Multimedia And Interactive Digital Tv

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Multimedia and Interactive Digital TV

Author : Margherita Pagani
Publisher : IGI Global
Page : 259 pages
File Size : 50,9 Mb
Release : 2003-01-01
Category : Computers
ISBN : 9781931777384

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Multimedia and Interactive Digital TV by Margherita Pagani Pdf

"Addressing the issues that managers in the multimedia industry have confronted while developing and implementing this innovative technology, this book focuses on the latest research and findings in digital television technologies. Covered are the major issues surrounding digital convergence including the digital metamarket and new digital media devices and their potential for IT convergence at the macro level. Also addressed are multimedia and interactive digital television and the economic implications of these technologies. Additionally, the managerial implications of interactive digital television are covered, including branding strategies for digital television channels and the critical role of content media management."

Digital Interactive TV and Metadata

Author : Arthur Lugmayr,Samuli Niiranen,Seppo Kalli
Publisher : Springer Science & Business Media
Page : 264 pages
File Size : 50,6 Mb
Release : 2013-03-09
Category : Technology & Engineering
ISBN : 9781475739534

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Digital Interactive TV and Metadata by Arthur Lugmayr,Samuli Niiranen,Seppo Kalli Pdf

Recent years have brought many changes to the world of mass media. The In ternet and mobile communications technology have provided consumers with interactive digital services. Television is catching up with this trend through the digitalization process. Digital television is a hybrid platform combining elements from classical analog television and the Internet, providing modern multimedia services on a familiar platform. In short, digital TV is a gateway to the world of interactive digital media. Digital TV brings consumers into the television service arena and offers them new degrees of freedom. However, as the service and multimedia content types diversify and the services and their content increase, television is facing many of the same challenges of complexity and information overflow faced by other digital media. Metadata can handle the diverse services and content of digital TV effi. ciently and in a consumer-friendly way. Metadata means that the data are accompanied by other data which describe them. As data about data, meta data can provide an insight into syntactically and semantically complex data by distilling their essence to a set of simple descriptors. Metadata also helps to structure and manage information in diverse settings. The use of metadata in broadcast multimedia should not be restricted to being merely a tool for coping with the challenges of a complex networked multimedia environment. Instead, metadata ofTers new opportunities for the development of innovative services.

Interactive Digital Television: Technologies and Applications

Author : Lekakos, George,Chorianopoulos, Konstantinos,Doukidis, Georgios
Publisher : IGI Global
Page : 378 pages
File Size : 41,7 Mb
Release : 2007-05-31
Category : Technology & Engineering
ISBN : 9781599043630

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Interactive Digital Television: Technologies and Applications by Lekakos, George,Chorianopoulos, Konstantinos,Doukidis, Georgios Pdf

The developments in digital television technology provide the unprecedented opportunity to drastically extend the role of television as a content delivery channel. E-health, e-commerce, e-government, and e-learning are only a few examples of value-added services provided over digital televisions infrastructures. These changes in the television industry challenge companies to adjust their strategies in order to meet the opportunities and threats in this new environment. Interactive Digital Television: Techniques and Applications presents the developments in the domain of interactive digital television covering both technical and business aspects. This book focuses on analyzing concepts, research issues, and methodological approaches, presenting existing solutions such as systems and prototypes for researchers, academicians, scholars, professionals and practitioners.

Interactive TV Technology and Markets

Author : H. O. Srivastava,Hari Om Srivastava
Publisher : Artech House
Page : 436 pages
File Size : 51,7 Mb
Release : 2002
Category : Performing Arts
ISBN : 1580535488

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Interactive TV Technology and Markets by H. O. Srivastava,Hari Om Srivastava Pdf

"This forward-looking book focuses on interactive television (ITV), and illustrates how it is changing the face of TV broadcasting. The book provides professionals with important technical, strategic, and creative expertise to help in the development of ITV systems and with the assessment of their future business potential. Interactive TV Technology and Markets explains how bandwidth limitations associated with analog TV signals are eliminated as cable, satellite, and terrestrial TV network operators switch to digital bandwidth."--Jacket.

The Evolution of TV Systems, Content, and Users Toward Interactivity

Author : Pablo Cesar,Konstantinos Chorianopoulos
Publisher : Now Publishers Inc
Page : 111 pages
File Size : 45,8 Mb
Release : 2009-08-18
Category : Interactive television
ISBN : 9781601982568

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The Evolution of TV Systems, Content, and Users Toward Interactivity by Pablo Cesar,Konstantinos Chorianopoulos Pdf

