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Stepping effortlessly from myth to cutting-edge science, "Mutants" gives a brilliant narrative account of man's genetic code and the captivating people whose bodies have revealed it.
How fantasy meets reality as popular culture evolves and ignites postwar gender, sexual, and race revolutions. 2017 The Association for the Studies of the Present Book Prize Finalist Mention, 2017 Lora Romero First Book Award Presented by the American Studies Association Winner of the 2012 CLAGS Fellowship Award for Best First Book Project in LGBT Studies In 1964, noted literary critic Leslie Fiedler described American youth as “new mutants,” social rebels severing their attachments to American culture to remake themselves in their own image. 1960s comic book creators, anticipating Fiedler, began to morph American superheroes from icons of nationalism and white masculinity into actual mutant outcasts, defined by their genetic difference from ordinary humanity. These powerful misfits and “freaks” soon came to embody the social and political aspirations of America’s most marginalized groups, including women, racial and sexual minorities, and the working classes. In The New Mutants, Ramzi Fawaz draws upon queer theory to tell the story of these monstrous fantasy figures and how they grapple with radical politics from Civil Rights and The New Left to Women’s and Gay Liberation Movements. Through a series of comic book case studies – including The Justice League of America, The Fantastic Four, The X-Men, and The New Mutants –alongside late 20th century fan writing, cultural criticism, and political documents, Fawaz reveals how the American superhero modeled new forms of social belonging that counterculture youth would embrace in the 1960s and after. The New Mutants provides the first full-length study to consider the relationship between comic book fantasy and radical politics in the modern United States.
Author : Jeffrey J. Kripal Publisher : University of Chicago Press Page : 392 pages File Size : 49,9 Mb Release : 2011-11-15 Category : History ISBN : 9780226453835
"Account of how comic book heroes have helped their creators and fans alike explore and express a wealth of paranormal experiences ignored by mainstream science. Delving deeply into the work of major figures in the field - from Jack Kirby's cosmic superhero sagas and Philip K. Dick's futuristic head-trips to Alan Moore's sex magic and Whitley Strieber's communion with visitors - Kripal shows how creators turned to science fiction to convey the reality of the inexplicable and the paranormal they experienced in their lives. Expanded consciousness found its language in the metaphors of sci-fi - incredible powers, unprecedented mutations, time-loops and vast intergalactic intelligences - and the deeper influences of mythology and religion that these in turn drew from ; the wildly creative work that followed caught the imaginations of millions. Moving deftly from Cold War science and Fredric Wertham's anticomics crusade to gnostic revelation and alien abduction, Kripal spins out a hidden history of American culture, rich with mythical themes and shot through with an awareness that there are other realities far beyond our everyday understanding."--Jacket.
Full of bizarre cases of genetic mutation and irregularity, "Mutants" is an amazing exploration of the human form in all its beautiful and unique guises.
Included: "Tomorrow's Children," by Poul Anderson and F.N. Waldrop; "It's a Good Life," by Jerome Bixby" The Mute Question" by Forrest J Ackerman; "Let the Ants Try" by Frederik Pohl; "The Conqueror" by Mark Clifton; "Liquid Life" by Ralph Milne Farley; "Hothouse" by Brian W. Aldiss; "Oxymandias" by Terry Carr; "The Man Who Never Forgot" by Robert Silverberg; "Ginny Wrapped in the Sun" by R.A. Lafferty; and "Watershed" by James Blish.
Plant Mutation Breeding and Biotechnology by Q. Y. Shu Pdf
This comprehensive book covers the underlying scientific principles, state-of-the-art technologies and methodologies of plant mutagenesis. It covers historical development and commonly used terminologies, chemical and physical mutagenesis, mutation induction, mutation breeding and mutations in functional genomics research. Suitable both as a manual for professionals and a resource for students in plant breeding and research, the book includes exemplary cases of practical applications and an appendix of recommended doses of gamma and fast neutron irradiation for almost 200 plant species. It is
We Are the Mutants by Kelly Roberts,Michael Grasso,Richard McKenna Pdf
An offbeat odyssey through the most daring and disruptive phase of American cinema since the advent of sound — during the most transformative and tumultuous period of American history since the Civil War. We Are the Mutants is a critical reassessment of what is arguably the most discussed and beloved stretch of movies in Hollywood history. Documenting the period between the arrival of US combat troops in Vietnam and the end of President Ronald Reagan’s second term, it forgoes the usual and restrictive exemplars of “auteur cinema,” and instead focuses on an eclectic selection of films and genres — horror, documentary, disaster, vigilante action, neo-noir, post-apocalyptic sci-fi — to track this period's tumultuous transformation in American life, culture, and politics. Covering everything from Rosemary’s Baby and Enter the Dragon to Escape from New York and Fatal Attraction, and from manufactured blockbusters and studio sleepers to forgotten Bs and cult classics, We Are the Mutants re-writes the history of modern American cinema, and in doing so, the history of America itself.
