Opengl Programming For The X Window System

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OpenGL Programming for the X Window System

Author : Mark J. Kilgard
Publisher : Addison-Wesley Professional
Page : 582 pages
File Size : 47,7 Mb
Release : 1996
Category : Computers
ISBN : UCSC:32106016763002

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OpenGL Programming for the X Window System by Mark J. Kilgard Pdf

SGI's X Windows graphics expert explains how to construct real and useful 3D applications using OpenGL and X, and how to tightly integrate OpenGL applications with the X Window System. Using the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be quickly constructed, the book explores OpenGL features using examples written in GLUT.

OpenGL Programming Guide

Author : Dave Shreiner,The Khronos OpenGL ARB Working
Publisher : Pearson Education
Page : 1074 pages
File Size : 46,5 Mb
Release : 2009-07-21
Category : Computers
ISBN : 9780321669278

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OpenGL Programming Guide by Dave Shreiner,The Khronos OpenGL ARB Working Pdf

Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

OpenGL Programming on Mac OS X

Author : Robert P. Kuehne,J. D. Sullivan
Publisher : Pearson Education
Page : 494 pages
File Size : 45,7 Mb
Release : 2007-12-17
Category : Computers
ISBN : 9780132701808

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OpenGL Programming on Mac OS X by Robert P. Kuehne,J. D. Sullivan Pdf

The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.

OpenGL Distilled

Author : Paul Martz
Publisher : Addison-Wesley Professional
Page : 307 pages
File Size : 43,6 Mb
Release : 2006-02-27
Category : Computers
ISBN : 9780132701785

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OpenGL Distilled by Paul Martz Pdf

OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

OpenGL Programming Guide

Author : John Kessenich,Graham Sellers,Dave Shreiner
Publisher : Addison-Wesley Professional
Page : 1526 pages
File Size : 49,5 Mb
Release : 2016-07-25
Category : Computers
ISBN : 9780134495538

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OpenGL Programming Guide by John Kessenich,Graham Sellers,Dave Shreiner Pdf

Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

Fundamentals of X Programming

Author : Theo Pavlidis
Publisher : Springer Science & Business Media
Page : 374 pages
File Size : 42,9 Mb
Release : 2006-04-11
Category : Computers
ISBN : 9780306469688

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Fundamentals of X Programming by Theo Pavlidis Pdf

This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft’s APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.

OpenGL Programming Guide

Author : John M. Kessenich,Graham Sellers,Dave Shreiner
Publisher : OpenGL
Page : 0 pages
File Size : 44,7 Mb
Release : 2016
Category : Computer graphics
ISBN : 0134495497

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OpenGL Programming Guide by John M. Kessenich,Graham Sellers,Dave Shreiner Pdf

This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

OpenGL SuperBible

Author : Richard S. Wright Jr.,Nicholas Haemel,Graham M. Sellers,Benjamin Lipchak
Publisher : Pearson Education
Page : 1437 pages
File Size : 49,9 Mb
Release : 2010-07-23
Category : Computers
ISBN : 9780132160896

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OpenGL SuperBible by Richard S. Wright Jr.,Nicholas Haemel,Graham M. Sellers,Benjamin Lipchak Pdf

OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes A practical introduction to the essentials of real-time 3D graphics Core OpenGL 3.3 techniques for rendering, transformations, and texturing Writing your own shaders, with examples to get you started Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs Advanced buffer techniques, including full-definition rendering with floating point buffers and textures Fragment operations: controlling the end of the graphics pipeline Advanced shader usage and geometry management A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

OpenGL SuperBible

Author : Richard Wright,Benjamin Lipchak,Nicholas Haemel
Publisher : Pearson Education
Page : 1701 pages
File Size : 43,6 Mb
Release : 2007-06-18
Category : Computers
ISBN : 9780321630155

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OpenGL SuperBible by Richard Wright,Benjamin Lipchak,Nicholas Haemel Pdf

OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes · An entirely new chapter on OpenGL ES programming for handhelds · Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux · Up-to-the-minute coverage of OpenGL on Windows Vista · New material on floating-point color buffers and off-screen rendering · In-depth introductions to 3D modeling and object composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more · A fully updated API reference, and an all-new section of full-color images You’ll rely on this book constantly—whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. Now part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

OpenGL Programming Guide

Author : Mason Woo,Jackie Neider,Tom Davis,OpenGL Architecture Review Board
Publisher : Addison Wesley Publishing Company
Page : 708 pages
File Size : 54,5 Mb
Release : 1997
Category : Computers
ISBN : 0201461382

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OpenGL Programming Guide by Mason Woo,Jackie Neider,Tom Davis,OpenGL Architecture Review Board Pdf

Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.

Professional graphics programming in the X window system

Author : Eric F. Johnson,Kevin Reichard
Publisher : Unknown
Page : 0 pages
File Size : 42,9 Mb
Release : 1993
Category : Electronic
ISBN : 1558282548

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Professional graphics programming in the X window system by Eric F. Johnson,Kevin Reichard Pdf

High Performance Visualization

Author : E. Wes Bethel,Hank Childs,Charles Hansen
Publisher : CRC Press
Page : 520 pages
File Size : 44,7 Mb
Release : 2012-10-25
Category : Computers
ISBN : 9781439875735

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High Performance Visualization by E. Wes Bethel,Hank Childs,Charles Hansen Pdf

Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale Scientific Insight focuses on the subset of scientifi

Flight Simulation Software

Author : David Allerton
Publisher : John Wiley & Sons
Page : 524 pages
File Size : 49,5 Mb
Release : 2022-12-05
Category : Technology & Engineering
ISBN : 9781119737650

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Flight Simulation Software by David Allerton Pdf

Flight Simulation Software Explains the many aspects of flight simulator design, including open source tools for developing an engineering flight simulator Flight simulation is an indispensable technology for civil and military aviation and the aerospace industry. Real-time simulation tools span across all aspects of aircraft development, from aerodynamics and flight dynamics to avionics and image generation systems. Knowledge of flight simulation software is vital for aerospace engineering professionals, educators, and students. Flight Simulation Software contains comprehensive and up-to-date coverage of the computer tools required to design and develop a flight simulator. Written by a noted expert with decades of experience developing flight simulators in academia, this highly practical resource enables readers to develop their own simulations with readily available open source software rather than relying on costly commercial simulation packages. The book features working software taken from operational flight simulators and provides step-by-step guidance on software design, computer graphics, parallel processing, aircraft equations of motion, navigation and flight control systems, and more. Explains both fundamental theory and real-world practice of simulation in engineering design Covers a wide range of topics, including coding standards, software validation, user interface design, and sensor modelling Describes techniques used in modern flight simulation including distributed architectures and the use of GPUs for real-time graphics rendering Addresses unique aspects of flight simulation such as designing flight control systems, visual systems, and simulator instructor stations Includes a companion website with downloadable open-source software and additional resources Flight Simulation Software is a must-have guide for all developers and users of simulation tools, as well as the ideal textbook for relevant undergraduate and postgraduate courses in computer science, aeronautical engineering, electrical engineering, and mechanical engineering programs.

X Power Tools

Author : Chris Tyler
Publisher : "O'Reilly Media, Inc."
Page : 273 pages
File Size : 42,8 Mb
Release : 2008-02-05
Category : Computers
ISBN : 9780596101954

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X Power Tools by Chris Tyler Pdf

Provides information on the X Window System, covering such topics as X.org configuration, the X Server, utility programs, remote access, VNC, and keyboard configuration.

OpenGL Graphics Through Applications

Author : Robert Whitrow
Publisher : Springer Science & Business Media
Page : 330 pages
File Size : 46,5 Mb
Release : 2008-01-01
Category : Computers
ISBN : 9781848000230

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OpenGL Graphics Through Applications by Robert Whitrow Pdf

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns. Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.