Mobile Gaming In Asia

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Mobile Gaming in Asia

Author : Dal Yong Jin
Publisher : Springer
Page : 247 pages
File Size : 43,6 Mb
Release : 2016-07-29
Category : Language Arts & Disciplines
ISBN : 9789402408263

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Mobile Gaming in Asia by Dal Yong Jin Pdf

This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Mobile Gaming in Asia

Author : Dal Yong Jin
Publisher : Unknown
Page : 128 pages
File Size : 52,5 Mb
Release : 2017
Category : Electronic book
ISBN : OCLC:1066686527

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Mobile Gaming in Asia by Dal Yong Jin Pdf

Gaming Cultures and Place in Asia-Pacific

Author : Larissa Hjorth,Dean Chan
Publisher : Routledge
Page : 314 pages
File Size : 49,7 Mb
Release : 2009-06-24
Category : Computers
ISBN : 9781135843175

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Gaming Cultures and Place in Asia-Pacific by Larissa Hjorth,Dean Chan Pdf

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

Gaming in Social, Locative and Mobile Media

Author : L. Hjorth,I. Richardson
Publisher : Springer
Page : 180 pages
File Size : 54,9 Mb
Release : 2014-05-29
Category : Social Science
ISBN : 9781137301420

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Gaming in Social, Locative and Mobile Media by L. Hjorth,I. Richardson Pdf

Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Handbook of Research on Human Social Interaction in the Age of Mobile Devices

Author : Xu, Xiaoge
Publisher : IGI Global
Page : 548 pages
File Size : 46,8 Mb
Release : 2016-06-16
Category : Computers
ISBN : 9781522504702

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Handbook of Research on Human Social Interaction in the Age of Mobile Devices by Xu, Xiaoge Pdf

Digital innovations, such as mobile technologies, have had a significant impact on the way people relate to one another, as well as the way they obtain and distribute information. As mobile devices continue to evolve, it has become easier to socialize; however, these mobile advancements have also made certain aspects of interaction more complex. The Handbook of Research on Human Social Interaction in the Age of Mobile Devices features an interdisciplinary perspective on mobile innovations and the use of this technology in daily life. Investigating the successes, issues, and challenges of the utilization of mobile technology, this handbook of research is a comprehensive reference source for professionals, educators, policymakers, and students interested in the impact these devices have on digital interaction, media, and communication.

Communication, Digital Media, and Popular Culture in Korea

Author : Dal Yong Jin,Nojin Kwak
Publisher : Lexington Books
Page : 532 pages
File Size : 48,7 Mb
Release : 2018-05-16
Category : History
ISBN : 9781498562041

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Communication, Digital Media, and Popular Culture in Korea by Dal Yong Jin,Nojin Kwak Pdf

In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea has greatly developed several cutting-edge technologies, such as smartphones, video games, and mobile instant messengers to become the most networked society throughout the world. As the Korean Wave exemplifies, the once small and peripheral Korea has also created several unique local popular cultures, including television programs, movies, and popular music, known as K-pop, and these products have penetrated many parts of the world. As Korean media and popular culture have rapidly grown, the number of media scholars and topics covering these areas in academic discourses has increased. These scholars’ interests have expanded from traditional media, such as Korean journalism and cinema, to several new cutting-edge areas, like digital technologies, health communication, and LGBT-related issues. In celebrating the Korean American Communication Association’s fortieth anniversary in 2018, this book documents and historicizes the growth of growing scholarship in the realm of Korean media and communication.

Changing the Game

Author : Lucy Chow
Publisher : Greenleaf Book Group
Page : 349 pages
File Size : 47,5 Mb
Release : 2022-09-27
Category : Business & Economics
ISBN : 9781632995001

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Changing the Game by Lucy Chow Pdf

The Future Is Now Video games are more than interactive entertainment; they are part of a multibillion-dollar industry you may have never heard of. Beyond the stereotypical isolated teenager, today’s players represent every demographic and every part of the world. Championship competitions in esports—complete with professional players, teams, and lucrative sponsorships—are often broadcast to audiences rivaling that of the Super Bowl. And the gaming industry is bursting with investment opportunities, emerging career paths, and innovation. Investment expert Lucy Chow has selected 34 essays from thought leaders in the gaming industry. These curated perspectives of the global network of game-changing esports insiders provide a back-stage pass to the impact and future of gaming. This diverse group of players, entrepreneurs, investors, and educators pull back the curtain, revealing the use of gaming in schools, the growing roles of women in the field, and innovative business opportunities. In building bridges among these, Chow welcomes you into a thriving community to discover a new opportunity for your own success.

