Media Computing

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MULTIMEDIA COMPUTING

Author : Dr.Tariq Hussain
Publisher : Booksclinic Publishing
Page : 267 pages
File Size : 46,8 Mb
Release : 2020-10-21
Category : Education
ISBN : 9789390192984

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MULTIMEDIA COMPUTING by Dr.Tariq Hussain Pdf

"The topic of multimedia is speedily becoming an essential in computer science and engineering prospectuses, exclusively now that multimedia touches most facets of these fields. Multimedia was originally seen as an upright application area; that is, a niche application with approaches that belong only to itself. However, like pervasive computing, multimedia is now principally a parallel application area and forms an imperative component of the study of computer graphics, image processing, databases, real-time systems, operating systems, information retrieval, computer networks, computer vision, and so on. Multimedia is no longer just a toy but forms part of the technological environment in which we work and think. This book fills the need for a College & university-level text that examines a good deal of the central outline computer science sees as belonging to this subject area. Multimedia has become allied with a certain set of issues in computer science and engineering, and we address those here. The book is not an introduction to simple design issues—it serves a more progressive audience than that. On the other hand, it is not a reference work — it is more a traditional textbook. While we inevitably discuss multimedia tools, we would like to give a sense of the underlying ideologies in the tasks those tools carry out. Students who undertake and succeed in a course based on this text can be said to really understand fundamental matters in regard to this material; hence the title of the text. In conjunction with this text, a fullfledged course should also allow students to make use of this knowledge to carry out interesting or even wonderful practical projects in multimedia, interactive projects that engage and sometimes amuse and, perhaps, even teach these same concepts. The book Multimedia & Computing comprehends five chapters for skill development course of B.A/B.Sc/ BCA Semester 5th according to the syllabus of University of Jammu, which inculcates theoretical & practical portions."

Multimedia Computing

Author : Gerald Friedland,Ramesh Jain
Publisher : Cambridge University Press
Page : 353 pages
File Size : 41,8 Mb
Release : 2014-07-28
Category : Computers
ISBN : 9780521764513

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Multimedia Computing by Gerald Friedland,Ramesh Jain Pdf

This innovative textbook presents an experiential, holistic approach to multimedia computing along with practical algorithms.

Teaching in a Digital Age

Author : A. W Bates
Publisher : Unknown
Page : 128 pages
File Size : 51,8 Mb
Release : 2015
Category : Electronic
ISBN : 0995269238

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Teaching in a Digital Age by A. W Bates Pdf

Mobile Cloud Visual Media Computing

Author : Gang Hua,Xian-Sheng Hua
Publisher : Springer
Page : 353 pages
File Size : 45,9 Mb
Release : 2015-11-23
Category : Computers
ISBN : 9783319247021

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Mobile Cloud Visual Media Computing by Gang Hua,Xian-Sheng Hua Pdf

This book explores the internet and mobile ecosystems which are powered by cloud computing – an essential, if not indispensable, part of our everyday lives. Billions of users world-wide use this technology for information sharing, communication and social networking and a high proportion of activity is driven by massive media content such as images, videos and other emerging 3D visual media. However, managing, searching and visualizing this gigantic amount of data to facilitate communication is difficult which has led to an influx of innovation and research in these areas. The research is from academics from all around the world, focusing on the intersection of mobile, cloud, visual and multimedia computing and is split into five clear parts. Topics covered in the book include mobile augmented reality, computational photography, mobile visual recognition and search, and human-computer interaction (HCI). The findings discussed is meant to spur on further creative development in both academia and industry within this area. Mobile Cloud Visual Media Computing would of great interest to researchers and academics wishing to see how the state-of-the-art in media computing research is applied to innovative applications, whilst engineers and software designers from industry will gain an insight into the key set of technologies which support mobile and cloud media computing.

