Mobile Persuasion Design

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Mobile Persuasion Design

Author : Aaron Marcus
Publisher : Springer
Page : 659 pages
File Size : 51,7 Mb
Release : 2015-11-03
Category : Computers
ISBN : 9781447143246

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Mobile Persuasion Design by Aaron Marcus Pdf

Mobile Persuasion Design presents ten conceptual design projects (or ‘Machines’) for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people’s behaviour. Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people’s wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits. In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.

Persuasive Technology. Designing for Future Change

Author : Sandra Burri Gram-Hansen,Tanja Svarre Jonasen,Cees Midden
Publisher : Springer Nature
Page : 252 pages
File Size : 48,5 Mb
Release : 2020-04-07
Category : Computers
ISBN : 9783030457129

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Persuasive Technology. Designing for Future Change by Sandra Burri Gram-Hansen,Tanja Svarre Jonasen,Cees Midden Pdf

This book constitutes the refereed proceedings of the 15th International Conference on Persuasive Technology, PERSUASIVE 2020, held in Aalborg, Denmark, in April 2020. The 18 full papers presented in this book were carefully reviewed and selected from 79 submissions. The papers are grouped in the following topical sections: methodological and theoretical perspectives on persuasive design; persuasive in practice, digital insights; persuasive technologies for health and wellbeing; persuasive solutions for a sustainable future; and on security and ethics in persuasive technology.

Design for the Mind

Author : Victor Yocco
Publisher : Simon and Schuster
Page : 329 pages
File Size : 43,7 Mb
Release : 2016-06-13
Category : Computers
ISBN : 9781638356820

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Design for the Mind by Victor Yocco Pdf

Summary Design for the Mind: Seven Psychological Principles of Persuasive Design teaches web designers and developers how to create sites and applications that appeal to our innate natural responses as humans. Author Victor Yocco, a researcher on psychology and communication, introduces the most immediately relevant and applicable psychological concepts, breaks down each theory into easily-digested principles, then shows how they can be used to inform better design. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Designers and design team members need to think about more than just aesthetics. How do you handle short attention spans. How does your design encourage users to engage, browse, or buy? Fortunately, there are psychological principles that you can use in your design to anticipate and benefit from how humans think, behave, and react. About the Book Design for the Mind: Seven Psychological Principles of Persuasive Design teaches you to recognize how websites and applications can benefit from an awareness of our innate, natural responses as humans, and to apply the same principles to your own designs. This approachable book introduces the psychological principles, deconstructs each into easily digestible concepts, and then shows how you can apply them. The idea is to deepen your understanding of why people react in the ways they do. After reading the book, you'll be ready to make your work more psychologically friendly, engaging, and persuasive. What's Inside Making design persuasive Encouraging visitors to take action Creating enduring messages Meeting the needs of both engaged and disengaged visitors Becoming a strategic influencer Applying theory, with case studies and real-world examples About the Reader This book is for web and UX designers and developers as well as anyone involved in customer-facing digital products. About the Author Victor Yocco, PhD, is a research director at a Philadelphia-based digital design firm. He received his PhD from The Ohio State University, where his research focused on psychology and communication in informal learning settings. Victor regularly writes and speaks on topics related to the application of psychology to design and addressing the culture of alcohol use in design and technology. He can be found at www.victoryocco.com or @victoryocco on Twitter. Table of Contents PART 1 INTRODUCING THE APPLICATION OF PSYCHOLOGY TO DESIGN Meeting users' needs: including psychology in design PART 2 WHY DO FOLKS ACT LIKE THAT? PRINCIPLES OF BEHAVIOR Designing for regular use: addressing planned behavior Risky decisions and mental shortcuts Motivation, ability, and trigger-boom! PART 3 PRINCIPLES OF INFLUENCE AND PERSUASION: NOT AS EVIL AS YOU'D THINK Influence: getting people to like and use your design Using family, friends, and social networks to influence users It's not what you say; it's how you say it! Persuasion: the deadliest art PART 4 USER EXPERIENCE DESIGN: PUTTING IT ALL TOGETHER Case study: KidTech Design Co.'s Good Choice app The next step: getting up and running

