise format, so that the needs of civil services, state civil services, national eligibility test, under graduate, post graduate of university students, all are fulfilled by mastering a single book. This book is also for philosophers, researches and academic professors of the world. The author’s own views concerning different issues of Indian philosophy are provided at the end of each subject. His approach may be termed as integral humanism which looks at all aspects of a problem and views it from a humanist view point.

Learning Maya 5

Author : Alias Wavefront
Publisher : Sybex
Page : 352 pages
File Size : 41,5 Mb
Release : 2003-09-30
Category : Computers
ISBN : 1894893417

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Learning Maya 5 by Alias Wavefront Pdf

"...the best book out there for learning how to do MAYA rigging and animation." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master! New for Maya 5! Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with. Features: This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Create Skeleton Chains and edit Joint Orientation. * Render particles with hardware graphics and software techniques. * Set up Single Chain, Rotation Plane, and Spline IK Solvers. * Use Set Driven Key to create powerful control systems. * Use of both Forward and Inverse Kinematics. * Simulated the deformation of clothing using Wire Deformers and Set Drivin Key. * Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows. * Understand the difference between Smooth and Rigid Binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create a complex and subtle character deformations.

Learning Maya5

Author : Alias Wavefront
Publisher : Sybex
Page : 256 pages
File Size : 48,7 Mb
Release : 2003-09-30
Category : Computers
ISBN : 1894893441

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Learning Maya5 by Alias Wavefront Pdf

"This book...is long overdue, and something that Maya users will undoubtedly welcome with open text editors" --Joaquin Kino Gil, CreativeCOW.net Learning Maya 5: MEL Fundamentals is you key to harnessing the full power of Maya, and you don't have to be a programmer to learn. MEL (Maya Embedded Language) is the scripting language used by Maya and is the foundation of the Maya User Interface and of many of its tools. Knowing MEL will permit you to customize the Maya UI, automate repetitive tasks, modify existing tools, and even create your own tools. Learning Maya 5 | MEL Fundatmentals is your key to solving production challenges creatively and efficiently. This book is written for the artist, so don't be intimidated if you have no prior programming experience. Features: Starting from an introductory level, this book will allow you to explore advanced concepts in a comfortable format. Each topic is explored in both theory and practice so that you'll not only understand the concepts presented, you'll be able to complete easy-to-follow, step-by-step tutorials to ensure that you master them. You'll benefit from sample scripts and examples that will prove invaluable to you as your Maya skills increase. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime(r) format on CD-ROM. Offered by Glen Chang, and Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Explore MEL's role in Maya * Customize the Maya User Interface with MEL. * Understand Maya's architecture, Nodes, and Attributes * Learn MEL commands and syntax. * Explore variables and expressions. * Write conditional and looking statements. * Learn scripting and procedures. * Get advanced scripting examples. * Create UI windows, layouts and tools. And much more...

Learning Maya?5

Author : Alias Wavefront
Publisher : Sybex
Page : 562 pages
File Size : 53,8 Mb
Release : 2003
Category : Computers
ISBN : 1894893344

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Learning Maya?5 by Alias Wavefront Pdf

Maya is the first choice of digital content creators producing award-winning games, 3D animation and visual effects. Built on a procedural architecture called the Dependency Graph, Maya offers incredible power and flexibility for generating digital images of animated characters and scenes. Learning Maya 5: Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques. This book introduces you to the following topics: * The Maya User Interface * Working in 3D space * NURBS (spline) Modeling * Polygonal Modeling * Keyframes and Motion Paths * Trax(TM) Non-linear animation * Forward and Inverse Kinematics * Surface Deformations * Cameras and Lights * Shaders and Techniques * Particles and Dynamics * MEL (Maya Embedded Language) What you need to use this book: * Maya Complete(TM), Maya Unlimited(TM), or Maya Personal Learning Edition(TM) version 5 software * A DVD-ROM or set-top player Project One: Bouncing Ball Quickly get your feet wet by animating a basic bouncing ball. Add a squash and stretch, create a ring of fire using a particle clip effect, then add sparks as the ball hits the flames. Project Two: Jack-in-the-box Learn the basics of modeling, animating, and rendering a scene. Use Maya Artisan(TM) tools to sculpt Jack's face and to paint a color texture in 3D. Refine the scene's rendering using IPR (Interactive Photorealistic Rendering). Project Three: Space Battle Starting with a more in-depth look at polygonal and NURBS modeling, this project sets up a motion path animation, complete with Opti-FX explosions. Use Maya Paint Effects(TM) to create a realistic starfield. Project Four: Primitive Man Using Maya's Trax non-linear animation, you cycle for a bi-ped Inverse Kinematic skeleton. This lesson will also explore basic character skinning and deformation. Project Five: Salty the Seal This project brings together the skills developed in earlier lessons into a more complex scene where you learn how Maya lets you fully integrate modeling, rendering, and animation tasks.

Maya Character Creation

Author : Chris Maraffi
Publisher : New Riders
Page : 385 pages
File Size : 55,5 Mb
Release : 2003-09-11
Category : Computers
ISBN : 9780132798235

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Maya Character Creation by Chris Maraffi Pdf

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

The Fundamental Principles of Old and New World Civilizations

Author : Zelia Nuttall
Publisher : DigiCat
Page : 851 pages
File Size : 43,9 Mb
Release : 2022-08-01
Category : History
ISBN : EAN:8596547136194

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The Fundamental Principles of Old and New World Civilizations by Zelia Nuttall Pdf

DigiCat Publishing presents to you this special edition of "The Fundamental Principles of Old and New World Civilizations" (A Comparative Research Based on a Study of the Ancient Mexican Religious, Sociological, and Calendrical Systems) by Zelia Nuttall. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.

Foundations of Physically Based Modeling and Animation

Author : Donald House,John C. Keyser
Publisher : CRC Press
Page : 405 pages
File Size : 41,6 Mb
Release : 2016-11-30
Category : Computers
ISBN : 9781482234619

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Foundations of Physically Based Modeling and Animation by Donald House,John C. Keyser Pdf

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Architectural Visualization in Unreal Engine 5

Author : Ludovico Palmeri
Publisher : Packt Publishing Ltd
Page : 496 pages
File Size : 50,9 Mb
Release : 2024-02-16
Category : Design
ISBN : 9781837633975

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Architectural Visualization in Unreal Engine 5 by Ludovico Palmeri Pdf

Unleash your potential with Unreal Engine 5, mastering architectural visualization to bring your designs to life with stunning, interactive real-time visualizations Key Features Set up your Unreal project and organize your assets to create an effective workflow Learn best practices for creating realistic and immersive 3D environments using UE5 Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.What you will learn Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance Who this book is for Whether you’re a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you. Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine’s interface and basic operations is assumed.