The Evolution of TV Systems, Content, and Users towards Interactivity provides an overview of the evolution of TV systems, TV content, and TV users towards interactivity, with a special focus on sociability aspects. Three basic concepts are introduced, namely, content editing, content sharing, and content control. Content editing corresponds to the activity of developing or organizing multimedia material, traditionally the domain of professionals but also including user-generated content. Content sharing refers to all kinds of social activities that might occur around television watching, such as chatting about television content and sharing content. Finally, content control corresponds to the activity of deciding what to watch and how to watch it. A simple taxonomy (edit-share-control) is proposed as an evolutionary step over the established hierarchical produce-deliver-consume paradigm. The Evolution of TV Systems, Content, and Users towards Interactivity looks at how research in the area has spanned a rather diverse set of scientific subfields, such as multimedia, HCI, CSCW, UIST, user modeling, media and communication sciences. It demonstrates how each disciplinary effort has contributed and why the full potential of interactive TV has not yet been fulfilled. Finally, it describes how interdisciplinary approaches could provide solutions to some notable contemporary research issues. The Evolution of TV Systems, Content, and Users towards Interactivity is aimed at students and researchers, practitioners and developers. It assumes a basic understanding of past and current practices on the design of computer applications, networks and media content.

Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues

Author : Sharma, Ravi S.
Publisher : IGI Global
Page : 427 pages
File Size : 49,5 Mb
Release : 2011-10-31
Category : Computers
ISBN : 9781613501481

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Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues by Sharma, Ravi S. Pdf

Increasingly, multimedia content—from music, movies, games, news, books, and digital art to sharable educational material, e-government services, and e-health services—is delivered over broadband networks. With technological advances, cloud computing applications, and social networking approaches, many exciting applications are emerging to deliver this content as Interactive Digital Media (IDM). Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues presents the results of a large, industry-oriented, multi-national research program. This research seeks to discover usable business models, technology platforms, market strategies and policy frameworks for the emerging global digital economy, particularly for digital media researchers and industry entrepreneurs who wish to reach users around the world.

Social Interactive Television: Immersive Shared Experiences and Perspectives

Author : Cesar, Pablo,Geerts, David,Chorianopoulos, Konstantinos
Publisher : IGI Global
Page : 362 pages
File Size : 52,8 Mb
Release : 2009-05-31
Category : Education
ISBN : 9781605666570

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Social Interactive Television: Immersive Shared Experiences and Perspectives by Cesar, Pablo,Geerts, David,Chorianopoulos, Konstantinos Pdf

"This book discusses the advent of social interactive television with its complex opportunities and challenges for media researchers and others today"--Provided by publisher.

Introduction to Interactive Digital Media

Author : Julia V. Griffey
Publisher : Routledge
Page : 222 pages
File Size : 54,8 Mb
Release : 2019-12-12
Category : Art
ISBN : 9780429620737

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Introduction to Interactive Digital Media by Julia V. Griffey Pdf

This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.

Interactive Television

Author : Jens F. Jensen,Cathy Toscan
Publisher : Unknown
Page : 292 pages
File Size : 44,6 Mb
Release : 1999
Category : Performing Arts
ISBN : 8773076252

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Interactive Television by Jens F. Jensen,Cathy Toscan Pdf

Television is one of the most successful technological consumer products ever produced. It has spread to virtually every household in Western society and for many TV has become their most important source of information and entertainment. TV, however, is not a static medium - neither as a technology nor as a service. Game consoles, VCR's, cable and satellite systems have already begun to change the image of what TV is and what it can be. In the years ahead, television faces even more radical changes and developments. Terms liker interactivity digitization, convergence, networked multimedia, the information super highway, integrated full service networks, content-on-demand, two-way cables, direct broadcast satellites, datacasting etc. point out some of the aspects involved in this process of change. Briefly, what is at stake is the delivery of interactive, digital, multimedia service to the home. The anthology describes and discusses various aspects of this transition. In this context, the phrase television of the future covers the entire spectrum of new multimedia content and services - from traditional TV sets to multimedia personal computers; from network computers to game consoles; and from terrestrial broadcasting, cable systems, to satellite TV.

User-Centered Interaction Design Patterns for Interactive Digital Television Applications

Author : Tibor Kunert
Publisher : Springer Science & Business Media
Page : 352 pages
File Size : 40,9 Mb
Release : 2009-06-12
Category : Computers
ISBN : 9781848822757

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User-Centered Interaction Design Patterns for Interactive Digital Television Applications by Tibor Kunert Pdf

Technology is meant to make life easier and to raise its quality. Our interaction with technology should be designed according to human needs instead of us being required to adapt to technology. Even so, technology may change quickly and people and their habits change slowly. With the aim of supporting user acceptance of iTV, the focus of this book is on the usability of iTV applications. A method for developing interaction design patterns especially for new technologies is presented for the first time. The main characteristics covered in this new approach are: systematic identification of recurrent design problems; usability as a quality criterion for design solutions; integration of designers into the pattern development process including identification of designers' needs, and iterative evaluation and optimisation of patterns to encourage designers to accept and use them; usability testing to identify proven design solutions and their trade-offs; presentation of specific design guidelines.

