Metaprogramming Gpus With Sh

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Metaprogramming GPUs with Sh

Author : Michael McCool,Stefanus Du Toit
Publisher : CRC Press
Page : 308 pages
File Size : 42,9 Mb
Release : 2009-12-01
Category : Computers
ISBN : 9781000730692

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Metaprogramming GPUs with Sh by Michael McCool,Stefanus Du Toit Pdf

This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Metaprogramming GPUs with Sh

Author : Michael McCool,Stefanus Du Toit
Publisher : CRC Press
Page : 318 pages
File Size : 54,9 Mb
Release : 2009-12-01
Category : Computers
ISBN : 9781000730722

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Metaprogramming GPUs with Sh by Michael McCool,Stefanus Du Toit Pdf

This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Facing the Multicore-Challenge II

Author : Rainer Keller,David Kramer,Jan-Philipp Weiss
Publisher : Springer
Page : 181 pages
File Size : 51,8 Mb
Release : 2012-05-13
Category : Computers
ISBN : 9783642303975

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Facing the Multicore-Challenge II by Rainer Keller,David Kramer,Jan-Philipp Weiss Pdf

This state-of-the-art survey features topics related to the impact of multicore, manycore, and coprocessor technologies in science and for large-scale applications in an interdisciplinary environment. The papers cover issues of current research in mathematical modeling, design of parallel algorithms, aspects of microprocessor architecture, parallel programming languages, hardware-aware computing, heterogeneous platforms, manycore technologies, performance tuning, and requirements for large-scale applications. The contributions presented in this volume offer a survey on the state of the art, the concepts and perspectives for future developments. They are an outcome of an inspiring conference conceived and organized by the editors at the Karlsruhe Institute Technology (KIT) in September 2011. The twelve revised full papers presented together with two contributed papers focus on combination of new aspects of microprocessor technologies, parallel applications, numerical simulation, and software development; thus they clearly show the potential of emerging technologies in the area of multicore and manycore processors that are paving the way towards personal supercomputing and very likely towards exascale computing.

High Performance Computing and Communications

Author : Ronald Perrott,Barbara Chapman,Jaspal Subhlok,Rodrigo Fernandes de Mello,Laurence T. Yang
Publisher : Springer
Page : 823 pages
File Size : 47,7 Mb
Release : 2007-09-08
Category : Computers
ISBN : 9783540754442

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High Performance Computing and Communications by Ronald Perrott,Barbara Chapman,Jaspal Subhlok,Rodrigo Fernandes de Mello,Laurence T. Yang Pdf

This book constitutes the refereed proceedings of the Third International Conference on High Performance Computing and Communications, HPCC 2007. The 75 revised full papers address all current issues of parallel and distributed systems and high performance computing and communication, including networking protocols, embedded systems, wireless, mobile and pervasive computing, Web services and internet computing, and programming interfaces for parallel systems.

Fast and Accurate Finite-Element Multigrid Solvers for PDE Simulations on GPU Clusters

Author : Dominik Göddeke
Publisher : Logos Verlag Berlin GmbH
Page : 300 pages
File Size : 40,6 Mb
Release : 2011
Category : Computers
ISBN : 9783832527686

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Fast and Accurate Finite-Element Multigrid Solvers for PDE Simulations on GPU Clusters by Dominik Göddeke Pdf

This dissertation demonstrates that graphics processors (GPUs) as representatives of emerging many-core architectures are very well-suited for the fast and accurate solution of large, sparse linear systems of equations, using parallel multigrid methods on heterogeneous compute clusters. Such systems arise for instance in the discretisation of (elliptic) partial differential equations with finite elements. Fine-granular parallelisation techniques and methods to ensure accuracy are developed that enable at least one order of magnitude speedup over highly-tuned conventional CPU implementations, without sacrificing neither accuracy nor functionality.

Real-Time Rendering

Author : Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publisher : CRC Press
Page : 1046 pages
File Size : 48,9 Mb
Release : 2019-01-18
Category : Computers
ISBN : 9781315362007

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Real-Time Rendering by Tomas Akenine-Möller,Eric Haines,Naty Hoffman Pdf

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Computer Vision, Imaging and Computer Graphics - Theory and Applications

Author : Sebastiano Battiato,Sabine Coquillart,Julien Pettré,Robert S. Laramee,Andreas Kerren,José Braz
Publisher : Springer
Page : 301 pages
File Size : 49,9 Mb
Release : 2016-01-06
Category : Computers
ISBN : 9783319251172

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Computer Vision, Imaging and Computer Graphics - Theory and Applications by Sebastiano Battiato,Sabine Coquillart,Julien Pettré,Robert S. Laramee,Andreas Kerren,José Braz Pdf

This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization – theory and applications; computer vision theory and applications.

Advances in Cryptology – ASIACRYPT 2007

Author : Kaoru Kurosawa
Publisher : Springer
Page : 583 pages
File Size : 48,8 Mb
Release : 2007-11-05
Category : Computers
ISBN : 9783540769002

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Advances in Cryptology – ASIACRYPT 2007 by Kaoru Kurosawa Pdf

This book constitutes the refereed proceedings of the 13th International Conference on the Theory and Application of Cryptology and Information Security, ASIACRYPT 2007, held in Kuching, Malaysia, in December 2007. The papers are organized in topical sections on number theory and elliptic curve, protocol, hash function design, group/broadcast cryptography, mac and implementation, multiparty computation, block ciphers, foundation, public key encryption, and cryptanalysis.

