Maya Studio Projects

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Maya Studio Projects

Author : Todd Palamar
Publisher : John Wiley & Sons
Page : 425 pages
File Size : 55,6 Mb
Release : 2009-12-17
Category : Computers
ISBN : 9780470593288

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Maya Studio Projects by Todd Palamar Pdf

The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya's toolkit, so you'll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do. The one-of-a-kind book is completely project-based. Learn the intricacies of Maya's Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training. Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more Build professional skills in Maya Dynamics with this project-based guide Put your skills to work by completing a series of projects on water, wind, and fire effects A DVD included with the book provides additional video training Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects

Author : Michael McKinley
Publisher : John Wiley & Sons
Page : 479 pages
File Size : 45,8 Mb
Release : 2010-04-20
Category : Computers
ISBN : 9780470609330

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Maya Studio Projects by Michael McKinley Pdf

Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects Texturing and Lighting

Author : Lee Lanier
Publisher : John Wiley & Sons
Page : 256 pages
File Size : 54,5 Mb
Release : 2011-05-31
Category : Art
ISBN : 9780470903278

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Maya Studio Projects Texturing and Lighting by Lee Lanier Pdf

"Maya artists are called upon to texture and light all kinds of different objects in the studio -- cars, phones, people, animated characters -- as well as the environment the objects are in.Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Autodesk Maya 2012's shading and rendering tools to prepare your renders for film, video, and games. Learn industry techniques by following the projects in the book to light and texture a set of headphones, a female character, a military ambulance, and an interior room with skylights.Although step-by-step explanations are given, projects also serve as a guide for readers to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--

Maya Studio Projects Texturing and Lighting

Author : Lee Lanier
Publisher : John Wiley & Sons
Page : 256 pages
File Size : 50,7 Mb
Release : 2011-04-22
Category : Computers
ISBN : 9781118091470

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Maya Studio Projects Texturing and Lighting by Lee Lanier Pdf

Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.

Maya Studio Projects Photorealistic Characters

Author : Todd Palamar
Publisher : John Wiley & Sons
Page : 338 pages
File Size : 51,5 Mb
Release : 2011-04-06
Category : Computers
ISBN : 9781118088609

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Maya Studio Projects Photorealistic Characters by Todd Palamar Pdf

Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Maya Studio Projects

Author : Todd Palamar
Publisher : Unknown
Page : 300 pages
File Size : 50,6 Mb
Release : 2011
Category : Electronic
ISBN : OCLC:1145279936

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Maya Studio Projects by Todd Palamar Pdf

This ebook does not provide access to the DVD files. Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

ZBrush Studio Projects

Author : Ryan Kingslien
Publisher : John Wiley & Sons
Page : 322 pages
File Size : 43,8 Mb
Release : 2011-02-08
Category : Computers
ISBN : 9781118067628

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ZBrush Studio Projects by Ryan Kingslien Pdf

Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Mastering Autodesk Maya 2012

Author : Todd Palamar,Eric Keller
Publisher : John Wiley & Sons
Page : 1268 pages
File Size : 48,6 Mb
Release : 2011-07-07
Category : Computers
ISBN : 9781118148532

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Mastering Autodesk Maya 2012 by Todd Palamar,Eric Keller Pdf

The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.

Mastering Autodesk Maya 2014

Author : Todd Palamar
Publisher : John Wiley & Sons
Page : 1058 pages
File Size : 52,9 Mb
Release : 2013-06-12
Category : Computers
ISBN : 9781118751749

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Mastering Autodesk Maya 2014 by Todd Palamar Pdf

Hands-on intermediate-to-advanced coverage of the leading 3D software Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids. Features challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides you with valuable insight into the entire CG production pipeline Covers the very latest Maya 2014 tools and features, including updates to dynamics, Maya muscle, stereo cameras, assets, rendering with mental ray, and more Helps you gain proficiency in high-level techniques for film, television, game development, and more If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104.

Mastering Autodesk Maya 2016

Author : Todd Palamar
Publisher : John Wiley & Sons
Page : 864 pages
File Size : 52,5 Mb
Release : 2015-08-03
Category : Computers
ISBN : 9781119059851

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Mastering Autodesk Maya 2016 by Todd Palamar Pdf

Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam

Mastering Autodesk Maya 2013

Author : Todd Palamar
Publisher : John Wiley & Sons
Page : 1356 pages
File Size : 53,9 Mb
Release : 2012-05-31
Category : Computers
ISBN : 9781118238455

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Mastering Autodesk Maya 2013 by Todd Palamar Pdf

Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more. Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guide This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids Offers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more Offers challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides valuable insight into the entire CG production pipeline Mastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D animation.

Mastering Autodesk Maya 2011

Author : Eric Keller,Todd Palamar,Anthony Honn
Publisher : John Wiley & Sons
Page : 1386 pages
File Size : 51,9 Mb
Release : 2010-08-06
Category : Computers
ISBN : 9780470925768

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Mastering Autodesk Maya 2011 by Eric Keller,Todd Palamar,Anthony Honn Pdf

A beautifully-packaged, advanced reference on the very latest version of Maya If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software Covers the very latest Maya tools and features, including Dynamics, Maya Muscle, Stereo Cameras, rendering with mental ray, and more Offers complete coverage of advanced topics such as cloth, fur, and fluids Showcases the techniques of professionals through numerous examples and real-world scenarios, showing you how to set up and manage 3D animation and visual effects pipelines Includes a CD with all support files from the book, along with movies to illustrate concepts If you're looking for an in-depth, professional Maya resource to turn to again and again, Mastering Maya is the book you need. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.

Mastering Autodesk Maya 2015

Author : Todd Palamar
Publisher : John Wiley & Sons
Page : 912 pages
File Size : 50,6 Mb
Release : 2014-07-15
Category : Computers
ISBN : 9781118862575

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Mastering Autodesk Maya 2015 by Todd Palamar Pdf

Expand your skills with complete Maya mastery Mastering Autodesk Maya is the ultimate guide to thepopular 3D animation software. Author Todd Palamar draws on hisextensive professional animation experience to help readers taketheir Maya skills to the next level. Written for those who alreadyknow the basics of this enormous program, the book covers advancedtopics and professional techniques for modeling, animation,texturing, and visual effects. Fully updated to reflect Maya's latest features, the book takesa hands-on approach to instruction, providing readers with adiverse set of tutorials designed by real-world professionals toshowcase 3D animation and visual techniques used in industrysettings. Complete and comprehensive, the book makes an excellentdesk reference for the working animator, and is an ideal resourcefor those seeking Maya certification. The unique combination ofchallenging material and practical instruction make thisone-of-a-kind guide the ultimate Maya handbook. Topics include: Animation using inverse kinematics, keyframes, anddeformers Hard surface and organic modeling Proper rigging techniques, and working with Maya Muscle Xgen, Paint Effects, and rendering with mental ray Texture mapping, compositing, nParticles, and more Virtual filmmaking and scene management The most complex skills are useless if they can't be applied, sothe book emphasizes the practical, day-to-day uses of each skill,and discusses which solutions best fit which scenario. For thecomputer animation professional seeking a more in-depth mastery ofthis popular animation program, Mastering Autodesk Maya isan excellent investment in the future of your career.

Mastering Autodesk Maya 2016

Author : Todd Palamar
Publisher : John Wiley & Sons
Page : 864 pages
File Size : 54,8 Mb
Release : 2015-08-10
Category : Computers
ISBN : 9781119059820

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Mastering Autodesk Maya 2016 by Todd Palamar Pdf

Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam