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DIY Programming and Book Displays by Amanda Catherine Struckmeyer,Svetha Hetzler Pdf
This manual guides librarians in creating simple, affordable, ready-to-use activities for children, 'tweens, teens, and families, with enough material for a full year of programs. Do-it-yourself programming is an emerging model in which the librarian does the preparation, then lets patrons take over. DIY Programming and Book Displays: How to Stretch Your Programming without Stretching Your Budget and Staff makes it easy for librarians to institute such programs in their own facilities. Organized around 12 thematic chapters, the book explains how to set up and maintain a do-it-yourself station and offers instructions for a variety of year activities. Reproducible materials and booklists are included as well. Librarians may use the activities as starting points for generating their own ideas or they may simply photocopy materials in the book for ready-to-use, monthly DIY programming. Once set up, the DYI station is available to patrons anytime they are in the library. Best of all, because DIY programs do not rely on staff, space, or special materials, they allow libraries to make the most of their resources without sacrificing patron service.
Interactive Notebooks Seasonal, Grade K by Carson-Dellosa Publishing,Parthemore,Triplett Pdf
In Interactive Notebooks: Seasonal for kindergarten, students will complete hands-on activities about letter sounds, reading comprehension, punctuation, addition and subtraction practice, word problems, geometry, and much more. The Interactive Notebook series spans kindergarten to grade 5. Each 96-page book contains a guide for teachers who are new to interactive note-taking, lesson plans and reproducibles for creating notebook pages on a variety of topics, and generic reproducibles for creating even more notebook pages. The books focus on grade-specific math, language arts, science, and social studies skills and are aligned to current state standards
Carlton Crumple Creature Catcher 1: Catch the Munchies! by David Fremont Pdf
Fast food, monsters, and super funny, madcap adventure combine in this graphic novel series starter as Carlton Crumple sets out to stop the Munchie monsters from taking over every Chubbzy Cheeseburger in America! Fans of series like Lunch Lady and Dog Man will gobble this down. Carlton Crumple has been obsessed with monsters ever since his older brother dressed up like them to scare him. He is determined to rid the world of monsters! Even though he's only eleven. . . . When a band of fast food crazed Munchies storm into a burger joint where Carlton is working, he finally has his chance! A cross-country chase ensues. Cops! Munchies! Carlton and his best friend Lulu! Cheeseburgers! Awesome! With it's bright art and over-the-top escapades, Catch the Munchies! is a hilarious and delicious treat, launching a new series that's sure to be devoured by middle grade graphic novel readers, especially fans of Lunch Lady and Dog Man.
In the late 1950s, Ted Geisel took on the challenge of creating a book using only 250 unique first-grade words, something that aspiring readers would have both the ability and the desire to read. The result was an unlikely children’s classic, The Cat in the Hat. But Geisel didn’t stop there. Using The Cat in the Hat as a template, he teamed with Helen Geisel and Phyllis Cerf to create Beginner Books, a whole new category of readers that combined research-based literacy practices with the logical insanity of Dr. Seuss. The books were an enormous success, giving the world such authors and illustrators as P. D. Eastman, Roy McKie, and Stan and Jan Berenstain, and beloved bestsellers such as Are You My Mother?; Go, Dog. Go!; Put Me in the Zoo; and Green Eggs and Ham. The story of Beginner Books—and Ted Geisel’s role as “president, policymaker, and editor” of the line for thirty years—has been told briefly in various biographies of Dr. Seuss, but I Can Read It All by Myself: The Beginner Books Story presents it in full detail for the first time. Drawn from archival research and dozens of brand-new interviews, I Can Read It All by Myself explores the origins, philosophies, and operations of Beginner Books from The Cat in the Hat in 1957 to 2019’s A Skunk in My Bunk, and reveals the often-fascinating lives of the writers and illustrators who created them.
Mrs. E's Extraordinary Alphabet Activities by Kathy Etringer Pdf
Filled with more than 80 new stimulating and creative ways to teach the individual letters of the alphabet, Extraordinary Alphabet Activities is an ideal resource for both experienced preschool and kindergarten teachers as well as those beginning a career teaching your learners. With multiple literature-based lessons for each letter, the well-organized format makes it easy to plan and fun to teach. Each lesson is divided into five sectionsBefore the Lesson, Have on Hand, Read Aloud, Talk About and Kids Create.