Ubiquitous Multimedia Computing

Author : Qing Li,Timothy K. Shih
Publisher : CRC Press
Page : 404 pages
File Size : 53,6 Mb
Release : 2009-11-24
Category : Computers
ISBN : 1420093398

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Ubiquitous Multimedia Computing by Qing Li,Timothy K. Shih Pdf

Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless. Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on Ubi-Media Computing on three levels: infrastructures, where fundamental technologies are being developed; middleware, where the integration of technologies and software systems continues to be defined; and applications, where its concepts are evolving into real-world products and processes. In presenting a wealth of new directions and new technology that is changing the way we communicate, learn, play, and live day by day, this book – Examines various architectures for delivering multimedia content including streaming devices , wireless networks, and various hybrids Looks at rapidly developing sensor technology including wearable computers Demonstrates the use of advanced HCI devices that allow the simplest body gestures to govern increasingly complex tasks Introduces newsputers that take the use of embedded image information in a host of practical directions Looks at how ubiquitous computing can eliminate traffic congestion and improve the efficiency and quality of medical care Looks at how computing is personalizing learning environments and revolutionizing our approach to the three R’s. While these pages serve as a timely reference for researchers working in all areas of product development and human computer interaction, they also provide engineers, doctors, and many other professionals, as well as educators and graduate students with a view that reveals the otherwise invisible seams of this age of ubi-media computing.

Cloud Computing and Digital Media

Author : Kuan-Ching Li,Qing Li,Timothy K. Shih
Publisher : CRC Press
Page : 423 pages
File Size : 46,9 Mb
Release : 2014-03-07
Category : Computers
ISBN : 9781466569188

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Cloud Computing and Digital Media by Kuan-Ching Li,Qing Li,Timothy K. Shih Pdf

Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologie

Cloud Computing and Digital Media

Author : Kuan-Ching Li,Qing Li,Timothy K. Shih
Publisher : CRC Press
Page : 426 pages
File Size : 55,5 Mb
Release : 2014-03-07
Category : Computers
ISBN : 9781466569171

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Cloud Computing and Digital Media by Kuan-Ching Li,Qing Li,Timothy K. Shih Pdf

Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologies for media/data communication, elastic media/data storage, security, authentication, cross-network media/data fusion, interdevice media interaction/reaction, data centers, PaaS, SaaS, and more. The book covers resource optimization for multimedia cloud computing—a key technical challenge in adopting cloud computing for various digital media applications. It describes several important new technologies in cloud computing and digital media, including query processing, semantic classification, music retrieval, mobile multimedia, and video transcoding. The book also illustrates the profound impact of emerging health-care and educational applications of cloud computing. Covering an array of state-of-the-art research topics, this book will help you understand the techniques and applications of cloud computing, the interaction/reaction of mobile devices, and digital media/data processing and communication.

Social Computing and Social Media

Author : Gabriele Meiselwitz
Publisher : Springer
Page : 474 pages
File Size : 46,9 Mb
Release : 2016-07-04
Category : Computers
ISBN : 9783319399102

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Social Computing and Social Media by Gabriele Meiselwitz Pdf

This book constitutes the refereed proceedings of the 8th International Conference on Social Computing and Social Media, SCSM 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 43 contributions included in the SCSM 2016 proceedings were organized in the following topical sections: designing and developing social media; users behaviour in social media; social media, policy, politics and engagement; social network analysis; social media in learning and collaboration; and enterprise social media.

Handbook of Multimedia Computing

Author : Borko Furht
Publisher : CRC Press
Page : 998 pages
File Size : 55,8 Mb
Release : 1998-09-29
Category : Computers
ISBN : 0849318254

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Handbook of Multimedia Computing by Borko Furht Pdf

Multimedia computing has emerged as a major area of research. Coupled with high-speed networks, multimedia computer systems have opened a spectrum of new applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and video. Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This indispensable reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Four parts divide the text: Basic Concepts and Standards introduces basic multimedia terminology, taxonomy, and concepts, including multimedia objects, user interfaces, and standards Multimedia Retrieval and Processing Techniques addresses various aspects of audio, image, and video retrieval; indexing; and processing techniques and systems Multimedia Systems and Techniques covers critical multimedia issues, such as multimedia synchronization, operating systems for multimedia, multimedia databases, storage organizations, and processor architectures Multimedia Communications and Networking discusses networking issues, such as quality of service, resource management, and video transport An indispensable reference, Handbook on Multimedia Computing covers every aspect of multimedia applications and technology. It gives you the tools you need to understand and work in this fast-paced, continuously changing field.

