Mobile 3d Graphics

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Mobile 3D Graphics

Author : Kari Pulli,Tomi Aarnio,Ville Miettinen,Kimmo Roimela,Jani Vaarala
Publisher : Elsevier
Page : 464 pages
File Size : 46,6 Mb
Release : 2007-11-19
Category : Computers
ISBN : 0080555918

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Mobile 3D Graphics by Kari Pulli,Tomi Aarnio,Ville Miettinen,Kimmo Roimela,Jani Vaarala Pdf

Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year

Mobile 3D Graphics

Author : Alessio Malizia
Publisher : Springer Science & Business Media
Page : 162 pages
File Size : 55,6 Mb
Release : 2006-12-31
Category : Computers
ISBN : 9781846286605

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Mobile 3D Graphics by Alessio Malizia Pdf

This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics programming with standard APIs and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications.

Mobile 3D Graphics SoC

Author : Hoi-Jun Yoo,Jeong-Ho Woo,Ju-Ho Sohn,Byeong-Gyu Nam
Publisher : John Wiley & Sons
Page : 352 pages
File Size : 53,8 Mb
Release : 2010-04-27
Category : Technology & Engineering
ISBN : 047082378X

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Mobile 3D Graphics SoC by Hoi-Jun Yoo,Jeong-Ho Woo,Ju-Ho Sohn,Byeong-Gyu Nam Pdf

The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.

Mobile 3D Graphics

Author : Kari Pulli,Tomi Aarnio,Ville Miettinen,Kimmo Roimela,Jani Vaarala
Publisher : Morgan Kaufmann
Page : 464 pages
File Size : 50,5 Mb
Release : 2007-12-03
Category : Computers
ISBN : 0123737273

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Mobile 3D Graphics by Kari Pulli,Tomi Aarnio,Ville Miettinen,Kimmo Roimela,Jani Vaarala Pdf

Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile "This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.” - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year

Mobile 3D Graphics

Author : Claus Höfele
Publisher : Course Technology
Page : 0 pages
File Size : 43,9 Mb
Release : 2007
Category : Computer graphics
ISBN : 1598632922

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Mobile 3D Graphics by Claus Höfele Pdf

3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You'll also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics!

3D Graphics Rendering Cookbook

Author : Sergey Kosarevsky,Viktor Latypov
Publisher : Packt Publishing Ltd
Page : 671 pages
File Size : 41,9 Mb
Release : 2021-08-25
Category : Computers
ISBN : 9781838985301

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3D Graphics Rendering Cookbook by Sergey Kosarevsky,Viktor Latypov Pdf

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

3D Math Primer for Graphics and Game Development, 2nd Edition

Author : Fletcher Dunn,Ian Parberry
Publisher : CRC Press
Page : 848 pages
File Size : 41,9 Mb
Release : 2011-11-02
Category : Computers
ISBN : 9781568817231

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3D Math Primer for Graphics and Game Development, 2nd Edition by Fletcher Dunn,Ian Parberry Pdf

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Foundations of 3D Computer Graphics

Author : Steven J. Gortler
Publisher : MIT Press
Page : 291 pages
File Size : 44,9 Mb
Release : 2012-07-13
Category : Computers
ISBN : 9780262017350

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Foundations of 3D Computer Graphics by Steven J. Gortler Pdf

An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

Practical Algorithms for 3D Computer Graphics, Second Edition

Author : R. Stuart Ferguson
Publisher : CRC Press
Page : 521 pages
File Size : 44,9 Mb
Release : 2013-12-19
Category : Computers
ISBN : 9781466582521

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Practical Algorithms for 3D Computer Graphics, Second Edition by R. Stuart Ferguson Pdf

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies

Author : Hu, Wen-Chen,Zuo, Yanjun
Publisher : IGI Global
Page : 530 pages
File Size : 50,7 Mb
Release : 2010-02-28
Category : Computers
ISBN : 9781615207626

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Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies by Hu, Wen-Chen,Zuo, Yanjun Pdf

"This book looks at theory, design, implementation, analysis, and application of handheld computing under four themes: handheld computing for mobile commerce, handheld computing research and technologies, wireless networks and handheld/mobile security, and handheld images and videos"--Provided by publisher.

