New Advances In Virtual Humans

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New Advances in Virtual Humans

Author : Nadia Magnenat-Thalmann,N. Ichalkaranje
Publisher : Springer Science & Business Media
Page : 184 pages
File Size : 43,8 Mb
Release : 2008-07-23
Category : Computers
ISBN : 9783540798675

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New Advances in Virtual Humans by Nadia Magnenat-Thalmann,N. Ichalkaranje Pdf

In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented and the associated research is given. In Chapter 2, cognitive and emotions processes are described. A Comprehensive context model for multi-party interactions with the VH is given in the next chapter. Finally, it is very important to model the socializing of groups of virtual humans. This is discussed in Chapter 4. The automatic modelling of expressions for VH is described in Chapter 5. The last chapter gives a case study of an intelligent kios avatar and its usability. This book gives examples of some advances that enable VH to behave intelligently. It provides an overview of these research problems and some unsolved problems.

Virtual Humans

Author : David Burden,Maggi Savin-Baden
Publisher : CRC Press
Page : 308 pages
File Size : 46,7 Mb
Release : 2019-01-24
Category : Computers
ISBN : 9781351365260

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Virtual Humans by David Burden,Maggi Savin-Baden Pdf

Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references

New Advances in Virtual Humans

Author : Nadia Magnenat-Thalmann,N. Ichalkaranje
Publisher : Springer
Page : 180 pages
File Size : 49,7 Mb
Release : 2008-09-03
Category : Computers
ISBN : 9783540798682

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New Advances in Virtual Humans by Nadia Magnenat-Thalmann,N. Ichalkaranje Pdf

In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented and the associated research is given. In Chapter 2, cognitive and emotions processes are described. A Comprehensive context model for multi-party interactions with the VH is given in the next chapter. Finally, it is very important to model the socializing of groups of virtual humans. This is discussed in Chapter 4. The automatic modelling of expressions for VH is described in Chapter 5. The last chapter gives a case study of an intelligent kios avatar and its usability. This book gives examples of some advances that enable VH to behave intelligently. It provides an overview of these research problems and some unsolved problems.

Advances in Virtual Reality and Anxiety Disorders

Author : Brenda K. Wiederhold,Stéphane Bouchard
Publisher : Springer
Page : 287 pages
File Size : 42,9 Mb
Release : 2014-10-27
Category : Psychology
ISBN : 9781489980236

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Advances in Virtual Reality and Anxiety Disorders by Brenda K. Wiederhold,Stéphane Bouchard Pdf

The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s–bulky, costly, technically difficult–with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment. These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, addresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book's main section detail current techniques and review study findings for using VR in the treatment of: · Claustrophobia. · Panic disorder, agoraphobia, and driving phobia. · Acrophobia and aviophobia. · Arachnophobia. · Social phobia. · Generalized anxiety disorder and OCD. · PTSD. · Plus clinical guidelines for establishing a VR clinic. An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.eractive

Advances in Social Computing and Multiagent Systems

Author : Fernando Koch,Christian Guttmann,Didac Busquets
Publisher : Springer
Page : 203 pages
File Size : 43,5 Mb
Release : 2015-11-14
Category : Computers
ISBN : 9783319248042

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Advances in Social Computing and Multiagent Systems by Fernando Koch,Christian Guttmann,Didac Busquets Pdf

This book constitutes thoroughly revised, selected papers of the proceedings of the 6th International Workshop on Collaborative Agents Research and Development, CARE 2015 and the Second International Workshop on Multi-agent Foundations of Social Computing, MFSC 2015, held in Istanbul, Turkey, on May 4, 2015. Both Workshops were held in conjunction with AAMAS 2015. The 5 revised full papers of CARE and the 7 full papers of MFSC presented were carefully selected from 14 CARE and 10 MFSC submissions. Both workshop address issues in relevant areas of social computing such as smart societies, social applications, urban intelligence, intelligent mobile services, models of teamwork and collaboration.

