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Pattern Languages of Program Design 3 by Robert C. Martin,Dirk Riehle,Frank Buschmann Pdf
A collection of current best practices and trends in reusable design patterns in software engineering, system design, and development, providing tested software design solutions for developers in all domains and organizations. Patterns are arranged by topic, with sections on general purpose design patterns and variations, and architectural, distribution, persistence, user-interface, programming, domain-specific, and process patterns, with a final chapter on a pattern language for pattern writing. Based on papers from American and European conferences held in 1996. Annotation copyrighted by Book News, Inc., Portland, OR
Pattern Languages of Program Design 4 by Brian Foote,Neil Harrison,Hans Rohnert Pdf
Design patterns have moved into the mainstream of commercial software development as a highly effective means of improving the efficiency and quality of software engineering, system design, and development. Patterns capture many of the best practices of software design, making them available to all software engineers. The fourth volume in a series of books documenting patterns for professional software developers, Pattern Languages of Program Design 4 represents the current and state-of-the-art practices in the patterns community. The 29 chapters of this book were each presented at recent PLoP conferences and have been explored and enhanced by leading experts in attendance. Representing the best of the conferences, these patterns provide effective, tested, and versatile software design solutions for solving real-world problems in a variety of domains. This book covers a wide range of topics, with patterns in the areas of object-oriented infrastructure, programming strategies, temporal patterns, security, domain-oriented patterns, human-computer interaction, reviewing, and software management. Among them, you will find: *The Role object *Proactor *C++ idioms *Architectural patterns
John M. Vlissides,James O. Coplien,Norman L. Kerth
Author : John M. Vlissides,James O. Coplien,Norman L. Kerth Publisher : Unknown Page : 128 pages File Size : 48,7 Mb Release : 1996 Category : Desarrollo de programas para computador ISBN : 0201895277
Pattern Languages of Program Design: edited by John M. Vlissides, James O. Coplien, Norman L. Kerth by John M. Vlissides,James O. Coplien,Norman L. Kerth Pdf
Pattern-Oriented Software Architecture, On Patterns and Pattern Languages by Frank Buschmann,Kevin Henney,Douglas C. Schmidt Pdf
Software patterns have revolutionized the way developers think about how software is designed, built, and documented, and this unique book offers an in-depth look of what patterns are, what they are not, and how to use them successfully The only book to attempt to develop a comprehensive language that integrates patterns from key literature, it also serves as a reference manual for all pattern-oriented software architecture (POSA) patterns Addresses the question of what a pattern language is and compares various pattern paradigms Developers and programmers operating in an object-oriented environment will find this book to be an invaluable resource
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Transactions on Pattern Languages of Programming II by Paris Avgeriou,Neil B. Harrison,Uwe Zdun Pdf
The Transactions on Pattern Languages of Programming subline aims to publish papers on patterns and pattern languages as applied to software design, development, and use, throughout all phases of the software life cycle, from requirements and design to implementation, maintenance and evolution. The primary focus of this LNCS Transactions subline is on patterns, pattern collections, and pattern languages themselves. The journal also includes reviews, survey articles, criticisms of patterns and pattern languages, as well as other research on patterns and pattern languages. This book, the second volume in the Transactions on Pattern Languages of Programming series, presents five papers that have been through a careful peer review process involving both pattern experts and domain experts. The papers demonstrate techniques for applying patterns in an industrial or research setting. Some have confronted the topic within software engineering; others offer approaches in other pattern domains, which is an indication of the diverse fields where patterns are applied.
