Mazes In Videogames

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Mazes in Videogames

Author : Alison Gazzard
Publisher : McFarland
Page : 191 pages
File Size : 52,8 Mb
Release : 2013-05-01
Category : Games & Activities
ISBN : 9780786467945

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Mazes in Videogames by Alison Gazzard Pdf

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

Mazes in Videogames

Author : Alison Gazzard
Publisher : McFarland
Page : 191 pages
File Size : 41,6 Mb
Release : 2013-04-17
Category : Games & Activities
ISBN : 9780786492923

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Mazes in Videogames by Alison Gazzard Pdf

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

The Maze

Author : Anonim
Publisher : Unknown
Page : 47 pages
File Size : 40,6 Mb
Release : 2014
Category : High interest-low vocabulary books
ISBN : 144302984X

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The Maze by Anonim Pdf

A book of Greek myths sparks an idea for a computer game maze. While Tom and Kojo watch, Sima enters the game alone and discovers just how dangerous it is. Then suddenly Sima disappears from the screen with a fierce beast just around the corner -- Back cover.

Mazes for Programmers

Author : Jamis Buck
Publisher : Pragmatic Bookshelf
Page : 396 pages
File Size : 55,7 Mb
Release : 2015-07-15
Category : Computers
ISBN : 9781680503968

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Mazes for Programmers by Jamis Buck Pdf

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

The Composition of Video Games

Author : Johansen Quijano
Publisher : McFarland
Page : 243 pages
File Size : 55,5 Mb
Release : 2019-10-11
Category : Games & Activities
ISBN : 9781476637150

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The Composition of Video Games by Johansen Quijano Pdf

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

The Maze of Games

Author : Mike Selinker
Publisher : Unknown
Page : 128 pages
File Size : 44,8 Mb
Release : 2015-08-01
Category : Electronic
ISBN : 0991315928

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The Maze of Games by Mike Selinker Pdf

Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive

The Philosophy of Computer Games

Author : John Richard Sageng,Hallvard J Fossheim,Tarjei Mandt Larsen
Publisher : Springer Science & Business Media
Page : 281 pages
File Size : 47,6 Mb
Release : 2012-07-10
Category : Philosophy
ISBN : 9789400742499

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The Philosophy of Computer Games by John Richard Sageng,Hallvard J Fossheim,Tarjei Mandt Larsen Pdf

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

Staw Wars Mazes

Author : Sean C. Jackson
Publisher : Chronicle Books
Page : 64 pages
File Size : 43,8 Mb
Release : 2021-07-20
Category : Electronic
ISBN : 1797205943

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Staw Wars Mazes by Sean C. Jackson Pdf

This one-of-a-kind maze book set in a galaxy far, far away is a fun, interactive way to explore the Star WarsT(TM) universe. Expert maze creator and lifelong Star Wars fan Sean C. Jackson brings the saga to life through more than 30 beautifully illustrated mazes of iconic scenes and locations ranging from the forest moon of Endor to Bespin's Cloud City, the dark side planet of Exegol, Jabba's palace, pod races, clone armies, and much more. Each full-color maze includes notes about the environment and special bonus elements to find hidden along the way. Star Wars fans of all ages will enjoy racing through the corridors of the Death Star, scavenging inside a fallen star destroyer on Jakku, searching the rocky cliffs of Ahch-To, and much more. - EXPLORE A GALAXY FAR, FAR AWAY: Immerse yourself in a brand new way when you explore your favorite Star Wars locations via exciting mazes. - ACCOMPLISH MISSIONS WITH EACH MAZE: Each of the dozens of unique mazes comes with its own mission that's accomplished by finishing the maze, such as "Return to the base to escort the last transport off planet," "Take the smuggler Han Solo back to your ship," and "Locate Jedi Master Yoda in the mysterious swamp." - EXTRA, FINDABLE ITEMS IN EACH MAZE: In addition to the maze itself, each includes other game activities or elements to find. - BEAUTIFULLY ILLUSTRATED AND REPLAYABLE: The gorgeously detailed full color mazes may be solved by pen or pencil, but using a non-writing item to follow the paths leaves the book ready to replay. (c) & TM LUCASFILM LTD. Used Under Authorization.