Handbook of Virtual Humans

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : John Wiley & Sons
Page : 468 pages
File Size : 53,9 Mb
Release : 2005-10-31
Category : Computers
ISBN : 9780470023174

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Handbook of Virtual Humans by Nadia Magnenat-Thalmann,Daniel Thalmann Pdf

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Human Walking in Virtual Environments

Author : Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer
Publisher : Springer Science & Business Media
Page : 405 pages
File Size : 48,9 Mb
Release : 2013-05-15
Category : Technology & Engineering
ISBN : 9781441984326

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Human Walking in Virtual Environments by Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer Pdf

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Leadership in Science and Technology: A Reference Handbook

Author : Anonim
Publisher : SAGE
Page : 985 pages
File Size : 41,8 Mb
Release : 2012
Category : Leadership
ISBN : 9781412976886

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Leadership in Science and Technology: A Reference Handbook by Anonim Pdf

"This 2-volume set within the SAGE Reference Series on Leadership tackles issues relevant to leadership in the realm of science and technology. To encompass the key topics in this arena, this handbook features 100 topics arranged under eight headings. Volume 1 concentrates on general principles of science and technology leadership and includes sections on social-scientific perspectives on S&T leadership; key scientific concepts about leading and innovating in S&T; characteristics of S&T leaders and their environments; and strategies, tactics, and tools of S&T leadership. Volume 2 provides case studies of leadership in S&T, with sections considering leadership in informal communities of scientists and engineers; leadership in government projects and research initiatives; leadership in industry research, development, and innovation; and finally, leadership in education and university-based research. By focusing on key topics within 100 brief chapters, this unprecedented reference resource offers students more detailed information and depth of discussion than typically found in an encyclopedia entry but not as much jargon, detail or density as in a journal article or a research handbook chapter. Entries are written in language and style that is broadly accessible, and each is followed by cross-references and a brief bibliography and further readings. A detailed index and an online version of the work enhances accessibility for today's student audience"--Provided by publisher.

Encyclopedia of Information Science and Technology, Third Edition

Author : Khosrow-Pour, Mehdi
Publisher : IGI Global
Page : 10384 pages
File Size : 51,5 Mb
Release : 2014-07-31
Category : Computers
ISBN : 9781466658899

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Encyclopedia of Information Science and Technology, Third Edition by Khosrow-Pour, Mehdi Pdf

"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.

Augmented Human

Author : Helen Papagiannis
Publisher : "O'Reilly Media, Inc."
Page : 150 pages
File Size : 53,7 Mb
Release : 2017-08-17
Category : Computers
ISBN : 9781491928394

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Augmented Human by Helen Papagiannis Pdf

Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology. You’ll explore how: Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world Haptic technology syncs what you see with how something feels Augmented sound and hearables alter the way you listen to your environment Digital smell and taste augment the way you share and receive information New approaches to storytelling immerse and engage users more deeply Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces Human avatars can learn our behaviors and act on our behalf

The influence of a self-avatar on space and body perception in immersive virtual reality

Author : Ivelina Piryankova
Publisher : Logos Verlag Berlin GmbH
Page : 143 pages
File Size : 52,5 Mb
Release : 2015-05-26
Category : Electronic
ISBN : 9783832539788

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The influence of a self-avatar on space and body perception in immersive virtual reality by Ivelina Piryankova Pdf

Technologische Fortschritte in der Computergrafik, dem dreidimensionalen Scannen und in Motion-Tracking-Technologien haben zu einem erhöhten Einsatz von Selbst-Avataren in immersiven virtuellen Realitäten (VR) beigetragen. Selbst-Avatare werden zum Beispiel in den Bereichen Visualisierung und Simulation, aber auch in klinischen Anwendungen oder für Unterhaltungszwecke eingesetzt. Deshalb ist es wichtig neue Erkenntnisse über die Wahrnehmung des eigenen Körpers, des Selbst-Avatars und der räumlichen Wahrnehmung des Benutzers zu gewinnen, sowie den Einfluss des Selbst-Avatars auf die räumliche Wahrnehmung in der virtuellen Welt zu untersuchen. Mit Hilfe von moderner VR-Technologie habe ich untersucht wie Veränderungen des Selbst-Avatars die Wahrnehmung des eigenen Körpers und des Raumes verändern. Die Ergebnisse zeigen, dass Selbst-Avatare nicht genau die gleichen Dimensionen wie der Körper des Benutzers haben müssen, damit sich der Benutzer mit seinem Selbst-Avatar identifizieren kann.

