Mmos From The Outside In

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MMOs from the Inside Out

Author : Richard A. Bartle
Publisher : Apress
Page : 742 pages
File Size : 52,9 Mb
Release : 2015-12-30
Category : Computers
ISBN : 9781484217245

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MMOs from the Inside Out by Richard A. Bartle Pdf

This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.

MMOs from the Outside In

Author : Richard A. Bartle
Publisher : Apress
Page : 518 pages
File Size : 47,5 Mb
Release : 2015-12-30
Category : Computers
ISBN : 9781484217818

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MMOs from the Outside In by Richard A. Bartle Pdf

This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It:• Explains how MMOs are perceived, how they could – and perhaps should – be perceived, and how the can contribute to wider society.• Delves into what researchers think about why players play.• Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.• Doesn't tell you what to think, it tells you to think. What You Will Learn:• The myriad challenges facing MMOs – and to decide for yourself how to address these challenges.• What MMOs bring to the world that it didn’t have before.• How MMOs are regarded, and what this means for how they will be regarded in future.• That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For:MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.

Virtuous Cyborg

Author : Chris Bateman
Publisher : eBook Partnership
Page : 178 pages
File Size : 50,8 Mb
Release : 2018-05-11
Category : Electronic
ISBN : 9781913227951

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Virtuous Cyborg by Chris Bateman Pdf

ARE YOU A VIRTUOUS CYBORG? You do everything on your smartphone and love it - you are, now and forevermore, a cyborg. But how would you know if you were a good cyborg? Game designer and philosopher Chris Bateman explores cyborg virtue through problems such as cyberbullying, 'fake news', and the indifference of computers to human needs. Bateman reveals our shallow-sightedness in the face of the unfathomable complexity of our cybernetic networks. Critical yet optimistic, The Virtuous Cyborg rises to the challenge of the twenty-first century by asking us to ponder the question of what kind of cyborgs we want to become.

Integrating an Awareness of Selfhood and Society into Virtual Learning

Author : Stricker, Andrew,Calongne, Cynthia,Truman, Barbara,Arenas, Fil
Publisher : IGI Global
Page : 363 pages
File Size : 44,6 Mb
Release : 2017-01-05
Category : Education
ISBN : 9781522521839

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Integrating an Awareness of Selfhood and Society into Virtual Learning by Stricker, Andrew,Calongne, Cynthia,Truman, Barbara,Arenas, Fil Pdf

Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. Integrating an Awareness of Selfhood and Society into Virtual Learning is a pivotal reference source that discusses the latest scholarly perspectives on creating meaningful learning and sensory engagement in virtual learning spaces, and examines how selfhood is expressed in these environments. Highlighting emerging topics in education, such as gender considerations, leadership development, and situated learning, this book is ideally designed for professionals, practitioners, graduate students, and academics interested in the role of virtual reality in learning contexts.

Virtual Local Manufacturing Communities

Author : William Sims Bainbridge
Publisher : Business Expert Press
Page : 158 pages
File Size : 55,6 Mb
Release : 2019-02-25
Category : Business & Economics
ISBN : 9781948580731

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Virtual Local Manufacturing Communities by William Sims Bainbridge Pdf

This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.

Game Writing

Author : Chris Bateman
Publisher : Bloomsbury Publishing USA
Page : 456 pages
File Size : 49,9 Mb
Release : 2021-01-28
Category : Games & Activities
ISBN : 9781501348990

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Game Writing by Chris Bateman Pdf

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1365 pages
File Size : 52,6 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9781440870200

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Massively Multiplayer Game Development 2

Author : Thor Alexander
Publisher : Unknown
Page : 508 pages
File Size : 50,9 Mb
Release : 2005
Category : Computers
ISBN : 1584503904

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Massively Multiplayer Game Development 2 by Thor Alexander Pdf

Presents a collection of articles on computer game programming, covering design techniques, engineering techniques, and production techniques.

Cyber Laundering: International Policies And Practices

Author : Nathalie Rebe
Publisher : World Scientific
Page : 372 pages
File Size : 52,6 Mb
Release : 2023-01-12
Category : Political Science
ISBN : 9781800612846

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Cyber Laundering: International Policies And Practices by Nathalie Rebe Pdf

This book illustrates current cyber laundering practices and the underlying risks associated with them, such as cross-border crimes and terrorism financing. Despite the existence of international regulations and strong worldwide cooperation, countermeasures and international response efforts are often hindered by enforcement and jurisdictional issues, as well as online asset recovery complexity.This work investigates the blockages to the accomplishment of cyber laundering regulation and enforcement at the international level. It provides strong legal recommendations for fostering the construction of more efficient means of legal implementation.