WebGL Hotshot

Author : Mitch Williams
Publisher : Packt Publishing Ltd
Page : 306 pages
File Size : 42,9 Mb
Release : 2014-05-26
Category : Computers
ISBN : 9781783280926

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WebGL Hotshot by Mitch Williams Pdf

Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the reallife requirements of a developer and gets you ready to successfully build your own project. If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.

Intelligent Interactive Assistance and Mobile Multimedia Computing

Author : Djamshid Tavangarian,Thomas Kirste,Dirk Timmermann,Ulrike Lucke,Daniel Versick
Publisher : Springer Science & Business Media
Page : 346 pages
File Size : 51,7 Mb
Release : 2009-10-28
Category : Computers
ISBN : 9783642102622

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Intelligent Interactive Assistance and Mobile Multimedia Computing by Djamshid Tavangarian,Thomas Kirste,Dirk Timmermann,Ulrike Lucke,Daniel Versick Pdf

This book constitutes the refereed papers of the International Conference on Intelligent Interactive Assistance and Mobile Multimedia Computing, IMC 2009, which was held in Rostock-Warnemünde, Germany, in November 2009. The 26 revised full papers presented together with 5 short papers and 3 invited talks were carefully reviewed and selected from 50 submissions. The papers are organized in topical sections on Innovative User Interfaces, Assistive Systems, Mobile Communication, Context Awareness, Semantics, System Development, Intelligence, and Security and Privacy.

Design and Implementation of 3D Graphics Systems

Author : Jonas de Miranda Gomes,Luiz Velho,Mario Costa Sousa
Publisher : CRC Press
Page : 353 pages
File Size : 48,9 Mb
Release : 2012-08-08
Category : Computers
ISBN : 9781466571211

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Design and Implementation of 3D Graphics Systems by Jonas de Miranda Gomes,Luiz Velho,Mario Costa Sousa Pdf

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Techniques and Applications for Mobile Commerce

Author : G. Wanner,B. Cross
Publisher : IOS Press
Page : 192 pages
File Size : 48,9 Mb
Release : 2008-01-09
Category : Business & Economics
ISBN : 9781607503026

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Techniques and Applications for Mobile Commerce by G. Wanner,B. Cross Pdf

Mobile Commerce (M-Commerce) comprises applications and services that are accessible from Internet-enabled mobile devices. It involves new technologies, services and business models. While it is different from traditional e-Commerce it can also be seen as an extension of e-Commerce in the sense that it, among others, makes e-Commerce available in a modern way to new application areas and to a new set of customers. The Internet is on its way to leave traces in all aspects of our life independently of where we are. Already today, mobile phones and PDAs are an indispensable part of our life as a source for all kinds of information and services and, especially, as our permanently available interface to our environment. Very soon they will turn into widespread intelligent assistants capable of anticipating many of our wishes and needs, but, for all these changes to happen, key issues of interoperability, usability, security and privacy still need to be addressed. The Techniques and Applications for Mobile Commerce (TAMoCo) conference series addresses these issues. It provides scientists, practitioners, and students with a platform to discuss the latest trends in the exciting above mentioned areas. This book is structured into three parts; Wireless Technologies for the Extended Enterprise: Current State and Future Developments; E-Service Environments: Aspect-Oriented Techniques and Mobile Devices; and AutoMoCo: Autonomic Computing and Mobile Commerce.

A Comprehensive Guide to Enterprise Mobility

Author : Jithesh Sathyan,Anoop N.,Navin Narayan,Shibu Kizhakke Vallathai
Publisher : CRC Press
Page : 556 pages
File Size : 46,5 Mb
Release : 2016-04-19
Category : Business & Economics
ISBN : 9781439867365

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A Comprehensive Guide to Enterprise Mobility by Jithesh Sathyan,Anoop N.,Navin Narayan,Shibu Kizhakke Vallathai Pdf

Although enterprise mobility is in high demand across domains, an absence of experts who have worked on enterprise mobility has resulted in a lack of books on the subject. A Comprehensive Guide to Enterprise Mobility fills this void. It supplies authoritative guidance on all aspects of enterprise mobility-from technical aspects and applications to