Evil by Design

Author : Chris Nodder
Publisher : John Wiley & Sons
Page : 322 pages
File Size : 41,9 Mb
Release : 2013-06-05
Category : Computers
ISBN : 9781118654811

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Evil by Design by Chris Nodder Pdf

How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we’re susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes: Pride — use social proof to position your product in line with your visitors’ values Sloth — build a path of least resistance that leads users where you want them to go Gluttony — escalate customers’ commitment and use loss aversion to keep them there Anger — understand the power of metaphysical arguments and anonymity Envy — create a culture of status around your product and feed aspirational desires Lust — turn desire into commitment by using emotion to defeat rational behavior Greed — keep customers engaged by reinforcing the behaviors you desire Now you too can leverage human fallibility to create powerful persuasive interfaces that people will love to use — but will you use your new knowledge for good or evil? Learn more on the companion website, evilbydesign.info.

Design, User Experience, and Usability: Design Discourse

Author : Aaron Marcus
Publisher : Springer
Page : 672 pages
File Size : 42,7 Mb
Release : 2015-07-20
Category : Computers
ISBN : 9783319208862

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Design, User Experience, and Usability: Design Discourse by Aaron Marcus Pdf

The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 61 papers included in this volume are organized in topical sections on design thinking, user experience design and usability methods and tools, DUXU management and practice, emotional and persuasion design, and storytelling, narrative and fiction in DUXU.

Mobile Persuasion

Author : B. J. Fogg
Publisher : Mobile Persuasion
Page : 166 pages
File Size : 44,5 Mb
Release : 2007
Category : Cell phones
ISBN : 0979502527

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Mobile Persuasion by B. J. Fogg Pdf

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

Author : Aaron Marcus
Publisher : Springer
Page : 814 pages
File Size : 44,7 Mb
Release : 2014-06-11
Category : Computers
ISBN : 9783319076263

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Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments by Aaron Marcus Pdf

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 76 papers included in this volume are organized in topical sections on design for the web, design for the mobile experience, design of visual information, design for novel interaction techniques and realities, games and gamification.

Persuasive Technology

Author : B.J. Fogg
Publisher : Morgan Kaufmann
Page : 318 pages
File Size : 49,6 Mb
Release : 2003
Category : Computers
ISBN : 1558606432

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Persuasive Technology by B.J. Fogg Pdf

B.J. Fogg proposes conceptual examples of possible new technologies, discusses ethical implications of persuasive computing and offers theoretical insights into persuasion processes.

Ethical Design of Artificial Intelligence-based Systems for Decision Making

Author : Valentina Franzoni,Jordi Vallverdu,Roberto Capobianco,Giulio Biondi,Alfredo Milani,Francesca Alessandra Lisi,Stefano Cagnoni
Publisher : Frontiers Media SA
Page : 102 pages
File Size : 41,9 Mb
Release : 2023-11-29
Category : Science
ISBN : 9782832517147

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Ethical Design of Artificial Intelligence-based Systems for Decision Making by Valentina Franzoni,Jordi Vallverdu,Roberto Capobianco,Giulio Biondi,Alfredo Milani,Francesca Alessandra Lisi,Stefano Cagnoni Pdf

Artificial Intelligence (AI), including Machine Learning with Deep Neural Networks, is making and supporting decisions in ways that increasingly affect humans in many aspects of their lives. Both autonomous and decision-support systems applying AI algorithms and data-driven models are used for decisions about justice, education, physical and psychological health, and to provide or deny access to credit, healthcare, and other essential resources, in all aspects of daily life, in increasingly ubiquitous and sometimes ambiguous ways. Too often these systems are built without considering the human factors associated with their use and the need for clarity about the correct way to use them, and possible biases. Models and systems provide results that are difficult to interpret and are accused of being good or bad, whereas good or bad is only the design of such tools, and the necessary training for them to be properly integrated into human values.

