New Perspectives On Computer Concepts 2010

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New Perspectives [on] Computer Concepts 2010

Author : June Jamrich Parsons
Publisher : Unknown
Page : 0 pages
File Size : 48,8 Mb
Release : 2010
Category : Computers
ISBN : OCLC:1245638470

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New Perspectives [on] Computer Concepts 2010 by June Jamrich Parsons Pdf

New Perspectives on Computer Concepts 2010

Author : June Jamrich Parsons,Dan Oja,Rachel Biheller Bunin
Publisher : Unknown
Page : 172 pages
File Size : 51,5 Mb
Release : 2004
Category : Computers
ISBN : 0619188170

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New Perspectives on Computer Concepts 2010 by June Jamrich Parsons,Dan Oja,Rachel Biheller Bunin Pdf

Revised to keep your students on top of our ever-changing world of emerging technology, this is your solution for staying current and keeping your students engaged in an information age.

New Perspectives on Computer Concepts 2010: Comprehensive

Author : June Jamrich Parsons,Dan Oja
Publisher : Cengage Learning
Page : 864 pages
File Size : 46,7 Mb
Release : 2008-12-22
Category : Computers
ISBN : 0324780842

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New Perspectives on Computer Concepts 2010: Comprehensive by June Jamrich Parsons,Dan Oja Pdf

Get Synched! Learning takes place when students and instructors can effectively connect and communicate, and technology makes it possible. NEW PERSPECTIVES ON COMPUTER CONCEPTS 2010 is the only guide to computer concepts that creates a fully integrated and truly interactive teaching and learning environment. The printed book, companion Web site, interactive BookOnCD with multimedia, and WebTrack assessment tool help instructors and students work in sync to explore, understand, and apply computer technology in their personal and professional lives. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

New Perspectives on Computer Concepts Complete

Author : June J. Parsons,Dan Oja
Publisher : Unknown
Page : 128 pages
File Size : 43,7 Mb
Release : 1996-01-01
Category : Electronic
ISBN : 0760046603

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New Perspectives on Computer Concepts Complete by June J. Parsons,Dan Oja Pdf

New Perspectives on Computer Concepts 2010, Introductory

Author : June Jamrich Parsons,Dan Oja
Publisher : Cengage Learning
Page : 584 pages
File Size : 41,8 Mb
Release : 2009-01-28
Category : Computers
ISBN : 0324780761

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New Perspectives on Computer Concepts 2010, Introductory by June Jamrich Parsons,Dan Oja Pdf

Get Synched! It’s all about students and instructors tuning in to each other. And technology makes it possible. New Perspectives on Computer Concepts 2010 is the only computer concepts product with a fully integrated and truly interactive teaching and learning environment. The printed book, companion Web site, interactive BookOnCD, and WebTrack assessment help instructors and students work synchronously to understand and apply technology in their personal and professional lives. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Thinking Machines and the Philosophy of Computer Science

Author : Jordi Vallverdú
Publisher : IGI Global
Page : 462 pages
File Size : 45,6 Mb
Release : 2010-01-01
Category : Computers
ISBN : 9781616920142

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Thinking Machines and the Philosophy of Computer Science by Jordi Vallverdú Pdf

"This book offers a high interdisciplinary exchange of ideas pertaining to the philosophy of computer science, from philosophical and mathematical logic to epistemology, engineering, ethics or neuroscience experts and outlines new problems that arise with new tools"--Provided by publisher.

Introduction to Visual Computing

Author : Aditi Majumder,M. Gopi
Publisher : CRC Press
Page : 376 pages
File Size : 52,8 Mb
Release : 2018-01-31
Category : Computers
ISBN : 9781482244922

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Introduction to Visual Computing by Aditi Majumder,M. Gopi Pdf

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

New Perspectives Computer Concepts 2016 Enhanced, Introductory, Rental Version

Author : June Jamrich Parsons,Dan Oja
Publisher : Unknown
Page : 128 pages
File Size : 55,6 Mb
Release : 2016-03-08
Category : Electronic
ISBN : 1337251941

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New Perspectives Computer Concepts 2016 Enhanced, Introductory, Rental Version by June Jamrich Parsons,Dan Oja Pdf

Give your students the full understanding of today's digital world with the cohesive framework and logical organization found only in NEW PERSPECTIVES ON COMPUTER CONCEPTS 2016, ENHANCED, INTRODUCTORY. This dynamic book by leading technology author June Parsons provides the latest updates on emerging technology with engaging learning features, informative visuals and hands-on activities proven to increase learning effectiveness. An insightful introduction highlights today's digital evolution, while coverage of social media and online security examines concepts behind today's influential technology trends. Your students explore the underlying principles supporting the wide scope of digital devices in use today with a focus on the connectivity that pervades modern life. This Enhanced Edition includes a new hands-on programming chapter that lets students with no prior coding experience learn to program with immediate success using Python'.

New Perspectives on Computer Concepts 2012: Brief

Author : June Jamrich Parsons,Dan Oja
Publisher : Cengage Learning
Page : 320 pages
File Size : 40,7 Mb
Release : 2011-02-17
Category : Computers
ISBN : 1111529094

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New Perspectives on Computer Concepts 2012: Brief by June Jamrich Parsons,Dan Oja Pdf

Get Synched! Learning happens when students and instructors effectively connect and communicate. NEW PERSPECTIVES ON COMPUTER CONCEPTS 2012 makes it possible. Creating a fully integrated and interactive teaching and learning environment, NEW PERSPECTIVES ON COMPUTER CONCEPTS 2012 combines a printed book with media-rich assets, enabling students and instructors work in sync to explore, understand, and apply computer technology in everyday life. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

New Perspectives on Computer Concepts 2013

Author : June Jamrich Parsons,Dan Oja
Publisher : Thomson South-Western
Page : 320 pages
File Size : 44,7 Mb
Release : 2012-01-30
Category : Computers
ISBN : 1133191134

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New Perspectives on Computer Concepts 2013 by June Jamrich Parsons,Dan Oja Pdf

This edition has been completely updated to provide students with the latest information on both computer concepts and the context in which they fit into today's world.

New Perspectives on Computer Concepts 2018

Author : June Jamrich Parsons
Publisher : Cengage Learning
Page : 952 pages
File Size : 47,5 Mb
Release : 2017-07-26
Category : Computers
ISBN : 133738853X

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New Perspectives on Computer Concepts 2018 by June Jamrich Parsons Pdf

Technology impacts every aspect of life and choices are endless. As a college student, you need to know how to evaluate devices, choose apps, maintain a compelling online reputation, and lock down digital security. NEW PERSPECTIVES ON COMPUTER CONCEPTS 2018, COMPREHENSIVE goes beyond the intuitive "how-to" of apps and social media to delve into the broad concepts that are guiding current technologies such as self-driving cars, virtual reality, file sharing torrents, encrypted communications, photo forensics, and the Internet of Things. Numerous illustrations and interactive features in this complete book make mastering technical topics a breeze with a learning path that is structured with you, today's busy student, in mind. This edition offers an insightful overview of what every college student should know about using technology to complete your education, launch a successful career, and engage in issues that shape today's world.

A History of the Internet and the Digital Future

Author : Johnny Ryan
Publisher : Reaktion Books
Page : 250 pages
File Size : 45,5 Mb
Release : 2010-09-15
Category : Computers
ISBN : 9781861898357

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A History of the Internet and the Digital Future by Johnny Ryan Pdf

A History of the Internet and the Digital Future tells the story of the development of the Internet from the 1950s to the present and examines how the balance of power has shifted between the individual and the state in the areas of censorship, copyright infringement, intellectual freedom, and terrorism and warfare. Johnny Ryan explains how the Internet has revolutionized political campaigns; how the development of the World Wide Web enfranchised a new online population of assertive, niche consumers; and how the dot-com bust taught smarter firms to capitalize on the power of digital artisans. From the government-controlled systems of the Cold War to today’s move towards cloud computing, user-driven content, and the new global commons, this book reveals the trends that are shaping the businesses, politics, and media of the digital future.

Evaluating User Experience in Games

Author : Regina Bernhaupt
Publisher : Springer Science & Business Media
Page : 274 pages
File Size : 52,6 Mb
Release : 2010-04-12
Category : Computers
ISBN : 9781848829633

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Evaluating User Experience in Games by Regina Bernhaupt Pdf

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Deep Learning

Author : Ian Goodfellow,Yoshua Bengio,Aaron Courville
Publisher : MIT Press
Page : 801 pages
File Size : 49,5 Mb
Release : 2016-11-10
Category : Computers
ISBN : 9780262337373

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Deep Learning by Ian Goodfellow,Yoshua Bengio,Aaron Courville Pdf

An introduction to a broad range of topics in deep learning, covering mathematical and conceptual background, deep learning techniques used in industry, and research perspectives. “Written by three experts in the field, Deep Learning is the only comprehensive book on the subject.” —Elon Musk, cochair of OpenAI; cofounder and CEO of Tesla and SpaceX Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

From Counterculture to Cyberculture

Author : Fred Turner
Publisher : University of Chicago Press
Page : 340 pages
File Size : 42,6 Mb
Release : 2010-10-15
Category : History
ISBN : 9780226817439

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From Counterculture to Cyberculture by Fred Turner Pdf

In the early 1960s, computers haunted the American popular imagination. Bleak tools of the cold war, they embodied the rigid organization and mechanical conformity that made the military-industrial complex possible. But by the 1990s—and the dawn of the Internet—computers started to represent a very different kind of world: a collaborative and digital utopia modeled on the communal ideals of the hippies who so vehemently rebelled against the cold war establishment in the first place. From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Fred Turner here traces the previously untold story of a highly influential group of San Francisco Bay–area entrepreneurs: Stewart Brand and the Whole Earth network. Between 1968 and 1998, via such familiar venues as the National Book Award–winning Whole Earth Catalog, the computer conferencing system known as WELL, and, ultimately, the launch of the wildly successful Wired magazine, Brand and his colleagues brokered a long-running collaboration between San Francisco flower power and the emerging technological hub of Silicon Valley. Thanks to their vision, counterculturalists and technologists alike joined together to reimagine computers as tools for personal liberation, the building of virtual and decidedly alternative communities, and the exploration of bold new social frontiers. Shedding new light on how our networked culture came to be, this fascinating book reminds us that the distance between the Grateful Dead and Google, between Ken Kesey and the computer itself, is not as great as we might think.