Advances in Visual Computing

Author : Richard Boyle,Bahram Parvin,Darko Koracin,Fatih Porikli,Jörg Peters,James Klosowski,Laura Arns,Yu Ka Chun,Theresa-Marie Rhyne,Laura Monroe
Publisher : Springer
Page : 1245 pages
File Size : 41,7 Mb
Release : 2008-12-03
Category : Computers
ISBN : 9783540896463

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Advances in Visual Computing by Richard Boyle,Bahram Parvin,Darko Koracin,Fatih Porikli,Jörg Peters,James Klosowski,Laura Arns,Yu Ka Chun,Theresa-Marie Rhyne,Laura Monroe Pdf

It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research ?ndings, ideas, developments and applications in the broader area of visual computing. This year,ISVC grew signi?cantly; the programconsisted of 15 oralsessions, 1 poster session, 8 special tracks, and 6 keynote presentations. The response to the call for papers was very strong; we received over 340 submissions for the main symposium from which we accepted 102 papers for oral presentation and 70 papers for poster presentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 56 papers were accepted for oral presentation and 8 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.

Architecture of Computing Systems - ARCS 2011

Author : Mladen Berekovic,William Fornaciari,Uwe Brinkschulte,Cristina Silvano
Publisher : Springer
Page : 271 pages
File Size : 40,6 Mb
Release : 2011-02-14
Category : Computers
ISBN : 9783642191374

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Architecture of Computing Systems - ARCS 2011 by Mladen Berekovic,William Fornaciari,Uwe Brinkschulte,Cristina Silvano Pdf

This book constitutes the refereed proceedings of the 24th International Conference on Architecture of Computing Systems, ARCS 2011, held in Lake Como, Italy, in February 2011. The 22 revised full papers presented in seven technical sessions were carefully reviewed and selected from 62 submissions. The papers are organized in topical sections on customization and application specific accelerators; multi/many-core architectures; adaptive system architectures; processor architectures; memory architectures optimization; organic and autonomic computing; network-on-chip architectures.

Genetic Programming

Author : Michael O'Neill
Publisher : Springer Science & Business Media
Page : 385 pages
File Size : 40,7 Mb
Release : 2008-03-14
Category : Computers
ISBN : 9783540786702

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Genetic Programming by Michael O'Neill Pdf

This book constitutes the refereed proceedings of the 11th European Conference on Genetic Programming, EuroGP 2008, held in Naples, Italy, in March 2008 colocated with EvoCOP 2008. The 21 revised plenary papers and 10 revised poster papers were carefully reviewed and selected from a total of 61 submissions. A great variety of topics are presented reflecting the current state of research in the field of genetic programming, including the latest work on representations, theory, operators and analysis, evolvable hardware, agents and numerous applications.

Computer Engineering and Technology

Author : Weixia Xu,Liquan Xiao,Jinwen Li,Chengyi Zhang
Publisher : Springer
Page : 191 pages
File Size : 44,6 Mb
Release : 2016-01-13
Category : Computers
ISBN : 9783662492833

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Computer Engineering and Technology by Weixia Xu,Liquan Xiao,Jinwen Li,Chengyi Zhang Pdf

This book constitutes the refereed proceedings of the 19th CCF Conference on Computer Engineering and Technology, NCCET 2015, held in Hefei, China, in October 2015. The 18 papers presented were carefully reviewed and selected from 158 submissions. They are organized in topical sections on processor architecture; application specific processors; computer application and software optimization; technology on the horizon.

Electroencephalogram Signal Analysis

Author : Salah Hamdi
Publisher : Cambridge Scholars Publishing
Page : 175 pages
File Size : 54,8 Mb
Release : 2022-07-06
Category : Medical
ISBN : 9781527584525

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Electroencephalogram Signal Analysis by Salah Hamdi Pdf

This book will assist medical diagnosis and aid clinical decision-making. It shows that neuronal networks, machine learning, and VAR models proved useful for EEG signal analysis, and details EEG signal processing methods. The book also highlights how to use learning machine for epileptic cerebral activity localisation, and details a parallel implementation for EEG artefact rejection.

Journal of Graphics Tools

Author : Anonim
Publisher : Unknown
Page : 480 pages
File Size : 40,5 Mb
Release : 2003
Category : Computer graphics
ISBN : UOM:39015047295012

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Journal of Graphics Tools by Anonim Pdf

GPU Computing Gems Jade Edition

Author : Anonim
Publisher : Elsevier
Page : 561 pages
File Size : 45,6 Mb
Release : 2011-11-02
Category : Computers
ISBN : 9780123859648

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GPU Computing Gems Jade Edition by Anonim Pdf

GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers. One of few resources available that distills the best practices of the community of CUDA programmers, this second edition contains 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, and green computing. It covers new tools and frameworks for productive GPU computing application development and provides immediate benefit to researchers developing improved programming environments for GPUs. Divided into five sections, this book explains how GPU execution is achieved with algorithm implementation techniques and approaches to data structure layout. More specifically, it considers three general requirements: high level of parallelism, coherent memory access by threads within warps, and coherent control flow within warps. Chapters explore topics such as accelerating database searches; how to leverage the Fermi GPU architecture to further accelerate prefix operations; and GPU implementation of hash tables. There are also discussions on the state of GPU computing in interactive physics and artificial intelligence; programming tools and techniques for GPU computing; and the edge and node parallelism approach for computing graph centrality metrics. In addition, the book proposes an alternative approach that balances computation regardless of node degree variance. Software engineers, programmers, hardware engineers, and advanced students will find this book extremely usefull. For useful source codes discussed throughout the book, the editors invite readers to the following website: ..." This second volume of GPU Computing Gems offers 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, green computing, and more Covers new tools and frameworks for productive GPU computing application development and offers immediate benefit to researchers developing improved programming environments for GPUs Even more hands-on, proven techniques demonstrating how general purpose GPU computing is changing scientific research Distills the best practices of the community of CUDA programmers; each chapter provides insights and ideas as well as 'hands on' skills applicable to a variety of fields