Advances in Applied Human Modeling and Simulation

Author : Vincent G. Duffy
Publisher : CRC Press
Page : 580 pages
File Size : 51,7 Mb
Release : 2012-07-09
Category : Computers
ISBN : 9781439870310

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Advances in Applied Human Modeling and Simulation by Vincent G. Duffy Pdf

An examination of the various types of human-modeled technology, Advances in Applied Human Modeling and Simulation not only covers the type of models available, but how they can be applied to solve specific problems. These models provide a representation of some human aspects that can be inserted into simulations or virtual environments and facilitate prediction of safety, satisfaction, usability, performance, and sustainability. Topics include: Anthropometry and human functional data Biomechanics, occupational safety, comfort and discomfort Biometric authentications Driving safety and human performance Enhancing human capabilities through aids or training Fuzzy systems and neural computing Human behavior and risk assessment modeling Integrating software with humans and systems International cooperation in education and engineering research Intelligent agents in decision training Intelligent data and text mining Machine learning and human factors Modeling physical aspects of work Monitoring systems and human decision Psychophysiological indicators of emotion Resilience engineering and human reliability Scenario-based performance in distributed enterprises Special populations Sustainability, earth sciences and engineering System-of-systems architecting and engineering Verification and validation Virtual interactive design and assessment The math and science provides a foundation for visualizations that can facilitate decision making by technical experts, management or those responsible for public policy. In considering a systems perspective and decisions that affect performance, these models provide opportunities for an expanded role of engineers and HF/E specialists to meet technical challenges worldwide. They can also be used to improve time-to-market, increase safety and ultimately the effectiveness of an organization. The book focuses on applications of these newly developed models and predictive capabilities useful to human factors and ergonomics engineers, cognitive engineers, human computer interaction engineers, human performance modeling engineers, and students in related fields.

Personalized Human-Computer Interaction

Author : Mirjam Augstein,Eelco Herder,Wolfgang Wörndl
Publisher : Walter de Gruyter GmbH & Co KG
Page : 328 pages
File Size : 52,6 Mb
Release : 2019-09-23
Category : Business & Economics
ISBN : 9783110552614

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Personalized Human-Computer Interaction by Mirjam Augstein,Eelco Herder,Wolfgang Wörndl Pdf

Personalized and adaptive systems employ user models to adapt content, services, interaction or navigation to individual users’ needs. User models can be inferred from implicitly observed information, such as the user’s interaction history or current location, or from explicitly entered information, such as user profile data or ratings. Applications of personalization include item recommendation, location-based services, learning assistance and the tailored selection of interaction modalities. With the transition from desktop computers to mobile devices and ubiquitous environments, the need for adapting to changing contexts is even more important. However, this also poses new challenges concerning privacy issues, user control, transparency, and explainability. In addition, user experience and other human factors are becoming increasingly important. This book describes foundations of user modeling, discusses user interaction as a basis for adaptivity, and showcases several personalization approaches in a variety of domains, including music recommendation, tourism, and accessible user interfaces.

Advances in Human Factors and Ergonomics 2012- 14 Volume Set

Author : Gavriel Salvendy,Waldemar Karwowski
Publisher : CRC Press
Page : 8218 pages
File Size : 53,9 Mb
Release : 2012-08-06
Category : Computers
ISBN : 9780429621017

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Advances in Human Factors and Ergonomics 2012- 14 Volume Set by Gavriel Salvendy,Waldemar Karwowski Pdf

With contributions from an international group of authors with diverse backgrounds, this set comprises all fourteen volumes of the proceedings of the 4th AHFE Conference 21-25 July 2012. The set presents the latest research on current issues in Human Factors and Ergonomics. It draws from an international panel that examines cross-cultural differences, design issues, usability, road and rail transportation, aviation, modeling and simulation, and healthcare.

Virtual Reality Designs

Author : Adriana Peña Pérez Negrón,Graciela Lara López,Héctor Rafael Orozco Aguirre
Publisher : CRC Press
Page : 235 pages
File Size : 53,5 Mb
Release : 2020-03-12
Category : Computers
ISBN : 9781000081183

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Virtual Reality Designs by Adriana Peña Pérez Negrón,Graciela Lara López,Héctor Rafael Orozco Aguirre Pdf

Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions. Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions. Analyses directed to understand people’s perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.