Star Worlds

Author : William Sims Bainbridge
Publisher : University of Michigan Press
Page : 307 pages
File Size : 49,7 Mb
Release : 2016-10-19
Category : Computers
ISBN : 9780472053285

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Star Worlds by William Sims Bainbridge Pdf

A ground-breaking look at the paradox of technology to both liberate and enslave our current culture by noted scholar William Sims Bainbridge

The MMO Survival Guide

Author : E. LEET
Publisher : Lulu.com
Page : 36 pages
File Size : 47,5 Mb
Release : 2024-05-07
Category : Electronic
ISBN : 9781105665875

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The MMO Survival Guide by E. LEET Pdf

Regulating the Metaverse Economy

Author : Annelieke Mooij
Publisher : Springer Nature
Page : 117 pages
File Size : 43,5 Mb
Release : 2023-12-02
Category : Law
ISBN : 9783031464171

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Regulating the Metaverse Economy by Annelieke Mooij Pdf

This open access book examines regulating an environment that has no jurisdiction, is fully anonymous and infinitely vast? Welcome to the Metaverse, an online virtual reality that is expected to add billions to the global economy. The Metaverse offers a new type of virtual economy with practically endless business opportunities. The question is how to prevent these opportunities from being abused to commit money laundering and finance terrorism (MLFT). This book explores the current European Union legislation designed to prevent MLFT in connection with the Metaverse. It analyses the legislation in relation to the three traditional stages of MLFT: placement, layering and integration. Furthermore, some additional risks specific to the Metaverse are discussed, such as Non-Fungible Tokens (NFTs) and the high level of anonymity. The book concludes that the current legislation is not suitable for facing the new challenges of the Metaverse. In turn, the book puts forward a novel approach to regulating and enforcing MLFT legislation: using a system of smart assets equipped with AI to prevent and detect MLFT. In addition, it makes recommendations on how to improve the legal framework with regard to the new challenges arising from the Metaverse. Particular attention is given to creating a legal framework that incorporates the use of smart assets and the Internet of Things, in order to provide a safe environment for potential users and society. With a solid background in financial law and technology, the author successfully creates a novel system of regulation and enforcement that is based on the use of automatic enforcement, whilst keeping sufficient legal safeguards in place for potential Metaverse users. This book will be of interest to anyone interested in the Metaverse. Whether you want to regulate it or open your own virtual business, it’s a must-read!

The 'legal Pluriverse' Surrounding Multinational Military Operations

Author : Robin Geiß,Heike Krieger
Publisher : Oxford University Press, USA
Page : 513 pages
File Size : 52,9 Mb
Release : 2020
Category : Law
ISBN : 9780198842965

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The 'legal Pluriverse' Surrounding Multinational Military Operations by Robin Geiß,Heike Krieger Pdf

The 'Legal Pluriverse' Surrounding Multinational Military Operations conceptualizes and examines the "Pluriverse": the multiplicity of rules that apply to and regulate contemporary multinational missions, and the array of actors involved. These operations are further complicated by changes to the classification of the conflict, and the asymmetry of obligations on participants. Structured into five parts, this work seeks, through the diversity of its authorship, to set out the web of legal regimes applicable to military operations including forces from more than one state. It maps out the ways in which different regimes interact, beginning with the laws of armed conflict and their relation to international humanitarian and human rights norms, and extending through to areas like law of the sea and environmental law. A variety of contributors systematically compile and take stock of the various legal regimes that make up the pluriverse, assessing how these rules interact, exposing norm conflicts, areas of legal uncertainty, or protective loopholes. In this way, they identify and evaluate approaches to better streamline the different applicable legal frameworks with a view to enhancing cooperation and thereby ensuring the long-term success of multinational military operations.

Play Between Worlds

Author : T. L. Taylor
Publisher : MIT Press
Page : 206 pages
File Size : 54,7 Mb
Release : 2009-02-13
Category : Computers
ISBN : 9780262250542

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Play Between Worlds by T. L. Taylor Pdf

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Social Interactions in Virtual Worlds

Author : Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand
Publisher : Cambridge University Press
Page : 433 pages
File Size : 42,8 Mb
Release : 2018-07-05
Category : Computers
ISBN : 9781107128828

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Social Interactions in Virtual Worlds by Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand Pdf

This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.