Mean Field Type Games For Engineers

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Mean-Field-Type Games for Engineers

Author : Julian Barreiro-Gomez,Hamidou Tembine
Publisher : CRC Press
Page : 526 pages
File Size : 43,7 Mb
Release : 2021-11-18
Category : Technology & Engineering
ISBN : 9781000473537

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Mean-Field-Type Games for Engineers by Julian Barreiro-Gomez,Hamidou Tembine Pdf

The contents of this book comprise an appropriate background to start working and doing research on mean-field-type control and game theory. To make the exposition and explanation even easier, we first study the deterministic optimal control and differential linear-quadratic games. Then, we progressively add complexity step-by-step and little-by-little to the problem settings until we finally study and analyze mean-field-type control and game problems incorporating several stochastic processes, e.g., Brownian motions, Poisson jumps, and random coefficients. We go beyond the Nash equilibrium, which provides a solution for non- cooperative games, by analyzing other game-theoretical concepts such as the Berge, Stackelberg, adversarial/robust, and co-opetitive equilibria. For the mean-field-type game analysis, we provide several numerical examples using a Matlab-based user-friendly toolbox that is available for the free use to the readers of this book. We present several engineering applications in both continuous and discrete time. Among these applications we find the following: water distribution systems, micro-grid energy storage, stirred tank reactor, mechanism design for evolutionary dynamics, multi-level building evacuation problem, and the COVID-19 propagation control. Julian Barreiro-Gomez Hamidou Tembine With such a demand from engineering audiences, this book is very timely and provides a thorough study of mean-field-type game theory. The strenuous protagonist of this book is to bridge between the theoretical findings and engineering solutions. The book introduces the basics first, and then mathematical frameworks are elaborately explained. The engineering application examples are shown in detail, and the popular learning approaches are also investigated. Those advantageous characteristics will make this book a comprehensive handbook of many engineering fields for many years, and I will buy one when it gets published. Zhu Han

Mean Field Games and Mean Field Type Control Theory

Author : Alain Bensoussan,Jens Frehse,Phillip Yam
Publisher : Springer
Page : 140 pages
File Size : 43,5 Mb
Release : 2013-10-31
Category : Electronic
ISBN : 1461485096

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Mean Field Games and Mean Field Type Control Theory by Alain Bensoussan,Jens Frehse,Phillip Yam Pdf

Mean field games and Mean field type control introduce new problems in Control Theory. The terminology games may be confusing. In fact they are control problems, in the sense that one is interested in a single decision maker, whom we can call the representative agent. However, these problems are not standard, since both the evolution of the state and the objective functional is influenced but terms which are not directly related to the state or the control of the decision maker. They are however, indirectly related to him, in the sense that they model a very large community of agents similar to the representative agent. All the agents behave similarly and impact the representative agent. However, because of the large number an aggregation effect takes place. The interesting consequence is that the impact of the community can be modeled by a mean field term, but when this is done, the problem is reduced to a control problem.

Mean Field Games and Mean Field Type Control Theory

Author : Alain Bensoussan,Jens Frehse,Phillip Yam
Publisher : Springer Science & Business Media
Page : 132 pages
File Size : 46,6 Mb
Release : 2013-10-16
Category : Science
ISBN : 9781461485087

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Mean Field Games and Mean Field Type Control Theory by Alain Bensoussan,Jens Frehse,Phillip Yam Pdf

​Mean field games and Mean field type control introduce new problems in Control Theory. The terminology “games” may be confusing. In fact they are control problems, in the sense that one is interested in a single decision maker, whom we can call the representative agent. However, these problems are not standard, since both the evolution of the state and the objective functional is influenced but terms which are not directly related to the state or the control of the decision maker. They are however, indirectly related to him, in the sense that they model a very large community of agents similar to the representative agent. All the agents behave similarly and impact the representative agent. However, because of the large number an aggregation effect takes place. The interesting consequence is that the impact of the community can be modeled by a mean field term, but when this is done, the problem is reduced to a control problem. ​

Mean Field Game and its Applications in Wireless Networks

Author : Reginald A. Banez,Lixin Li,Chungang Yang,Zhu Han
Publisher : Springer Nature
Page : 184 pages
File Size : 45,6 Mb
Release : 2021-10-30
Category : Computers
ISBN : 9783030869052

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Mean Field Game and its Applications in Wireless Networks by Reginald A. Banez,Lixin Li,Chungang Yang,Zhu Han Pdf

This book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs). Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well. Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.