Mastering the Game:

Author : World Intellectual Property Organization
Publisher : WIPO
Page : 378 pages
File Size : 52,8 Mb
Release : 2024-05-21
Category : Law
ISBN : 8210379456XXX

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Mastering the Game: by World Intellectual Property Organization Pdf

“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Mobile Media in the Asia-Pacific

Author : Larissa Hjorth
Publisher : Routledge
Page : 319 pages
File Size : 45,9 Mb
Release : 2008-10-13
Category : Social Science
ISBN : 9781134072071

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Mobile Media in the Asia-Pacific by Larissa Hjorth Pdf

This century has been marked by the rapid and divergent uptake of mobile telephony throughout the world. The mobile phone has become a poignant symbol for postmodernity and the attendant modes of global mobility and immobility. Most notably, the icon of the mobile phone is most palpable in the Asia-Pacific in which a diversity of innovation and consumer practices – reflecting gender and locality – can be found. Through the lens of gendered mobile media, Mobile Media in the Asia Pacific provides insight into this phenomenon by focusing on case studies in Japan, South Korea, China and Australia. Despite the ubiquity and multi-layered nature of mobile media in the region, the patterns of female consumption have received little attention in the growing literature on mobile communication globally. Utilising ethnographic research conducted in the Asia-Pacific over a six-year period, this book investigates the relationship between gender, technology and various forms of mobility and immobility in the region. This book outlines the emerging modes of gender performativity that makes the Asia-Pacific region so distinct to other regions globally. Mobile Media in the Asia Pacific is a fascinating read for students and scholars interested in new media and gender in the Asia-Pacific region.

Korean Communication, Media, and Culture

Author : Kyu Ho Youm,Nojin Kwak
Publisher : Lexington Books
Page : 374 pages
File Size : 54,7 Mb
Release : 2018-08-31
Category : History
ISBN : 9781498583336

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Korean Communication, Media, and Culture by Kyu Ho Youm,Nojin Kwak Pdf

In ten chapters with annotated bibliographies, this book analyzes Korean communication, media, and culture. The bibliographic entries provide aid for non-Korean-speaking academics to find information about research on these topics.

Studying Digital Media Audiences

Author : Craig Hight,Ramaswami Harindranath
Publisher : Taylor & Francis
Page : 227 pages
File Size : 44,7 Mb
Release : 2017-01-27
Category : Computers
ISBN : 9781315402055

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Studying Digital Media Audiences by Craig Hight,Ramaswami Harindranath Pdf

Although many digital platforms continue to appropriate and reconfigure familiar forms of media experience, this is an environment which no longer consistently constructs an identifiable 'mass' audience in the terms understood by twentieth century audience researchers. The notion of 'audiencing' takes on different characteristics within a digital environment where platforms encourage users to upload, share and respond to content, while the platforms themselves monetise the digital traces of this activity. This environment demands new ways of thinking about audience and user engagement with media technologies, and raises significant questions on methods of conceiving and researching audience-users. This volume addresses ongoing debates in the field of audience research by exploring relevant conceptual and methodological issues concerning the systematic study of digital audiences. Drawing from work conducted by researchers based in Australia and New Zealand, the book uses theoretical frameworks and case study material which are of direct relevance to audience researchers globally.

Asia Unplugged

Author : Madanmohan Rao,Lunita Mendoza
Publisher : SAGE
Page : 512 pages
File Size : 47,9 Mb
Release : 2005-02-17
Category : Business & Economics
ISBN : 0761932720

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Asia Unplugged by Madanmohan Rao,Lunita Mendoza Pdf

"A compact and comprehensive introduction to the epicentre of the world's wireless revolution, this volume will be required reading for scholars, professionals and entrepreneurs involved in the foundations and frontiers of the wireless ecosystem in Asia and around the world."--BOOK JACKET.

Asia-Pacific Film Co-productions

Author : Dal Yong Jin,Wendy Su
Publisher : Routledge
Page : 313 pages
File Size : 45,7 Mb
Release : 2019-11-20
Category : Business & Economics
ISBN : 9781000766554

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Asia-Pacific Film Co-productions by Dal Yong Jin,Wendy Su Pdf

This book examines cross-regional film collaboration within the Asia-Pacific region. Through a mixed methods approach of political economy, industry and market, as well as textual analysis, the book contributes to the understanding of the global fusion of cultural products and the reconfiguration of geographic, political, economic, and cultural relations. Issues covered include cultural globalization and Asian regionalization; identity, regionalism, and industry practices; and inter-Asian and transpacific co-production practices among the U.S.A., China, South Korea, Japan, India, Hong Kong, Taiwan, Argentina, Australia, and New Zealand.

Transnational Contexts of Development History, Sociality, and Society of Play

Author : S. Austin Lee,Alexis Pulos
Publisher : Springer
Page : 243 pages
File Size : 41,9 Mb
Release : 2017-01-21
Category : Social Science
ISBN : 9783319438207

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Transnational Contexts of Development History, Sociality, and Society of Play by S. Austin Lee,Alexis Pulos Pdf

This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Routledge Handbook of New Media in Asia

Author : Larissa Hjorth,Olivia Khoo
Publisher : Routledge
Page : 741 pages
File Size : 42,6 Mb
Release : 2015-11-06
Category : Social Science
ISBN : 9781317684978

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Routledge Handbook of New Media in Asia by Larissa Hjorth,Olivia Khoo Pdf

While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly an everyday reality for young and old across Asia through smartphones and associated devices, boundaries between art, new media, and the everyday are transformed. This Handbook addresses the historical, social, cultural, political, philosophical, artistic and economic dimensions of the region’s new media. Through an interdisciplinary revision of both "new media" and "Asia" the contributors provide new insights into the complex and contesting terrains of both notions. The Routledge Handbook of New Media in Asia will be the definitive publication for readers interested in comprehending all the various aspects of new media in Asia. It provides an authoritative, up-to-date, intellectually broad, conceptually cutting-edge guide to the important aspects of new media in the region — as the first point of consultation for researchers, advanced level undergraduate and postgraduate students in fields of new media and Asian studies.