My name is Dylan Taylor, human incarnation of the burning dumpster gif, and this is my life. I always wanted to be an X-Man. Except people and me never got along, and apparently you need social skills to run a successful team. Cue Emma Hall's party. One hot make out session with the host herself, and I can talk to objects like my pillow (who's far too invested in my love life) and my baseball bat (who was a pacifist before I got hold of him). Now there's a whole group of us with strange abilities, including super hot ice queen Dani Kim who doesn't approve of how reckless I can be. The bigger problem is a mysterious mutant causing unnatural disasters, and we're the ones who have to stop him. Except trying to make a difference makes things blow up in my face and the team's on the verge of falling apart. Can I bring them back together in time to stop the villain from taking revenge? Have I mentioned I'm not a people person? Magneto help us.
The Sixth-grade Mutants Meet the Slime by Laura E. Williams Pdf
After a science experiment goes awry, seven sixth graders are suddenly endowed with special mutant powers. At first it's scary, but then the kids realize that they can use the powers to their advantage. Being a mutant comes in handy, especially when there's a slimeball on the loose!
The future of the X-Men is here! Karma. Wolfsbane. Sunspot. Cannonball. Moonstar. Follow their early days at Xavier's School - including battles against Sentinels, the Hellfi re Club, the Brood and more! New recruits Magma, Magik and Cypher fi nd their footing, a deadly rivalry begins with Emma Frost's Hellions - and the Demon Bear that haunts Dani Moonstar bares his teeth, Bill Sienkiewicz-style! Will the New Mutants survive - and if so, can they make a new friend in the alien Warlock? Plus, the mind-bending debut of Professor X's son, Legion! The unsettling return of a shadow from the past! And the tragic tale that transformed Illyana Rasputin into Magik! COLLECTING: MARVEL GRAPHIC NOVEL (1982) 4; NEW MUTANTS (1983) 1-34; NEW MUTANTS ANNUAL (1984) 1; MARVEL TEAM-UP (1972) 100 (A STORY), 149; MARVEL TEAM-UP ANNUAL (1976) 6; UNCANNY X-MEN (1981) 160, 167, 180, 189, 192; MAGIK (1983) 1-4
“It will be a dangerous mission. I don’t expect that any of us will survive. But it’s a chance to save mankind, to save our world. Maybe the last chance.” By the end of the twenty-third century, Earth is a plague-ridden, war-ravaged cesspool dominated by megacorporations whose ruthless armies fight one another for power and for the very scarce resources there are left. Capitol fighters Mitch Hunter and Nathan Rooker are battling the opposing forces of the Bauhaus corporation when a cannon blast exposes and destroys an ancient stone seal in the ground. From the bowels of the Earth crawl hordes of necromutants with razorlike boneblades for arms, hideous humanoids that thrive and multiply by commandeering the bodies of dying soldiers. Mitch barely escapes– only to discover that both the rise of the mutants and the “Deliverer” who will save humanity have been prophesied. Unless Mitch and a group of warriors from each of the megacorporations succeed in reaching the hidden horrors and wiping out the mutant scourge, ouir world will literally become a hell on Earth. Now a major motion picture
The Morlocks: a community of mutant outcasts living beneath the streets of Manhattan. The Marauders: professional mutant assassins, employed by a mysterious evil to wipe the Morlocks out. In between the two stand some of Marvel's most heroic: X-Men, X-Factor, the New Mutants, Power Pack, Daredevil and the mighty Thor! But taken by surprise by the Marauders' overwhelming onslaught, can these disparate heroes hope to save any of the Morlocks? COLLECTING: Uncanny X-Men (1963) 210-214, X-Factor (1986) 9-11, New Mutants (1983) 46, Thor 373-374, Power Pack (1984) 27, Daredevil 238
M&M RPG Emerald City Campaign Setting by Steve Kenson,Darren Bulmer,Christopher McGlothlin,Aaron Sullivan Pdf
Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?