Distributed Strategic Learning for Wireless Engineers

Author : Hamidou Tembine
Publisher : CRC Press
Page : 498 pages
File Size : 54,8 Mb
Release : 2012-05-18
Category : Mathematics
ISBN : 9781439876374

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Distributed Strategic Learning for Wireless Engineers by Hamidou Tembine Pdf

Although valued for its ability to allow teams to collaborate and foster coalitional behaviors among the participants, game theory’s application to networking systems is not without challenges. Distributed Strategic Learning for Wireless Engineers illuminates the promise of learning in dynamic games as a tool for analyzing network evolution and underlines the potential pitfalls and difficulties likely to be encountered. Establishing the link between several theories, this book demonstrates what is needed to learn strategic interaction in wireless networks under uncertainty, randomness, and time delays. It addresses questions such as: How much information is enough for effective distributed decision making? Is having more information always useful in terms of system performance? What are the individual learning performance bounds under outdated and imperfect measurement? What are the possible dynamics and outcomes if the players adopt different learning patterns? If convergence occurs, what is the convergence time of heterogeneous learning? What are the issues of hybrid learning? How can one develop fast and efficient learning schemes in scenarios where some players have more information than the others? What is the impact of risk-sensitivity in strategic learning systems? How can one construct learning schemes in a dynamic environment in which one of the players do not observe a numerical value of its own-payoffs but only a signal of it? How can one learn "unstable" equilibria and global optima in a fully distributed manner? The book provides an explicit description of how players attempt to learn over time about the game and about the behavior of others. It focuses on finite and infinite systems, where the interplay among the individual adjustments undertaken by the different players generates different learning dynamics, heterogeneous learning, risk-sensitive learning, and hybrid dynamics.

Probabilistic Theory of Mean Field Games with Applications I

Author : René Carmona,François Delarue
Publisher : Springer
Page : 714 pages
File Size : 45,9 Mb
Release : 2018-03-01
Category : Mathematics
ISBN : 9783319589206

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Probabilistic Theory of Mean Field Games with Applications I by René Carmona,François Delarue Pdf

This two-volume book offers a comprehensive treatment of the probabilistic approach to mean field game models and their applications. The book is self-contained in nature and includes original material and applications with explicit examples throughout, including numerical solutions. Volume I of the book is entirely devoted to the theory of mean field games without a common noise. The first half of the volume provides a self-contained introduction to mean field games, starting from concrete illustrations of games with a finite number of players, and ending with ready-for-use solvability results. Readers are provided with the tools necessary for the solution of forward-backward stochastic differential equations of the McKean-Vlasov type at the core of the probabilistic approach. The second half of this volume focuses on the main principles of analysis on the Wasserstein space. It includes Lions' approach to the Wasserstein differential calculus, and the applications of its results to the analysis of stochastic mean field control problems. Together, both Volume I and Volume II will greatly benefit mathematical graduate students and researchers interested in mean field games. The authors provide a detailed road map through the book allowing different access points for different readers and building up the level of technical detail. The accessible approach and overview will allow interested researchers in the applied sciences to obtain a clear overview of the state of the art in mean field games.

Probabilistic Theory of Mean Field Games with Applications II

Author : René Carmona,François Delarue
Publisher : Springer
Page : 700 pages
File Size : 42,6 Mb
Release : 2018-03-08
Category : Mathematics
ISBN : 9783319564364

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Probabilistic Theory of Mean Field Games with Applications II by René Carmona,François Delarue Pdf

This two-volume book offers a comprehensive treatment of the probabilistic approach to mean field game models and their applications. The book is self-contained in nature and includes original material and applications with explicit examples throughout, including numerical solutions. Volume II tackles the analysis of mean field games in which the players are affected by a common source of noise. The first part of the volume introduces and studies the concepts of weak and strong equilibria, and establishes general solvability results. The second part is devoted to the study of the master equation, a partial differential equation satisfied by the value function of the game over the space of probability measures. Existence of viscosity and classical solutions are proven and used to study asymptotics of games with finitely many players. Together, both Volume I and Volume II will greatly benefit mathematical graduate students and researchers interested in mean field games. The authors provide a detailed road map through the book allowing different access points for different readers and building up the level of technical detail. The accessible approach and overview will allow interested researchers in the applied sciences to obtain a clear overview of the state of the art in mean field games.

Engineer's Field Book

Author : C. S. Cross
Publisher : Unknown
Page : 68 pages
File Size : 54,5 Mb
Release : 1855
Category : Railroad engineering
ISBN : HARVARD:32044092018357

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Engineer's Field Book by C. S. Cross Pdf

Software Engineering at Google

Author : Titus Winters,Tom Manshreck,Hyrum Wright
Publisher : O'Reilly Media
Page : 602 pages
File Size : 40,7 Mb
Release : 2020-02-28
Category : Computers
ISBN : 9781492082767

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Software Engineering at Google by Titus Winters,Tom Manshreck,Hyrum Wright Pdf

Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the world’s leading practitioners construct and maintain software. This book covers Google’s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. You’ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions

Statistics and Probability for Engineering Applications

Author : William DeCoursey
Publisher : Elsevier
Page : 396 pages
File Size : 44,5 Mb
Release : 2003-05-14
Category : Mathematics
ISBN : 9780080489759