Design, User Experience, and Usability: User Experience in Novel Technological Environments

Author : Aaron Marcus
Publisher : Springer
Page : 612 pages
File Size : 44,7 Mb
Release : 2013-07-01
Category : Computers
ISBN : 9783642392382

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Design, User Experience, and Usability: User Experience in Novel Technological Environments by Aaron Marcus Pdf

The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 65 papers included in this volume are organized in the following topical sections: designing for safe and secure environments; designing for smart and ambient devices; designing for virtual and augmented environments; and emotional and persuasion design.

UX Design for Mobile

Author : Pablo Perea,Pau Giner
Publisher : Packt Publishing Ltd
Page : 354 pages
File Size : 51,9 Mb
Release : 2017-07-28
Category : Computers
ISBN : 9781787283596

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UX Design for Mobile by Pablo Perea,Pau Giner Pdf

Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book Quickly explore innovative design solutions based on the real needs of your users. Create low and high fidelity prototypes using some of the best tools. Master a pragmatic design process to create successful products. Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn Plan an app design from scratch to final test, with real users. Learn from leading companies and find working patterns. Apply best UX design practices to your design process. Create low and high fidelity prototypes using some of the best tools. Follow a step by step examples for Tumult Hype and Framer Studio. Test your designs with real users, early in the process. Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view

Research and Design Innovations for Mobile User Experience

Author : R?zvano?lu, Kerem
Publisher : IGI Global
Page : 377 pages
File Size : 47,9 Mb
Release : 2013-08-31
Category : Computers
ISBN : 9781466644472

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Research and Design Innovations for Mobile User Experience by R?zvano?lu, Kerem Pdf

Mobile devices allow users to remain connected with each other anytime and anywhere, but flaws and limitations in the design of mobile interfaces have often constituted frustrating obstacles to usability. Research and Design Innovations for Mobile User Experience offers innovative design solutions for mobile human-computer interfaces, addressing both challenges and opportunities in the field to pragmatically improve the accessibility of mobile technologies. Through cutting-edge empirical studies and investigative cases, this reference book will enable designers, developers, managers, and experts of mobile computer interfaces with the most up-to-date tools and techniques for providing their users with an outstanding mobile experience.

Tools for Mobile Multimedia Programming and Development

Author : Tjondronegoro, D.
Publisher : IGI Global
Page : 357 pages
File Size : 43,9 Mb
Release : 2013-05-31
Category : Technology & Engineering
ISBN : 9781466640559

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Tools for Mobile Multimedia Programming and Development by Tjondronegoro, D. Pdf

Mobile devices are rapidly developing into the primary technology for users to work, socialize, and play in a variety of settings and contexts. Their pervasiveness has provided researchers with the means to investigate innovative solutions to ever more complex user demands. Tools for Mobile Multimedia Programming and Development investigates the use of mobile platforms for research projects, focusing on the development, testing, and evaluation of prototypes rather than final products, which enables researchers to better understand the needs of users through image processing, object recognition, sensor integration, and user interactions. This book benefits researchers and professionals in multiple disciplines who utilize such techniques in the creation of prototypes for mobile devices and applications. This book is part of the Advances in Wireless Technologies and Telecommunication series collection.

Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience

Author : Aaron Marcus
Publisher : Springer
Page : 622 pages
File Size : 52,5 Mb
Release : 2013-07-03
Category : Computers
ISBN : 9783642392412

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Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience by Aaron Marcus Pdf

The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in the following topical sections: cross-cultural and intercultural user experience; designing for the learning and culture experience; designing for the health and quality of life experience; and games and gamification.

Persuasive Technology

Author : Thomas MacTavish,Santosh Basapur
Publisher : Springer
Page : 265 pages
File Size : 40,7 Mb
Release : 2015-05-25
Category : Computers
ISBN : 9783319203065

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Persuasive Technology by Thomas MacTavish,Santosh Basapur Pdf

This book constitutes the refereed proceedings of the 10th International Conference on Persuasive Technology, PERSUASIVE 2015, held in Chicago, IL, USA in June 2015. The 19 revised full papers and 5 revised short papers presented were carefully reviewed and selected from 41 submissions. The papers are grouped in topical sections on understanding individuals, empowering individuals and understanding and empowering communities.