Computing in Nonlinear Media and Automata Collectives

Author : Andrew Adamatzky
Publisher : CRC Press
Page : 395 pages
File Size : 40,9 Mb
Release : 2001-06-22
Category : Science
ISBN : 9781420034547

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Computing in Nonlinear Media and Automata Collectives by Andrew Adamatzky Pdf

Computing in Nonlinear Media and Automata Collectives presents an account of new ways to design massively parallel computing devices in advanced mathematical models, such as cellular automata and lattice swarms, from unconventional materials, including chemical solutions, bio-polymers, and excitable media.

Throughout

Author : Ulrik Ekman
Publisher : MIT Press
Page : 677 pages
File Size : 41,5 Mb
Release : 2013
Category : Art
ISBN : 9780262017503

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Throughout by Ulrik Ekman Pdf

Leading media scholars consider the social and cultural changes that come with the contemporary development of ubiquitous computing. Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media--including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich--take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism. The thirty-four contributing researchers consider the visual sense and sensations of living with a ubicomp culture; electronic sounds from the uncanny to the unremarkable; the effects of ubicomp on communication, including mobility, transmateriality, and infinite availability; general trends and concrete specificities of interaction designs; the affectivity in ubicomp experiences, including performances; context awareness; and claims on the "real" in the use of such terms as "augmented reality" and "mixed reality."

Social Computing and Social Media: Design, User Experience and Impact

Author : Gabriele Meiselwitz
Publisher : Springer Nature
Page : 694 pages
File Size : 40,8 Mb
Release : 2022-06-16
Category : Computers
ISBN : 9783031050619

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Social Computing and Social Media: Design, User Experience and Impact by Gabriele Meiselwitz Pdf

This two-volume set LNCS 13315 and 13316 constitutes the refereed proceedings of the 14th International Conference on Social Computing and Social Media, SCSM 2022, held as part of the 24rd International Conference, HCI International 2022, which took place in June-July 2022. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 275 posters included in the 40 HCII 2022 proceedings volumes was carefully reviewed and selected from 5583 submissions. The papers of SCSM 2022, Part I, are organized in topical sections named: design and user experience in social media and social live streaming; text analysis and AI in social media; social media impact on society and business.

Social Media Modeling and Computing

Author : Steven C.H. Hoi,Jiebo Luo,Susanne Boll,Dong Xu,Rong Jin,Irwin King
Publisher : Springer Science & Business Media
Page : 286 pages
File Size : 41,9 Mb
Release : 2011-03-22
Category : Computers
ISBN : 9780857294364

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Social Media Modeling and Computing by Steven C.H. Hoi,Jiebo Luo,Susanne Boll,Dong Xu,Rong Jin,Irwin King Pdf

This timely text/reference presents the latest advances in various aspects of social media modeling and social media computing research. Gathering together superb research from a range of established international conferences and workshops, the editors coherently organize and present each of the topics in relation to the basic principles and practices of social media modeling and computing. Individual chapters can be also be used as self-contained references on the material covered. Topics and features: presents contributions from an international selection of preeminent experts in the field; discusses topics on social-media content analysis; examines social-media system design and analysis, and visual analytic tools for event analysis; investigates access control for privacy and security issues in social networks; describes emerging applications of social media, for music recommendation, automatic image annotation, and the analysis and improvement of photo-books.

Cloud Computing Technologies for Green Enterprises

Author : Munir, Kashif
Publisher : IGI Global
Page : 424 pages
File Size : 41,9 Mb
Release : 2017-09-13
Category : Computers
ISBN : 9781522530398

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Cloud Computing Technologies for Green Enterprises by Munir, Kashif Pdf

Emerging developments in cloud computing have created novel opportunities and applications for businesses. These innovations not only have organizational benefits, but can be advantageous for green enterprises as well. Cloud Computing Technologies for Green Enterprises is a pivotal reference source for the latest scholarly research on the advancements, benefits, and challenges of cloud computing for green enterprise endeavors. Highlighting pertinent topics such as resource allocation, energy efficiency, and mobile computing, this book is a premier resource for academics, researchers, students, professionals, and managers interested in novel trends in cloud computing applications.

Art and Technology of Entertainment Computing and Communication

Author : Adrian David Cheok
Publisher : Springer Science & Business Media
Page : 299 pages
File Size : 54,6 Mb
Release : 2010-08-03
Category : Computers
ISBN : 9781849961370

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Art and Technology of Entertainment Computing and Communication by Adrian David Cheok Pdf

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.