Netgames

Netgames Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Netgames book. This book definitely worth reading, it is an incredibly well-written.

Netgames

Author : Kelly Maloni,Derek Baker,Nathaniel Wice
Publisher : Random House Puzzles & Games
Page : 302 pages
File Size : 48,9 Mb
Release : 1994
Category : Computers
ISBN : UVA:X002651234

Get Book

Netgames by Kelly Maloni,Derek Baker,Nathaniel Wice Pdf

A slick, encyclopedic guide to the 2,000 active games available online. This book is completely illustrated, cross-referenced, and formatted for easy use--with a unique rating system that lets users pre-screen their options, experiment with new games, and save time and money. Entries include a description of the featured game, listings of game sites and addresses, playing instructions, strategy tips, and visual images from the nets. (Communications /Networking)

NetGames 2

Author : Michael Wolff
Publisher : Madison Books
Page : 386 pages
File Size : 49,5 Mb
Release : 1996
Category : Computers
ISBN : 0679770348

Get Book

NetGames 2 by Michael Wolff Pdf

Covers more than 4,000 games and more than 100 MUDs, MUSHes, and MOOs.

Transactions on Edutainment II

Author : Abdennour El Rhalibi
Publisher : Springer Science & Business Media
Page : 323 pages
File Size : 54,8 Mb
Release : 2009-07-28
Category : Education
ISBN : 9783642032707

Get Book

Transactions on Edutainment II by Abdennour El Rhalibi Pdf

This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Vroom! Speed and Acceleration

Author : Stephanie Paris
Publisher : Triangle Interactive, Inc.
Page : 69 pages
File Size : 42,7 Mb
Release : 2018-03-29
Category : Juvenile Nonfiction
ISBN : 9781684449958

Get Book

Vroom! Speed and Acceleration by Stephanie Paris Pdf

Read Along or Enhanced eBook: Accelerate through the pages of this book and introduce readers to physics and how it assists objects to move. This stimulating nonfiction title includes real-life examples and basic experiments to facilitate further understanding of physics. Readers will learn about velocity, Newton's Second Law of Motion, thrust, gravity, momentum, and g-force through vibrant and colorful images, fascinating facts in conjunction with informational text, accommodating graphs and diagrams.

Technologies for E-Learning and Digital Entertainment

Author : Zhigeng Pan,Ruth Aylett,Holger Diener,Xiaogang Jin,Stefan Göbel,Li Li
Publisher : Springer
Page : 1396 pages
File Size : 46,7 Mb
Release : 2006-03-22
Category : Computers
ISBN : 9783540334248

Get Book

Technologies for E-Learning and Digital Entertainment by Zhigeng Pan,Ruth Aylett,Holger Diener,Xiaogang Jin,Stefan Göbel,Li Li Pdf

This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.

Handbook of Multimedia for Digital Entertainment and Arts

Author : Borko Furht
Publisher : Springer Science & Business Media
Page : 764 pages
File Size : 41,7 Mb
Release : 2010-03-10
Category : Computers
ISBN : 9780387890241

Get Book

Handbook of Multimedia for Digital Entertainment and Arts by Borko Furht Pdf

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Passive and Active Network Measurement

Author : Mark Claypool,Steve Uhlig
Publisher : Springer
Page : 236 pages
File Size : 47,5 Mb
Release : 2008-04-29
Category : Computers
ISBN : 9783540792321

Get Book

Passive and Active Network Measurement by Mark Claypool,Steve Uhlig Pdf

The 2008 edition of the Passive and Active Measurement Conference was the ninth of a series of successful events. Since 2000, the Passive and Active M- surement (PAM) conference has provided a forum for presenting and discussing innovative and early work in the area of Internet measurement. PAM has a tradition of being a workshop-like conference with lively discussion and active participation from all attendees. This event focuses on research and practical applications of network measurement and analysis techniques. This year’s c- ference was held in Cleveland, Ohio. PAM2008’s call for papers attracted 71 submissions. Each paper was ca- fully reviewed by at least three members of the Technical Program Committee. The reviewing process led to the acceptance of 23 papers. The papers were - ranged into eight sessions covering the following areas: addressing and topology, applications,classi?cationandsampling,measurementsystems andframeworks, wireless 802.11, tools, characterization and trends, and malware and anomalies. We are very grateful to Endace, Intel and Cisco Systems whose sponsoring allowed us to keep low registration costs and also to o?er several travel grants to PhD students. We are also grateful to Case Western Reserve University for sponsoring PAM as a host.