Transactions on Pattern Languages of Programming III by James Noble,Ralph Johnson,Uwe Zdun,Eugene Wallingford Pdf
The Transactions on Pattern Languages of Programming subline aims to publish papers on patterns and pattern languages as applied to software design, development, and use, throughout all phases of the software life cycle, from requirements and design to implementation, maintenance and evolution. The primary focus of this LNCS Transactions subline is on patterns, pattern collections, and pattern languages themselves. The journal also includes reviews, survey articles, criticisms of patterns and pattern languages, as well as other research on patterns and pattern languages. This book, the third volume in the Transactions on Pattern Languages of Programming series, presents five papers that have been through a careful peer review process involving both pattern experts and domain experts. The papers present various pattern languages and a study of applying patterns and represent some of the best work that has been carried out in design patterns and pattern languages of programming over the last few years.
Author : Christopher Alexander Publisher : New York : Oxford University Press Page : 588 pages File Size : 50,6 Mb Release : 1979 Category : Architecture ISBN : 0195024028
The Timeless Way of Building by Christopher Alexander Pdf
This introductory volume to Alexander's other works, A Pattern of Language and The Oregon Experiment, explains concepts fundamental to his original approaches to the theory and application of architecture.
Pattern Language for Game Design by Christopher Barney Pdf
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
Pattern-Oriented Software Architecture, A System of Patterns by Frank Buschmann,Regine Meunier,Hans Rohnert,Peter Sommerlad,Michael Stal Pdf
Pattern-oriented software architecture is a new approach to software development. This book represents the progression and evolution of the pattern approach into a system of patterns capable of describing and documenting large-scale applications. A pattern system provides, on one level, a pool of proven solutions to many recurring design problems. On another it shows how to combine individual patterns into heterogeneous structures and as such it can be used to facilitate a constructive development of software systems. Uniquely, the patterns that are presented in this book span several levels of abstraction, from high-level architectural patterns and medium-level design patterns to low-level idioms. The intention of, and motivation for, this book is to support both novices and experts in software development. Novices will gain from the experience inherent in pattern descriptions and experts will hopefully make use of, add to, extend and modify patterns to tailor them to their own needs. None of the pattern descriptions are cast in stone and, just as they are borne from experience, it is expected that further use will feed in and refine individual patterns and produce an evolving system of patterns. Visit our Web Page http://www.wiley.com/compbooks/
A New Pattern Language for Growing Regions by Michael Mehaffy,Yulia Kryazheva,Andrew Rudd,Nikos Salingaros Pdf
The 1977 book "A Pattern Language" was a landmark in the design world, introducing a methodology that has since become remarkably widespread and effective across many fields. Among them is software, where "design patterns" have since become an industry standard. Important spinoffs include peer-to-peer collaboration technologies like wiki - the basis of Wikipedia and related innovations - as well as Agile Methodology. Yet curiously, the one field where pattern methodology has lagged most conspicuously is the one where it began, the built environment. In part, the popular appeal of the 1977 book served to "freeze" the initial set of patterns, greatly slowing further peer-to-peer development in environmental design - contrary to the original authors' stated aims. As one remedy, we present here - in one of many more hoped-for future companion volumes to the original classic book - a new collection of 80 patterns for a new era of urban challenges, including rapid urbanization, slum upgrading, sustainable urbanism, [CUT: "new"] urban technologies, and new tools and strategies to meet these and other challenges. This new collection comes as a contribution to a five-year collaboration with UN-Habitat on implementation of the "New Urban Agenda," a framework document adopted by consensus by all 193 countries of the United Nations. However, there remains an urgent need to implement its humane aspirations, using tools and strategies grounded in research evidence, but also subject to revision, addition and refinement with new findings from new collaborators. This volume aims to meet that need - together with the launch of an online companion pattern "repository", available at npl.wiki. Both initiatives were developed in collaboration with Ward Cunningham, wiki inventor, and pioneer of pattern languages of programming as well as Agile Methodology. Both are meant to expand the capacity of pattern languages in support of a hopeful new era of open-source, human-centered, life-enriching technology.
Pattern-oriented Software Architecture by Frank Buschmann,Douglas C. Schmidt Pdf
Software patterns have revolutionalized the way developers think about how software is designed, built and documented. This book offers an in-depth look at what patterns are, what they are not, and how to use them successfully.