Interactive TV Demystified

Author : Jerry C. Whitaker
Publisher : Demystified
Page : 310 pages
File Size : 51,8 Mb
Release : 2001
Category : Business & Economics
ISBN : UOM:39015049986931

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Interactive TV Demystified by Jerry C. Whitaker Pdf

The first-ever, fact-filled introduction to the brave new world of interactive TV: what it is, its services, and the across-the-board impact on television, cable, and computer industries. It covers the basic standards. Offers state-of-the-art coverage of interactive TV business models, the hype and reality of media convergence, TV datacasting, PC-based receivers and other smart appliances, case histories, and more.

Interactive Television Production

Author : Mark Gawlinski
Publisher : Taylor & Francis
Page : 491 pages
File Size : 54,8 Mb
Release : 2013-01-25
Category : Performing Arts
ISBN : 9781136054419

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Interactive Television Production by Mark Gawlinski Pdf

Interactive Television Production is essential reading for all broadcasting and new media professionals - whether in production, marketing, technology, business or management. It will also be of interest to media students and anyone looking to get an insight into the future of television production. It provides a practical, step-by-step guide to the processes and issues involved in taking an interactive television idea through to being an operational service - based on the knowledge and experience of leading interactive television producers. This book can be used as a quick-and-easy reference guide, with each chapter containing a 'Chapter in 30 seconds' summary for easy reference, or read from cover to cover. Using accessible language, the author provides detailed descriptions of iTV software technologies (OpenTV, MHEG-5, TV Navigator), delivery technologies (cable, satellite and terrestrial) and production tools. There are also entire chapters devoted to key issues like the commercial side of iTV and the latest work on usability and design. The accompanying web site www.InteractiveTelevisionProduction.com contains useful links designed to help with common iTV questions and issues. There are also entertaining quizzes for each chapter that let you test your knowledge of the concepts introduced in the book.

Storytelling for Interactive Digital Media and Video Games

Author : Nicholas B. Zeman
Publisher : CRC Press
Page : 280 pages
File Size : 53,9 Mb
Release : 2017-04-07
Category : Computers
ISBN : 9781315354477

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Storytelling for Interactive Digital Media and Video Games by Nicholas B. Zeman Pdf

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically

Mobile TV: Customizing Content and Experience

Author : Aaron Marcus,Anxo Cereijo Roibás,Riccardo Sala
Publisher : Springer Science & Business Media
Page : 377 pages
File Size : 55,7 Mb
Release : 2009-12-01
Category : Computers
ISBN : 9781848827011

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Mobile TV: Customizing Content and Experience by Aaron Marcus,Anxo Cereijo Roibás,Riccardo Sala Pdf

Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary perspectives that cover software functionality, human interaction and communication experiences, and perceived value. After defining and summarizing current research and development, this book focuses on Mobile TV experience in everyday life, innovative conceptual and participatory design methods, contextual analysis methods, social context for interactive multimedia systems, advanced interaction with mobile digital content, and future trends for the wide range of products and services that will be offered in the decade to come. The Editors have carefully balanced the theoretical and empirical approaches providing a valuable insight into principles and methods, as well as actionable guidelines and recommendations for all those interested in exploring how to achieve the core objectives of usability, usefulness, and social appeal of this new mobile-video technology. The book answers many questions, and raises some new ones that only future technology development and deployment in mobile human-computer interaction and communication can answer.

Interactive TV Standards

Author : Steven Morris,Anthony Smith-Chaigneau
Publisher : CRC Press
Page : 611 pages
File Size : 46,8 Mb
Release : 2012-08-06
Category : Language Arts & Disciplines
ISBN : 9781136035708

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Interactive TV Standards by Steven Morris,Anthony Smith-Chaigneau Pdf

For any digital TV developer or manager, the maze of standards and specifications related to MHP and OCAP is daunting-you have to patch together pieces from several standards to gather all the necessary knowledge you need to compete worldwide. The standards themselves can be confusing, and contain many inconsistencies and missing pieces. Interactive TV Standards provides a guide for actually deploying these technologies for a broadcaster or product and application developer. Understanding what the APIs do is essential for your job, but understanding how the APIs work and how they relate to each other at a deeper level helps you do it better, faster and easier. Learn how to spot when something that looks like a good solution to a problem really isn't. Understand how the many standards that make up MHP fit together, and implement them effectively and quickly. Two DVB insiders teach you which elements of the standards that are needed for digital TV, highlight those elements that are not needed, and explain the special requirements that MHP places on implementations of these standards. Once you've mastered the basics, you will learn how to develop products for US, European, and Asian markets--saving time and money. By detailing how a team can develop products for both the OCAP and MHP markets, Interactive TV Standards teaches you how to to leverage your experience with one of these standards into the skills and knowledge needed to work with the critical, related standards. Does the team developing a receiver have all the knowledge they need to succeed, or have they missed important information in an apparently unrelated standard? Does an application developer really know how to write a reliable piece of software that runs on any MHP or OCAP receiver? Does the broadcaster understand the business and technical issues well enough to deploy MHP successfully, or will their project fail? Increase your chances of success the first time with Interactive TV Standards.