Handbook of Digital Games

Author : Marios C. Angelides,Harry Agius
Publisher : John Wiley & Sons
Page : 784 pages
File Size : 51,9 Mb
Release : 2014-02-19
Category : Technology & Engineering
ISBN : 9781118796276

Get Book

Handbook of Digital Games by Marios C. Angelides,Harry Agius Pdf

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

Emerging Technologies and Applications for Cloud-Based Gaming

Author : Krishna, P. Venkata
Publisher : IGI Global
Page : 314 pages
File Size : 45,5 Mb
Release : 2016-07-13
Category : Computers
ISBN : 9781522505471

Get Book

Emerging Technologies and Applications for Cloud-Based Gaming by Krishna, P. Venkata Pdf

Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.

Cloud Computing

Author : Victor C.M. Leung,Min Chen
Publisher : Springer
Page : 295 pages
File Size : 55,8 Mb
Release : 2014-04-29
Category : Computers
ISBN : 9783319055060

Get Book

Cloud Computing by Victor C.M. Leung,Min Chen Pdf

This book constitutes the thoroughly refereed post conference proceedings of the 4th International Conference on Cloud Computing, Cloud Comp 2013, held in Wuhan, China, in October 2013. The 28 revised full papers were carefully reviewed and selected from numerous submissions and cover topics such as mobile cloud computing, services, applications, IoT on cloud, architectures and big data, cloud-assisted pervasive computing and services, management and virtualization for cloud, cloud security.

Passive and Active Measurement

Author : Philipp Richter
Publisher : Springer Nature
Page : 315 pages
File Size : 52,5 Mb
Release : 2024-05-20
Category : Electronic
ISBN : 9783031562495

Get Book

Passive and Active Measurement by Philipp Richter Pdf

MediaSync

Author : Mario Montagud,Pablo Cesar,Fernando Boronat,Jack Jansen
Publisher : Springer
Page : 679 pages
File Size : 42,8 Mb
Release : 2018-03-26
Category : Computers
ISBN : 9783319658407

Get Book

MediaSync by Mario Montagud,Pablo Cesar,Fernando Boronat,Jack Jansen Pdf

This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.

Selected Topics in Performance Evaluation and Benchmarking

Author : Raghunath Nambiar,Meikel Poess
Publisher : Springer
Page : 209 pages
File Size : 54,8 Mb
Release : 2013-02-05
Category : Computers
ISBN : 9783642367274

Get Book

Selected Topics in Performance Evaluation and Benchmarking by Raghunath Nambiar,Meikel Poess Pdf

This book constitutes the refereed proceedings of the 4th TPC Technology Conference, TPCTC 2012, held in Istanbul, Turkey, in August 2012. It contains 10 selected peer-reviewed papers, 2 invited talks, a report from the TPC Public Relations Committee, and a report from the workshop on Big Data Benchmarking, WBDB 2012. The papers present novel ideas and methodologies in performance evaluation, measurement, and characterization.

Entertainment Computing - ICEC 2007

Author : Lizhuang Ma,Matthias Rauterberg,Ryohei Nakatsu
Publisher : Springer
Page : 482 pages
File Size : 46,9 Mb
Release : 2007-08-26
Category : Computers
ISBN : 9783540748731

Get Book

Entertainment Computing - ICEC 2007 by Lizhuang Ma,Matthias Rauterberg,Ryohei Nakatsu Pdf

This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Integrated Formal Methods

Author : John Derrick,Stefania Gnesi,Diego Latella,Helen Treharne
Publisher : Springer
Page : 360 pages
File Size : 44,7 Mb
Release : 2012-06-26
Category : Computers
ISBN : 9783642307294

Get Book

Integrated Formal Methods by John Derrick,Stefania Gnesi,Diego Latella,Helen Treharne Pdf

This book constitutes the refereed proceedings of the 9th International Conference on Integrated Formal Methods, IFM 2012, held Pisa, Italy, in June 2012. The 20 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 59 submissions. The papers cover the spectrum of integrated formal methods, ranging from formal and semiformal notations, semantics, proof frameworks, refinement, verification, timed systems, as well as tools and case studies.