Dragon Quest VII: Fragments of the Forgotten Past - Strategy Guide by GamerGuides Pdf
The island of Estard sits all alone in the middle of an endless ocean. Until one day, a lowly fisherman's son finds his way into a mysterious shrine. Little does he know that his discovery will change not only his own destiny, but that of the world itself! Join the grand adventure in this 3DS remake of a Playstation classic. The guide contains the following: - An extensive walkthrough from the beginning to the final boss - Explanation of the game's mechanics - In-depth analysis of all of the game's Vocations - Coverage of all of the side quests
"Get ready to laugh about monsters! These monster jokes will have you telling them again and again; even if you're scared silly! Funny photos combined with hilarious jokes will have young readers laughing out loud"--
Food Lovers' Guide to® Montana by Seabring Davis Pdf
The essential handbook to the Treasure State's gastronomic delights * The ultimate guide to the food scene in Montana, this book provides the inside scoop on the best places to find, enjoy, and celebrate local culinary offerings. Engagingly written by a local authority, it is a one-stop for residents and visitors alike to find producers and purveyors of tasty local specialties, as well as a rich array of other, indispensable food-related information, including: • Food festivals and culinary events • Farmers' markets and farm stands • Specialty food shops • Places to pick your own produce • One-of-a-kind restaurants and landmark eateries • Recipes using local ingredients and traditions • The state's best wineries and brewpubs • Cooking schools and seminars • Local food lore, kitchen wisdom, anecdotes, and “best of” selections
Alphabet Activities for Letters M & N by Kathy Etringer Pdf
Filled with stimulating and creative ways to teach the individual letters of the alphabet, this packet is an ideal resource for both experienced preschool and kindergarten teachers as well as those beginning a career teaching your learners. With multiple literature-based lessons, the well-organized format makes it easy to plan and fun to teach. Each lesson is divided into five sectionsBefore the Lesson, Have on Hand, Read Aloud, Talk About and Kids Create.
Dragon Quest Monsters+ Vol. 1 by Mine Yoshizaki Pdf
Kleo dreams of becoming a gallant, monster-slaying hero, and when a twist of fate sees him whisked off to a strange and distant land, it seems he's finally got his chance. But the king doesn't want Kleo slaying monsters--he wants him training them, preparing mighty creatures to fight against the forces of darkness. Unfortunately, the kingdom's a little short on monsters at the moment...and Kleo's journey begins with only one sassy slime to back him up. It's a quirky quest with one majorly reluctant hero!
The BIG Book of Stories, Songs, and Sing-Alongs by Beth Christina Maddigan,Roberta E. Thompson,Stefanie Drennan Pdf
Anyone who works with the very young will delight in this charming treasury of age-appropriate programming ideas for children from as young as 6 months through age 3. Unlike many other children's programming guides, this one takes a literature-based approach, offering a dynamic mix of stimulating activities that center around books and give young children a head start on literacy. Promote lifelong reading and library use with these exciting programs for infants, toddlers, and their families, and enhance children's capacity for learning with a myriad of stories, songs, and sing-alongs! Anyone who works with the very young will delight in this charming treasury of age-appropriate programming ideas for children from as young as 6 months through age 3. Unlike many other children's programming guides, this one takes a literature-based approach, offering a dynamic mix of stimulating activities that center around books and give young children a head start on literacy. PreK. You'll find everything you need to run magnificent literature-based children's programs. For each age level (6-11 months, 12-23 months, 24-36 months, 36-48 months), the authors present eight complete programs and provide specific instructions and guidance for working with each group. Adults will have as much fun as the children with such programs as Wiggle, Jiggle, and Bounce, Oink, Cluck, Moo, 1, 2, 3 Count With Me, and Monster Mash. A chapter on Family Fun addresses working with diverse ages and features eight family programs. Whether you're a novice or an experienced children's programmer, this book will help you offer quality programming and foster lifelong literacy in your community. Ages: Infant-3