The Ultimate History of Video Games, Volume 1

Author : Steven L. Kent
Publisher : Crown
Page : 625 pages
File Size : 45,7 Mb
Release : 2010-06-16
Category : Social Science
ISBN : 9780307560872

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The Ultimate History of Video Games, Volume 1 by Steven L. Kent Pdf

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Mazes for the Mind

Author : Clifford A. Pickover
Publisher : Palgrave Macmillan
Page : 430 pages
File Size : 49,5 Mb
Release : 1994-01-01
Category : Computers
ISBN : 0312103530

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Mazes for the Mind by Clifford A. Pickover Pdf

Gathers puzzles and problems, and discusses concepts related to fractals, games, computer art, music, space, time, and numbers

Space Time Play

Author : Friedrich von Borries,Steffen P. Walz,Matthias Böttger
Publisher : Springer Science & Business Media
Page : 496 pages
File Size : 42,6 Mb
Release : 2007-09-14
Category : Architecture
ISBN : 9783764384142

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Space Time Play by Friedrich von Borries,Steffen P. Walz,Matthias Böttger Pdf

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Video Game Spaces

Author : Michael Nitsche
Publisher : MIT Press
Page : 315 pages
File Size : 51,5 Mb
Release : 2008-12-05
Category : Games & Activities
ISBN : 9780262293013

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Video Game Spaces by Michael Nitsche Pdf

An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

Gardens of Imagination

Author : Christopher Lampton
Publisher : Unknown
Page : 580 pages
File Size : 54,9 Mb
Release : 1994
Category : Computers
ISBN : 187873959X

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Gardens of Imagination by Christopher Lampton Pdf

Veteran author Chris Lampton demystifies the programming techniques behind sophisticated maze games such as Wolf3D and gives step-by-step instructions for programmers to create their own 3-D mazes. The centerpiece of this package is a full-fledged maze game, written by the author with professional game programmer Kevin Gliner. Enclosed disk contains tools for designing new mazes.

MazeCheat

Author : B. R. Collins
Publisher : A&C Black
Page : 322 pages
File Size : 41,6 Mb
Release : 2012
Category : Juvenile Fiction
ISBN : 9781408827604

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MazeCheat by B. R. Collins Pdf

Ario is a Cheat: somebody who designs and sells Cheat Codes to Gamerunners.Rick and Pir are Gamerunners: people who try to win their fortune by playing The Maze, the interactive computer game that is so much more than an ordinary computer game.MazeCheat is set in a futuristic city scape where acid rain permanently falls.But despite the dreary surroundings there is a something that enables everybody to escape their everyday life. And that is The Maze, the interactive computer game where you don't just play the game onscreen,you physically enter the world. Once in, you play - run, fight, avoid traps, choose your weapons - as if you are actually there. The hold of the game on everybody's minds means that the company behind it, CRATER, is all-powerful. But CRATER have a game expansion that is sinister to the extreme. In their new game, if you finally manage to beat it, it takes your brain and in particular your memories, to use as material for new games, for new Gamerunners, leaving you an empty shell. Except no one knows that yet.And when something terrible happens to Pir in The Maze, Ario and Rick need to try to destroy this terrible expansion of the game that kills. But the all-seeing CRATER is also onto them and time is running out . . .

Hard Mazes

Author : Daniel Eastwood
Publisher : Createspace Independent Publishing Platform
Page : 110 pages
File Size : 45,5 Mb
Release : 2018-03-06
Category : Electronic
ISBN : 1986225836

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Hard Mazes by Daniel Eastwood Pdf

Hard Maze: The Ultimate Puzzle Games for Genius Person Maze Game Lover will be falling in love with this games book. It is a complex game to found out as quick as you can. It is the great game to play with your friends in school, camping, or travelling. Let's see who is the best one! Grab one for you and other for your friends.