Monster High Create A Monster Design Lab Sticker Book
Monster High Create A Monster Design Lab Sticker Book Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Monster High Create A Monster Design Lab Sticker Book book. This book definitely worth reading, it is an incredibly well-written.
Join the ghoul gang and get creative as you decorate and design some monsterlicious outfits for the ghoulies! There are plenty of fangtastic activities for you to do as well!
Ultimate Sticker Collection: Monster High by Dorling Kindersley Publishing Staff,Eric Hardie Pdf
The Ultimate Sticker Collection: Monster High is packed with cool images of the fangtastic friends who attend Monster High. Meet the clawesome students and learn all about them, their best ghoulfriends, teachers, and pets. Ultimate Sticker Collection: Monster High combines creeperific captions with over 1,000 stickers and activities for fans to sink their teeth into. This book lets readers discover lots of fun facts about their favorite Monster High characters while placing the themed, reusable stickers on colorful backgrounds. To add to the fun, kids can use the extra stickers on lockers, binders, or just about anywhere!
Monster High: Create-a-Monster: A Doodle Book by Kirsten Mayer Pdf
Play mad scientist in this doodle book lab and sketch your own boo-nique Monster High creations. Pages of fangtastic drawing prompts encourage ghouls to practice drawing creature features like scales, wings and fangs, before sketching their own monster characters. Finish designs by coloring in freaky-fab fashions and writing in monster personality details!
As court jester of the Kingdom of Opulentos, you, Stultus Insanis Rusticus (or “Stulty,” as you are known throughout the kingdom), have lived your life for one purpose: to entertain the royal family. The happiness you have brought the kingdom has made you the most popular fool in the realm. That is, until now . . . After a minor misunderstanding, you are punished with a seemingly impossible quest: to obtain the fabled Ruby of Power. Armed with nothing but your wit and a few basic items, you must brave a labyrinth, battle monsters, avoid deadly traps, and retrieve the artifact for the glory of the King and Queen Opulentos. This is a choose your fate, dice-rolling battle book where every decision could be your last...
1 Little, 2 Little, 3 Little Elephants by Baby Genius Pdf
Frankie the Elephant and her friends star in the first-ever Baby Genius ballet recital. Each page includes charming illustrations featuring one little, two little, three little...up to ten little dancing elephants. Readers are invited to count the elephants on each page and to point out interesting details in the illustrations.
Help children draw and think more creatively by inspiring them with interesting and challenging art prompts and questions. Invitation to Draw offers 99 open-ended drawing prompts, each one proposing a question to investigate that encourages children to free associate and problem solve. The perforated pages make it easy to tear out prompts for on-the-go activities or allowing multiple kids to draw at the same time. A blank cake provides the chance to decorate a dream confection, an empty house inspires stories about who lives there, and a grid of triangles supplies the chance to explore abstract art. What might be hiding in that tree? What sort of robot can you design? The possibilities are endless! Drawing prompts inspire and encourage kids to think and draw differently, and sometimes more creatively, than they might when faced with a blank page. By offering constraints such as a pair of eyes or an empty car and asking a question, children begin thinking about the possibilities and answering the question in their heads even before they put pen (or marker or crayon!) to paper. And through the act of drawing and observing the drawing unfold, the brain continues to think and problem solve, opening up all kinds of creative possibilities around that specific idea.
The world is coming to an end. That’s what Remy Delemme believes, anyways. While double-checking his lifelong to-do list to ensure he has led a rich life, he realizes he hasn’t come close to completing his goals. Panicked and short on time, Remy embarks on a chaotic road trip to complete the most important item on his bucket list – finding the answer to man’s greatest question. There’s just one problem. Detective Tobias Gray, the most respected criminal profiler in the Toronto Police Department, thinks Remy is a serial killer; and he’s not the only one who has come to that conclusion. Armed with a green crayon, smiley-faced stamp and a pack of cigarettes in a race against time, Remy carves a path of hilarious destruction, baffling and infuriating the police, his government and every other person he encounters.
Imagine, Design, Create offers a wide-ranging look at how the creative process and the tools of design are dramatically changing--and where design is headed in the coming years. Bringing together stories of good design happening around the world, the book shows how people are using fresh design approaches and new capabilities to solve problems, create opportunities, and improve the way we live and work. From the impact of SOM's Cathedral of Christ the Light in Oakland to the spark that inspired Thomas Heatherwick's U.K. Pavilion in Shanghai; from the new processes fueling Zaha Hadid's extraordinary architecture to the digital tools Ford is using to transform car design, each of these stories explores questions that swirl around the idea of design. How does design change our lives for the better? How is our capacity to produce good design evolving? How will the next generation of designers work? What will they make? What new areas of human experience is design opening for us? Now that designers can do almost anything--what should they do? The Publisher has two cover versions for this title. The books will ship with either a black or white cover. The interior contents are the same.
The Cthulhu Mythos is one of the 20th century's most singularly recognizable literary creations. Initially created by H. P. Lovecraft and a group of his amorphous contemporaries (the so-called "Lovecraft Circle"), The Cthulhu Mythos story cycle has taken on a convoluted, cyclopean life of its own. Some of the most prodigious writers of the 20th century, and some of the most astounding writers of the 21st century have planted their seeds in this fertile soil. The Book of Cthulhu harvests the weirdest and most corpulent crop of these modern mythos tales. From weird fiction masters to enigmatic rising stars, The Book of Cthulhu demonstrates how Mythos fiction has been a major cultural meme throughout the 20th century, and how this type of story is still salient, and terribly powerful today.
An Instant New York Times Bestseller! Winner of the Coretta Scott King - John Steptoe for New Talent Author Award Filled with mystery and an intriguingly rich magic system, Tracy Deonn’s YA contemporary fantasy reinvents the King Arthur legend and “braids together Southern folk traditions and Black Girl Magic into a searing modern tale of grief, power, and self-discovery” (Dhonielle Clayton, New York Times bestselling author of The Belles). After her mother dies in an accident, sixteen-year-old Bree Matthews wants nothing to do with her family memories or childhood home. A residential program for bright high schoolers at UNC–Chapel Hill seems like the perfect escape—until Bree witnesses a magical attack her very first night on campus. A flying demon feeding on human energies. A secret society of so called “Legendborn” students that hunt the creatures down. And a mysterious teenage mage who calls himself a “Merlin” and who attempts—and fails—to wipe Bree’s memory of everything she saw. The mage’s failure unlocks Bree’s own unique magic and a buried memory with a hidden connection: the night her mother died, another Merlin was at the hospital. Now that Bree knows there’s more to her mother’s death than what’s on the police report, she’ll do whatever it takes to find out the truth, even if that means infiltrating the Legendborn as one of their initiates. She recruits Nick, a self-exiled Legendborn with his own grudge against the group, and their reluctant partnership pulls them deeper into the society’s secrets—and closer to each other. But when the Legendborn reveal themselves as the descendants of King Arthur’s knights and explain that a magical war is coming, Bree has to decide how far she’ll go for the truth and whether she should use her magic to take the society down—or join the fight.
Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."