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Mini-Dungeon Tome (PFRPG) by Jonathan Nelson,Stephen Yeardley,Justin Mason Pdf
Over 130 adventures for Pathfinder RPG!From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts. AAW Games brings you this massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the turn of a page!Themed and organized for convenience, the Mini-Dungeon Tome provides setting-neutral fantasy adventures suitable for every party level and size. With all reference material included in a convenient index, this single book holds everything you need for years of adventuring. Offering contributions from all-star authors and game designers, Mini-Dungeon Tome is the book you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!
Mini-Dungeon Tome (5th Edition) by Jonathan G. Nelson,Stephen Yeardley,Justin Andrew Mason Pdf
Over 130 adventures for 5th Edition! From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts. AAW Games brings you this massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the turn of a page!Themed and organized for convenience, the Mini-Dungeon Tome provides setting-neutral fantasy adventures suitable for every party level and size. With all reference material included in a convenient index, this single book holds everything you need for years of adventuring. Offering contributions from all-star authors and game designers, Mini-Dungeon Tome is the book you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!
Rise of the Drow by Jonathan G. Nelson,Stephen Yeardley Pdf
The Underworld is boiling from the flames of war - Matron Maelora of House Gullion has taken control over the drow city of Holoth via a coup d'état - allying herself with the alien Vidre and siphoning power from an artifact granted by these enigmatic, crystalline schemers, she indeed triumphed and funneled the souls of her captives through the artifact to gain immense power. Unbeknownst to her, half of the souls have been funneled to the greedy clutches of the alien Vidre and sacrifices have become harder and harder to come by. Not one to be dictated what to do, the matron managed to sever the binding ties and arcane entwinements of the pact between her and the Vidre via the help of Naraneus the Spider Goddess for the promise of a conquest of the worlds above - the goddess has spoken and so it shall be done. The Vidre, meanwhile, prepare for war - their thirst for souls must be slaked. Rise of the Drow is a Pathfinder Roleplaying Game compatible adventure for 4-6 PCs of Levels 6-18. This book is hardbound, over 550 pages and is presented in full color on premium paper.
"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.
The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!
A fabulous fey adventure for 6th-level characters! Evil stirs in the depths of the Gnarled Forest. The heroes of the land, taming the wilderness and forging their kingdom, hear disturbing tales from woodsmen and trappers of a strange and ferocious hunting party ranging far and wide beneath the forest eaves. It is not only from human tongues that they hear warnings of these dread hunters, for the allies they have found amongst the fey and other woodland creatures are likewise deathly afraid of what these savage raiders may portend. The heroes are called upon by Myvenwy, a unicorn warden of the wood, who begs their aid in facing this peril, one that threatens her and her kind above all, but should the unicorns fall there will be none to stand against the raging Horns of the Hunted! This adventure is a 5E adventure for 6th level characters that is a great addition to your campaign whenever your heroes are feeling a bit too comfortable and complacent, as the wild world around them rises up in chaos and danger as otherworldly enemies intrude upon the mundane mortal world. Horns of the Hunted can be played alone or as a loosely coupled followup to Cold Mountain, and either adventure or any wilderness 5E campaign that features the fey can be greatly enhanced with products like the character collection of Conquering Heroes, the new creatures and character options and ideas of Faerie Passions, the fabulous fey magic within the Treasury of the Kingdom, or the terrifying monsters of the frozen forest in the Boreal Bestiary and Coldwood Codex! Featuring a desperate pursuit of mysterious fey both malevolent and benign, in Horns of the Hunted superstar author Matt Goodall has created a dreamlike and otherworldly feel that provides a memorable journey into the dangerous and deadly world of the fey, with beautiful maps by Alyssa Faden and delightfully old-school art by Pete Fairfax. Pick up this 30-page adventure today and Make Your Game Legendary! Also, check out more fiendish and fearsome fey and beasts of the wild in the richly detailed 5E bestiary book, "Beasts of Legend: Coldwood Codex"! https: //www.amazon.com/Beasts-Legend-Coldwood-Codex-5E/dp/151911690X/ref=sr_1_2?ie=UTF8&qid=1468357871&sr=8-2&keywords=legendary+games%2C+jason+nelson%2C+D%26D
Applied & Aggregate Spelunking by Thilo Graf,Jonathan G. Nelson Pdf
Applied & Aggregate Spelunking is an Underworld adventure teaching the rules presented in Survivalist's Guide to Spelunking. Compatible with the 5th edition of the world's oldest roleplaying game.
Sword of Air by Sword and Sorcery Studios Staff,John Masse,Bill Webb,Clark Peterson Pdf
A Legendary Artifact Hidden away in a tomb dedicated to Hecate, the evil goddess of magic, the Sword of Air awaits those bold or foolish enough to seize! Do you dare enter the trapped halls of Hecate? Can you win the fabled blade? And at what cost? Only those seeking fame or infamy should dare enter this lair of certain doom! In a Tomb of Unsurpassed Horrors The second module in our "D" series of stand-alone dungeons, The Sword of Air, published under the D20 System, is designed for 4-8 characters of 10th to 16th level. The Sword of Air is an exceedingly difficult adventure in the style of a certain classic 1 st-Edition adventure, and is sure to rekindle fond memories for veteran gamers -- except that this dungeon has six levels, not just one. Bring your holy symbol....