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Statistics and Probability for Engineering Applications by William DeCoursey Pdf

Statistics and Probability for Engineering Applications provides a complete discussion of all the major topics typically covered in a college engineering statistics course. This textbook minimizes the derivations and mathematical theory, focusing instead on the information and techniques most needed and used in engineering applications. It is filled with practical techniques directly applicable on the job. Written by an experienced industry engineer and statistics professor, this book makes learning statistical methods easier for today's student. This book can be read sequentially like a normal textbook, but it is designed to be used as a handbook, pointing the reader to the topics and sections pertinent to a particular type of statistical problem. Each new concept is clearly and briefly described, whenever possible by relating it to previous topics. Then the student is given carefully chosen examples to deepen understanding of the basic ideas and how they are applied in engineering. The examples and case studies are taken from real-world engineering problems and use real data. A number of practice problems are provided for each section, with answers in the back for selected problems. This book will appeal to engineers in the entire engineering spectrum (electronics/electrical, mechanical, chemical, and civil engineering); engineering students and students taking computer science/computer engineering graduate courses; scientists needing to use applied statistical methods; and engineering technicians and technologists. * Filled with practical techniques directly applicable on the job * Contains hundreds of solved problems and case studies, using real data sets * Avoids unnecessary theory

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

Author : Mary Scannell
Publisher : McGraw Hill Professional
Page : 240 pages
File Size : 50,7 Mb
Release : 2010-05-28
Category : Business & Economics
ISBN : 9780071743662

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The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by Mary Scannell Pdf

Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Finite and Infinite Games

Author : James Carse
Publisher : Simon and Schuster
Page : 256 pages
File Size : 47,6 Mb
Release : 2011-10-11
Category : Philosophy
ISBN : 9781451657296

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Finite and Infinite Games by James Carse Pdf

“There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. Finite games, he shows, may offer wealth and status, power and glory. But infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

An Engineer's Guide to Solving Problems

Author : Bob Schmidt
Publisher : Unknown
Page : 252 pages
File Size : 54,6 Mb
Release : 2014
Category : Computer engineering
ISBN : 0988747626

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An Engineer's Guide to Solving Problems by Bob Schmidt Pdf

Engineers want to get employed and stay employed. "An Engineer's Guide to Solving Problems" targets engineering students and recent graduates. The transition from engineering school to real world problem solver can be rough. Suddenly, there is not just one correct response for a problem. There might be an infinite number of correct solutions, where some are simply better than others. Some problems are so layered and twisted that their solutions seem absurdly complex. Arm yourself for success with the methods in this book: * The Five Questions every problem solver must answer. * The best and worst ways to communicate your ideas. * New ways to see what other observers miss. * Mastering the right tools. * Six warnings to heed when you think you have a solution. * Critical challenge questions you must answer before you declare victory. Employers and customers cherish engineers who consistently meet their toughest challenges. This book delivers simple methods, practical advice, and entertaining stories to help you sharpen your skills. This book is intended for mature readers. The author occasionally uses strong language to humorous effect or makes references not intended for children. The Second Edition includes some updates plus a new cover and shorter title. The first edition was originally published as "The Dog Barks When the Phone Rings: An Engineer's Guide to Solving Problems."

Mathematics for Game Developers

Author : Christopher Tremblay
Publisher : Course Technology
Page : 658 pages
File Size : 41,9 Mb
Release : 2004
Category : Computer games
ISBN : UOM:39015059310220

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Mathematics for Game Developers by Christopher Tremblay Pdf

The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming.

Stochastic Games and Applications

Author : Abraham Neyman,S. Sorin
Publisher : Springer Science & Business Media
Page : 473 pages
File Size : 55,7 Mb
Release : 2012-12-06
Category : Mathematics
ISBN : 9789401001892

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Stochastic Games and Applications by Abraham Neyman,S. Sorin Pdf

This volume is based on lectures given at the NATO Advanced Study Institute on "Stochastic Games and Applications," which took place at Stony Brook, NY, USA, July 1999. It gives the editors great pleasure to present it on the occasion of L.S. Shapley's eightieth birthday, and on the fiftieth "birthday" of his seminal paper "Stochastic Games," with which this volume opens. We wish to thank NATO for the grant that made the Institute and this volume possible, and the Center for Game Theory in Economics of the State University of New York at Stony Brook for hosting this event. We also wish to thank the Hebrew University of Jerusalem, Israel, for providing continuing financial support, without which this project would never have been completed. In particular, we are grateful to our editorial assistant Mike Borns, whose work has been indispensable. We also would like to acknowledge the support of the Ecole Poly tech nique, Paris, and the Israel Science Foundation. March 2003 Abraham Neyman and Sylvain Sorin ix STOCHASTIC GAMES L.S. SHAPLEY University of California at Los Angeles Los Angeles, USA 1. Introduction In a stochastic game the play proceeds by steps from position to position, according to transition probabilities controlled jointly by the two players.